http://bugs.winehq.org/show_bug.cgi?id=26078
Summary: Miroslav Philharmonik installs but crashes when
attempting to run
Product: Wine
Version: 1.2.2
Platform: x86-64
URL: http://www.ikmultimedia.com/philharmonik/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clauderwerner(a)yahoo.co.uk
Installation proceeds with no problems, including registration. But when I try
to run the application it crashes. I get a window from wine asking me to report
the bug.
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http://bugs.winehq.org/show_bug.cgi?id=10346
Summary: Cabelas Big Game Hunter 3 fails with series of Direct
Draw error Dialogs
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When I try to launch Cabelas Big Game Hunter 3 I get a series of Direct Draw
error dialog boxes. The first states unknown directdraw error, and the second
says DDraw Unsupported.
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http://bugs.winehq.org/show_bug.cgi?id=35717
Bug ID: 35717
Summary: evernote 5.1.2.2387 crash
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: squid-junk(a)hotmail.fr
Created attachment 47701
--> http://bugs.winehq.org/attachment.cgi?id=47701
backtrace created when the crash window popped-up
I was using Evernote and suddently it crashed !
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http://bugs.winehq.org/show_bug.cgi?id=34549
Bug #: 34549
Summary: PAYDAY 2 crashes on level completion
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deseret-tech.com
Classification: Unclassified
Created attachment 45996
--> http://bugs.winehq.org/attachment.cgi?id=45996
pd2 crash log
After completing a couple of levels, PAYDAY 2 will crash on the level success
screen and the player will be deprived of earned loot and experience.
This seems to be related to video memory. There are other indications of
starved video memory while in-game, like shiny, textureless person models.
I'm using nvidia GTX 670 on 325.15 and Linux 3.11.1, wine 1.7.2 and
8b933495fb4b9a. This issue seems to occur much less frequently with ATI cards.
My log on crash with WINEDEBUG=-d3d (because the game spams d3d errors
throughout play) is attached.
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http://bugs.winehq.org/show_bug.cgi?id=31912
Bug #: 31912
Summary: Mass Effect 3's EACoreServer.exe crashes
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bob(a)igo.name
Classification: Unclassified
Created attachment 42014
--> http://bugs.winehq.org/attachment.cgi?id=42014
Log showing invocation of Origin, selection and running of ME3.
Mass Effect 3 has to be run via EA's Origin software. Attempting to run Mass
Effect 3 by launching Origin and selecting ME3 or by invoking MassEffect3.exe
directly (which runs Origin semi-headless) leads to a crash in the
EACoreServer.exe in the Mass Effect 3 game directory (in my case, C:\Program
Files\Origin Games\Mass Effect 3\Binaries\Win32\Core\EACoreServer.exe).
While Origin is involved, I am reporting this as a Mass Effect 3 bug because of
the location of the binary that is crashing.
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http://bugs.winehq.org/show_bug.cgi?id=30191
Bug #: 30191
Summary: Stuttering mmdevapi audio (Mac OS X)
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: aeikum(a)codeweavers.com
Classification: Unclassified
The interactive mmdevapi render tests stutters quasi continuously on my Mac OS
X "early 2009" nVidia Mac mini.
Actually, stuttering can be interpreted as an indicator of low-latency, which
is good :-) Consider winecoreaudio's 20ms period. If audio would only start
at e.g. t=9ms, then at period time t=20, underrun would be very far when
writing the next frames.
The reasons for stuttering are known from winealsa, yet the details are
different: lead-in and regularity.
Lead-in:
Note that mmdevapi/render.c:test_worst_case does not behave like XAudio2 with
winecoreaudio and wineoss, due to their use of a 20ms period. Alexey's
analysis in bug #28723, comment #19 is that XAudio then writes a lead-in of
3/4*4 = 3 periods, unlike the 1 period written in the 10ms period case.
test_worst_case uses 0 or 1 period.
So XAudio2 apps may not stutter, whereas the mmdevapi test does. That does not
imply that our winecoreaudio code is great, rather than that we're forbidden to
reduce the period to the 10ms that native uses everywhere.
Unlike ALSA, I see no notion of underrun in CoreAudio. So I don't see when
writing a lead-in would be appropriate, except at start. I think we need
something else.
Regularity/stability:
XAudio2 and test_worst_case write at most one period worth of frames per event.
