http://bugs.winehq.org/show_bug.cgi?id=11114
Summary: System capability detection does not work in WiC
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)3danim.de
Created an attachment (id=10150)
--> (http://bugs.winehq.org/attachment.cgi?id=10150)
World in Conflict startup log (+relay,+snoop)
When starting World in Conflict, the game complains about insufficient system
capabilities (Windows Version (no matter what is set in winecfg), available RAM
and "appropriate" 3D card).
Fortunately the game can be told to start anyway but the graphics options are
then severely restricted. This can be mitigated somewhat by using a native
dxdiagn.dll but SM3.0 water shaders are still not available then. See the
riviera screenshot in the game's AppDb entry and compare it e.g. to
http://uk.media.pc.ign.com/media/821/821566/img_4763025.html on Windows.
Attached is a +relay,+snoop log of the game up to the point when it complains.
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http://bugs.winehq.org/show_bug.cgi?id=34668
Bug #: 34668
Summary: Age of Empires Trial version only gives a black screen
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wagnermaik(a)web.de
Classification: Unclassified
Hello everyone,
I would like to inform you that as far as "Age of Empires"(trial version) is
concerned I only get a black screen when launching the trial.
AppDB entry is at:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4113
I got the trial from this URL:
http://www.microsoft.com/games/empires/downloads.htm
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http://bugs.winehq.org/show_bug.cgi?id=29968
Bug #: 29968
Summary: Final Fantasy XI crashes when unfocused in windowed
mode
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: astrit.prower(a)gmail.com
Classification: Unclassified
Created attachment 39010
--> http://bugs.winehq.org/attachment.cgi?id=39010
WINE crash output.
When unfocused WINE reports that "pol.exe" has crashed which consequently
crashes Final Fantasy XI.
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http://bugs.winehq.org/show_bug.cgi?id=35786
Bug ID: 35786
Summary: Incorrect behaviour in printf with 0 value on "%#x"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: steve(a)sk2.org
Created attachment 47780
--> http://bugs.winehq.org/attachment.cgi?id=47780
Test case
Hi,
This is forwarded from http://bugs.debian.org/741592
The printf documentation states that "%#x" prepends 0x for non-zero values
only, but the Wine implementation prefixes 0x for zero too:
$ cat t.c
#include <stdio.h>
int main()
{
int val = 0;/* zero */
fprintf(stdout, "value=%#x\n", val );
return 0;
}
$ i686-w64-mingw32-gcc t.c
$ wine32 a.exe
value=0x0
The resulting executable prints
value=0
when run on Windows.
Regards,
Stephen
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http://bugs.winehq.org/show_bug.cgi?id=20466
Summary: Brothers In Arms Hell's Highway fails to start
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=24346)
--> (http://bugs.winehq.org/attachment.cgi?id=24346)
log
The issue I experienced when attempting to load the game is described here :
http://www.whatwasithinking.co.uk/2008/10/08/brothers-in-arms-hells-highway…
.
In this how-to, they suggest to update/reinstall the graphics drivers and the
PhysX module. My graphics driver is already updated to the latest (nvidia
190.42), and I fetched the latest bundle for the PhysX software. DirectX is
automatically installed by the game, I therefore used winetricks to make sure I
had the latest DX9 bundle. Despite that, I still get the same error message.
I browsed furthermore and have been refered to this :
http://gbxforums.gearboxsoftware.com/showthread.php?p=1379618#post1379618 .
This seems quite unusual to me, therefore before I test this, I would like to
have some feedback on the solution proposed.
I have uploaded my console output, if it can help.
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http://bugs.winehq.org/show_bug.cgi?id=30079
Bug #: 30079
Summary: Broken Sword - The Sleeping Dragon: Graphics
corruption
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: welshbyte(a)sucs.org
Classification: Unclassified
Created attachment 39188
--> http://bugs.winehq.org/attachment.cgi?id=39188
Screenshot of the graphics corruption
The game was downloaded from gog.com and installed into a fresh WINEPREFIX. It
runs fine and the intro scenes are faultless but when the game itself starts
the graphics are corrupt and the game is just about unplayable.
I've tried it with fullscreen and windowed mode, selecting different
resolutions and colour depths in the game's options, and the corruption is the
same. It's difficult to describe the corruption so I'm going to attach a
screenshot showing a time when the corruption is really bad (mostly it's just
the characters which are warped and/or flickering).
Version info:
$ git log -1 --pretty=oneline
1517f3df30232daf3ccfc88e53f1377d0c5a2a20 Release 1.4-rc6.
$ wine --version
wine-1.4-rc6
$ uname -r
3.2.7-1.fc16.x86_64
Graphics card/driver:
00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated
Graphics Controller (rev 02) (prog-if 00 [VGA controller])
Subsystem: Lenovo Device 215a
Flags: bus master, fast devsel, latency 0, IRQ 41
Memory at f2000000 (64-bit, non-prefetchable) [size=4M]
Memory at d0000000 (64-bit, prefetchable) [size=256M]
I/O ports at 1800 [size=8]
Expansion ROM at <unassigned> [disabled]
Capabilities: <access denied>
Kernel driver in use: i915
Kernel modules: i915
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http://bugs.winehq.org/show_bug.cgi?id=24702
Summary: Pro Evolution Soccer 2010 show black screen with stars
and never load
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otto_rey(a)yahoo.com.ar
Launching the game show black screen with white stars, FOREVER!!
