http://bugs.winehq.org/show_bug.cgi?id=25401
Summary: The Wine implementation of Winsock API
(WSAStringToAddress) has a bug.
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alfaar_alhazin(a)hotmail.com
According to MSDN description:
INT WSAStringToAddress(
__in LPTSTR AddressString,
__in INT AddressFamily,
__in LPWSAPROTOCOL_INFO lpProtocolInfo,
__out LPSOCKADDR lpAddress,
__in_out LPINT lpAddressLength
);
lpAddressLength
Length of the Address buffer, in bytes. Returns the size of the resultant
sockaddr structure. If the specified buffer is not large enough, the function
fails with a specific error of WSAEFAULT and this parameter is updated with the
required size in bytes.
when function call returns successfully, the parameter lpAddressLength should
have already been updated to the correct size of the address (for example: 16
for IPv4 address, 28 for IPv6 address). During our tests, the Wine
implementation doesn't update the parameter before its return. The parameter
remains unchanged (the input value of the parameter is usually larger than 16,
usually 128).
As reported at: http://www.bitspirit.cc/en/index.php?q=node/153 By BitSpirit
Team
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http://bugs.winehq.org/show_bug.cgi?id=25404
Summary: Super Meat Boy: game is running at insane framerate
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666+wine(a)gmail.com
Running Super Meat Boy (Steam version) works just fine. Everything about the
game works.
Except that it works at what appears to be 600 fps.
On the same machine, on Windows 7, it runs at a normal framerate. So it's only
in Wine that the framerate goes wonkers.
There are a few stubs, but no errors in the log.
I don't know what other information to attach, but ask and you shall receive.
:)
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http://bugs.winehq.org/show_bug.cgi?id=25491
Summary: BearShare: Fails to install
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) install BearShareV9pl.exe
Behaviour:
Unhandled exception.
Expected behaviour:
No unhandled exception.
Terminal output:
wine: Unhandled exception 0xc0000417 at address 0x100e613 (thread 0030),
starting debugger...
Process of pid=0024 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
00000008
00000009 0
0000000e services.exe
00000019 0
00000017 0
00000015 0
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000018 0
00000016 0
00000013 0
00000012 0
0000001a explorer.exe
0000001b 0
You must be attached to a process to run this command.
No process loaded, cannot execute 'detach'
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http://bugs.winehq.org/show_bug.cgi?id=25616
Summary: Comet Busters: Error displays indicating Wine cannot
continue
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: craig.schulstad(a)infor.com
Created an attachment (id=32616)
--> (http://bugs.winehq.org/attachment.cgi?id=32616)
Debug trace of running Comet Busters
When launching the Comet Busters executable program (comet.exe), the program
error dialog box is displayed that winedvm.exe has encountered an error. When
the "close" button is clicked, a short backtrace display is shown (screen print
attached). When I ran the program using the WINEDEBUG command, the point in
the program where it appears to fail is in using the midimap.dll library.
Again, I have attached the output from the WINEDEBUG process.
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http://bugs.winehq.org/show_bug.cgi?id=25720
Summary: Invisible input text in wineconsole
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgr(a)arcelectronicsinc.com
Using ./wine wineconsole cmd
typing in to the wineconsole moves the cursor but no text shows
9febdf3f582a3bf443391633bf14297c09d4e088 is the first bad commit
commit 9febdf3f582a3bf443391633bf14297c09d4e088
Author: Andrew Nguyen <anguyen(a)codeweavers.com>
Date: Mon Jan 3 21:25:21 2011 -0600
kernel32: Improve parameter validation for WriteConsoleInputA.
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http://bugs.winehq.org/show_bug.cgi?id=26014
Summary: Printing produces garbled output, characters rotated
and sliced.
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmriches(a)ieee.org
This is a regression in a downloadable application.
PAF5 printing worked fine with Wine 1.3.9. In 1.3.13, it looks like each
character is rotated 180 degrees in its bounding box. Also, on most lines of
text, only a narrow horizontal strip is printed. The latter effect looks
similar to what you see with an inkjet printer that has severely clogged jets.
(I'm using a laser printer, and printing with Wine 1.2.rc4 worked perfectly.)
In print preview, it looked okay.
I'm using Mandriva Linux 2010.0, 32-bit. While there have been some issues
with recent CUPS updates on that OS release, I printed with Wine 1.2.rc4 today
on the same OS release with perfect results.
To get some data to allow the application to print, just enter something for
Fred Flintstone or ...
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http://bugs.winehq.org/show_bug.cgi?id=26381
Summary: mcmap.exe help text is wrong
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Download http://www.spieleplanet.eu/get/mcmap-win32.zip
unzip it and run wine mcmap
First few lines on wine:
adys@azura:~/downloads$ wine mcmap
ê( [-from X Z -to X Z] [-night] [-cave] [-noise VAL] [...] WORLDPATH
-from X Z sets the coordinate of the chunk to start rendering at
On windows:
C:\Users\adys\downloads>mcmap
mcmap by Zahl - an isometric minecraft map rendering tool. Version 2.0c
Usage: mcmap [-from X Z -to X Z] [-night] [-cave] [-noise VAL] [...] WORLDPATH
-from X Z sets the coordinate of the chunk to start rendering at
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http://bugs.winehq.org/show_bug.cgi?id=26418
Summary: Guitar Hero World Tour: Playstation 3 (ps3) hardware
detection in game
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mistere2002(a)zonnet.nl
Guitar Hero World Tour has two modes:
* Keyboard usage to play the instruments
* Using the PS3 guitar and drum kit
The game does work in "keyboard" mode. But it does not detect the hardware. In
fact, the hardware works (the drum and guitar are detected as joysticks in
Linux). I can use the devices if i use joy2key to map the buttons to
keystrokes. But then i use the game in "keyboard" mode. The disadvantage of
this is that orange (the ride) is not available and two player mode is
impossible.
In Windows the game finds the hardware at startup. So i guess that a component
is looking for this particular device in Windows. I hope this is DInput?
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http://bugs.winehq.org/show_bug.cgi?id=26881
Summary: Portal 2 main menu fonts are too big, entries get
truncated
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zorael(a)gmail.com
Created an attachment (id=34274)
--> (http://bugs.winehq.org/attachment.cgi?id=34274)
Truncated main menu entry text
Kubuntu 11.04 x86_64 beta, running Wine 1.3.18 from Wine ppa (plus winepulse
patches). Portal 2 was downloaded via Steam and then patched with the updated
SKIDROW crack to get past the splash screen.
The menu fonts are too large so the entries get truncated. Notably 'Cooperative
Game' becomes 'Cooperative G', and the 'Wait For Vertical Sync' option text
bleeds into the text of the choice you pick for it (eg 'Enabled (Triple
Buffered)').
I've tried replacing ~/.wine/drive_c/windows/Fonts with a symlink to my Windows
7 fonts directory, just in case it's not finding the font it wants (as seems to
be the case with the dev console and lucon.ttf), but that didn't help. Perhaps
that just means I'm missing the font there too. corefonts were installed via
winetricks when installing Steam. My ~/.fonts.conf file (if Wine listens to
fontconfig settings) is essentially empty.
See attached picture.
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