http://bugs.winehq.org/show_bug.cgi?id=33407
Bug #: 33407
Summary: OGS Mahjong can't use OpenGL
Product: Wine
Version: 1.5.28
Platform: x86
URL: http://opengamestudio.org/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
The only string in terminal:
"err:wgl:glxdrv_wglShareLists Could not share display lists, one of the
contexts has been current already !"
Message in error window:
"Your video card or driver doesn't support OpenGL. We know of the problem, we
described possible solutions on our web page. Do you want to see it?"
Choosing "Yes" shows a web page which tells me just that native video drivers
of Windows doesn't support OpenGL and i must download the driver from site of
my video card manufacturer.
Xubuntu 12.10, GeForce GT 630 (driver ver. 313.18)
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http://bugs.winehq.org/show_bug.cgi?id=14821
Summary: Kirikiri based games update screen slowly
Product: Wine
Version: 1.1.2
Platform: PC
URL: http://kikyou.info/dl_redirect.php?%2Ftvp%2Ffiles%2Fkr23
0rc1.lzh
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drakh(a)spamcop.net
Games based on the open source Kirikiri engine update the screen rather slowly.
These are Japanese visual novels, mainly consisting of static images with some
simple filters and compositing, accompanied by text and sounds. They're very
undemanding resource wise, and screen updates happen more or less
instantaneously in Windows on the same hardware. It's most noticeable when the
background image changes, taking a second or two to load from top to bottom,
but even text rendering is clearly slower when fast forwarding through a scene.
The engine has been used for commercial games like Fate/Stay night, though the
author's generic build (linked to in the URL field) has a simple example script
that demonstrates the problem. To run it, you need to have Japanese language
support installed, then launch "\kirikiri2\krkr.eXe" (passing wine the
LANG=ja_JP.UTF-8 variable) and point it to the "\kag3\syoukai\" folder.
The source is available through SVN
(https://sv.kikyou.info/trac/kirikiri/wiki/AboutSubversion).
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http://bugs.winehq.org/show_bug.cgi?id=21891
Summary: info zip 3.0 won't apppend to existing archive
Product: Wine
Version: 1.1.39
Platform: x86
URL: ftp://ftp.info-zip.org/pub/infozip/win32/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
ftp://ftp.info-zip.org/pub/infozip/win32/zip232xn.zipftp://ftp.info-zip.org/pub/infozip/win32/zip300xn.zip
info zip is supposed to add files if the zip file speecifies already exists.
with 2.32, it works as advertised as follows. With 3.0,
del a.zip
zip.exe a.zip file1 (creating new zip archive)
zip.exe a.zip file2 (adding file to existing zip archive)
the 2nd step fails with "zip error: Interrupted (aborting)"
(FWIW, the above is a simplified version of part of the windows binary
packaging procedure for ghostscript)
I think it is unlikely a bug/regression with zip 3.0 , so I am filing it here.
If somebody verifies that zip 3.0 doesn't work on genuine windows either,
please close as invalid and I'll contact info-zip.
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https://bugs.winehq.org/show_bug.cgi?id=37361
Bug ID: 37361
Summary: StreamingService connection fails about 80% of login
attempts. All other functions seem to work.
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslarkin(a)aim.com
Created attachment 49681
--> https://bugs.winehq.org/attachment.cgi?id=49681
Shows 2 different Connection Status reports: the first, when the app is working
properly, the second when not.
Here are some specific observations of the behavior:
I usually have to start and log into Elite 5.x about 5 or 6 times before I
see the "Connected (green dot)" in the lower right corner. All other times, I
see "Connecting (red dot)" there.
When Connected, it stays connected until I shut down the program, and
Connection Status > StreamingService usually says P001.
When I fail to get a connection, it says "Connecting (red dot)" in the
lower right corner, and Connection Status > StreamingService always says N/A.
It never leaves those states until I shut down the program.
Even when the StreamingService is not connected, all other program
functions seem to work properly. I even placed one trade in each of 3
different sessions when in the StreamingService was not connected.
The attached file shows 2 different Connection Status reports: the first, when
the app is working properly, the second when not.
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http://bugs.winehq.org/show_bug.cgi?id=33225
Bug #: 33225
Summary: Metacell demo can't play music in mp3 format
Product: Wine
Version: 1.5.26
Platform: x86
URL: https://dl.dropbox.com/s/7bux09c2359fepl/MetacellBeta%
20v1.0.0.exe?dl=1
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43948
--> http://bugs.winehq.org/attachment.cgi?id=43948
terminal output
MP3 music is missing from the game, only sound effects can be heard (sound
effects are in wav format).
Installing WMP9, native quartz and devenum don't help much. What does seem to
help is using a native mciqtz32.dll (copied from a WinXp installation).
