http://bugs.winehq.org/show_bug.cgi?id=37064
Bug ID: 37064
Summary: Ultima IX sometimes crashes on exit
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cthielen(a)gmail.com
Created attachment 49253
--> http://bugs.winehq.org/attachment.cgi?id=49253
Wine backtrace of crash
The crash is only after the game has completely exited and does not always
happen.
Before the crash, there's also some curious output on the terminal, in
particular, a call to wined3d_unregister_window that wined3d was not tracking:
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_UNORM with rendertarget
flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16B16A16_UNORM with
rendertarget flag is not supported as FBO color attachment, and no fallback
specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x32e8c8,0x00000000), stub!
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_UNORM with rendertarget
flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16B16A16_UNORM with
rendertarget flag is not supported as FBO color attachment, and no fallback
specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x32e6a8,0x00000000), stub!
err:d3d:wined3d_unregister_window Window 0x10058 is not registered with
wined3d.
wine: Unhandled page fault on read access to 0x0000003c at address 0x5d5c66
(thread 0009), starting debugger...
fixme:dbghelp_msc:pe_load_debug_directory This guy has FPO information
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
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http://bugs.winehq.org/show_bug.cgi?id=25553
Summary: Sometimes 'make test' hangs after an 'under-run'
error.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max+winebugs(a)mtew.isa-geek.net
Sometimes the 'msi' test will hang after reporting two 'under-run' errors.
I frequently run test builds against the Git repository. The sequence of steps
is scripted and consists of:
1) change directory to the working repository directory.
2) If 'Makefile' exists, run 'make distclean'
3) run './configure --prefix="$HOME" --with-x' ... (-march=... and -L=...)
4) run 'make depends'
5) run 'make all'
6) run 'make -k test'
7) run 'make testclean'
Step 6) will usually hang. a 'ps a' shows a process 'msi.c' (or something like
it). 'kill' that process and the test runs to completion.
If it hangs, it will hang consistently. Occasionally something changes in the
audio whatever and it completes without problems, only to have the problem
recur when something else changes.
I have logs and can break out the appropriate sections if needed.
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http://bugs.winehq.org/show_bug.cgi?id=32498
Bug #: 32498
Summary: installer of PPTV: "fell into a bad loop"
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42873
--> http://bugs.winehq.org/attachment.cgi?id=42873
The Log
This a follow up of Bug 32160 .
You can reproduce it follow:
0. download it
md5sum pptvsetup_3.2.1.0076.exe
0798f55492a75b9461cacd48f038f562 pptvsetup_3.2.1.0076.exe ;
1. 'winetricks -q mfc42' to get a workaround ;
2. 'wine pptvsetup_3.2.1.0076.exe' and the program will not do anything after
this line was printed: "fixme:atl:AtlModuleInit SEMI-STUB (0x6d63f78 0x6d64000
0x6cf0000)
" and it does not exit.
And 'winetricks -q jscript' can get a workaround for it.
my test enviroment:
- Ubuntu 12.10 32bit
- wine-1.5.19-244-gf28324a
- pptvsetup_3.2.1.0076
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http://bugs.winehq.org/show_bug.cgi?id=26565
Summary: Homefront wants xapofx1_4.dll
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
If you don't install directx9, Homefront will complain about a few missing
dll's:
err:module:import_dll Library d3dx11_42.dll, which is sorta bug 26205.
err:module:import_dll Library X3DAudio1_7.dll, which is bug 26041
err:module:import_dll Library XAPOFX1_4.dll, which is this bug :-)
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https://bugs.winehq.org/show_bug.cgi?id=36258
Bug ID: 36258
Summary: Gears of War crashes on unimplemented function
d3dx9_36.dll.D3DXDisassembleShader
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says.
The work around the 'Startup.exe' launcher mshtml insufficiency (parts of
dhtml/jscript based user-interace not shown, buttons?) use the following:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/users/focht/Application Data/Microsoft Games/Gears of
War
$ cat Startup.xml
<Startup DontShow="false" DontShowUntilNew="false" ContentVersion="1"/>
--- snip ---
Set 'DontShow="false"' to 'DontShow="true"' which tells the launcher to proceed
without selection.
