http://bugs.winehq.org/show_bug.cgi?id=24778
Summary: No Audio and Extremely low framerate in NBA 2k11
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: illbashu(a)gmail.com
I'm getting an extremely low frame rate (less then 6) in NBA 2k11 and I'm
getting now sound. From what I've read people on windows have fixed the sound
prob by updating directx but that isn't really an option with wine...
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http://bugs.winehq.org/show_bug.cgi?id=35598
Bug ID: 35598
Summary: Rainbow Six Vegas 2 freezes at splash screen
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bwarren(a)yandex.com
Classification: Unclassified
Created attachment 47547
--> http://bugs.winehq.org/attachment.cgi?id=47547
Partial debug log of crash
Rainbow Six Vegas 2 freezes (not crash) as soon as the initial splash screen
appears, forcing the user to kill the process to return to the desktop. When
the splash screen appears, the intro sound plays for about half a second before
the process freezes. The game is launched through Steam with the Steam overlay
disabled. This may be a regression of bug number 8366
This defect was discovered using the following:
* AMD Radeon R7 260X using FGLRX driver version 14.1
* Kubuntu 13.10
* Play On Linux 4.2.1 with Wine 1.7.12
It's important to note that I tested this prior with a Radeon 6770 using the
open source ATI/Radeon driver and the game worked near flawlessly.
The only useful information in the log is:
err:ole:CoGetClassObject class {e2085f28-feb7-404a-b8e7-e659bdeaaa02} not
registered
err:ole:CoGetClassObject class {e2085f28-feb7-404a-b8e7-e659bdeaaa02} not
registered
err:ole:create_server class {e2085f28-feb7-404a-b8e7-e659bdeaaa02} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {e2085f28-feb7-404a-b8e7-e659bdeaaa02}
could be created for context 0x17
and perhaps:
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:dinput:IDirectInputDevice2WImpl_GetProperty DIPROP_VIDPID not implemented
fixme:dinput:IDirectInputDevice2WImpl_GetProperty DIPROP_VIDPID not implemented
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
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http://bugs.winehq.org/show_bug.cgi?id=33361
Bug #: 33361
Summary: Starcraft II sound overrun
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
when I play Starcraft II with all sound enabled (music, voices, etc...) I have
huge lags and even sometimes some temporary freezes (like 10 seconds frozen)
while ingame but also while in menu.
I often get this message in my terminal output :
"ALSA lib pcm.c:7339:(snd_pcm_recover) overrun occurred"
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http://bugs.winehq.org/show_bug.cgi?id=18840
Summary: Empire Earth 2 LAN play looses synchonisation
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
URL: http://www.gamershell.com/download_8799.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dunerkahl(a)yahoo.de
Created an attachment (id=21647)
--> (http://bugs.winehq.org/attachment.cgi?id=21647)
standard console output by running a network game
By playing Empire Earth 2 over LAN, after a few minutes of gameplay an
errormessage appears that the client is out of sync, then the game stopps.
Always the wine based client looses synchronisation.
A multiplayer demo is available at
"http://www.gamershell.com/download_8799.shtml"
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http://bugs.winehq.org/show_bug.cgi?id=36845
Bug ID: 36845
Summary: Tera Online launcher crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: furyhamster(a)gmail.com
Created attachment 48932
--> http://bugs.winehq.org/attachment.cgi?id=48932
1st bactrace from when it instantly crashed
On wine 1.7.17 and 1.7.21, on a 32 and 64 bit prefix, the Tera Online launcher
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=32656
Bug #: 32656
Summary: make error in Mint 14: wtypes.idl:25: error: syntax
error
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssewall(a)comcast.net
Classification: Unclassified
I'm using the packages installed from the build-deps of wine 1.5 from the
ubuntu PPA. I installed them over the 1.4 deps. The only thing ./configure
talks about is lack of libOSmesa and hal support. It seems some freebsd users
where getting this error in 1.1, but no one mentions a solution.
../tools/widl/widl -I. -I. -I../include -I../include -h -o activaut.h
activaut.idl
wtypes.idl:25: error: syntax error, unexpected aIDENTIFIER, expecting aSTRING
or aUUID
make[1]: *** [activaut.h] Error 1
make: *** [include] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=30354
Bug #: 30354
Summary: HomeWorld 1.05 crashes after startup
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: akos(a)maroy.hu
Classification: Unclassified
Created attachment 39678
--> http://bugs.winehq.org/attachment.cgi?id=39678
windows backtrace screenshot
After installing HomeWorld 1.05, it crashes after showing the initial video
animations (Sierra & relic animations).
Please see a screenshot of the Windows backtrace, and the wine stdout output.
(one a side note: one can only get as far if Homeworld is run a window. if it
is allowed to run fullscreen, it ruins the whole X session, the only way out is
to killall -u username from a console)
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http://bugs.winehq.org/show_bug.cgi?id=33977
Bug #: 33977
Summary: Supreme Commander 1.1.3280 crash on start, likely
something to do with graphics.
Product: Wine
Version: 1.6-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: artbot345(a)gmail.com
Classification: Unclassified
When I start the game from terminal I get:
p11-kit: couldn't load module: /usr/lib/pkcs11/p11-kit-trust.so:
/usr/lib/pkcs11/p11-kit-trust.so: cannot open shared object file: No such file
or directory
p11-kit: couldn't load module: /usr/lib/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No
such file or directory
err:d3d:wined3d_dll_init VideoMemorySize is 0 but must be >0
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32fae0 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32f930 1 C) semi-stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:msvcrt:type_info_name_internal_method type_info_node parameter ignored
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit ubuntuforums.org/showthread.php?t=1960599
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1a8,0x00000000), stub!
fixme:d3d:wined3d_debug_callback ctx 0xa4dd8b0, type 0x8251: "FBO incomplete:
no attachments [-1]\n".
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1a8,0x00000000), stub!
Then it gives me:
Please verify video hardware meets minimum specifications.
Please ensure system has current video drivers.
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http://bugs.winehq.org/show_bug.cgi?id=33353
Bug #: 33353
Summary: Resizing of game window "distorts" rendered content
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sven.koehler(a)gmail.com
Classification: Unclassified
For example, run Diablo 3 in windowed mode and resize the game window.
Under Windows 7, the game would adjust the viewport. With wine however, it
seems like the game renders as the same resolution and the window shows some
scaled version of the rendered image.
Basically I can't play Diablo 3 in windowed mode.
This also affects other games, I believe, such as Starcraft 2.
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