http://bugs.winehq.org/show_bug.cgi?id=33558
Bug #: 33558
Summary: WinEventHook receive no event notify about
OBJID_CURSOR
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orzhvs(a)gmail.com
Classification: Unclassified
Created attachment 44418
--> http://bugs.winehq.org/attachment.cgi?id=44418
WINEDEBUG=+relay,+user32,+hook LANG='zh_CN.utf-8' wine
/usr/local/vboxvm/vmshare/magnify/magnify.exe 2>&1 |grep -iE Win.*Event >
out.txt
There's a method to track mouse move by setting a WinEvent hook:
call SetWinEventHook with
eventMin=eventMax=EVENT_OBJECT_LOCATIONCHANGE(=0x800B) and provide a
WinEventProc
WinEventProc will be notified with event=EVENT_OBJECT_LOCATIONCHANGE
in case idObject=OBJID_CURSOR we know that mouse moved, then get cursor object
by AccessibleObjectFromEvent and further information like the location of the
cursor.
But the fact is, no event with idObject=OBJID_CURSOR is sent in wine.
This is used in windows's zoom-in utility, it does not update frames with mouse
move in wine. To reproduce :
1. copy 'magnify.exe' 'mag_hook.dll' 'mfc42u.dll' from system32 directory of
windows, I used them from xpsp3.
2. run magnify.exe in wine
3. move mouse in and out the dialog, you will find the zoomed-in view updates
almost only when mouse is inside the dialog.
Note that we see frames update when mouse is inside the dialog, it's triggered
from WM_MOUESMOVE, there's no business of WinEvent, but when mouse is outside
there should be.
I saw several SetWinEvent calls successfully in log but no event notify.
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http://bugs.winehq.org/show_bug.cgi?id=33396
Bug #: 33396
Summary: GetSystemMetrics always reports native resolution with
--with-xinerama.
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: CFSworks(a)gmail.com
Classification: Unclassified
As the summary says, GetSystemMetrics(SM_C{X,Y}SCREEN) always reports the
native resolution, even if an application changes the resolution, unless I
configure Wine with the --without-xinerama option. This can be seen when I run
D3D9 device tests, leading to test failures (see attachments).
I am on the NVIDIA proprietary driver version 313.18, which may be relevant as
this driver does have the "broken" XRandR 1.2. I cannot test with Nouveau
because it doesn't support my GPU.
Even if this is the proprietary driver's fault, I'm still opening this bug on
the WineHQ Bugzilla to track its resolution here, and provide information to
the NVIDIA developers if we do have to report it to them.
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http://bugs.winehq.org/show_bug.cgi?id=33339
Bug #: 33339
Summary: AION: regularly crash during game
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Hello,
AION regularly crash during game, I joined you two log files.
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http://bugs.winehq.org/show_bug.cgi?id=33241
Bug #: 33241
Summary: incorrect display of a combobox in a Clipper
application
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ironeman(a)tiscali.it
Classification: Unclassified
As mentioned in http://forum.winehq.org/viewtopic.php?f=8&t=18198, I am using
16-bit Clipper/xBase programs. When I have a listbox, the field is not
correctly initialized, despite the list is ok.
Debugging my application, I have found that it is due to a strange memory
management. I start by saying that Clipper/xBase uses dynamic scoping, so the
value of a variable is the last assigned to it into the stack; a variable can
be local or global (prefixed by m->). When using the dialog that has the
problem, I use the activation command (Fivewin library):
m->mTipoDoc:=.... // assign the global variable m->mTipoDoc
activate DIALOG oDlg centered on init (SettaCombo())
function SettaCombo() // initialization code of the dialog
... // use the global variable m->mTipoDoc but, at this point, when using WINE,
the variable has lost its content and is empty
I solved the problem using a local variable that temporarily holds the value of
the global variable:
m->mTipoDoc:=.... // assign the global variable m->mTipoDoc
local tmpcod:=m->mTipoDoc // to solve the wine bug
activate DIALOG oDlg centered on init (SettaCombo(tmpcod))
function SettaCombo(val)
m->mTipoDoc:=val // to solve the wine bug
... // use the global variable m->mTipoDoc
Evidently the local variable is managed in a different way by WINE and the
error has disappered.
To test this behaviour, I wrote the attached sample program. Into the zip there
is a readme.pdf that explains how it works.
Best regards.
