https://bugs.winehq.org/show_bug.cgi?id=36273
Bug ID: 36273
Summary: valgrind shows several leaks in
dmstyle/tests/dmstyle.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==7603== 20 bytes in 1 blocks are definitely lost in loss record 127 of 598
==7603== at 0x7BC4C735: notify_alloc (heap.c:255)
==7603== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==7603== by 0x5F8ABD0: ???
==7603== by 0x5F8F189: ???
==7603== by 0x4D4AE26: CoCreateInstance (unknwn.h:226)
==7603== by 0x49557C2: test_COM_track (dmstyle.c:179)
==7603== by 0x4955B3F: func_dmstyle (dmstyle.c:223)
==7603== by 0x495693C: run_test (test.h:584)
==7603== by 0x4956D2A: main (test.h:654)
==7603==
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https://bugs.winehq.org/show_bug.cgi?id=36164
Bug ID: 36164
Summary: valgrind shows an unitialized variable in
programs/cmd/tests/batch.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==763== Conditional jump or move depends on uninitialised value(s)
==763== at 0x4EE36BD: WCMD_execute (wcmdmain.c:1335)
==763== by 0x4EE5E52: WCMD_process_commands (wcmdmain.c:2294)
==763== by 0x4ECEFD0: WCMD_batch (batch.c:95)
==763== by 0x4EE30A0: WCMD_run_program (wcmdmain.c:1187)
==763== by 0x4EE4383: WCMD_execute (wcmdmain.c:1618)
==763== by 0x4EE5E52: WCMD_process_commands (wcmdmain.c:2294)
==763== by 0x4EE6CE7: wmain (wcmdmain.c:2590)
==763== by 0x4EE724A: __wine_spec_exe_wentry (exe_wentry.c:36)
==763== by 0x7B8641DB: ??? (process.c:1045)
==763== by 0x7B864328: start_process (process.c:1097)
==763== by 0x7BC87017: ??? (signal_i386.c:2571)
==763== by 0x7BC87060: call_thread_func (signal_i386.c:2630)
==763== by 0x7BC86FF5: ??? (signal_i386.c:2571)
==763== by 0x7BC5A14C: start_process (loader.c:2840)
==763== by 0x403DFD4: ??? (port.c:60)
==763== Uninitialised value was created by a client request
==763== at 0x7BC4C4AE: mark_block_uninitialized (heap.c:209)
==763== by 0x7BC4C619: initialize_block (heap.c:240)
==763== by 0x7BC50F25: RtlAllocateHeap (heap.c:1717)
==763== by 0x4EE134A: heap_alloc (wcmdmain.c:444)
==763== by 0x4EE358C: WCMD_execute (wcmdmain.c:1310)
==763== by 0x4EE5E52: WCMD_process_commands (wcmdmain.c:2294)
==763== by 0x4ECEFD0: WCMD_batch (batch.c:95)
==763== by 0x4EE30A0: WCMD_run_program (wcmdmain.c:1187)
==763== by 0x4EE4383: WCMD_execute (wcmdmain.c:1618)
==763== by 0x4EE5E52: WCMD_process_commands (wcmdmain.c:2294)
==763== by 0x4EE6CE7: wmain (wcmdmain.c:2590)
==763== by 0x4EE724A: __wine_spec_exe_wentry (exe_wentry.c:36)
==763== by 0x7B8641DB: ??? (process.c:1045)
==763== by 0x7B864328: start_process (process.c:1097)
==763== by 0x7BC87017: ??? (signal_i386.c:2571)
==763== by 0x7BC87060: call_thread_func (signal_i386.c:2630)
==763== by 0x7BC86FF5: ??? (signal_i386.c:2571)
==763== by 0x7BC5A14C: start_process (loader.c:2840)
==763== by 0x403DFD4: ??? (port.c:60)
==763==
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http://bugs.winehq.org/show_bug.cgi?id=31156
Bug #: 31156
Summary: Skyrim does not work with ENB
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: franchukrom(a)gmail.com
Classification: Unclassified
Created attachment 40902
--> http://bugs.winehq.org/attachment.cgi?id=40902
Console output
ENB ( http://enbdev.com/ ) does not work with wine.
