http://bugs.winehq.org/show_bug.cgi?id=10393
Summary: Wine fails to launch
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cardcaptorstacey(a)gmail.com
Created an attachment (id=9081)
--> (http://bugs.winehq.org/attachment.cgi?id=9081)
Error logs returned in the Konsole
Wine fails to launch when I open Episode 4-6 of Sam & Max. (Previous episodes
work fine)
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http://bugs.winehq.org/show_bug.cgi?id=35405
Bug ID: 35405
Summary: NoLimits Coaster 2, Direct3D not supported
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)truthiness.biz
Classification: Unclassified
NoLimits Coaster 2 was recently released. When attempting to open the
application, it gives the message: "windowed Direct3D rendering not supported
in current display mode"
A demo can be downloaded and tested here:
http://www.maddata.com/nolimits2/download03/NoLimits_2000_Demo_Install.exe
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http://bugs.winehq.org/show_bug.cgi?id=22929
Summary: "Path not found" error prevents NCLauncher from
updating itself to latest
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killzenator(a)gmail.com
Created an attachment (id=28376)
--> (http://bugs.winehq.org/attachment.cgi?id=28376)
compressed log
The Launcher can successfully start and download the patch but when it tries to
apply it (im guessing at least thats what its trying to do) an error window
pops up with "Path not found" and the application closes
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http://bugs.winehq.org/show_bug.cgi?id=23736
Summary: Kingdom Heroes requires MSVCP80.dll
Product: Wine
Version: 1.2
Platform: x86
URL: http://kingdomheroes.aeriagames.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing the game goes fine, but running Loader.exe fails immediately with
err:module:import_dll Library MSVCP80.dll (which is needed by
L"C:\\AeriaGames\\KingdomHeroes\\Loader.exe") not found
winetricks vcrun2005 works around this, and gets you further.
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http://bugs.winehq.org/show_bug.cgi?id=24257
Summary: wrong wow64 installation path for debian
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cbill.lam(a)gmail.com
commit b32653235a03d1edca3d5698a1dcbd6ea56e2fb0
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 21 12:28:22 2010 +0200
configure: Default to /lib64 as libdir for 64-bit builds, and use plain
/lib for 32-bit builds.
diff --git a/configure.ac b/configure.ac
index 4aa7cfd..83b3240 100644
--- a/configure.ac
+++ b/configure.ac
@@ -192,7 +192,9 @@ then
enable_fonts=${enable_fonts:-no}
enable_server=${enable_server:-no}
enable_tools=${enable_tools:-no}
- test "x$libdir" != "x\${exec_prefix}/lib" ||
libdir="\${exec_prefix}/lib32"
+elif test "x$enable_win64" = "xyes"
+then
+ test "x$libdir" != "x\${exec_prefix}/lib" ||
libdir="\${exec_prefix}/lib64"
This commit change configure and configure.ac, however for debian, /lib is for
64-bit,
and /lib64 is a just a symlink to /lib. The net effect of this patch will
effectively.
install and overwrite wine64 files in /usr/lib when install files for wine
wow64.
workaround: add back the deleted line for debian.
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http://bugs.winehq.org/show_bug.cgi?id=35064
Bug #: 35064
Summary: The app is called Daemon Tools
Product: Wine
Version: 1.4-rc1
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicolasmartin1(a)hotmail.es
Classification: Unclassified
I try to open it with wine and the program opens for a second and then a
message appears telling me there has been a problem and the program needs to
close.
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http://bugs.winehq.org/show_bug.cgi?id=9958
Summary: Albatross18 returns to the console immediately
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download2.gamershell.com/cgi-
bin/fhx.pl?auth=dJulWPE62z3m6&id=21281&ts=1191871805&cat
=demo&filename=albatross18_setup.zip
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
I 've been seeing people sending in test reports for this app every now and
then , so i decided to give it a go myself. The only thing it does is spit out
a few fixme's (shdocvw) and then exits. With native shdocvw (and shlwapi) the
update screen comes up fine and the update process goes fine. However , while
trying to start the game it just hangs. (This bugreport is only for the first
part)
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http://bugs.winehq.org/show_bug.cgi?id=35147
Bug ID: 35147
Summary: Audiosurf: Quest3D error on startup
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex(a)fruitbat.org
Classification: Unclassified
Since most issues that are related to Audiosurf not loading are closed, except
for the one that's unconfirmed, I'll submit a new one. Whenever I try to load
Audiosurf from Steam, I get this error that says "Unable to load startup
channelgroup". The file in question is "start - project loader.cgr". This
appeared when I upgraded to wine 1.7.8 from 1.7.7 because of Steam. I also
tried running the game under a clean wine prefix (The one I use often isn't so
clean.), but I reach the same error. Reverting to Wine 1.6 lets the game loader
to start, but Steam is needed to play the game. Let me know if I need to do
anythig else, like regression tests.
Wine Version: 1.7.8
Operating System: Kubuntu 12.04.3
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http://bugs.winehq.org/show_bug.cgi?id=32207
Bug #: 32207
Summary: Planetside 2 (Beta) Crash when opening ingame Menus
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: privat(a)cirk2.de
Classification: Unclassified
Created attachment 42483
--> http://bugs.winehq.org/attachment.cgi?id=42483
Console log of crash
Plnetside 2 Crashes upon opening any of the fullscreen menus (ESC-Menu, Map,
Any terminal). This started to appear with the 11.02.2012 patch (added Amerish
Continent). Beforehand it worked fine.
Meanwhile there has been an new Patch which didn't fix it.
According to the Comments on the AppDB page for the Game this issue occurs with
Nvidia driver 304.64/60 and 310.14.
I tested with all combinations of Windowed/Full screen/Full screen Window and
Emulated Desktop On/Off with no change. Game Graphics setting also make no
Difference.
I tested it on Git Builds of Wine (self compiled), I did not change the Build
over the patch (same build before and after the patch), and any newer build did
not fix it.
Installed winetricks: d3dx9_43 dinput8 physx vcrun2005 vcrun2008
Attached is the Console Crashlog, notable thing I've seen is that it is always
a Unhandled page fault on write access to 0x00000014.
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http://bugs.winehq.org/show_bug.cgi?id=25110
Summary: "PDF Password Cracker 3.2 Enterprise" immediately page
faults (downloadable)
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ranguvar(a)archlinux.us
Created an attachment (id=31843)
--> (http://bugs.winehq.org/attachment.cgi?id=31843)
Log of attempted start
PDF Password Cracker 3.2 Enterprise immediately page faults upon open.
This is reproducible with the trial version -- go to http://crackpdf.com/ , and
click "Free Download" under "PDF Password Cracker Ent v3.2". Install in a new
prefix, and run the program after.
Wine output attached, let me know if you want a gdb backtrace (and if so, how
you would like this backtrace obtained).
The problem, prematurely, appears to be in GetSysColor() of user32.dll.
Is the application trying to skin itself? I see a reference to "skinmagic",
which I would guess is http://www.appspeed.com/html/products.html 's "SkinMagic
C/C++ Toolkit".
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