http://bugs.winehq.org/show_bug.cgi?id=18889
Summary: Live Messenger 2008 fails to load - possible actctx
problem
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=21730)
--> (http://bugs.winehq.org/attachment.cgi?id=21730)
+actctx,+relay log
Starting of installed (on windows) Msn 2009 wil result:
err:module:import_dll Library MSVCR80.dll (which is needed by
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe") not
found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe" failed,
status c0000135
Same load failure, when I manually install with wine (from msi packages)
MSVCRT 8.0 is installed, as shown attached +actctx,+relay log
I suspect here an Activation Context failure.
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http://bugs.winehq.org/show_bug.cgi?id=35866
Bug ID: 35866
Summary: AvP 2000 game: some ingame text has red boxes around
it
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Created attachment 47886
--> http://bugs.winehq.org/attachment.cgi?id=47886
In game HUD : red boxes
Using the Steam version of Aliens Vs Predator Classic (2000). Some ingame text
has red boxes around each individual character. Appears under both recent
Nvidia (proprietary) and AMD radeon (kernel) drivers.
I didn't even notice this glitch before. But having booted into Windows 7 to
double check... The red boxes are not present when the game is run natively
under Windows.
I don't see anything of significance in the console log when I launch AvP
manually (with Steam running in the same 64-bit Wineprefix).
Any thoughts if this is low hanging fruit to fix?
Thanks
Robert
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http://bugs.winehq.org/show_bug.cgi?id=35690
Bug ID: 35690
Summary: Steam network hang ups.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hellsy22(a)gmail.com
Created attachment 47657
--> http://bugs.winehq.org/attachment.cgi?id=47657
Installing and using steam
Unpredictable hangups while establishing connection for downloading updates,
loggining in, downloading games, etc.
There are no problems with network for everything except wine/Steam. Win Steam
works perfect, all other services - too.
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http://bugs.winehq.org/show_bug.cgi?id=24614
Summary: Medieval Total War crashes on startup
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: th.seltsam(a)gmail.com
CC: wine-bugs(a)winehq.org
Running the game just shows a black window, no crash dialog, and an infinite
console output
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
Using d3dx9-36 did not solve the problem.
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http://bugs.winehq.org/show_bug.cgi?id=35701
Bug ID: 35701
Summary: League of Legends: Right click contextual menu on
friends list is invisible
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: echo(a)cyphernaut.org
When I open League of Legends, and I open the friends list, you can right click
on a friend to do things such as remove, spectate, message, etc, however in
Wine (as of 1.7.13) this contextual menu is invisible. Items in the menu are
still clickable, if you know where to click them. No crash or anything occurs,
just an invisible menu.
This occurs both with and without compositing enabled, and I've seen it
occurring on both Nvidia proprietary drivers as well as RadeonSI Mesa drivers.
No output is given to the console when I right-click on the friends list.
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http://bugs.winehq.org/show_bug.cgi?id=35254
Bug ID: 35254
Summary: Freemake Video Converter 4.1 installer complains about
running Freemake processes (builtin 'findstr' stub app
always returns "match")
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Classification: Unclassified
Hello folks,
continuation of bug 32937
Code of extracted batch file 'CheckRunningInstance.cmd':
--- snip ---
tasklist | findstr "FreemakeAC | FreemakeVD | FreemakeMB | FreemakeVC |
FreemakeYC"
--- snip ---
Relevant part of trace log:
--- snip ---
0052:Call KERNEL32.CreateProcessW(00000000,00995cec
L"\"C:\\windows\\system32\\cmd.exe\" /C
\"\"C:\\users\\focht\\Temp\\is-PQPUK.tmp\\CheckRunningInstance.cmd\"\"",00000000,00000000,00000000,04000000,00000000,00966a5c
L"C:\\users\\focht\\Temp\\is-PQPUK.tmp",0033f9e0,0033f9d0) ret=004ac6a1
...
005c:Call KERNEL32.__wine_kernel_init() ret=7bc5a036
0052:Ret KERNEL32.CreateProcessW() retval=00000001 ret=004ac6a1
...