When I run Skyrim (TESV.exe) with ENBInjector started, it fails. Console output
of wine is in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=17402
Summary: Battlefield 2 runs unplayably slow (and mission loading
takes longer) on ATi with GLSL
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
When trying to play Battlefield 2 with an ATi card and GLSL enabled, the
mission loading takes far, far longer than it should (several minutes) when it
reaches the "Loading Geometry" stage. When it finally loads it runs at about
0.2fps and has odd graphics corruption (mainly on remote hills and the far
right part of the screen, unfortunately print screen is black).
Disabling GLSL fixes both these issues but that in turn locks the game to all
low quality settings.
ATi driver is 2.1.8395 (9.1) although was present with 8.11 and 8.12 as well
(only started using ATi at 8.11).
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https://bugs.winehq.org/show_bug.cgi?id=36236
Bug ID: 36236
Summary: valgrind shows a leak in comctl32/tests/propsheet.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25320== 56 bytes in 1 blocks are definitely lost in loss record 389 of 894
==25320== at 0x7BC4C735: notify_alloc (heap.c:255)
==25320== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==25320== by 0x7B84586B: HeapAlloc (heap.c:271)
==25320== by 0x7B845A92: GlobalAlloc (heap.c:364)
==25320== by 0x7B846ECF: LocalAlloc (heap.c:967)
==25320== by 0x4C84A16: Alloc (comctl32undoc.c:74)
==25320== by 0x4CD47F0: CreatePropertySheetPageA (propsheet.c:2918)
==25320== by 0x49BEBFD: test_PSM_ADDPAGE (propsheet.c:781)
==25320== by 0x49BF142: func_propsheet (propsheet.c:852)
==25320== by 0x4A14A1C: run_test (test.h:584)
==25320== by 0x4A14E0B: main (test.h:654)
==25320==
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https://bugs.winehq.org/show_bug.cgi?id=36171
Bug ID: 36171
Summary: valgrind shows several leaks in winmm/waveform.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4477== 6,156 bytes in 342 blocks are definitely lost in loss record 823 of
838
==4477== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==4477== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==4477== by 0x4FEACEF: WINMM_OpenDevice (waveform.c:1093)
==4477== by 0x4FEB8D0: WOD_Open (waveform.c:1272)
==4477== by 0x4FEF2F1: WINMM_DevicesMsgProc (waveform.c:2409)
==4477== by 0x514943D: ??? (winproc.c:173)
==4477== by 0x51495B2: call_window_proc (winproc.c:244)
==4477== by 0x514B74B: WINPROC_call_window (winproc.c:900)
==4477== by 0x51080F8: call_window_proc (message.c:2223)
==4477== by 0x510A2FC: peek_message (message.c:2953)
==4477== by 0x510BDA2: PeekMessageW (message.c:3757)
==4477== by 0x4FEF773: WINMM_DevicesThreadProc (waveform.c:2503)
==4477== by 0x7BC87017: ??? (signal_i386.c:2571)
==4477== by 0x7BC87060: call_thread_func (signal_i386.c:2630)
==4477== by 0x7BC86FF5: ??? (signal_i386.c:2571)
==4477== by 0x7BC8E43C: start_thread (thread.c:428)
==4477== by 0x4218F92: start_thread (pthread_create.c:309)
==4477== by 0x431D7ED: clone (clone.S:129)
==4477== 240 bytes in 6 blocks are definitely lost in loss record 575 of 838
==4477== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==4477== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==4477== by 0x5823590: IMalloc_fnAlloc (ifs.c:186)
==4477== by 0x5823EAB: CoTaskMemAlloc (objidl.h:1236)
==4477== by 0x69AE652: AudioClient_GetMixFormat (mmdevdrv.c:1747)
==4477== by 0x6510860: set_format (audioclient.h:330)
==4477== by 0x65109DF: load_driver_devices (devenum.c:464)
==4477== by 0x6512225: MMDevEnum_Create (devenum.c:851)
==4477== by 0x6515445: MMCF_CreateInstance (main.c:252)
==4477== by 0x5804D96: CoCreateInstance (unknwn.h:226)
==4477== by 0x4FE9C53: WINMM_InitMMDevices (waveform.c:843)
==4477== by 0x4FEF50F: WINMM_DevicesThreadProc (waveform.c:2468)
==4477== by 0x7BC87017: ??? (signal_i386.c:2571)
==4477== by 0x7BC87060: call_thread_func (signal_i386.c:2630)
==4477== by 0x7BC86FF5: ??? (signal_i386.c:2571)
==4477== by 0x7BC8E43C: start_thread (thread.c:428)
==4477== by 0x4218F92: start_thread (pthread_create.c:309)
==4477== by 0x431D7ED: clone (clone.S:129)
==4477==
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https://bugs.winehq.org/show_bug.cgi?id=36265
Bug ID: 36265
Summary: valgrind shows a couple leaks in dmband/tests/dmband.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4122== 32 bytes in 1 blocks are possibly lost in loss record 72 of 263
==4122== at 0x7BC4C735: notify_alloc (heap.c:255)
==4122== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4122== by 0x5BBE7DE: ???
