http://bugs.winehq.org/show_bug.cgi?id=34519
Bug #: 34519
Summary: MS Word 2007: Crashes on embedded vector graphic
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs_winehq(a)merten-home.de
Classification: Unclassified
Created attachment 45954
--> http://bugs.winehq.org/attachment.cgi?id=45954
.docx file causing the crash
When opening the attached .docx file Word 2007 crashes.
I stripped the original .docx file down and identified the graphic I left in
the file to cause the crash. Works fine under Windows XP Pro.
Steps to reproduce:
1. Try to open the attached .docx file with Word 2007.
Actual result: For some time nothing happens and then Word crashes.
Expected result: Word can work with the file.
Wine version: wine 1.4-0ubuntu4.1 on Ubuntu
Crahes on x86_64 and on x86 architecture as well.
`riched20.dll` is set to native as is needed for MS Office 2007.
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http://bugs.winehq.org/show_bug.cgi?id=32356
Bug #: 32356
Summary: connection with oracle not work
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tamerelgamal2002(a)hotmail.com
Classification: Unclassified
dear all
when i installed the oracle developer 6i with wine on fedora
it installed successfully
but the problem it refuse the connection to any database
it gives me the error
no protocol adaptor
thanks
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http://bugs.winehq.org/show_bug.cgi?id=29376
Bug #: 29376
Summary: Grand Theft Auto IV ESC key doesn't work in pause menu
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxuser-sky(a)gmx.de
Classification: Unclassified
When i enter a game and play and then press ingame ESC i get to the pause menu
with the map etc. Works how it should be. Then i try to get back into game by
pressing ESC again. Then nothing happens, i stuck in the pause menu. Other keys
like space work. Also the Window has focus.
In the Console i get this:
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:keyboard:X11DRV_LoadKeyboardLayout L"0", 0002: stub!
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:keyboard:X11DRV_LoadKeyboardLayout L"0", 0002: stub!
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:keyboard:X11DRV_LoadKeyboardLayout L"0", 0002: stub!
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:keyboard:X11DRV_LoadKeyboardLayout L"0", 0002: stub!
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http://bugs.winehq.org/show_bug.cgi?id=30821
Bug #: 30821
Summary: braid: turning AlwaysOffscreen on results in severe
FPS drop
Product: Wine
Version: 1.5.5
Platform: x86
URL: steam://install/26810
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
CC: hverbeet(a)gmail.com, stefan(a)codeweavers.com
Classification: Unclassified
Demo version of the game is also affected (may be downloaded free-of-charge on
Steam; it is also available for direct download in a number of places, for
example here: http://news.bigdownload.com/2009/04/10/download-braid-demo/ ).
Reproducing this bug with the demo version is somewhat hard as its built-in
resolution validator fails to start the game up in fullscreen mode using higher
resolutions (1680x1050, 1920x1050, 1920x1200) resulting the game starting up in
1280x1024 mode. FPS drop in low resolutions could be observed as well, but it's
not that noticeable due to games built-in FPS limiter that caps FPS at 60.
Bug summary pretty much describes the problem: on my PC there is a non-minor
performance drop in Braid when I edit registry and set "AlwaysOffscreen" to be
"enabled". My PC is equipped with AMD FX 8120 CPU, 8GB of RAM and GeForce GTX
550 Ti GPU with 1GB VRAM, so it's not hardware that is incapable of handling
the game well, it is a bug in Wine (or in GPU drivers) that causes huge FPS
drop when offscreen FBO's are being used as a main render target.
Game has built-in FPS limiter which is usually set to 60 FPS (can be forced to
always be 60 FPS using command line parameter) thus it is hard to tell what
could the FPS be whith ao=disabled, but as least it stays at stable 60 FPS no
matter the resolution I use (tested up to 1920x1200 for "fullscreen" mode).
With ao=enabled I've got FPS dropped down to around 25-30 for fullscreen
1680x1050 and down to around 20-25 for fullscreen 1920x1200. With "windowed"
mode things are a little bit strange: in case ao=disabled and I start the game
up in 1680x1050 windowed mode - FPS is ~30, but if I switch the game into
fullscreen mode and then back to windowed mode by pressing ALT+ENTER twice -
FPS increases up to 60 (i.e. to the cap level) and stays there no matter how
much times I switch between fullscreen and windowed modes by pressing
ALT+ENTER.
Long things short: higher resolutions like 1680x1050+ plus ao=enabled always
results in too low FPS for game to be playable; ao=disabled plus higher
resolutions plus the game started up in fullscreen mode results in playable FPS
capped to 60 by built-in in-game FPS limiter.
============ Start of "How to reproduce" section ==============
a) Create a new Wine prefix, install native d3dx9_39 or d3dx9_36 into it as
Braid crashes with Wine's implementation of this lib.
b) Configure prefix to use virtual desktop sized 1680x1050. This step is
optional but it is convenient in case you have multi-monitor setup and don't
want Wine to mess up your desktop resolution.
c) Start the game up with the command line like this:
# wine [path to game install folder]\braid.exe -width 1680 -height 1050 -60fps
-no_vsync
d) As soon as game start up and displays staring location - press "0" on your
keyboard. It would activete in-game FPS counter. Notice that the resulting FPS
is capped at around 60 with the default prefix registry settings.
e) Quit the game and edit the registry to set "AlwaysOffscreen" into "enabled".