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https://bugs.winehq.org/show_bug.cgi?id=35809
Bug ID: 35809
Summary: Avoid deletion of precious (empty) folders such as
'%USERPROFILE%\\Application Data' during MSI product
upgrades/uninstalls
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
found this while investigating some issues with Aeria Game Launcher
(https://www.aeriagames.com/playnow/ignite).
Aeria requires .NET Framework 3.5 installed.
After applying 'wintricks -q dotnet35' recipe to a fresh 32-bit WINEPREFIX the
'Aeria Ignite' installer silently fails.
The reason is that some folders such as '%USERPROFILE%\\Application Data' are
completely missing and the installer fails to put some files below that.
Those folders are created during WINEPREFIX creation (wineboot).
Deletion afterwards won't let them get recreated (prefix update).
Further investigation reveals this happens during .NET Framework service pack
recipe runs where products to be upgraded are uninstalled (expected, by
design).
Example: .NET Framework 2.0 -> .NET Framework 2.0 SP1
--- snip ---
...
0028:Call KERNEL32.CreateProcessW(00000000,0171b210 L"msiexec /i
{7131646D-CD3C-40F4-97B9-CD9E4E6262EF}
REMOVE=ALL",00000000,00000000,00000000,00000000,00000000,00000000,0033d0d8,0033d0c8)
ret=7dac3509
...
008d:Call KERNEL32.__wine_kernel_init() ret=7bc5a3aa
0028:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7dac3509
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"RemoveFiles")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"RemoveFolders")
...
<*** attempted removal of lots of folders, even precious ones ***>
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"CreateFolders")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"InstallFiles")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"PublishProduct")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"InstallFinalize")
...
008d:Call msi.MsiConfigureProductExW(00139a96
L"{7131646D-CD3C-40F4-97B9-CD9E4E6262EF}",00000000,00000005,00136340 L"
REMOVE=ALL") ret=7edefa60
008d:Call KERNEL32.DeleteFileW(00159bd0 L"C:\\windows\\Installer\\14bc.msi")
ret=7ed19d6f
008d:Ret KERNEL32.DeleteFileW() retval=00000001 ret=7ed19d6f
...
008d:Ret msi.MsiConfigureProductExW() retval=00000000 ret=7edefa60
008d:Call KERNEL32.ExitProcess(00000000) ret=7edf0282
...
--- snip ---
I filtered only the successful deletions (= folder was empty):
--- snip ---
$ grep -B1 "KERNEL32.RemoveDirectoryW() retval=00000001" log.txt
...
0028:Call KERNEL32.RemoveDirectoryW(0066d2e0
L"C:\\users\\focht\\Temp\\testdir.dir") ret=3ab16b39
0028:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=3ab16b39
--
0028:Call KERNEL32.RemoveDirectoryW(00681970
L"C:\\users\\focht\\Temp\\Microsoft .NET Framework 3.5") ret=3ab1709a
0028:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=3ab1709a
--
008d:Call KERNEL32.RemoveDirectoryW(0057e808 L"C:\\users\\focht\\Application
Data\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(00176ee8 L"C:\\users\\focht\\Start
Menu\\Programs\\Administrative Tools\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(005c70e8
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\Microsoft .NET Framework
2.0\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(005c5178 L"C:\\users\\focht\\Local
Settings\\Application Data\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(005c4938
L"C:\\windows\\PCHEALTH\\ERRORREP\\QHEADLES\\") ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
008d:Call KERNEL32.RemoveDirectoryW(005c4b50
L"C:\\windows\\PCHEALTH\\ERRORREP\\QSIGNOFF\\") ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
008d:Call KERNEL32.RemoveDirectoryW(005c4ab0
L"C:\\windows\\PCHEALTH\\ERRORREP\\") ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
008d:Call KERNEL32.RemoveDirectoryW(005c42f8 L"C:\\windows\\PCHEALTH\\")
ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
--
0028:Call KERNEL32.RemoveDirectoryW(0033de50
L"C:\\users\\focht\\Temp\\IXP04D49.tmp") ret=3a1047e9
0028:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=3a1047e9
--- snip ---
Some folders are essential for many installers/apps.
Deletion will cause subtle problems on further software installations (the
actual apps) or at run time.
Especially true for:
'%USERPROFILE%\\Application Data'
'%USERPROFILE%\\Local Settings\\Application Data'
Those are precious and need to be preserved.
On Windows this scenario never happens because there always exist dozen of
subfolders below by default.
A quick fix would be the creation of (empty) subfolder below, for example
'Microsoft' which is present on all Windows systems by default.
This prevents the deletion of the parent.
Another option is to fix bugs like bug 34910 which needs
'%USERPROFILE%\\Application Data\\Microsoft\\Windows\\Themes\\' folder present,
which would automatically thwart the folder deletion attempt.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33603
Bug #: 33603
Summary: Metro: Last Light crash after several minutes
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Game works fine, but has a stable crash after several minutes of gameplay.
>From terminal:
err:d3d_surface:surface_load_pbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glBufferDataARB @ surface.c / 545
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glGetCompressedTexImageARB @ surface.c / 2125
err:d3d_surface:surface_map >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glMapBufferARB @ surface.c / 926
wine: Unhandled page fault on read access to 0x00000000 at address 0x971ee0
(thread 0009), starting debugger...
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