005c:Call KERNEL32.CreateProcessW(00329964
L"C:\\windows\\system32\\tasklist.EXE",00145f28 L"tasklist
",00000000,00000000,00000001,00000000,00000000,00000000,00329920,00329e24)
ret=7ed031b2
...
005e:Call KERNEL32.__wine_kernel_init() ret=7bc5a036
005c:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7ed031b2
...
005e:Starting process L"C:\\windows\\system32\\tasklist.exe"
(entryproc=0x7edfd7b8)
005e:fixme:tasklist:wmain stub: L"tasklist"
005e:Call KERNEL32.ExitProcess(00000000) ret=7edfd846
...
005c:Ret KERNEL32.WaitForSingleObject() retval=00000000 ret=7ed03270
005c:Call KERNEL32.GetExitCodeProcess(0000004c,7edc7ce0) ret=7ed0328b
005c:Ret KERNEL32.GetExitCodeProcess() retval=00000001 ret=7ed0328b
...
005c:Call KERNEL32.CreateProcessW(00329964
L"C:\\windows\\system32\\findstr.EXE",00145f28 L"findstr \"FreemakeAC |
FreemakeVD | FreemakeMB | FreemakeVC |
FreemakeYC\"",00000000,00000000,00000001,00000000,00000000,00000000,00329920,00329e24)
ret=7ed031b2
...
0060:Call KERNEL32.__wine_kernel_init() ret=7bc5a036
005c:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7ed031b2
...
005c:Call KERNEL32.WaitForSingleObject(0000004c,ffffffff) ret=7ed03270
...
0060:Starting process L"C:\\windows\\system32\\findstr.exe"
(entryproc=0x7edfd7b8)
0060:fixme:findstr:wmain stub: L"findstr" L"FreemakeAC | FreemakeVD |
FreemakeMB | FreemakeVC | FreemakeYC"
0060:Call KERNEL32.ExitProcess(00000000) ret=7edfd846
...
005c:Ret KERNEL32.WaitForSingleObject() retval=00000000 ret=7ed03270
005c:Call KERNEL32.GetExitCodeProcess(0000004c,7edc7ce0) ret=7ed0328b
005c:Ret KERNEL32.GetExitCodeProcess() retval=00000001 ret=7ed0328b
...
005c:Call KERNEL32.ExitProcess(00000000) ret=7ed07262
...
0052:Ret user32.MsgWaitForMultipleObjects() retval=00000000 ret=004af027
0052:Call KERNEL32.GetExitCodeProcess(0000007c,0033fb8c) ret=004af038
0052:Ret KERNEL32.GetExitCodeProcess() retval=00000001 ret=004af038
...
0052:Call user32.MessageBoxW(00010196,00644fec L"Setup has detected that one or
more of Freemake programs are currently running.\r\n\r\nPlease close all
instances of Freemake running programs now, then click OK to continue, or
Cancel to exit.",0065b51c L"Setup",00000021) ret=0047c446
...
--- snip ---
Wine builtin 'tasklist' and 'findstr' are stub apps that return exit code 0 -
regardless what was passed in (because they do nothing as of now).
This gets propagated through cmd.exe exit code to caller (GetExitCodeProcess).
cmd.exe -> 0
findstr.exe -> 0
tasklist.exe -> 0
The problem is that Windows 'findstr' uses inverted logic.
Match -> exit code = 0
No match -> exit code = 1
Wine 'findstr' always returns 0 hence the installer takes this a process list
match and complains.
Source:
http://source.winehq.org/git/wine.git/blob/3ce21826c87434e9aea6fad5e62bd37b…
--- snip ---
23 int wmain(int argc, WCHAR *argv[])
24 {
25 int i;
26
27 WINE_FIXME("stub:");
28 for (i = 0; i < argc; i++)
29 WINE_FIXME(" %s", wine_dbgstr_w(argv[i]));
30 WINE_FIXME("\n");
31
32 return 0;
33 }
--- snip ---
It shouldn't be too hard to implement a minimal string/pattern matching.
Another way is to change the default behaviour to "no match" (return 1).
I'm not sure if it breaks apps that currently depend on stub "match" behaviour.