==4122== by 0x5BBED52: ???
==4122== by 0x4D4AE26: CoCreateInstance (unknwn.h:226)
==4122== by 0x49552AF: test_COM_bandtrack (dmband.c:114)
==4122== by 0x49556B9: func_dmband (dmband.c:161)
==4122== by 0x49564B4: run_test (test.h:584)
==4122== by 0x49568A2: main (test.h:654)
==4122==
==4122== 848 bytes in 1 blocks are definitely lost in loss record 226 of 263
==4122== at 0x7BC4C735: notify_alloc (heap.c:255)
==4122== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4122== by 0x5BBE847: ???
==4122== by 0x5BBED52: ???
==4122== by 0x4D4AE26: CoCreateInstance (unknwn.h:226)
==4122== by 0x4955320: test_COM_bandtrack (dmband.c:119)
==4122== by 0x49556B9: func_dmband (dmband.c:161)
==4122== by 0x49564B4: run_test (test.h:584)
==4122== by 0x49568A2: main (test.h:654)
==4122==
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http://bugs.winehq.org/show_bug.cgi?id=24850
Summary: Explorer++ resets custom toolbar buttons on each
startup
Product: Wine
Version: 1.3.5
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31445)
--> (http://bugs.winehq.org/attachment.cgi?id=31445)
terminal output
The buttons displayed in the main toolbar can be customized by right-clicking
it and choosing "customize..." (or until bug 24843 is fixed, the lowest bit of
blank space in that menu). On Windows, it saves any changes made there and
restores them on each startup. No such luck in Wine, where it resets to the
defaults on each startup.
Native comctl32 (v6) makes it work as expected. This line might be suspicious:
fixme:toolbar:TOOLBAR_Save save to L"Software\\Explorer++\\Settings"
L"ToolbarState"
P.S. There's an easy workaround which just started working in git (it'll make
the program crash on startup in 1.3.5 or earlier): go into options and enable
portable mode.
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https://bugs.winehq.org/show_bug.cgi?id=36270
Bug ID: 36270
Summary: valgrind shows several leaks in
dmcompos/tests/dmcompos.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5170== 848 bytes in 1 blocks are definitely lost in loss record 517 of 584
==5170== at 0x7BC4C735: notify_alloc (heap.c:255)
==5170== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==5170== by 0x5F9D528: ???
==5170== by 0x5F9B9A6: ???
==5170== by 0x4D4AE26: CoCreateInstance (unknwn.h:226)
==5170== by 0x49559DF: test_COM_track (dmcompos.c:207)
==5170== by 0x4955CE4: func_dmcompos (dmcompos.c:246)
==5170== by 0x4956AE0: run_test (test.h:584)
==5170== by 0x4956ECE: main (test.h:654)
==5170==
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http://bugs.winehq.org/show_bug.cgi?id=31391
Bug #: 31391
Summary: anarchy online game crashing after login
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dazsul76(a)gmail.com
Classification: Unclassified
Created attachment 41250
--> http://bugs.winehq.org/attachment.cgi?id=41250
program internal error report
Re: Game Anarchy online.
Game is crashing after login screen (note occasionally game works. about 1 time
in 15 login attempts)
wine v1.5.10
Linux mint 13
Anyhelp would be appreciated. console file attached
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