http://bugs.winehq.org/show_bug.cgi?id=12106
Summary: Safari menus cannot be activated with keyboard shortcuts
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.apple.com/safari/
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
With today's git and Safari 3.1, I can only activate the menu with the mouse.
Once the menu is open, I can navigate it with the keyboard just fine. However,
I cannot bring up the menu with the keyboard by pressing for instance, alt, alt
+ F, or alt + v.
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http://bugs.winehq.org/show_bug.cgi?id=21727
Summary: Return to Castle Wolfenstein single player crashes
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=26256)
--> (http://bugs.winehq.org/attachment.cgi?id=26256)
wine-1.1.38 output
The multiplayer mode works. But single player just crashes.
I also tried with version 1.1.25 which is marked as platinum in AppDB:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=690
But it also crashes there.
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http://bugs.winehq.org/show_bug.cgi?id=21558
Summary: Jedi Academy Segfaults
Product: Wine
Version: 1.0.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: palmem(a)comcast.net
Created an attachment (id=25972)
--> (http://bugs.winehq.org/attachment.cgi?id=25972)
Output from `wine jasp.exe 2> /tmp/wineout`
This page
<http://forum.winehq.org/viewtopic.php?t=6689&sid=34a810cb0f19e17baee5074ac6…>
on the foum indicates the same problem I'm having, but no bugzilla entry was
filed (at least, that I can find).
Jedi Academy (currently Platinum ranked) on wine 1.0.1 (arch's
bin32-wine-stable) segfaults when running (on either single player or multi
player) on the first game screen (a static splash screen).
Steps to reproduce:
1. `rm -rf ~/.wine/`
2. Install Jedi Academy from CD (`wine autorun.exe`, default options)
3. Run Jedi Academy (`wine ja[s,m]p.exe`)
I'm running:
nvidia 190.53-3
bin32-wine-stable 1.0.1-8 (the same crash occurs with bin32-wine 1.1.34-2 and
1.1.37-1)
on Arch Linux (everything else is updated as of today)
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http://bugs.winehq.org/show_bug.cgi?id=25152
Summary: Bloodrayne: crashes with OpenGL renderer
Product: Wine
Version: 1.3.7
Platform: x86
URL: http://www.gamershell.com/download_856.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: thunderbird2k(a)gmail.com
When starting Bloodrayne using the OpenGL renderer Wine crashes. Switching to
Direct3D renderer in the configuration window I can start the game but this
mode has serious issues: no text rendered in the game and the HUD is also
missing (which makes the game pretty much unplayable).
The OpenGL renderer worked for me with Wine-1.1.33.
Here is the result of the regression test:
41f061ea1bf8c6394ed858bf28b9c74fd45c40f1 is the first bad commit
commit 41f061ea1bf8c6394ed858bf28b9c74fd45c40f1
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Mon Nov 16 23:24:24 2009 +0100
wgl: Add initial WGL_ARB_create_context support.
:040000 040000 c8ee86a08c3252f221db5a7fb1f322e1e690ba44
35b0efc2de46da2649a56c0a4dc3d1bfab25d105 M dlls
The patch cannot be reverted cleanly even on 1.1.34 but after
git checkout 41f061ea1bf8c6394ed858bf28b9c74fd45c40f1 >> the game crashes
git reset --hard HEAD^ >> the game starts correctly in OpenGL mode
How to reproduce the issue in the demo:
1. Before starting the game rename/remove the logo.mpg from the video directory
(just to be sure Wine won't crash in the intro).
2. Start the demo by rayne.exe. In the config tool make sure you have OpenGL
1.2 is selected as the renderer. Click on 'Play'.
Link to the demo added to URL (170 MB).
Author of the patch added to CC.
