https://bugs.winehq.org/show_bug.cgi?id=37128
Bug ID: 37128
Summary: Clang Static Analyzer: Uninitialized variable in a
condition
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
Clang Static Analyzer identifies Uninitialized variable in a condition
File: dlls/atl110/../atl/atl_ax.c
Location: line 1092, column 10
Description: Branch condition evaluates to a garbage value
HRESULT
WINAPI AtlAxCreateControlEx(LPCOLESTR lpszName, HWND hWnd,
IStream *pStream, IUnknown **ppUnkContainer,
IUnknown **ppUnkControl, REFIID iidSink, IUnknown *punkSink)
{
...
IUnknown *pContainer;
...
hRes = AtlAxAttachControl( pUnkControl, hWnd, &pContainer );
if ( FAILED( hRes ) )
WARN("cannot attach control to window\n");
...
if ( pContainer ) //<==
//Clang: Branch condition evaluates to a garbage value
IUnknown_Release( pContainer );
return S_OK;
}
The uninitialized variable pContainer is used in the condition after the call
of AtlAxAttachControl. This function's description is given below.
HRESULT
WINAPI AtlAxAttachControl(IUnknown *control, HWND hWnd,
IUnknown **container)
{
HRESULT hr;
...
if (!control)
return E_INVALIDARG;//<==
hr = IOCS_Create( hWnd, control, container );
return hWnd ? hr : S_FALSE;
}
In this code, the E_INVALIDARG value may be returned before initializing the
container variable. It will result in the AtlAxCreateControlEx function
generating the warning and going on to work with the uninitialized variable.
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http://bugs.winehq.org/show_bug.cgi?id=25557
Summary: menus are misplaced in simulation mode of PALturn+
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Created an attachment (id=32540)
--> (http://bugs.winehq.org/attachment.cgi?id=32540)
Screenshot during simulation mode
See AppDB ID:22266
Almost all functions of PALturn+ work properly, but some menus in simulation
mode are misplaced. The lower menus and the developer icon are displayed a
little to high and overlay the simulation window.
Developer screenshot as it should be:
http://hubertklinkner.de/palmill/images/Palturn+.png
Steps to reproduce:
1. Start "Palturn+.exe"
2. Enter Ctrl+O and choose "Beispiel.NC3"
3. Press F7
4. Click on "OK übernehmen"
5. Simulation mode begins ...
Regards,
E. Atalan
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http://bugs.winehq.org/show_bug.cgi?id=34359
Bug #: 34359
Summary: CodeSpells crashes on exit
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
To reproduce,
1) download and unzip
fa110e7bfe7a3005bfb2aa0104be051c7fbd1a87 CodeSpells_Windows_Version.zip
from
https://sites.google.com/a/eng.ucsd.edu/codespells/home
2) Run it, accept the resolution, and wait ten seconds for the first grass
scene to be rendered
3) Quit.
It then crashes with
Unhandled exception: page fault on read access to 0x012b7b18 in 32-bit code
(0x005758c0).
Backtrace:
=>0 0x005758c0 in codespells_windows_version (+0x1758c0) (0x0033fdc8)
...
It does not crash on Windows 7.
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http://bugs.winehq.org/show_bug.cgi?id=33454
Bug #: 33454
Summary: Webbrowser "designmode on" doesn't work properly
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Created attachment 44284
--> http://bugs.winehq.org/attachment.cgi?id=44284
Sample source
http://netikka.net/dev/designmode.exe
Click "Designmode on". -> It clears all existing text.
Terminal: err:mshtml:update_window_doc SetDesignMode failed: 80004003
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http://bugs.winehq.org/show_bug.cgi?id=34438
Bug #: 34438
Summary: Rexroth Symbol Modeling Tool fails to start
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45845
--> http://bugs.winehq.org/attachment.cgi?id=45845
Terminal output on wine-1.7.0-346-g1bf936c
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet40 corefonts
3) install D&C Scheme Editor 5
4) wine "Rexroth Symbol Modeling Tool.exe"
Behaviour:
Nothing happens.
