http://bugs.winehq.org/show_bug.cgi?id=35371
Bug ID: 35371
Summary: Battlefield 2: Wine crashes on mic setup
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crazy.just(a)verizon.net
Classification: Unclassified
Created attachment 47174
--> http://bugs.winehq.org/attachment.cgi?id=47174
Program Error Details
Battlefield 2: Wine crashes on mic setup.
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http://bugs.winehq.org/show_bug.cgi?id=36763
Bug ID: 36763
Summary: Rogue Squadron 3D 1.3: Crashes with game resolutions
above 640x480
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dev(a)ovocean.com
Created attachment 48821
--> http://bugs.winehq.org/attachment.cgi?id=48821
Console output. Crash after line 19
If choosing a resolution above 640x480 in the game settings menu, the game
crashes at the start of missions, when the set resolution gets used.
System used:
Nvidia GeForce GTX 660M with Nvidia drivers v331.38
Xubuntu 14.04
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https://bugs.winehq.org/show_bug.cgi?id=36113
Bug ID: 36113
Summary: d3d9/device test has a leak
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==17962== 34 bytes in 2 blocks are definitely lost in loss record 309 of 1,416
==17962== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==17962== by 0x4E8E2B27: strdup (in /usr/lib/libc-2.18.so)
==17962== by 0x67C5806: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x67CE8F0: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x67D7587: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x6661EC8: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x63BDC15: shared_dispatch_stub_482 (in
/usr/lib/libglapi.so.0.0.0)
==17962== by 0x4F5BAD5: shader_glsl_compile (glsl_shader.c:330)
==17962== by 0x4F68B3F: shader_glsl_generate_vshader (glsl_shader.c:4588)
==17962== by 0x4F693E4: find_glsl_vshader (glsl_shader.c:4767)
==17962== by 0x4F6C88A: set_glsl_shader_program (glsl_shader.c:5793)
==17962== by 0x4F6E096: shader_glsl_select (glsl_shader.c:6149)
==17962== by 0x4F2EF12: context_apply_draw_state (context.c:2997)
==17962== by 0x4F581D6: draw_primitive (drawprim.c:664)
==17962== by 0x4F2F685: wined3d_cs_exec_draw (cs.c:291)
==17962== by 0x4F30A33: wined3d_cs_st_submit (cs.c:893)
==17962== by 0x4F2F6F2: wined3d_cs_emit_draw (cs.c:308)
==17962== by 0x4F3EFC3: wined3d_device_draw_primitive (device.c:3265)
==17962== by 0x4973D29: d3d9_device_DrawPrimitive (device.c:2101)
==17962== by 0x4C27D7C: test_null_stream (device.c:1952)
==17962==
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http://bugs.winehq.org/show_bug.cgi?id=11099
Summary: custom checkbox not displayed
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stuart(a)gathman.org
All the taxact versions use a custom checkbox that draws a large X for on
screen tax forms. These always display as blank. They are drawn correctly on
printout. The appdb entry is
http://appdb.winehq.org/objectManager.php?sClass=application&iId=1265
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http://bugs.winehq.org/show_bug.cgi?id=9422
Summary: Regression from 0.9.36 to 0.9.42/43 when running visio
2003
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jokester01au(a)yahoo.com.au
Created an attachment (id=7748)
--> (http://bugs.winehq.org/attachment.cgi?id=7748)
Log trace of failed run under 0.9.43
This may or may not be related to bug #5163.
On 0.9.36 I have a working installation of visio 2003.
After upgrading to 0.9.42 visio ceases to work, failing with the message "iopl
not enabled".
Ditto for 0.9.43.
After reverting back to 0.9.36, visio 2003 again works.
Word and Excel 2003 seem to work happily on all of these versions of wine.
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http://bugs.winehq.org/show_bug.cgi?id=35828
Bug ID: 35828
Summary: Unable to connect to EA Origin
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Created attachment 47837
--> http://bugs.winehq.org/attachment.cgi?id=47837
No Internet connection
Hi,
Since the latest version of EA Origin, it's impossible to connect to my Origin
account. When the connection's window appears, i have a message told me :
- In French : Connexion en ligne actuellement indisponible
- In English : Online connection actually unavaible.
You can see the screen for the message.
I installed EA Origin into a fresh wineprefix and it's the first time that i
have this message. If i launch +wininet debug channel, i have this trace in my
log :
trace:wininet:InternetGetConnectedState (0x32d598, 0x00000000)
warn:wininet:InternetGetConnectedState always returning LAN connection.
I tried with Wine 1.7.10 and i can confirm that it's not a regression. The
previous version of EA Origin worked with this old wine version.
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=17708
Summary: Splinter cell double agent doesn't render correctly
Product: Wine
Version: 1.1.16
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=19904)
--> (http://bugs.winehq.org/attachment.cgi?id=19904)
Log from start till i had to kill the game (compressed because its 25mb)
Game renders only part of ui and character, rest is just darkness.
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http://bugs.winehq.org/show_bug.cgi?id=29700
Bug #: 29700
Summary: C&C TiberianSun and RedAlert 2 game graphics rendering
freezes when NOT moving the mouse.
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pclaves(a)web.de
Classification: Unclassified
When starting a game in C&C Tiberian Sun or RedAlert 2 (same Game Engine) the
screen (or Window) is not refreshed unless the mouse is moved around. The Game
is progressing (albeit slow), if the mouse is moved the screen is refreshed and
the player units jump the the new positions.
Tested with Wine 1.3.37
This seems to be related to http://bugs.winehq.org/show_bug.cgi?id=14438 but
with the exact opposite effect.
I tried the tricks from this report and the AppDb entry but the have no effect.
The bug 14438 report metions that the DIB engine should have fixed that bug,
but it apparently created a regression worse than the problem.
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http://bugs.winehq.org/show_bug.cgi?id=18759
Summary: RoughDraft 3's Word Count feature always says zero
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.salsbury.f2s.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user reported in http://jainakay.livejournal.com/41083.html
that Rough Draft's word count feature fails, always reporting
that the document has zero words.
Sure enough, I tried Rough Draft 3, and he's right.
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http://bugs.winehq.org/show_bug.cgi?id=26768
Summary: oleaut32 warnings on x86-64
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
../../../dlls/oleaut32/tmarshal.c:426:3: warning: #warning You need to
implement stubless proxies for your architecture
../../../dlls/oleaut32/tmarshal.c: In function ‘serialize_param’:
../../../dlls/oleaut32/tmarshal.c:717:279: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c:793:73: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:794:56: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:800:50: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:802:7: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:802:41: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:807:51: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:809:7: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:809:41: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:895:92: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c: In function ‘deserialize_param’:
../../../dlls/oleaut32/tmarshal.c:1076:12: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1079:78: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c:1086:15: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1181:11: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1189:16: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c: In function ‘init_proxy_entry_point’:
../../../dlls/oleaut32/tmarshal.c:1699:17: warning: unused variable ‘xasm’
../../../dlls/oleaut32/tmarshal.c: At top level:
../../../dlls/oleaut32/tmarshal.c:1317:1: warning: ‘xCall’ defined but not used
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