http://bugs.winehq.org/show_bug.cgi?id=24995
Summary: Segfault while copying text from right-click popup
menu
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kubrick(a)fgv6.net
Created an attachment (id=31667)
--> (http://bugs.winehq.org/attachment.cgi?id=31667)
Backtrace produce when clicking on "copy"
Hi,
GPSTrack is a proprietary software to manage maps and gps.
It is available for download for a free 15 days trial here :
http://www.gpstrack.com/Programmes/vista/setup.exe
At installation time, the about box, the same as the one you can find in the
"?" menu, appears. Select some text, right click on it, select copy, and voilÃ
! Page fault.
Ctrl+c makes no problem.
Regards,
François.
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http://bugs.winehq.org/show_bug.cgi?id=35733
Bug ID: 35733
Summary: Startopia: Models render with weird and completely
unexpected offsets
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: billy65bob(a)gmail.com
Created attachment 47720
--> http://bugs.winehq.org/attachment.cgi?id=47720
biodeck view
Summary basically says it all.
Some models don't render where they're supposed to, causing holes, floating
"hair", graphical weirdness.
This happens irrespective of whatever values are assigned to "useGLSL",
"AlwaysOffscreen", "StrictDrawOrdering", etc, or otherwise tweaking the
"workarounds" flags available in the game.
It's as though things receive completely erroneous transformations, as it is
possible to travel outside of the skysphere used for the stars, whereas this
should never be the case; and it's not everything either, just some things.
startopia version: retail patched to 1.01B
Wine: Git wine-1.7.13-186-g049f08f
Driver: nvidia 334.21
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http://bugs.winehq.org/show_bug.cgi?id=32752
Bug #: 32752
Summary: Xanadu NEXT 3D does not show properly
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
Classification: Unclassified
Created attachment 43224
--> http://bugs.winehq.org/attachment.cgi?id=43224
Image showing how the game looks like once the player gets control of the
character
http://pastebin.com/XbvKMzHx <- console output
The 3D in the game is completely messed up, I'm not sure if it's missing
textures or something else, but in that image I'm uploading, you're supposed to
see two people in a wooden room.
The sound issue is probably unrelated - the game keeps launching a secondary
program (little blue note icon) that goes to system tray and then crashes. With
or without it, the sound actually DOES work.
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http://bugs.winehq.org/show_bug.cgi?id=11963
Summary: Myst V: End of Ages does not run
Product: Wine
Version: 0.9.57.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jerry.heiselman(a)gmail.com
Created an attachment (id=11287)
--> (http://bugs.winehq.org/attachment.cgi?id=11287)
Console log of game run
Running Myst V: End of Ages does not run. I get a black screen and then it
just dies. Console output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=23255
Summary: Temper setup dialog button is inappropriately sized
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.angryredplanet.com/temper/download.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28963)
--> (http://bugs.winehq.org/attachment.cgi?id=28963)
Temper setup dialog rendering with native gdiplus
As a followup to bug 16670, when starting the Temper application, a setup
wizard is displayed. Unfortunately, the Next button is greatly compressed,
making it slightly difficult to select. Using native gdiplus makes the dialog
render more correctly. The only output observed is:
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS,
hwnd=0x20044): stub
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http://bugs.winehq.org/show_bug.cgi?id=35795
Bug ID: 35795
Summary: VFX: table with parameter not rendered correctly
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: bugr(a)akling.org
Created attachment 47789
--> http://bugs.winehq.org/attachment.cgi?id=47789
VFX running under Wine
When loading a VST plugin in VFX, its parameter are supposed to be shown in the
table on the right. In Wine, this doesn't work. Also the grapics in the
parameter table are transparent.
Version of wine: wine-1.7.14-126-g2bb1059
VFX can be downladed here:
http://www.smproaudio.com/download/VFXSetup.exe sha1:
db4801f0a2d00e19608dbd02723ab456480569e1
I used these vst plugins to test it:
http://www.genuinesoundware.com/?a=dl&b=144
e4f2ebae205cf78012180fe654bb1168e0078fdf
I also installed these fonts, since VFX wouldn't start without them:
winetricks list-installed
consolas
corefonts
lucida
tahoma
After you installed and started VFX, you can import plugins by clicking on the
orange down arrow in the plugin field on the left side in the middle.
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http://bugs.winehq.org/show_bug.cgi?id=32443
Bug #: 32443
Summary: Zeus - Master of Olympus crash on closing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.moroni(a)mailoo.org
Classification: Unclassified
Today I played Zeus - Master of Olympus and it worked properly.
I closed it correctly but Wine told me that Zeus crashed and told me to report
this bug with the backtrace as attachment.
I'm using latest Arch Linux.
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http://bugs.winehq.org/show_bug.cgi?id=31872
Bug #: 31872
Summary: DirectShow music played in Worms Armageddon causes
glitches, freezes and crashes
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muzerakascooby(a)gmail.com
Classification: Unclassified
Worms Armageddon has a certain set of sounds that are streamed from the disc
using DirectShow. In the words of the game developers which I don't quite
understand (not being a Windows programmer myself):
<+Deadcode> Muzer: it's using the OLE API to create a Filter Graph
<+Deadcode> Muzer: It's using CoCreateInstance() followed by the IMediaEvent
interface
When these sounds are played in recent-ish wine versions, one of the following
happens (which you get is seemingly random)
* The sound plays fine
* The sound does not play
* The first half-second or so of the sound plays
* The first half-second or so of the sound constantly loops (a slightly
different length of time is repeated in each loop iteration, of course ;))
Any of these can be combined with any of the following:
* The game works fine
* The game freezes
* Wine segfaults
I use the winepulse patch, BUT exactly the same happens with winealsa anyway (I
tested), so it's not a bug caused by that.
Error messages vary but AFAICT always contain:
fixme:gstreamer:watch_bus wavparse1: Internal data flow error.
This bug might be a regression, but it seems to exist still in older versions
of wine, just a lot less easily reproducible, so it's rather difficult to
perform one. In any case, I think it's also quite possible that the bug has
always existed but just come to prominence more recently.
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http://bugs.winehq.org/show_bug.cgi?id=31897
Bug #: 31897
Summary: dzh2(大智慧2) can't display content normally
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
I installed dzh2 in Ubuntu 12.04.1 with wine 1.5.14.
And used 'winetrick -q mfc42' to got the mfc42 support.
But it can't display content normally as it run in Windows.
This is download link of
dzh2:http://downfile.gw.com.cn/pub/Tzj_Setup_20120925.exe
Picture1 is what it look like in Windows;
Picture2 is what it look like in Ubuntu with wine;
log_setup.log is log of install;
log_run_withoutmfc42.log is log of running dzh2 without mfc42;
log_run.log is log of running dzh2 with mfc42.
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http://bugs.winehq.org/show_bug.cgi?id=34349
Bug #: 34349
Summary: Ducktales Remastered graphical issues on OS X
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thanoulas(a)gmail.com
Classification: Unclassified
Ducktales remastered present graphical issues on the animated characters during
gameplay. They look ok while resting, but become square jittery boxes when they
animate.
This issue is on OS X 10.8.4, with either an nVidia or an ATi card. The built
in Intel HD does not present this issue.
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