Start up the game once again with the same command line, activate FPS counter
and notice that this time FPS is around 30. Try moving your character and
notice that it moves way slowly than it should.
f) Quit the game, edit the registry once again to set ao=disabled. Start up the
game again and make sure FPS is back to normal (capped at 60). Quit the game
and re-start it using following command line:
# wine [path to game install folder]\braid.exe -width 1680 -height 1050 -60fps
-no_vsync -windowed
Activate FPS counter and notice that FPS is again way lower than it should be,
around ~30. Press ALT+ENTER to switch the game into fullscreen mode. Notice
that the FPS is back to being capped at around 60. Press ALT+ENTER once again
to switch the game back into using windowed mode. Notice that the FPS remains
what is should capped at around 60.
============ End of "How to reproduce" section ==============
This bug isn't "major" ATM as default prefix settings do not trigger low FPS in
this game, but it would change as soon as AlwaysOffscreen rendering mode would
be switched to be default in Wine - and I've seen discussions on wine-devel
about making it default in near future.
I have no idea if it is an expected for FPS to drop from "more than 60" down to
"around 25-30" for AO render mode but if that's the case it should be
considered not to make it default in near future. On the other hand, if it's
the problem in current wined3d implementation - it should be addressed. If this
one is a GPU dirvers bug - it would be better for up all to isolate it and
report no nVIDIA.
P.S. Had tested for this bug to happen with several nVIDIA GPU drivers
versions, starting from stable 275.09.07 and up to beta 302.11. Bug happen in
all tested versions.
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http://bugs.winehq.org/show_bug.cgi?id=33541
Bug #: 33541
Summary: Mount&Blade-Warband-Blood in the West mod crashes near
end of battle
Product: Wine
Version: 1.5.2
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex_ely.2015(a)yahoo.com
Classification: Unclassified
Every time I try to finish a battle, as the last few survivors are run down,
the game freezes and says "this program has encountered a serious problem and
needs to close. We are sorry for the inconvenience." An error report is not
provided and I have found no explanation. This problem started occurring three
days ago and continues to say the same thing over and over. There are some
glitches I have found when running it on mac, as I have been playing on mac for
several weeks, but this is new and sudden.
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http://bugs.winehq.org/show_bug.cgi?id=33491
Bug #: 33491
Summary: Warframe: Assert in OutOfMemory() crash
Product: Wine
Version: 1.5.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: privat(a)cirk2.de
Classification: Unclassified
Created attachment 44334
--> http://bugs.winehq.org/attachment.cgi?id=44334
Console log output
Warframe crashes after some time.
Console output says
Error [Info]: Assert in OutOfMemory(): (Out of Memory
[ServerFramework.cpp:490] in 00B03768() [????????.???:0]
(its an error output from the game itself)
Currently using winetricks d3dx9 xact (needed for running). Also tried
d3dcompiler_43 which doesn't change the problem.
Full log attached.
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http://bugs.winehq.org/show_bug.cgi?id=24345
Summary: Button for uninstalling Tunebite is grayed out
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Created an attachment (id=30685)
--> (http://bugs.winehq.org/attachment.cgi?id=30685)
Tunebite Setup
I'm using Wine on Ubuntu 10.04 and wanted to uninstall the Tunebite software,
but the "Remove" button as well as the "Modify" button is grayed out.
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http://bugs.winehq.org/show_bug.cgi?id=16232
Summary: YVD 9.0 Final stops responding after an partially-
undetermined amount of time
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thundernyannyan(a)hotmail.com
It's difficult to explain, but basically after certain events occur while using
this program, a weird graphical glitch may occur for about half a second, and
then YVD will stop responding completely. It's not exactly frozen, because
frozen programs will turn grey, but it doesn't respond to any sort of mouse
click, button press, or any other form of input. The process for YVD is listed
as Sleeping when I check it in the System Monitor, and the only way to close
YVD when this happens is to use End Process.
The only "certain event" that I've been able to determine so far is continuing
to use the program after dueling the same person three times, using the "Soft"
Reset command under the File menu on the duel screen in between each duel. If
you continue to use YVD by using "Soft" Reset or Reset Game (also under the
File menu), YVD will stop responding after some random period of time passes,
although it has always never been under 5 minutes for me so far.
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http://bugs.winehq.org/show_bug.cgi?id=35120
Bug ID: 35120
Summary: Problem with dotnet35sp1 and Sony Vegas 11
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spam(a)vsevjednom.cz
Classification: Unclassified
Hi,
I've got a problem in Sony Vegas 11. When I click on "Render", I get this error
message:
"An error occured while creating the media file .
Exception thrown by method called"
I tried it in Windows too. Everything works fine there, but when I uninstalled
Microsoft .NET Framework 3.5 Service Pack 1, after this there was same error in
Sony Vegas 11.
So it's some problem of function dotnet35sp1 in Wine. But in terminal is only
this error:
fixme:shell:URL_ParseUrl failed to parse L"Sony.Vegas.RenderAs"
fixme:shell:URL_ParseUrl failed to parse L"Sony.Vegas.RenderAs.resources"
fixme:shell:URL_ParseUrl failed to parse L"Sony.Vegas.RenderAs.resources"
Solution for Windows is for example here
https://www.custcenter.com/app/answers/detail/a_id/5147 but it's cannot use it
in Wine.
So how to solve it?
Please, let me know, if you need more informations. Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=35400
Bug ID: 35400
Summary: Dmmd crash
Product: Wine
Version: 1.7.4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vickichen24(a)gmail.com
Classification: Unclassified
Created attachment 47226
--> http://bugs.winehq.org/attachment.cgi?id=47226
Program Error Details
App: Dramatical Murder
Problem: Crashes on a certain scene (Aoba escaping from police after meeting
Trip and Virus).
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