Writing nothing is a guarantee of underrun (unless the event rate is
artificially high to counter this). Indeed, adding a trace("MISS") to
test_worse_case every time GetCurrentPadding is too high to add more samples
correlates with some, but not all underruns.
Again, my ntdll CreateTimerQueue stabilisator patch from bug #30071 helps a
little, as otherwise callbacks are mostly 21ms apart rather than 20ms. That
clock skew also accounts for a few underruns.
However the major point is: XAudio2 needs event signalling to match decrease of
padding, such that it adds the next period of data. My ALSA work-in progress
code does exactly that, but CoreAudio needs it even more due to the absence of
the lead-in safety-belt.
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http://bugs.winehq.org/show_bug.cgi?id=26800
Summary: KDE taskbar is over app window
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandrbezenkov(a)gmail.com
My KDE 4.4.3 taskbar is over the app window in fullscreen. If wine is switched
in virtual desktop mode, then I have a blue bar in the top of screen making
game graphics go lower than it must be. Running game in the second X server
gives the same result as running in VD mode.
Specs: Mandriva 2010.2, KDE 4.4.3, ATI RadeonHD 4350 with fglrx 8.791
driver(corresponds ATI Catalyst 10.11).
Wine versions bug present in: 1.3.14, 1.3.15, 1.3.17
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http://bugs.winehq.org/show_bug.cgi?id=32386
Bug #: 32386
Summary: MSTSC (Remote Desktop) 7.0 crashes
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenjiru.ro(a)gmail.com
Classification: Unclassified
Created attachment 42735
--> http://bugs.winehq.org/attachment.cgi?id=42735
MSTSC 7.0 stack trace
After running as expected for some time, the application crashes.
I've attached the stack trace.
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http://bugs.winehq.org/show_bug.cgi?id=33178
Bug #: 33178
Summary: Game 'Rome: Total War' crashes under wine 1.4
w/err:seh:raise_exception Unhandled exception code
c0000005 flags 0 addr 0xeb2119
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runevi(a)nwo.no
Classification: Unclassified
This is an error with the game "Rome: Total War"
Game worked wonderfully well for two days of gameplay until suddenly it crashes
(no matter what) when I click End Turn
$ wine --version
wine-1.4
Wine outputs the following errors:
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B5G6R5_UNORM to WINED3DFMT_B8G8R8A8_UNORM.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #13:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(13) : warning C7050: "R5.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(14) : warning C7050: "R6.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #22:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(12) : warning C7050: "R4.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(13) : warning C7050: "R5.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(10) : warning C7050: "R2.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(11) : warning C7050: "R3.w" might be
used before being initialized
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xeb2119
fixme:advapi:RegisterEventSourceA ((null)," "): stub
fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x62e5dc,0x65309a):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x133f78,0x65309a):
stub
err:eventlog:ReportEventW L"6"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:advapi:RegisterEventSourceA ((null)," "): stub
fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x000002cc,0x62e5dc,0x653112):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x000002cc,0x133f78,0x653112):
stub
err:eventlog:ReportEventW L"7"
I'm guessing that the interesting line is:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xeb2119
I'm sorry for the backtrace paste. It wasn't extremely large, so I'm hoping
it's okay.
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http://bugs.winehq.org/show_bug.cgi?id=27863
Summary: eMachineShop: unable to get past "Fix Video problems"
screen
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sam.kuper(a)uclmail.net
Created an attachment (id=35644)
--> (http://bugs.winehq.org/attachment.cgi?id=35644)
Screenshot of "Fix Video problems" window
System used:
* 2.16GHz Macbook
* Mac OS X 10.6.8
* Wine 1.3.24 (installed via MacPorts)
Steps to reproduce:
Download emssetup173.exe from
http://www.emachineshop.com/machine-shop/Download/page100.html to Downloads
folder
In Terminal, enter: cd ~/Downloads/
Then enter: wine emssetup173.exe
Allow the installation wizard to run with default settings.
In Terminal, enter: cd ~/.wine/drive_c/Program Files/eMachineShop
Then enter: wine emachineshop.exe
A popup window appears, via X11, titled "Fix Video problems" (see attachment).
It offers a button to activate software-only rendering mode. Regardless whether
I select that mode or not, the software does not run any further.
If I quit X11 and run emachineshop.exe again, then I get a different window
complaining that eMachineShop didn't quit properly the last time it was run and
asking me if I'd like to run it again "normally", or with a blank document,
etc. But after that, I get the "Fix Video problems" window again.
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