Fedora 14
Nvidia 7600 / driver 260.19.21
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http://bugs.winehq.org/show_bug.cgi?id=30794
Bug #: 30794
Summary: Return to Castle Wolfenstein crashe on load - single
player game - 2012 - wine 1.4
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: an0nym0usse(a)hotmail.com
Classification: Unclassified
Created attachment 40330
--> http://bugs.winehq.org/attachment.cgi?id=40330
Return to Castle Wolfenstein backtrace txt
ERRORS IN A Window:
-------------------
The program WolfSP.exe has encountered a serious problem and need to close.
or
Internal errors - invalid parameters
ERRORS IN A CONSOLE:
----------------
wine: Unhandled page fault on read access to 0x6e617473 at address 0x6e617473
(thread 0029), starting debugger...
Can't attach process 0028: error 5
What I do:
----------
- I install the game from the Install/Uninstall tool provided with wine.
- If I patch the game or don't patch it, it make no difference.
- I start the the single player game like this: (like I'd done before)
- wine WolfSP.exe -opengl
- It crash with several line of text in a Console
I'm not sure that you want all the output from the console pasted here so I'll
wait and maybe its identical to the backtrace attached.
I use KDE 4.8 with proprietary nvidia drivers ver. 295.49
I have desktop 3d effects disabled
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http://bugs.winehq.org/show_bug.cgi?id=35453
Bug ID: 35453
Summary: Medal of Honor Allied Assault won't launch
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paulthetall(a)gmail.com
Classification: Unclassified
Medal of Honor Allied Assault won't launch. In 1.3.9 it still works with
vcruntime6 and the old patch.
In recent Wine versions the game won't launch at all. Get this message from
debug.
Tried Nvidia physx and vcrun2008 error stays the same.
err:seh:setup_exception_record stack overflow 1280 bytes in thread 0026 eip
7bc6f79f esp 01400e30 stack 0x1400000-0x1401000-0x1c00000
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http://bugs.winehq.org/show_bug.cgi?id=24350
Summary: Lord of the Rings Online Hardware Pixel shader enabled
exits the game on startup.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: charles.tersteeg(a)gmail.com
before September 7th with LOTRO: Seige of Mirkwood, enabling the hardware pixel
shader allowed the following graphics: really cool transparent water and
distant character models to be seen.
after the game updated on the 8th, the hardware pixel shader needed to be
disabled else the game would exit upon startup.
with the hardware pixel shader disabled, the following negative effects are
noticed:
water is no longer transparent cool looking.
distant character models appear grey until they move closer.
upon death, the screen turns white for graphics (i've never seen this before).
i don't know how to get logs or back traces. with some direction, i'd be happy
to add this.
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http://bugs.winehq.org/show_bug.cgi?id=21230
Summary: d3dx9_36.dll: Unimplemented Function
"D3DXGetShaderConstantTableEx"
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://msdn.microsoft.com/en-us/library/ee417204(VS.85
).aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dunerkahl(a)yahoo.de
Created an attachment (id=25507)
--> (http://bugs.winehq.org/attachment.cgi?id=25507)
console output
Wolfenstein (2009) does not start because of an unimplemented function
d3dx9_36.dll.D3DXGetShaderConstantTableEx in wines d3dx9_36.dll. With the
native one from Microsoft, the problem doesn't exist.
I attached a URL to MSDN with a description of the function.
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http://bugs.winehq.org/show_bug.cgi?id=35466
Bug ID: 35466
Summary: Can't paste into search dialog of notepad
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nerv(a)dawncrow.de
Classification: Unclassified
Doesn't happen in wordpad, but in notepad!
open notepad
write "test"
select and copy it, or copy text from somewhere else
open the search dialog, e.g. with Ctrl+F
press Ctrl+V
expected text to be in the search editcontrol
but text appears in the notepad window
if you right-click the editcontrol and select "paste" it works...
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http://bugs.winehq.org/show_bug.cgi?id=32077
Bug #: 32077
Summary: Runes of magic (full client) crash during update (NO
VM)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d4rkh4nd(a)yahoo.com
Classification: Unclassified
Created attachment 42284
--> http://bugs.winehq.org/attachment.cgi?id=42284
backtrace
First install of Runes of magic (Full client).
when running for first time the launcher goes and updates begin. After a random
time period (tryed several times) If will throw a error. I dont know why people
dont just port there games to linux lol.
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