http://bugs.winehq.org/show_bug.cgi?id=6941
Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
CC| |wylda(a)volny.cz
--- Comment #20 from Wylda <wylda(a)volny.cz> ---
Closing.
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Wylda <wylda(a)volny.cz> changed:
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Status|RESOLVED |CLOSED
CC| |wylda(a)volny.cz
--- Comment #11 from Wylda <wylda(a)volny.cz> ---
Closing.
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Wylda <wylda(a)volny.cz> changed:
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Status|RESOLVED |CLOSED
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--- Comment #17 from Wylda <wylda(a)volny.cz> ---
Closing.
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Wylda <wylda(a)volny.cz> changed:
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Status|RESOLVED |CLOSED
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--- Comment #26 from Wylda <wylda(a)volny.cz> ---
Closing.
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Wylda <wylda(a)volny.cz> changed:
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Status|RESOLVED |CLOSED
CC| |wylda(a)volny.cz
--- Comment #35 from Wylda <wylda(a)volny.cz> ---
Closing.
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https://bugs.winehq.org/show_bug.cgi?id=9030
--- Comment #45 from Dmitry Timoshkov <dmitry(a)baikal.ru> ---
Game installer warns that the game has been designed for win95 but being
installed under NT, but nonetheless installs just fine. Running the game
shows nothing, or rather a black screen with sounds. After pressing Esc
the game cleanly exists.
This is with todays Wine git.
Console output (it's pretty short to bother with an attachment):
wine ArmymenDemo.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33ec08,0x00000000), stub!
fixme:d3d_surface:d3dfmt_p8_init_palette No palette set.
fixme:d3d_surface:d3dfmt_p8_init_palette No palette set.
fixme:d3d_surface:d3dfmt_p8_init_palette No palette set.
fixme:dplay:dplobby_destroy Should kill the msg thread
fixme:d3d_surface:wined3d_surface_blt Can't handle WINEDDBLT_ASYNC flag.
fixme:d3d_surface:d3dfmt_p8_init_palette No palette set.
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:d3d_surface:d3dfmt_p8_init_palette No palette set.
fixme:d3d_surface:d3dfmt_p8_init_palette No palette set.
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x13b4c8 stub!
fixme:d3d_surface:d3dfmt_p8_init_palette No palette set.
fixme:d3d_surface:d3dfmt_p8_init_palette No palette set.
fixme:d3d_surface:d3dfmt_p8_init_palette No palette set.
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x156968 with type
WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x156810 with type
WINED3D_RTYPE_TEXTURE (0x3).
fixme:d3d:wined3d_device_decref Leftover resource 0x16f1e0 with type
WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x16d3f0 with type
WINED3D_RTYPE_TEXTURE (0x3).
err:ole:CoUninitialize Mismatched CoUninitialize
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--- Comment #44 from Bruno Jesus <00cpxxx(a)gmail.com> ---
While trying to test this I hit a driver bug, can anyone else test? It's a 17Mb
download.
=>0 0x7d442159 in i965_dri.so (+0x18159) (0x7d517ea0)
1 0x7ced6cc5 _mesa_ReadnPixelsARB+0x4a4() in libdricore9.2.2.so.1
(0x00000000)
2 0x7ced6e93 _mesa_ReadPixels+0x52() in libdricore9.2.2.so.1 (0x0032ea28)
3 0x7eea2907 read_from_framebuffer+0x7c5(surface=0x192450, dst_location=0x10)
[/home/bruno/programs/wine32/dlls/wined3d/surface.c:3373] in wined3d
(0x0032ea28)
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |ABANDONED
--- Comment #16 from Bruno Jesus <00cpxxx(a)gmail.com> ---
It's not possible to test this bug without the required hardware, there were no
reply to the last 2 comments, over 3 years without useful posts. Resolving
abandoned.
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