http://bugs.winehq.org/show_bug.cgi?id=22107
Summary: Civilization 4 Total Realism Mod Crashes on Play Now
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)xnode.org
Created an attachment (id=26948)
--> (http://bugs.winehq.org/attachment.cgi?id=26948)
Log from start up till the crash
Civilization 4 with the "Total Realism" mod crashes the moment you click the
Play menu option. The standard game and Warlords addon work at this point so
the mod must be doing something different to cause the crash.
The backtrace seems to get stuck at step 1 and Wine has to be killed.
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http://bugs.winehq.org/show_bug.cgi?id=34380
Bug #: 34380
Summary: When using the PPSSPP emulator for mac, and playing
persona 3 portable up to the fight scene, the game
always stops and says it has encountered a serious
problem and needs to close.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jm_grier(a)hotmail.com
Classification: Unclassified
I've tried and tried but it's always the same spot that the problem happens.
Other games like Kingdom Hearts Birth by Sleep and Monster Hunter Freedom Unite
run perfectly fine. And really Persona 3 Portable worked on my mac about a
month ago. But now i'm not sure if there was an update that caused this
problem.
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http://bugs.winehq.org/show_bug.cgi?id=17129
Summary: Alchemy Mindworks 3D Effects Animation Plugin: Total
three-eyed mutant fridge fungus
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.mindworkshop.com/alchemy/animplugins-
3d1.html
OS/Version: other
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Seen via http://wiki.winehq.org/AppsThatSupportWine
In http://www.mindworkshop.com/alchemy/linux.html
the author has a list of all his software and how well it works on Wine.
He says all of it seems fine except for this 3D plugin.
I haven't tested this myself, but I laughed so hard at the problem
description I figured it deserved a bug report. I'll ask him
to provide more details.
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http://bugs.winehq.org/show_bug.cgi?id=32172
Bug #: 32172
Summary: ERP Program doesn't find data server in network via
tcp/ip
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssj6masteryang(a)aol.com
Classification: Unclassified
Created attachment 42442
--> http://bugs.winehq.org/attachment.cgi?id=42442
Log of the messages I get, if I open the program via terminal...
The german erp program BüroPlus Next Client seems to install normally, but as I
want to find the data server of it in the network, it cannot seem to find it,
even though it's via tcp/ip... Have looked into several ways of fixing it, but
nothing seems to work... Even manually opening the needed tcp and udp ports and
importing a server list from the programs own data server, that should enable
it to find the server without problem...
In the attached log you can see what messages I get in the terminal...
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http://bugs.winehq.org/show_bug.cgi?id=25135
Summary: Hello Kitty Online flickering, screen corruption
Product: Wine
Version: 1.3.7
Platform: x86
URL: http://hellokittyonline.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Once you log in to Hello Kitty Online, it works pretty well at first
glance, except for visual problems with pop-up windows.
For instance, the tutorial window (with a blackboard and a professor)
has nasty flickering and render artifacts.
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http://bugs.winehq.org/show_bug.cgi?id=34996
Bug #: 34996
Summary: Fatal Zero Action: colors are washed out when running
on nVidia/bumblebee
Product: Wine
Version: 1.6.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tomman(a)gmail.com
Classification: Unclassified
Created attachment 46633
--> http://bugs.winehq.org/attachment.cgi?id=46633
Screenshot of the wrong colors
AppDB entry for the game:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=29416
It runs and renders fine using Mesa 9.2 on a Sandy Bridge HD3000, albeit a
litte slow at times. I decided to give it a try on my nVidia Optimus GPU
(GeForce 610M) using bumblebee/primusrun, and while the game runs smooth and
it's playable, the colors render wrongly, they look way too washed - only the
character outlines are rendered properly (the game uses a sort of toon shader),
the attached screenshot shows the problem. Also, I can see these lines logged
in my console (repated several times):
err:d3d:wined3d_debug_callback 0x19e0c8: "GL_INVALID_VALUE error generated.
Shininess value is out of range (less than zero or greater than the maximum
supported value).".
err:d3d:state_specularenable >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glMaterialf(GL_SHININESS) @ ../../../dlls/wined3d/state.c / 707
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
Sometimes when there are screen flashes in-game, the correct colors do get
rendered briefly, for a split second, then they "wash away" back.
