http://bugs.winehq.org/show_bug.cgi?id=33907
Bug #: 33907
Summary: Civilization 4: missing some sound (could not read
file)
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fiziologus(a)gmail.com
Classification: Unclassified
No some sound (footstep, diplomaci) -- could not read file. in wine-1.4 is OK.
settings: msxml3 -> native, dxd9_36 -> native
in attach -- audio.log from game.
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http://bugs.winehq.org/show_bug.cgi?id=22782
Summary: Battlefield 1942: missing some textures inside
vehicles
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=28110)
--> (http://bugs.winehq.org/attachment.cgi?id=28110)
screenshot of missing textures at top of screen and at bottom
Somewhere maybe around 1.1.38 this was working but now the textures of the
inside of vehicles, eg tanks was correct now they are partly missing so that
the ground and sky can be seen. (see screenshot)
I should be able to complete a regression test in the next few days.
wine-1.1.44-322-g5cc00e8 geforce 8, 195.36.15.
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http://bugs.winehq.org/show_bug.cgi?id=22579
Summary: Outlook Express does not show menu bar
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Outlook Express, installed with winetricks does not show menu bar. See the
screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=17597
Summary: CharmTale2 crashes when releasing mshtml if gecko not
installed
Product: Wine
Version: 1.1.16
Platform: Other
URL: http://www.playfirst.com/game/charmtale2
OS/Version: other
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Trying out a game a user wanted in
https://answers.edge.launchpad.net/ubuntu/+source/wine/+question/61290
If you decline to install gecko, the game crashes quickly with
Unhandled exception: page fault on read access to 0x00000008 in 32-bit code
(0x7d026c32).
Backtrace:
=>0 SupportErrorInfo_Release+0x12(iface=0x74112c) [dlls/mshtml/htmldoc.c:1597]
1 0x00407900 in charmtale2 (+0x7900) (0x0032cfcc)
2 0x00407a2e in charmtale2 (+0x7a2e) (0x00000000)
SupportErrorInfo_Release+0x12 [dlls/mshtml/htmldoc.c:1597] in mshtml: call
*0x8(%eax)
1597 return IHTMLDocument_Release(HTMLDOC(This));
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http://bugs.winehq.org/show_bug.cgi?id=29636
Bug #: 29636
Summary: QQ International crash after login (riched20)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download and install qq:
http://dl_dir.qq.com/qqfile/qq/QQ2010/QQIntl1.0.exe
sha1sum:
10f67ede6b52f260257d2217800dd2a700332f9d QQIntl1.0.exe
2. Start QQ and login to QQ
$ cd ".wine/drive_c/Program Files/Tencent/QQIntl/Bin"
$ wine QQ.exe
3. if the password is correct, then there will be a crash without backtrace,
however, a minidump file will be generated by QQ
open the minidump file with winedbg:
Backtrace:
=>0 0x7bd59369 ME_GetOLEObjectSize+0x196(c=0x32c544, run=0xd263044,
pSize=0x32c3dc) [/home/fracting/wine-git/dlls/riched20/richole.c:1569] in
riched20 (0x0032c3a8)
1 0x7bd5bb77 ME_GetRunSizeCommon+0x24e(c=0x32c544, para=0xd262a3c,
run=0xd263044, nLen=0x1, startx=0, pAscent=0xd263058, pDescent=0xd26305c)
[/home/fracting/wine-git/dlls/riched20/run.c:661] in riched20 (0x0032c408)
2 0x7bd5bc7d ME_CalcRunExtent+0x7c(c=0x32c544, para=0xd262a3c, startx=0,
run=0xd263044) [/home/fracting/wine-git/dlls/riched20/run.c:697] in riched20
(0x0032c458)
winetricks riche20 will workaround for this crash, but there will be another
crash in iexplore
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https://bugs.winehq.org/show_bug.cgi?id=36194
Bug ID: 36194
Summary: valgrind shows some possible leaks in
mmdevapi/tests/dependency.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==12067== 28 bytes in 1 blocks are possibly lost in loss record 170 of 726
==12067== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==12067== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==12067== by 0x4FB483E: COMPOBJ_DllList_Add (compobj.c:526)
==12067== by 0x4FB6B7A: apartment_getclassobject (compobj.c:1335)
==12067== by 0x4FBA2C4: get_inproc_class_object (compobj.c:2894)
==12067== by 0x4FBA783: CoGetClassObject (compobj.c:3032)
==12067== by 0x4FBAD45: CoCreateInstance (compobj.c:3197)
==12067== by 0x4E5656A: func_dependency (dependency.c:42)
==12067== by 0x4E6BEAF: run_test (test.h:584)
==12067== by 0x4E6C29E: main (test.h:654)
==12067==
==12067== 28 bytes in 1 blocks are possibly lost in loss record 177 of 726
==12067== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==12067== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==12067== by 0x4FB483E: COMPOBJ_DllList_Add (compobj.c:526)
==12067== by 0x4FB6B7A: apartment_getclassobject (compobj.c:1335)
==12067== by 0x4FBA2C4: get_inproc_class_object (compobj.c:2894)
==12067== by 0x4FBA783: CoGetClassObject (compobj.c:3032)
==12067== by 0x4FBAD45: CoCreateInstance (compobj.c:3197)
==12067== by 0x60B8344: MMDevice_Activate (devenum.c:594)
==12067== by 0x4E56737: func_dependency (mmdeviceapi.h:395)
==12067== by 0x4E6BEAF: run_test (test.h:584)
==12067== by 0x4E6C29E: main (test.h:654)
==12067==
==12067== 120 bytes in 3 blocks are definitely lost in loss record 446 of 726
==12067== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==12067== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==12067== by 0x4FD9590: IMalloc_fnAlloc (ifs.c:186)
