http://bugs.winehq.org/show_bug.cgi?id=33431
Bug #: 33431
Summary: Problems with wininet when I try to authenticate with
the server of the game League of Legends
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zephyr91(a)gmail.com
Classification: Unclassified
Hello,
I'm having a problem when starting I try to login on the game and looking
around the bugs registred I didn't find anything to fix this.
Some people told me that cleaning the environment would help fix it but I doubt
it.
The problem could be some configuration or some missing packge to install but I
dont really know so here is one debug log with
+crypt,+ntdll,+wininet,+chain,+post,+http
Its not the full log but its the moment I click on login and the moment when it
crashes.
I hope you guys can help me, thanks in advance.
System: Debian Wheezy amd64
wine: 1.5.5
Obs:package gnutls-bin is installed and yacc too.
Regards.
http://pastebin.com/Cg420An4
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http://bugs.winehq.org/show_bug.cgi?id=29294
Bug #: 29294
Summary: No sound with ALSA loopback devices
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Classification: Unclassified
I recently set up an ALSA-to-JACK bridge (as described in
http://alsa.opensrc.org/Jack_and_Loopback_device_as_Alsa-to-Jack_bridge) in
order to route non-JACK apps into JACK. Every sounding non-JACK app (even Flash
Player) work flawlessly but Wine outputs no sound (in theory, ALSA loopback
devices should behave transparently to Wine).
I'm using git version and every audio app I ran in Wine (even the sound tests
in winecfg) shoots several:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels
Disabling JACK server plus unloading snd-aloop module restores the sound from
Wine.
I'll send more-specific logs upon request.
Regards,
Antonio
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http://bugs.winehq.org/show_bug.cgi?id=28043
Summary: Galactic Civilisation II: Turn Button disappears
randomly
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: patrick(a)bb-goettingen.de
After some time of gameplay the "turn" button (to finish the turn and go to the
next) randomly disappeares. Normally, if clicked, it will only be hidden until
all moves of that turn (ships moving on the screen etc) are completed and then
come back. It is not clear to me what triggers this. It just seems to happen
more ofter the longer you played one game.
Reproduce: Start a new game, play a while and wait for it to happen.
Workaround: Only way to continue a game is to save the game, quit and restart
galvic2. (Only saving an loading the game again does not work.)
I encountered that with every wine version I tried (that would be almost any
since about 1.3.15). I tried with two different GalCiv versions: Dark Avatar -
v. 1.5 and Twilight of the Arnor / Ultimate Edition - v.1.97. Problem occurs
with both of them.
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http://bugs.winehq.org/show_bug.cgi?id=13810
Summary: D3DSwapChainImpl_Destroy() shouldn't call
SetDisplayMode() in D3D7
Product: Wine
Version: 1.0-rc4
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prouvot.guillaume(a)free.fr
Created an attachment (id=13851)
--> (http://bugs.winehq.org/attachment.cgi?id=13851)
Add a dx version check before calling SetDisplayMode in
D3DSwapChainImpl_Destroy
D3DSwapChainImpl_Destroy() function in dlls/wined3d/swapchain.c shouldn't call
SetDisplayMode() when D3D7 is used. This problem cause some 2D graphics
corruptions and switch to wrong screen resolution in Speed Busters game.
The patch in attachment add just a dx version check before calling
SetDisplayMode() to prevent a redundant call with one done by ddraw module.
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http://bugs.winehq.org/show_bug.cgi?id=32832
Bug #: 32832
Summary: Wine logs fill the HD in a few seconds and bring down
the machine
Product: Wine
Version: 1.5.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scallegari(a)arces.unibo.it
Classification: Unclassified
After the update to wine-1.5.22, on a kubuntu quantal 64 bit machine, with the
wine shipped through the wine apt repo, I have a huge issue.
Wine floods the screen with 'fixme:wtsapi:WTSWaitSystemEvent Stub (nil)
0x00000078 0x94e964' (which is bad but tolerable).
Most important it fills .wine/drive_c/users/callegar/Application
Data/APP_NAME_NON_STRING/Logs with HUGE log files. In a few seconds these may
reach many GBs, fill the machine HD and bring the machine down.
The log files have names such as
2013.01.28_12.26.08_PID000033_HelperService.HTM
and
2013.01.28_12.26.09_PID000041_ConversionService.HTM
The file giving issues is the helper service one, that gets filled by
Win32 error in file
M:\TemporaryBuilds\2\80\Sources\soda-release\services\HelperService\SessionWatcher.cpp
in line 221 code = 2. Message: File not found.
In just *one second* of wine, this file got to 42MB.
Would be nice if wine did not enable this log mechanism by default, but only
after a command line flag. Also, it would be nice if repeated messages could be
squelched. Finally, why not printing also which file is not found in the log?
As a workaround. Make .wine/drive_c/users/callegar/Application
Data/APP_NAME_NON_STRING/Logs not writable by anybody.
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http://bugs.winehq.org/show_bug.cgi?id=24612
Summary: Prototype: Fails to start (Parental Controls)
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hozzan(a)gmail.com
Game Prototype
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=16932) cannot
run, because give a error message about Parental Controls (You are restricted
from playing a game with these rating).
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http://bugs.winehq.org/show_bug.cgi?id=33449
Bug #: 33449
Summary: League of Legends, screen freezes when moved mouse.
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: naxdir(a)hotmail.com
Classification: Unclassified
I start game normally, but in game if i move mouse for anytime. Game freezes.
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https://bugs.winehq.org/show_bug.cgi?id=37477
Bug ID: 37477
Summary: Dragon Naturally Speaking 13.0 does not install
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)earthlink.net
Distribution: ---
Created attachment 49860
--> https://bugs.winehq.org/attachment.cgi?id=49860
generated back-trace from crash
I have tried to install Dragon Naturally Speaking 13.0, which has just come
out. The version is Basics (the new cheaper version).
Anyway, it doesn't install at all, which surprised me, because previous
versions have installed well. I am attaching the crash output because I suspect
that it needs a set of C++ libraries that I don't have. I tried vcrun2010
because that's what NatSpeak 12.5 needs, but that didn't help.
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http://bugs.winehq.org/show_bug.cgi?id=29137
Bug #: 29137
Summary: Ms-Prorject 2003 crashes at start (but visio 2003
works perfectly)
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: depuislolaleplusheureuxdespapa(a)hotmail.com
Classification: Unclassified
Created attachment 37562
--> http://bugs.winehq.org/attachment.cgi?id=37562
The crash dump
Hello, I have install Office 2003 with POL (Visio abd Project).
Visio works but project crashes à start.
My Wine version is 1.3.28.
I attach the crash dump.
Thanks for resolving this problem.
Alexandre TELLIER
(sorry for my poor english)
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http://bugs.winehq.org/show_bug.cgi?id=25028
Summary: Evernote 4.0 PDF Preview Hangs Or Is Slow
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin_packer(a)uk.ibm.com
(Reporting on behalf of another Evernote 4.0 Beta Tester so have no more
information than the subject line.)
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