http://bugs.winehq.org/show_bug.cgi?id=28223
Summary: kernel32:debugger fails on Windows 7
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
The kernel32:debugger test times out on my Windows 7 VM because Windows 7
brings up a dialog telling me that (a child of) kernel32_crosstest.exe crashed
and asking whether to stop it or search for a fix online. Each of them causes
a delay in the execution and together they translate into a timeout when run by
WineTest.
These are caused the SetErrorMode(0) call in doCrash().
If I change it to SetErrorMode(SEM_NOGPFAULTERRORBOX) then I no longer get the
dialog and the test does not time out. Instead it has a bunch of failures :-(
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http://bugs.winehq.org/show_bug.cgi?id=31359
Bug #: 31359
Summary: Magicka (steam) fails to run with "renderTargetIndex"
error
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stedevil(a)gmail.com
Classification: Unclassified
Created attachment 41205
--> http://bugs.winehq.org/attachment.cgi?id=41205
Magicka error log
When starting up Magicka via Steam in wine the game throws an error and quits
likely when it wants to start to render the logos/splashscreen. It just gets to
the point were it has a "ingame"-rendered mousepointer on a white background
and goes no further.
The error description is (full Magicka log attached):
System.ArgumentOutOfRangeException: The render target index must be within the
valid range for this device.
Parameter name: renderTargetIndex
Software and hardware:
Wine 1.5.9
Ubuntu 12.04
Steam, DX9, XNA31 and dotnet35 via latest devversion of winetricks
Tested, in turn, with both the following graphics cards (identical error on
both)
Radeon 6770 - driver 2:8.960-0ubuntu1
Geforce 250 - driver 295.49-0ubuntu0.1
Also tested both the fullversion (current latest 1.4.7.0) of Magicka (steam ID
42910) and the free demo (current latest 1.4.0.0) (steam ID 73050). Again, same
behaviour in both versions with wine 1.5.9.
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http://bugs.winehq.org/show_bug.cgi?id=35945
Bug ID: 35945
Summary: WM_NOTIFY (LVN_GETDISPINFO) message sent to destroyed
owner-data list view
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)winscp.net
The default message handler for WM_DESTROY for list view with LVS_OWNERDATA
sends WM_NOTIFY (LVN_GETDISPINFO) message to the control. This does not happen
on Windows (tested on XP, Vista, 7 and 8).
This causes crash in WinSCP application as objects that are released on
WM_DESTROY are accessed in WM_NOTIFY (LVN_GETDISPINFO) handler.
I'm attaching simple test application that show this. Press "Destroy view"
button.
On Windows, you will see, in the log view on the left side:
Message [0002] - WM_DESTROY
Destroyed
Message [000E] - WM_GETTEXTLENGTH
Message [0082] - WM_NCDESTROY
On Wine:
Message [0002] - WM_DESTROY
Destroyed
Message [000E] - WM_GETTEXTLENGTH
Message [004E] - WM_NOTIFY
WM_NOTIFY after WM_DESTROY
Message [1004]
Message [0082] - WM_NCDESTROY
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https://bugs.winehq.org/show_bug.cgi?id=35965
Bug ID: 35965
Summary: secur32/{negotiate,ntlm} tests fail with samba/winbind
4
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48067
--> https://bugs.winehq.org/attachment.cgi?id=48067
smb.conf
I've noticed that these two tests fail on Fedora 20 64-bit, and at first
assumed that it was a missing 32-bit ntlm_auth:
https://bugzilla.redhat.com/show_bug.cgi?id=968860
but looking into it further, it looks like wine isn't compatible with samba4.
To test this, I tried in my debian 7 (wheezy) VM, which has both samba versions
available.
$ sudo apt-get -y install winbind
$ cd ~/wine-git/dlls/secur32/tests
$ rm *ok ; make test
works
$ sudo apt-get -y install winbind4
$ cd ~/wine-git/dlls/secur32/tests
$ rm *ok ; make test
fails very quickly. Some of the default entries from samba3 are not valid in
samba4. With a minimalized smb.conf (attached), I was able to get rid of the
warnings from samba4, but the tests still fail (and pass with samba3).
