http://bugs.winehq.org/show_bug.cgi?id=32690
Bug #: 32690
Summary: capella7.1 crashes when saving or opening file .capx
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: buc_m2(a)ymail.com
Classification: Unclassified
Created attachment 43133
--> http://bugs.winehq.org/attachment.cgi?id=43133
capella7.1 crash
capella7.1 crash when save or open .capx - file
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http://bugs.winehq.org/show_bug.cgi?id=30952
Bug #: 30952
Summary: winemsibuilder page fault on importing tables
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.bierfert(a)lowlatency.de
Classification: Unclassified
Created attachment 40610
--> http://bugs.winehq.org/attachment.cgi?id=40610
backtrace of "winedbg winemsibuilder -i wine-mono-0.0.4.msi msi-tables/*.idt"
On building wine-mono (0.0.4) winemsibuilder (1.5.6 32bit) page faults on
importing the tables on the following call in build-winemono.sh
"$WINE" winemsibuilder -i "${MSIFILENAME}" msi-tables/*.idt
with the attached backtrace.
wine-mono: http://wiki.winehq.org/Mono
msi-table files: http://fedora.lowlatency.de/review/wine-mono-pagefault.tar.bz2
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http://bugs.winehq.org/show_bug.cgi?id=24296
Summary: Myst 1.3 crashes with "Exception frame is not in stack
limits"
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.white(a)austin.rr.com
Created an attachment (id=30613)
--> (http://bugs.winehq.org/attachment.cgi?id=30613)
Log output from WINEDEBUG=+seh,+resources wine myst.exe
Myst 1.3 installs and runs fine until you go to the library and click on the
painting that swirls, which causes the bookcase to turn into stairs. When you
do this, Myst crashes with the following line:
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
I've collected and attached a log based what I've seen requested in similar
failures with the following:
WINEDEBUG=+seh,+resources wine myst.exe
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http://bugs.winehq.org/show_bug.cgi?id=24284
Summary: The Google Earth Plugin (5.1.7938.4346) crashes when
interacting with javascript API
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aerilius(a)googlemail.com
Created an attachment (id=30590)
--> (http://bugs.winehq.org/attachment.cgi?id=30590)
debug log from running plugin in firefox +heap+relay
I ran it in the windows version of Firefox 3.0.4.
The Google Earth plugin has a javascriptAPI that loads the plugin and allows to
manipulate certain features or display models. Simply loading the plugin works
[see registry key in Bug 24083] with this example site:
http://earth-api-samples.googlecode.com/svn/trunk/demos/helloearth/index.ht…
When using a more complex example site, it crashes.
http://sketchup.google.com/3dwarehouse/details?mid=3c00e40f9bc77cc358eed258…
(click on map, then earth, loads 3d collada model)
command for debug log:
WINEDEBUG=+heap+relay wine "C:\Programme\Mozilla Firefox/firefox.exe" &>
~/Desktop/winedebug_ff_geplugin_heap+relay.txt
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http://bugs.winehq.org/show_bug.cgi?id=23287
Summary: Silent Hunter 4 1.5: rendering of crew members is
broken
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raskarcapac(a)yahoo.fr
Created an attachment (id=29023)
--> (http://bugs.winehq.org/attachment.cgi?id=29023)
Error log (truncated.)
In campaign, career, mission, patrol and school the body parts of the
characters are floating in the air and in some cases have weird textures and
colors.
It seems this is caused by shader errors:
...
1074840 err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @
glsl_shader.c / 4537
1074841 err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @
glsl_shader.c / 4551
1074842 err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c /
4055
1074843 err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4724
...
(Last error repeats in the rest of the log.)
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https://bugs.winehq.org/show_bug.cgi?id=35679
Bug ID: 35679
Summary: Defiance patcher doesn't work
Product: Wine
Version: 1.7.13
Hardware: x86
URL: http://www.defiance.com/en/my-ego/profile/pc-free-tria
l/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 35678
Blocks: 34917
austin@aw25 ~ $ sha1sum DefianceSetup.exe
28bcd7e0f59022f3d575ef9fb7ea8e676c9f4b3a DefianceSetup.exe
austin@aw25 ~ $ du -h DefianceSetup.exe
11M DefianceSetup.exe
austin@aw25 ~ $ wine --version
wine-1.7.13-53-g37e0a1a
installed Defiance, then tried to run it:
$ cd "$HOME/.wine/drive_c/users/$LOGNAME/Local Settings/Application
Data/Defiance"
$ wine Patcher.exe
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f9c8, 0x33fc44 0x33f9d0
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:thread:GetThreadPreferredUILanguages 52, 0x33bf9c, 0x33c218 0x33bfa4
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:wincodecs:PngDecoder_Block_GetCount stub
The patcher launches, but doesn't do anything, just shows a blank window.
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http://bugs.winehq.org/show_bug.cgi?id=25165
Summary: Wrong wine* icons loaded in kmenu (winefile, winecfg,
...)
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quentin.denis(a)gmail.com
Created an attachment (id=31921)
--> (http://bugs.winehq.org/attachment.cgi?id=31921)
screenshot illustrating the issue
Instead of the icon specified in the .desktop-file (ex: Icon=wine-winecfg), the
wrong icon is loaded for each of these wine* apps. Instead we get the default
wine icon (the simple glass of wine). My screenshot will illustrate this issue.
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http://bugs.winehq.org/show_bug.cgi?id=24279
Summary: starting a wine application spins up external hard
drive
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
When my external hard drive is sleeping, starting a wine app causes it to spin
up.
It should only spin up when I select that partition via the file selector not
when starting the app.
I don't think this used to happen in previous releases so will run a regression
test.
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http://bugs.winehq.org/show_bug.cgi?id=34592
Bug #: 34592
Summary: Round option indicator stays "pressed" in Chessmaster
10
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46074
--> http://bugs.winehq.org/attachment.cgi?id=46074
Chessmaster 10 Log
When in Chessmaster 10 I click on an empty round circle to choose another
option (from the two or more listed), the color-filled round circle indicating
the previous option's "on" state, does not disappear. In the result, there can
be two or more active indicators at once.
Can be reproduced in the demo (check out the link).
Tested with:
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 310)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=34203
Bug #: 34203
Summary: Call of Duty 4: screen turns into white
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hardy.schumacher(a)gmx.de
Classification: Unclassified
Screen turns into white when enabling sights within Call of Duty 4.
This behavior appears always when sight view is activated.
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