http://bugs.winehq.org/show_bug.cgi?id=35470
Bug ID: 35470
Summary: Softonic downloader hangs
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Classification: Unclassified
0. Download a 'big' software from Softonic, like
http://football-manager-2008.en.softonic.com/download
1. wine SoftonicDownloader_for_football-manager-2008.exe
2. Waiting for a long time, and the GUI didn't show up
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http://bugs.winehq.org/show_bug.cgi?id=18767
Summary: Radmin viewer 3.3 windows don't have window decoration
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stlwrt(a)gmail.com
Created an attachment (id=21528)
--> (http://bugs.winehq.org/attachment.cgi?id=21528)
Screnshot of decorless radmin window
Radmin viewer 3.3 connection manager works ok, but once you connect to some
machine, viewer window doesn't have windeco. No sensible error messages are
output from wine.
Used wine from git:
commit 1643679476c88953c6c506c152c7d25ba2219716
Author: Austin Lund <austin.lund(a)gmail.com>
Date: Wed Jun 3 16:02:56 2009 +1000
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https://bugs.winehq.org/show_bug.cgi?id=37204
Bug ID: 37204
Summary: DirectShow videos steal focus from RPG Maker 2000/2003
games
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathewvq(a)gmail.com
When a video plays in an RPG Maker 2000 or 2003 game, the DirectShow
(sub?)window that's created steals focus from the game. This, in turn, causes
the game engine to pause, which doesn't resume until the whole game window is
defocused and refocused.
I've prepared a demonstration here. When you start the "game" (by pressing
space on the title screen), the screen will fade out and in to the message "[No
Movie Playing]", and then instantly turn to black and pause. After the game
window is defocused and refocused, the game (and video) will resume.
https://dl.dropboxusercontent.com/u/5968004/MovieTest.tar.gz
(The included shell script runs the game in windowed mode.)
This happens in both Linux with X11 and OS X with non-X11 driver. Winetricks +
quartz "fixes" the problem but causes other issues.
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http://bugs.winehq.org/show_bug.cgi?id=36688
Bug ID: 36688
Summary: this is for an older application built for us and it
works up to a certain spot then fails.
Product: Wine
Version: 1.7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevemiske(a)gmail.com
Created attachment 48728
--> http://bugs.winehq.org/attachment.cgi?id=48728
this is the dump that was created
this application is used for order entry on our AS400. I am able to connect to
the as400 and go to certain menues, but fails when I am going to lookup data.
Under windows I normally can just point and click the Icon and I am going.
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http://bugs.winehq.org/show_bug.cgi?id=33885
Bug #: 33885
Summary: Left4dead glitchy execution
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: javierecf(a)gmail.com
Classification: Unclassified
when i start the first level, this error appears every second. everything about
the graphics looks fine, the game starts with no problem, except that with that
error coming out every second the game is running weirdly.
fixme:d3d:gl_blend_op Unhandled blend op 0.
err:d3d:state_blendop >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glBlendEquation @ ../../../wine-1.6.rc3/dlls/wined3d/state.c / 336
any idea what it could be?.
currently using: Slackware 64bits
wine: 1.6.rc3
video card: AMD Radeon HD 6520G
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http://bugs.winehq.org/show_bug.cgi?id=28531
Bug #: 28531
Summary: Livestream Procaster disconnects with "recording
desktop error"
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
With some windowed games the stream will disconnect after 30 seconds to 2
minutes with a "recording desktop error." This doesn't seem to happen with full
screen games.
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https://bugs.winehq.org/show_bug.cgi?id=36127
Bug ID: 36127
Summary: valgrind shows a leak in oleaut32/tests/safearray.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M oleaut32.dll -p
oleaut32_test.exe.so safearray && touch safearray.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==24053== 40 bytes in 1 blocks are definitely lost in loss record 93 of 267
==24053== at 0x7BC4C735: notify_alloc (heap.c:255)
==24053== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==24053== by 0x4FE9FD7: SAFEARRAY_Malloc (safearray.c:103)
==24053== by 0x4FEAEEC: SafeArrayAllocData (safearray.c:569)
==24053== by 0x4FEA3EA: SAFEARRAY_Create (safearray.c:244)
==24053== by 0x4FEB083: SafeArrayCreate (safearray.c:609)
==24053== by 0x4C65027: test_safearray (safearray.c:680)
==24053== by 0x4C6BB6E: func_safearray (safearray.c:2073)
==24053== by 0x4D75F00: run_test (test.h:584)
==24053== by 0x4D762EF: main (test.h:654)
==24053==
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http://bugs.winehq.org/show_bug.cgi?id=34367
Bug #: 34367
Summary: Freeze while playing Mass Effect 3
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.marchiori(a)gmail.com
Classification: Unclassified
Created attachment 45748
--> http://bugs.winehq.org/attachment.cgi?id=45748
PlayOnLinux log file, which essentially wine log with some flag turned on.
I'm playing Mass Effect 3 on a
Hardware 64bit
Card Radeon Cedar
OpenGL renderer string: Gallium 0.4 on AMD CEDAR
Debian Jessie/Sid testing distribution
Wine 1.5.7
I've played the game for many days quite flawlessy and I've reached the point
I'm seizing Cerberus Headquarters. Recently I've noticed some temporary
freezes, and now a complete freeze. I cannot play the game beyond this point.
In the log I find errors such as
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0055, blocked by 0066, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcadc24 "loader.c:
loader_section" wait timed out in thread 0066, blocked by 005a, retrying (60
sec)
It's quite sad not being able to finish the game at this point!!!
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http://bugs.winehq.org/show_bug.cgi?id=31357
Bug #: 31357
Summary: bobcad software
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: camespinoza101(a)gmail.com
Classification: Unclassified
Created attachment 41203
--> http://bugs.winehq.org/attachment.cgi?id=41203
ya plz fix
bobcad software
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