$ sha1sum FreemakeVideoConverterSetup.exe
20cbd93a0041da2eeef6350f6426407df660858d FreemakeVideoConverterSetup.exe
$ du -sh FreemakeVideoConverterSetup.exe
1.3M FreemakeVideoConverterSetup.exe
$ wine --version
wine-1.7.9-209-gb231b4b
Regards
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http://bugs.winehq.org/show_bug.cgi?id=11436
Summary: Pepakura viewer: err:wgl:X11DRV_wglShareLists Could not
share display lists, context already created !
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.tamasoft.co.jp/pepakura-
en/download/viewer.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x11-driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fabio.capela(a)yahoo.com
Created an attachment (id=10567)
--> (http://bugs.winehq.org/attachment.cgi?id=10567)
Trace until the error.
I'm trying to run the Pepakura viewer, but it's giving an strange error on
startup (error: no error) and is having some graphical glitches, as well as
being extremely slow.
The grafical glitches are a flickering 3D model and no textures on the 2D
model.
The bug seems to be the same one affecting Pepakura Designer 2.
The console shows an error with X11DRV_wglShareLists
(err:wgl:X11DRV_wglShareLists Could not share display lists, context already
created !). I've attached a wgl trace up to the moment the error dialog
appears. Seems like the workaround to handle the different way to share OpenGL
contexts in Windows and Linux can't handle this specific software.
The software is freeware and can be downloaded from
http://www.tamasoft.co.jp/pepakura-en/download/viewer.html
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http://bugs.winehq.org/show_bug.cgi?id=21983
Summary: Buttons come on each other in Proteus
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssserkkk(a)yahoo.com
hi!
The buttons in ISIS and ARES come on each other. The ones that create this
problem are "subcircuit mode ile terminals mode",
"virtual instruments mode and 2D graphics line mode" in ISIS program;
"connectivity highlight mode and round through-hole pad mode", "padstack mode
and 2D graphics line mode" in ARES.
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http://bugs.winehq.org/show_bug.cgi?id=31278
Bug #: 31278
Summary: The Longest Journey: "eye-mouth-hand" dialog only
appears sometimes (randomly?)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmmartins(a)gmail.com
Classification: Unclassified
This bug has been described by Octavian Vocu on one of his comments in another
bug report from the same game
(http://bugs.winehq.org/show_bug.cgi?id=11819#c39). I'm pasting an excerpt of
his comment below because it explains exactly what's happening:
"There is still some issue related to doing actions on objects, with the mouse.
Clicking an actionable object should display the eye-mouth-hand dialog. Mouse
shows correct pointer, but simply clicking has no effect. I noticed that as you
push the left mouse button, you need to move the mouse slightly for the action
dialog to appear. Might be related to transparent windows, not sure yet."
It's certainly a different bug and deserves a different report, that's why I'm
creating this.
I've tested this on Debian Sid (i386) with wine-1.5.9. The console output is
small, so I just pasted it below; the messages look the same as every other bug
report on the game. The last three fixme's repeat a million times.
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb04,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
fixme:d3d:state_flushbatch Render state WINED3D_RS_FLUSHBATCH not implemented
yet.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
It might be important to notice that Octavian was probably on the right track
of fixing this with his previous patches. The game runs pretty well on 1.3.32
with three of his patches (http://bugs.winehq.org/show_bug.cgi?id=11819#c37);
the issue reported here is the main thing keeping it from being almost perfect.
Also, on a 1.5.9 with the same three patches (even though the characters are
invisible again) the following three messages appear when you click an object
(when the dialog should be displayed):
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
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https://bugs.winehq.org/show_bug.cgi?id=36511
Bug ID: 36511
Summary: widl fails to build with clang -fsanitize=undefined
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
make[1]: Entering directory `/home/austin/src/wine-clang/tools/widl'
clang -fsanitize=undefined -m32 -g -O2 -o widl client.o expr.o hash.o header.o
proxy.o register.o server.o typegen.o typelib.o typetree.o utils.o widl.o
write_msft.o parser.tab.o parser.yy.o ../../libs/wpp/libwpp.a
../../libs/port/libwine_port.a
../../libs/wpp/libwpp.a(ppy.tab.o): In function `ppy_parse':
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[1]: *** [widl] Error 1
make[1]: Leaving directory `/home/austin/src/wine-clang/tools/widl'
make: *** [tools/widl] Error 2
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