With a native mciqtz32.dll music works during the intro video, in the menus and
in mid-game.
These messages are spamming the console endlessly while the game is running,
they may be related:
...
fixme:mciqtz:MCIQTZ_mciSetAudio (0001, 01800000, 0x32f58c) : stub
fixme:mciqtz:MCIQTZ_mciSetAudio (0002, 01800000, 0x32f58c) : stub
fixme:mciqtz:MCIQTZ_mciSetAudio (0003, 01800000, 0x32f58c) : stub
...
Let me know if you need a log with specific debug channels enabled.
Fedora 18
Wine was compiled without gstreamer support
Alsa 1.0.26
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https://bugs.winehq.org/show_bug.cgi?id=37429
Bug ID: 37429
Summary: Post provider setup of WMI core 1.5 installer needs
advapi32.dll.WmiQueryGuidInformation stub
Product: Wine
Version: 0.9.34.
Hardware: x86
URL: http://download.microsoft.com/download/platformsdk/wmi
9x/1.5/W9X/EN-US/wmi9x.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Follow up to bug 7920, now it fails on:
wine: Call from 0x7bc50ca1 to unimplemented function
WMI.dll.WmiQueryGuidInformation, aborting
wmi.dll forwards to advapi32:
[austin@localhost wine-git]$ git grep WmiQueryGuidInformation
dlls/advapi32/advapi32.spec:# @ stub WmiQueryGuidInformation
dlls/wmi/wmi.spec:@ stdcall WmiQueryGuidInformation()
advapi32.WmiQueryGuidInformation
[austin@localhost wine-git]$ git describe
wine-1.7.29-24-ga60fadf
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http://bugs.winehq.org/show_bug.cgi?id=36653
Bug ID: 36653
Summary: Tesla Effect (game): Video sequences display green
screen.
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: slickrick(a)cyberdude.com
Created attachment 48697
--> http://bugs.winehq.org/attachment.cgi?id=48697
Log
When the full motion video sequences play the screen just turns green as shown
in the attached screenshot. I can hear the audio but not see the video
playbkack. The rest of the game works flawlessly with the exception of the
video sequences, for example the 3D environment and menus all work as expected.
Created a fresh prefix for testing. The game requires the installation of
corefonts, which I did through Winetricks.
I have tested installing the directx 9 components via Winetricks but it does
not solve the issue. A user on IRC suggested I try adding devenum and possibly
quartz/wmp9. I tested those as well but experienced the same green screen.
I have noted in the attached log where I skipped the first intro video as it
might help to isolate the issue.
Game URL: http://www.texmurphy.com/
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http://bugs.winehq.org/show_bug.cgi?id=23933
Summary: Kid Pix Deluxe 4 paint bucket doesn't work
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.broderbund.com/
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
So far, the only thing I've found in Kid Pix 4 that
doesn't work with wine-1.3.0 is the paint bucket.
It doesn't seem to do anything?
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https://bugs.winehq.org/show_bug.cgi?id=37528
Bug ID: 37528
Summary: mouse_event
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: den.aria(a)gmail.com
Distribution: ---
Hello!
I am trying generate mouse event and using the mouse_event function. When
event in my application win32 (started by WINE) it is work great, but when
event in the native Linux (Ubuntu) window it's does not work.
Mouse move work ok in Ubuntu and mouse is moving
mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
But MOUSEEVENTF_RIGHTDOWN, MOUSEEVENTF_RIGHTUP is not working for Linux window.
native Linux window is transparent for event.
How can I generate mouse click for native Linux windows? from my win32
application.
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https://bugs.winehq.org/show_bug.cgi?id=36186
Bug ID: 36186
Summary: valgrind shows a potential leak in
wmiutils/tests/path.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==2566== 28 bytes in 1 blocks are possibly lost in loss record 164 of 592
==2566== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==2566== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==2566== by 0x4FC483E: COMPOBJ_DllList_Add (compobj.c:526)
==2566== by 0x4FC6B7A: apartment_getclassobject (compobj.c:1335)
==2566== by 0x4FCA2C4: get_inproc_class_object (compobj.c:2894)
==2566== by 0x4FCA783: CoGetClassObject (compobj.c:3032)
==2566== by 0x4FCAD45: CoCreateInstance (compobj.c:3197)
==2566== by 0x4E78E44: create_path (path.c:81)
==2566== by 0x4E78E9E: test_IWbemPath_SetText (path.c:132)
==2566== by 0x4E7F004: func_path (path.c:869)
==2566== by 0x4E7FE31: run_test (test.h:584)
==2566== by 0x4E8021F: main (test.h:654)
==2566==
follow up to bug 36161
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