(The game requires native quartz.dll/devenum.dll, but that's a well known issue
with a lot of Japanese games, and would be material for another bug report)
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http://bugs.winehq.org/show_bug.cgi?id=28967
Bug #: 28967
Summary: Surething CD/DVD Labeler: crashes when making a new
project
Product: Wine
Version: 1.3.31
Platform: x86-64
URL: https://www.surething.com/ST/Category.asp?CatCode=ST5_
HOME ?
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: jacek(a)codeweavers.com, ponchorat1968(a)hotmail.com
Classification: Unclassified
Created attachment 37248
--> http://bugs.winehq.org/attachment.cgi?id=37248
backtrace
Get the demo from https://www.surething.com/ST/Category.asp?CatCode=ST5_HOME
aa4b443a1524fad9e15184f206e1b97517f31a58 stcdeval.exe
install as normal. Run it, File, new, choose 'Disk Label'. Crashes:
fixme:ieframe:OleObject_Advise (0x598c3e0)->(0x24b8048, 0x1f6650)
fixme:ieframe:OleObject_Advise (0x598c3e0)->(0x24b8048, 0x1f6650)
fixme:ieframe:OleObject_Advise (0x598c660)->(0x24b8048, 0x1f6848)
fixme:ieframe:OleObject_Advise (0x598c660)->(0x24b8048, 0x1f6848)
fixme:ieframe:OleObject_Advise (0x59af9f8)->(0x24b8060, 0x1f6a40)
fixme:ieframe:OleObject_Advise (0x59af9f8)->(0x24b8060, 0x1f6a40)
fixme:ieframe:OleObject_Advise (0x599fde0)->(0x24b8078, 0x1f6c38)
fixme:ieframe:OleObject_Advise (0x599fde0)->(0x24b8078, 0x1f6c38)
fixme:ieframe:OleObject_Advise (0x59a0080)->(0x24b8090, 0x1f6e30)
fixme:ieframe:OleObject_Advise (0x59a0080)->(0x24b8090, 0x1f6e30)
wine: Unhandled page fault on read access to 0x00000000 at address 0x4ac1aa
(thread 0009), starting debugger...
winetricks -q ie6 gets past it. Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=34103
Bug #: 34103
Summary: Torchlight 2 sometimes flickers when moving the mouse
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
This is an odd one. During gameplay, sometimes, the screen starts flickering.
It flickers more when moving the mouse around. I went back through the logs and
found it started with an err:ole:RegisterDragDrop...
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
err:ole:RegisterDragDrop invalid hwnd (nil)
err:ole:RegisterDragDrop invalid hwnd (nil)
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
err:ole:RegisterDragDrop invalid hwnd (nil)
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
[...]
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http://bugs.winehq.org/show_bug.cgi?id=32997
Bug #: 32997
Summary: Mail.Ru Agent problems 6.x version
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seven_s(a)mail.ru
Classification: Unclassified
Mail.ru Agent have 3 and more problem
1. Regression with user image/logo (may be in x.12 version)
2. Black screen on form when hide and open windows
3. Can`t make send/reciev message
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http://bugs.winehq.org/show_bug.cgi?id=29610
Bug #: 29610
Summary: some visual basic applications use wrong (first
available) font
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)discordia.ch
Classification: Unclassified
Some Visual Basic applications just use the first available font:
trace:font:freetype_SelectFont Chosen: L"10.15 Saturday Night BRK" L"Regular"
(/home/user/.wine/dosdevices/g:/aenigma/1015sn.ttf/(nil):0)
if I chmod 000 the font, it uses the next in the directory
(aenigma/18holes.ttf) and so on. Note that the microsoft corefonts would be
available as well.
An application in which this happens is
http://code.google.com/p/epub-metadata-editor/downloads/detail?name=EPubMet…
Also, it seems that Software\\Wine\\Fonts\\External Fonts gets updated every
time wine is run, so I can't even change the order there. Apart from unmapping
the font directories there seems to be no solution.
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