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http://bugs.winehq.org/show_bug.cgi?id=21573
Summary: Need heap overrun detection at beginning of buffers,
too
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Linux, valgrind gives nice warnings when you access before
the first byte. It'd be nice if valgrinding Windows apps under Wine
gave the same warnings. For instance, the following program should
give three warnings under valgrind+wine just as it does under valgrind:
#include <stdio.h>
#include <stdlib.h>
int badness_before_n_after ( char* p )
{
return p[-1] + p[10];
}
int main ( void )
{
char* p = malloc(10);
int who_knows = badness_before_n_after(p);
// expect 2 x invalid address yelpage
who_knows += p[5];
if (who_knows == 42)
printf("It's 42 (!)\n");
else
printf("It's not 42 (dull but unsurprising)\n");
free(p);
return 0;
}
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http://bugs.winehq.org/show_bug.cgi?id=16264
Summary: Builtin Tahoma unreadable when small
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.linuxtechs.net/kruch/tb/forum/viewtopic.php?t
=2152&postdays=0&postorder=asc&start=15
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user said that ConvWPT ran in Wine, but gave a very complicated recipe,
so I tried simplifying it. Along the way, I noticed that ConvWPT's installer
used teeny tiny nearly unreadable fonts; installing Tahoma fixed that
(now they're just small, but readable).
Recipe to reproduce:
1) Visit http://www.linuxtechs.net/kruch/tb/forum/viewtopic.php?t=2152
scroll down to message "Setup Package Part 1 / 4", and
download and unpack each of the four files Setup.part1.rar, Setup.part2.rar,
... Setup.part4.rar
Ignore warnings from rar about duplicate files.
2) Run the resulting setup.exe
The setup program uses small Tahoma text on some screens, and that's
very nearly unreadable unless you install native tahoma, e.g. with
winetricks tahoma.
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http://bugs.winehq.org/show_bug.cgi?id=31385
Bug #: 31385
Summary: Font in Delphi 3 apps change to "System" after open
Report preview.
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julio_lists(a)mebamutual.com.ar
Classification: Unclassified
Created attachment 41242
--> http://bugs.winehq.org/attachment.cgi?id=41242
Minimal Delphi app that shows the bug
I'm testing an in-house app written en Delphi 3, the only really annoying
glitch I have found so far happens after a QuickReport preview windows opens.
The Preview and works OK, but then any label drawn in the app uses the System
font.
The effect is akin to bug #29758, but my logs don't include the error reported
there.
Instead, I guess Wine is messing somewhat within the WM_GETFONT and/or
WM_SETFONT calls, yet my debugging abilities are pretty limited.
WM_GETFONT calls aren't returning NULL, but decimal 504, I wonder if that
WM_SETFONT takes that as an invalid handle.
I'm attaching a minimal (kind of, the binary is pretty big) test case.
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http://bugs.winehq.org/show_bug.cgi?id=21082
Summary: Artrage3 studio pro demo : export fails
Product: Wine
Version: 1.1.35
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: meho_r(a)yahoo.com
Created an attachment (id=25286)
--> (http://bugs.winehq.org/attachment.cgi?id=25286)
Output of terminal when running AR3 from it.
Export function in ArtRage 3 Studio Pro Demo version (as well as in full
version) doesn't work. When trying to export a painting as an image, an error
occurs which states:
"Generic Failure. Not enough memory to perform action."
However, it is not lack of RAM that is the cause of problem (at the time of
testing I had over 2GB free RAM). Also, in ArtRage 2.5 export function works as
expected on the same machine.
I tested this on Ubuntu 9.10 (64bit) and Mandriva 2010.0 (32bit) with multiple
versions of wine (from 1.0.1 to 1.1.3.5).
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http://bugs.winehq.org/show_bug.cgi?id=11926
Summary: House of the dead 3 won't draw 3d stuff after the 1st
level
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugz(a)chipsugar.plus.com
After the first level where everything is fine all the 3d models & scenery is
black. Possibly textures aren't being rendered. Also the words in the menu list
when starting the game don't get drawn. Maybe that's part of the same bug.
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http://bugs.winehq.org/show_bug.cgi?id=32769
Bug #: 32769
Summary: PowerPoint 2003 hangs when opening test document
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 43263
--> http://bugs.winehq.org/attachment.cgi?id=43263
test file
To reproduce, make sure gdiplus is set to builtin, then open test file and let
PowerPoint render all the thumbnails. If it doesn't hang after having rendered
all of them, try restarting it and reopening file. Sometimes (though rarely) it
doesn't hang.
If I set gdiplus as native, then no hang occurs.
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