http://bugs.winehq.org/show_bug.cgi?id=35929
Bug ID: 35929
Summary: Delayed IM input inserts wrong text
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lilydjwg(a)gmail.com
Created attachment 47979
--> http://bugs.winehq.org/attachment.cgi?id=47979
A simple PyQt program to make the issue easier to reproduce
I'm using fcitx. During text input with it, when a native application's GUI
hangs for a while (e.g being busy with something), text inputted meanwhile will
appear and get inserted after that. Users will only notice the delay but the
text is expected. But in Wine applications, in this case, text inserted will be
the last one repeated a certain times.
To demostrate, I've attached a simple PyQt program which has two items: one
text input entry and one button. When the button is clicked, the whole program
will just hang for five seconds. The procedure is as follows:
1. install python and coresponding PyQt. You can use the following two
Python: https://www.python.org/ftp/python/3.3.5/python-3.3.5.msi
PyQt:
http://sourceforge.net/projects/pyqt/files/PyQt4/PyQt-4.10.4/PyQt4-4.10.4-g…
2. wine path/to/drive_c/Python33/python.exe ./delayedinput.py
3. focus the input entry, active the IM
4. click the button
5. before the program becomes responsive again, type any two or three Chinese
characters, e.g. a space g space. These should input two different Chinese
characters with Wubi or Pinyin
6. wait the program to resume, you'll see two same Chinese characters are there
You can repeat the same procedure with native Python and PyQt on Windows and
Linux, and you'll get two different Chinese characters there correctly.
I use PyQt because I don't write Win32 applications, but they suffer this issue
two. In fact I found this with Tencent Messager.
This happens with Wubi or Pinyin, not with keyboard IMs or Anthy. The
differences are, Wubi and Pinyin use space to commit input, keyboard IMs commit
on every key press, Anthy uses enter to commit.
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http://bugs.winehq.org/show_bug.cgi?id=34573
Bug #: 34573
Summary: IPHLPAPI.DLL - NotifyIpInterfaceChange not impemented
Product: Wine
Version: 1.7.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steveamigauk(a)yahoo.co.uk
Classification: Unclassified
Created attachment 46026
--> http://bugs.winehq.org/attachment.cgi?id=46026
Back trace
Cinema 4D V15 installation fails with
Unhandled exception: unimplemented function
IPHLPAPI.DLL.NotifyIpInterfaceChange called in 64-bit code
Back trace is attached
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http://bugs.winehq.org/show_bug.cgi?id=25247
Summary: Alien Swarm: Can't join or create game, game hangs
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josemdark(a)gmail.com
Using wine 1.3.5, 1.3.6 and 1.3.7 Alien Swarm hangs when trying to create a
game or join a game. Using 1.3.4 and previous versions it works. Tried on
normal wineprefix and clean wineprefix.
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http://bugs.winehq.org/show_bug.cgi?id=35133
Bug ID: 35133
Summary: The Incredible Adventures of Van Helsing crashes with
built-in d3dx9_36
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 46865
--> http://bugs.winehq.org/attachment.cgi?id=46865
terminal output
The game loads to the menu screen, but crashes when you start the campaign.
Actually, the map is loaded and the crash occurs as you move the mouse pointer
a bit (this might sound odd).
Demo is available on Steam (the full game is ~20 GB, I didn't try the demo if
it has the reported problem):
http://store.steampowered.com/app/215530
Native d3dx9_36 is a workaround.
Nvidia binary drivers 325.15
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http://bugs.winehq.org/show_bug.cgi?id=27736
Summary: Virtual Sailor 7
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james.laskowski(a)ymail.com
Created an attachment (id=35490)
--> (http://bugs.winehq.org/attachment.cgi?id=35490)
Error Message Listing from Konsole
Virtual Sailor 7 fails to load options. When it is run, boats and scenery are
not listed and "null" is the only option. Upon running the game, the water
appears and that's all. Error message attached.
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http://bugs.winehq.org/show_bug.cgi?id=24787
Summary: WoW 4.x D3D: Player shadow broken with orm=backbuffer
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=31337)
--> (http://bugs.winehq.org/attachment.cgi?id=31337)
orm=backbuffer behaviour
See attached screenshots
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http://bugs.winehq.org/show_bug.cgi?id=25399
Summary: EasyCash & Tax Crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugfinder(a)bunge-it.de
This Programm let Wine crash when i select "Select New Datadirectory"
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http://bugs.winehq.org/show_bug.cgi?id=10085
Summary: Adobe Bridge CS2 complains that it can't start due to
licensing restrictions
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
I'm testing the Adobe Bridge that comes with the Photoshop CS2 trial. On
Windows during the 30 days or trial this application works. It shows the same
message when these 30 days passes.
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http://bugs.winehq.org/show_bug.cgi?id=32978
Bug #: 32978
Summary: Solidworks 2012 : OpenGL Display refresh problems with
keyboard events (mouse is OK)
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denis.bonnenfant(a)diderot.org
Classification: Unclassified
In Solidworks 2012, openGL 3D graphics windows is refreshed asynchronously from
keyboard events ( rotations, zooms from keyboard shortcuts ), model redraws,
and even initial window opening.
Mouse events are perfectly handled, no lags on mouse selection, rotation or
zoom.
In short : mouse action is needed to refresh screen.
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http://bugs.winehq.org/show_bug.cgi?id=29861
Bug #: 29861
Summary: MiPony crashes after startup with null pointer access
in fire_event
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
To reproduce:
rm -rf ~/.wine
winetricks dotnet20
wine Mipony-Installer.exe
Either 'winetricks gdiplus' or use patch in bug 23759 to get past gdiplus
crash
cd "$HOME/.wine/drive_c/Program Files/MiPony"
wine MiPony.exe
Log:
Unhandled exception: page fault on read access to 0x00000068 in 32-bit code
Backtrace:
=>0 fire_event+0x9e(doc=0x8a1cf00, eid=EVENTID_READYSTATECHANGE, set_event=0x1,
target=0x89caaa0, nsevent=(nil)) [dlls/mshtml/htmlevent.c:985]
1 set_ready_state+0xb4(window=0x8b411e8, readystate=READYSTATE_LOADING)
[dlls/mshtml/persist.c:416]
The obvious superficial patch
--- a/dlls/mshtml/htmlevent.c
+++ b/dlls/mshtml/htmlevent.c
@@ -982,7 +982,8 @@ void fire_event(HTMLDocumentNode *doc, eventid_t eid, BOOL
s
TRACE("(%p) %s\n", doc, debugstr_w(event_info[eid].name));
- prev_event = doc->basedoc.window->event;
+ prev_event = NULL;
+ if (doc->basedoc.window) prev_event = doc->basedoc.window->event;
makes the problem seem to go away. The app then lets you play with its menus
and seems to behave (though it still crashes on quit).
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