==12067== by 0x4FD9EAB: CoTaskMemAlloc (objidl.h:1236)
==12067== by 0x655D652: AudioClient_GetMixFormat (mmdevdrv.c:1747)
==12067== by 0x60B7860: set_format (audioclient.h:330)
==12067== by 0x60B79DF: load_driver_devices (devenum.c:464)
==12067== by 0x60B9231: MMDevEnum_Create (devenum.c:852)
==12067== by 0x60BC445: MMCF_CreateInstance (main.c:252)
==12067== by 0x4FBAD96: CoCreateInstance (unknwn.h:226)
==12067== by 0x4E5656A: func_dependency (dependency.c:42)
==12067== by 0x4E6BEAF: run_test (test.h:584)
==12067== by 0x4E6C29E: main (test.h:654)
==12067==
==12067== 240 bytes in 6 blocks are definitely lost in loss record 505 of 726
==12067== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==12067== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==12067== by 0x4FD9590: IMalloc_fnAlloc (ifs.c:186)
==12067== by 0x4FD9EAB: CoTaskMemAlloc (objidl.h:1236)
==12067== by 0x655D652: AudioClient_GetMixFormat (mmdevdrv.c:1747)
==12067== by 0x60B7860: set_format (audioclient.h:330)
==12067== by 0x60B79DF: load_driver_devices (devenum.c:464)
==12067== by 0x60B9225: MMDevEnum_Create (devenum.c:851)
==12067== by 0x60BC445: MMCF_CreateInstance (main.c:252)
==12067== by 0x4FBAD96: CoCreateInstance (unknwn.h:226)
==12067== by 0x4E5656A: func_dependency (dependency.c:42)
==12067== by 0x4E6BEAF: run_test (test.h:584)
==12067== by 0x4E6C29E: main (test.h:654)
==12067==
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http://bugs.winehq.org/show_bug.cgi?id=25289
Summary: Civilization 4: fails with 'error loading shader
libraries' unless native d3dx9_26 is used
Product: Wine
Version: 1.3.7
Platform: x86
URL: http://download.cnet.com/Civilization-IV-demo/3000-748
9_4-10465206.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=32132)
--> (http://bugs.winehq.org/attachment.cgi?id=32132)
terminal output
Terminal doesn't d3d/d3dx9 related stuff, but I'll attach it anyway.
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https://bugs.winehq.org/show_bug.cgi?id=36357
Bug ID: 36357
Summary: valgrind shows a leak in dswave/tests/dswave.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==22533== 24 bytes in 1 blocks are definitely lost in loss record 156 of 566
==22533== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==22533== by 0x5DC1E5A: create_dswave (dswave.c:730)
==22533== by 0x5DC2670: WaveCF_CreateInstance (dswave_main.c:97)
==22533== by 0x4CB14DD: CoCreateInstance (unknwn.h:226)
==22533== by 0x4B48E2E: func_dswave (dswave.c:57)
==22533== by 0x4B49F8C: run_test (test.h:584)
==22533== by 0x4B4A37A: main (test.h:654)
==22533==
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http://bugs.winehq.org/show_bug.cgi?id=34945
Bug #: 34945
Summary: AppleWin 1.23.0: CPU usage is very high when should be
minimal
Product: Wine
Version: 1.7.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.lutynski(a)gmail.com
Classification: Unclassified
Created attachment 46567
--> http://bugs.winehq.org/attachment.cgi?id=46567
htop showing CPU usage
A performance issue where Wine puts an excessive load upon the CPU; CPU usage
should be marginal.
Both of my cores in my dual-core computer run at nearly 100% when I run
AppleWin 1.23.0, a self-contained Apple II emulator.
Mentioning this issue to the AppleWin developers, they say this is how AppleWin
is functioning internally, which may be of help:
>>>
During *normal* emulation, the emulator will:
i) Start a 1ms timer
ii) Execute AppleII for 1ms of emulated time
iii) Wait for 1ms timer to expire
So assuming you have a sufficiently fast PC (ie. any PC from the past 10 years)
then the wait at step-(iii) will dominate the above sequence.
Also, Applewin is single-threaded, so on your dual-core, it will at most
consume 50% of the CPU capacity.
<<<
To replicate:
Just run Applewin.exe, and when the main window appears, press F2 to start the
emulator. A flashing prompt appears and the Applewin.exe CPU usage runs at, for
example, 72% and wineserver is at 66% (see attached screenshot from htop).
Download link:
http://download.berlios.de/applewin/AppleWin1.23.0.0.zip
51cbe8790d5fdbd3809a17a5b8b66923e676605b AppleWin1.23.0.0.zip
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http://bugs.winehq.org/show_bug.cgi?id=11499
Summary: sound effects not played correctly Battlefield 1942
Product: Wine
Version: 0.9.54.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.54, Ubuntu 7.04
When playing Battlefield 1942 with audio set to either oss or alsa, sound
effects are not played correctly, some are not audible, some sound muffled or
cut short at the start and end.
I've searched through bugzilla for "dsound" "directsound" and "sound effects"
but I haven't been able to spot anything similar to this. I did try the patch
on bug 9358 but if anything, subjectively it seemed worse.
I also tested the demo for bug 7755 but didn't find any problems with sound
effects.
I've created a log of WINEDEBUG=+dsound, it's 80+ MB uncompressed for loading
the game, loading a level and firing a weapon and then exiting immediately.
The log does mention "Buffer starting or buffer underrun" - I don't know if
this message is normal though.
2.5MB bzip2'd log http://members.iinet.net.au/~something/dsound.log.bz2
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