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http://bugs.winehq.org/show_bug.cgi?id=35338
Bug ID: 35338
Summary: GOG.com installer shows the sdbinst.exe warning at the
end of installation
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 47137
--> http://bugs.winehq.org/attachment.cgi?id=47137GOG.com Installer Log
You can see the full message in the screenshot. The problem doesn't seem to
affect the installed game. The warning doesn't show up with every installer
(HoMM 3 is affected, for instance).
TESTED ON:
Ubuntu 13.04 and Mac OS X 10.9 Mavericks
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http://bugs.winehq.org/show_bug.cgi?id=35486
Bug ID: 35486
Summary: GTX 760 is Detected as an 8800GTX by D3D applications
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: connorgames.geek(a)gmail.com
Classification: Unclassified
Created attachment 47373
--> http://bugs.winehq.org/attachment.cgi?id=47373
Output of lspci
My GTX 760 is Detected as an 8800GTX by D3D applications, causing occasional
problems when autodetecting settings or detecting maximum settings.
Total War: ROME II clearly demonstrates this problem. It shows the gfx card in
the options screen.
The output of lspci is attached.
The offending source file looks to be wine/dlls/wined3d/wined3d_private.h
System specs:
Linux Mint 16 Cinnamon (64 bit)
PlayOnLinux 4.2.1
Wine 1.7.11 32 bit
Samsung 840 PRO 256gb (Boot drive, TRIM enabled)
MSI Z87-G41 PC MATE
MSI GTX 760 TF (2gb)
Nvidia drivers 331.38
Core i7-4770k @ stock
16gB DDR3
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http://bugs.winehq.org/show_bug.cgi?id=30419
Bug #: 30419
Summary: Team Fortress 2 crash - "failed to lock vertex buffer
in CMeshDX8::LockVertexBuffer"
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cooling.crystals(a)gmail.com
Classification: Unclassified
On map load Team Fortress 2 crashes with error
"failed to lock vertex buffer in CMeshDX8::LockVertexBuffer"
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http://bugs.winehq.org/show_bug.cgi?id=15162
Summary: Regression: Team Fortress 2 unstable in Wine 1.1.4
(random 3d related crashes)
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aoanla(a)yahoo.com
In Ubuntu 8.04, AMD64 version,
Team Fortress 2 is unstable in Wine 1.1.4 (reverting to 1.1.3 fixes this
issue).
Crashes are semi-random, but include:
Semi-regular crashes on resolution change or other events restarting the render
backend.
Semi-regular crashes on Alt-Tab to and then from desktop - this also seems to
crash X with a segfault
Xorg[6069]: segfault at 8 rip 7feceb912cab rsp 7ffff837cdb0 error 4
If neither of those happens, invariably TF2 crashes (after around 15 minutes of
play) with some access violation in opengl libraries, freezing the screen and
requiring the user to switch to a virtual terminal and use wineserver -k to
kill the process and regain use of their X session.
I'll get some logs and attach them in a bit.
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https://bugs.winehq.org/show_bug.cgi?id=35582
Bug ID: 35582
Summary: Stealth WoW update makes 64-bit client crash 5-10
seconds after logging in
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Classification: Unclassified
No relevant debug output before the crash.
fixme:seh:RtlAddFunctionTable 0x12dbe000 157 12db0000: stub
fixme:seh:RtlDeleteFunctionTable 0x6000: stub
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0x15 at
ctx(0x237630,L"kernel32<elf>"), for debug_info(abbrev:0x1502df10,symt:(nil))
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0xf at
ctx(0x237630,L"kernel32<elf>"), for debug_info(abbrev:0x1502df10,symt:(nil))
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:process:GetLogicalProcessorInformationEx (3,(nil),0x33f074): stub
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
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http://bugs.winehq.org/show_bug.cgi?id=14176
Summary: Little Fighters crashes with the error message "Couldn't
create art surface."
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://lf2.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
CC: maxmusterm(a)gmail.com
Created an attachment (id=14446)
--> (http://bugs.winehq.org/attachment.cgi?id=14446)
the install log and the start of the game
When I trie to start LF2 the menu works I click on "game start" and it tries to
load some data out of data/ (data/*.dat) and it fails by loading knight.dat.
(on different wine version different dat files fail loading)
The installation runs without any problems.
In the main menu you can't see your mouse since version 0.9.61.
Attachments are the log of the installation and of the start of the game.
You can download it from
http://www.download.com/3000-20-10155222.html?part=undefined&subj=dl&tag=bu…
or http://lf2.net/dn_f2.html .
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