You will then hit bug 36257
After that you hit a shader compiler problem which can be worked around with:
'winetricks -q d3dcompiler_43'
Backtrace of actual problem:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Gears of War/Binaries
$ WINEDEBUG=+tid,+seh,+loaddll wine ./Startup.exe
...
wine: Call from 0x7b83ac57 to unimplemented function
d3dx9_36.dll.D3DXDisassembleShader, aborting
0026:trace:seh:call_stack_handlers calling handler at 0x15273ea code=80000100
flags=1
0026:trace:seh:call_stack_handlers handler at 0x15273ea returned 1
0026:trace:seh:call_stack_handlers calling handler at 0x1455310 code=80000100
flags=1
0026:trace:seh:call_stack_handlers handler at 0x1455310 returned 1
0026:trace:seh:call_stack_handlers calling handler at 0x14076c8 code=80000100
flags=1
0026:trace:seh:call_stack_handlers handler at 0x14076c8 returned 1
--- snip ---
'winetricks -q d3dx9_36' lets it run further (into next bug).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32025
Bug #: 32025
Summary: Guitar pro 6 hangs when saving a file
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
- Run Guitar pro 6
- Create a new file
- Save as, select a name for the file and save
- Notice that the program hangs and has to be killed manually
Wine 1.5.15
Guitar pro 6.1.4
When the crash happens, the console only displays this.
fixme:win:FlashWindowEx 0x32b87c
What debug channels would help you to resolve this?
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http://bugs.winehq.org/show_bug.cgi?id=21004
Summary: RCT3 crashes on launch when virtual desktop isn't used
(fullscreen).
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: racecar56(a)gmx.com
Created an attachment (id=25186)
--> (http://bugs.winehq.org/attachment.cgi?id=25186)
The complete output of Wine when running RCT3.
RCT3 crashes before showing up and makes resolution shrink. I normally use
1680x1050, and it shrinks the screen to 800x600.
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http://bugs.winehq.org/show_bug.cgi?id=17450
Summary: No icons for printers in PowerPoint 2003 dialog
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Here is how to reproduce this issue:
* Install Office 2003
* Start PowerPoint 2003
* File -> Print...
* click on the 'Name:' drop-down to see the list of printers
You will get the list of printers with a blank space to the left of the name of
the printer, which is where the printer icon should be.
Note:
If the printer drop-down list is all squeezed up and unusable, use winecfg to
set riched20 to native (see bug 8358 for more details).
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http://bugs.winehq.org/show_bug.cgi?id=27974
Summary: warn:winsock:wsaErrno errno 115, (Operation now in
progress).
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
The error 115 (Operation now in progress) is, as far as I know, usual with
non-blocking connections and should not raise a warning for those non-blocking
connections. I got this error, e.g. with Steam when it attempts to download
files.
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http://bugs.winehq.org/show_bug.cgi?id=32965
Bug #: 32965
Summary: Text applied to textures in Kerbal Space Program
(Unity4) are not visible
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sal_vager(a)o2.co.uk
Classification: Unclassified
The Unity4 Demo version of Kerbal Space Program uses a new method to display
text on 3D objects as the method that was used in Unity3.5 no longer works in
Unity4.
Wine cannot reproduce this method so the text is not visible on these objects,
despite the fonts used being available and the text being visible in other
areas of the game.
Here is an Imgur gallery showing the problem http://imgur.com/a/mtMY7#0
It appears that only 3D objects in the game are affected, KSP also writes some
text to a 2D layer which displays normally, showing that it is not a font
error.
The Unity output_log can be seen here http://pastie.org/6149732 it does not
show any issues that I can see however.
Here is the debug output from Wine http://pastebin.com/sbGV5qH1
I used PlayOnLinux to run KSP on Xubuntu 12.10, and do not have any winetricks
packages installed in this prefix, I have tried to resolve this in another
prefix by installing the following with no success.
cc580
Microsoft Core Fonts
d3dx9
gdiplus
msasn1
quartz
riched20
I do not believe this is graphics card related as I know of others who have
seen the same issue with different hardware, my card is an nVidia gtx650 and is
using the nVidia-common driver.
This bug may effect other Unity4 games that use the same method to display 3D
text objects such as buttons, and is likely to still be present in the non-demo
version of Kerbal Space Program.
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