Expected behaviour:
Symbol Modeling Tool should start.
Additional info:
Rexroth Symbol Modeling Tool is part of D&C Scheme Editor 5 (URL attached in
header of this bug)
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http://bugs.winehq.org/show_bug.cgi?id=21139
Summary: could install game using wine but will not play
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthewpepperell(a)googlemail.com
CC: matthewpepperell(a)googlemail.com
Created an attachment (id=25385)
--> (http://bugs.winehq.org/attachment.cgi?id=25385)
terminal message
I apologise now if i'm just being an idiot but I am a complete novice to linux.
I am using ubuntu 8.10 having had enough of windows, the one thing I miss with
windows is being able to play my football manager games (kills boredom!) I did
some research and found a utility (wine) that could help with my suffering,
after many hours reaserching i got to know the basics of wine and was able to
install my game with no issues. the problem arrose when trying to play the
game, i tried right clicking on the .exe file which did nothing, i then loaded
it in the terminal and the response i got is in the attachment. being I have
only used linux for 3 days the response has blew my mind and have been unable
to find anything on how to fix problem. any ideas i'd be very grateful.
i understand that it could just be that wine is unable to play this game, and
if so i'd just have to deal with it :(
thanks in advance
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http://bugs.winehq.org/show_bug.cgi?id=19724
Summary: elevated demo has a terrible performance under Wine
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=23049)
--> (http://bugs.winehq.org/attachment.cgi?id=23049)
elevated_1024x768.exe (4K binary)
elevated_1024x768.exe runs in Linux a hundred times slower than in Windows.
native d3dx9_33.dll is required.
This is probably due:
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one
back buffer, this can't
o use double buffering(=1 back buffer) if possible
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http://bugs.winehq.org/show_bug.cgi?id=27771
Summary: Ckeditor not work
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 0001(a)techemail.com
Hello!
Please test demo
wine iexplore http://ckeditor.com/demo
Buttons not work. Editing not work
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https://bugs.winehq.org/show_bug.cgi?id=37313
Bug ID: 37313
Summary: Incorrect processing of post-transform vertex data
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: iamalannoble(a)hotmail.com
When using post-transformed vertex data (using D3DDECLUSAGE_POSITIONT or
D3DFVF_XYZRHW) and a pixel shader, WINE incorrectly applies transforms to the
non-position components of the vertex data. e.g. texgen and texture matrix is
incorrectly applied to texture coordinates.
The specification of post-transformed data is scattered across several pages,
but here's a quote:
D3DDECLUSAGE_POSITIONT
... When a declaration containing this is set, the pipeline does not perform
vertex processing.
D3DFVF_XYZRHW implies the same thing, as this is the output format of
IDirect3DDevice9::ProcessVertices.
At
http://source.winehq.org/git/wine.git/blob/7f29fc7e91aa7eb88cdb3220ebcbb7a4…
wined3d generates a vertex program to match the fragment program, but only the
position is handled differently when settings->transformed is true.
The specification for post-transformed data indicates that lighting is not
evaluated at all and texture coordinates are just copied. The
WINED3DTSS_TCI_PASSTHRU case is not sufficient, as that still applies the
texture matrix.
This function and any related functions should be updated to handle
settings->transformed correctly.
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http://bugs.winehq.org/show_bug.cgi?id=36945
Bug ID: 36945
Summary: Hotel Giant: graphical issues with orm=fbo
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.gamershell.com/download_4141.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49053
--> http://bugs.winehq.org/attachment.cgi?id=49053
screenshot (comparison)
Icons around the minimap in the lower left corner are only visible when the
mouse pointer passes over them.
The window showing the tutorial text has a transparent background.
These issues exist with the default orm=fbo setting. When orm=backbuffer then
those objects appear correctly.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1a8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:ddraw:d3d_vertex_buffer7_Optimize iface 0x76d33a8, device 0x1748c0, flags
0 stub!
Fedora 20
Nvidia binary drivers 340.24
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