http://bugs.winehq.org/show_bug.cgi?id=32313
Bug #: 32313
Summary: .Net 2.0 Installation Fail
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: reap3r119(a)Gmail.com
Classification: Unclassified
Created attachment 42651
--> http://bugs.winehq.org/attachment.cgi?id=42651
Command-Line Output And Crash Details
Installation of the Microsoft .Net Framework 2.0 fails every time. I tried it
on three computers, all running the same OS (see below), and they all exited
with the same error. I have included the command-line log followed by the
details of the crash that the error produces, the contents of the error popup,
and the computer information.
OS: Ubuntu Studio 12.10 "Quantal Quetzal" x86
Computer: Dell Dimensions 2005
Processor: Intel® Pentium(R) 4 CPU 2.80GHz
Error Popup Contents:
1: 25015
2: C:\windows\Microsoft.NET\Framework\v2.0.50727\Microsoft.VisualBasic.Vsa.dll
3: 0x80131107
4: 3
5:
6:
7:
8:
9:
10:
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http://bugs.winehq.org/show_bug.cgi?id=30927
Bug #: 30927
Summary: Alien Shooter crashes when dying, no backtrace
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karaluh(a)karaluh.pl
Classification: Unclassified
Terminal gives:
err:d3d:wined3d_wndproc Window 0x30068 is not registered with wined3d.
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http://bugs.winehq.org/show_bug.cgi?id=18065
Summary: Certain keyboard buttons not working in Operation
Flashpoint and Fallout 2
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goettschwan(a)gmx.de
Keyboard number buttons 4 6 and 8 are not working correctly in Operation
Flashpoint 1.96 Resistance ; the buttons are unchangebly used to give radio
commands to your squad.
4 and 8 have no function, 6 will use zoom instead of radio command.
In Fallout 2, 6 and 8 function, but 4 has no function at all when trying to
name a savegame or a character with a number in the name.
I tested this bug with 1.1.9 and 1.1.19, the bug is still present in the latter
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https://bugs.winehq.org/show_bug.cgi?id=36314
Bug ID: 36314
Summary: valgrind shows a leak in psapi/tests/psapi_main.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==31807== 528 bytes in 1 blocks are definitely lost in loss record 57 of 63
==31807== at 0x7BC4C735: notify_alloc (heap.c:255)
==31807== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==31807== by 0x4956240: nt_get_mapped_file_name (psapi_main.c:224)
==31807== by 0x49571E6: test_GetMappedFileName (psapi_main.c:349)
==31807== by 0x495960D: func_psapi_main (psapi_main.c:677)
==31807== by 0x495A47C: run_test (test.h:584)
==31807== by 0x495A86A: main (test.h:654)
==31807==
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http://bugs.winehq.org/show_bug.cgi?id=19432
Summary: Icy Tower 1.4 crashes when moving its window
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://download.cnet.com/Icy-Tower/3000-2099_4-1007506
0.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=22559)
--> (http://bugs.winehq.org/attachment.cgi?id=22559)
Icy Tower 1.4 backtrace
With wine-1.1.26-183-gc6570a5, after launching Icy Tower 1.4, a crash can be
induced by moving the game window. A backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=36545
Bug ID: 36545
Summary: error message after closing the daw reaper saying it's
encountered a serious problem, also the program looked
different and didn't function properly when started.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: musicianbeth(a)gmail.com
Created attachment 48640
--> http://bugs.winehq.org/attachment.cgi?id=48640
Reaper error
The program Reaper keeps prompting an error message after being closed saying
it's encountered a serious problem.
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http://bugs.winehq.org/show_bug.cgi?id=21712
Summary: Stem Cell engine Oil Platform Demo hangs without
displaying anything
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.devcellsoftware.com/demos.php
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The demo
sha1sum
d786ba4ee9384d1110535eb3c80518581fe61cd1 StemCellEngine-OilPlatformDemo.exe
installs fine; it offers to install DirectX, but I declined the offer.
Judging by the installed .desktop file, to start the demo, you do
$ cd ~/".wine/drive_c/Program Files/StemCell Game Engine -
OilPlatformDemo/System"
$ wine StemCell.exe
but that produces the following output and just kind of hangs for
me on an intel graphics system and karmic.
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x8edf64,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:d3d_texture:basetexture_set_autogen_filter_type >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri(textureDimensions,
GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST) @ basetexture.c / 187
fixme:d3d_texture:basetexture_generate_mipmaps iface 0x15e770 stub!
...
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1024,768)
AL lib: oss.c:179: Could not open /dev/dsp: Device or resource busy
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http://bugs.winehq.org/show_bug.cgi?id=36765
Bug ID: 36765
Summary: AES 128 works different on "Win7" and on "Wine win7"
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: sergpeganov(a)gmail.com
Created attachment 48823
--> http://bugs.winehq.org/attachment.cgi?id=48823
src and compiled exe for test
Hello,
I have a windows application that uses CryptoAPI.
I've found that encrypted text differs when application runs on real Win7
machine and on Wine.
When I encrypt/decrypt the same data on Windows everything works fine. When I
encrypt/decrypt the same data on Wine everything works fine too. The problem
happens when I encrypt on Windows and decrypt on Wine. I made a simple
application to show that encrypted results differ.
Please run cryptoapi_test.exe from the attachement on Windows and on Wine and
you will get different results. Src also attached. I also attached the same
crypt test on JavaScript and Python for reference (they give the same result as
on Windows).
I found the similar bug #28673 but it has a very messy description.
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http://bugs.winehq.org/show_bug.cgi?id=36802
Bug ID: 36802
Summary: warn:winmm:get_mmioFromProfile can't find SystemSound
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: joe(a)nahmias.net
Running Debian unstable i386, with an x86_64 kernel, wine-unstable 1.7.16.
Installed original Gazillionaire game (looks to be VB 3.0 based) in a fresh
WINEPREFIX, with WINEARCH=win32.
When trying to play the original Gazillionaire game (looks to be VB 3.0 based),
I don't get any sound output. Digging deeper, I was able to see the following
wine trace messages / warnings:
$ WINEDEBUG=+winmm WINEPREFIX=/usr/local/wine/Gazillionaire wine-unstable
C:/GAZ/GAZCD.EXE
trace:winmm:DllMain 0x7e650000 0x1 (nil)
fixme:hook:SetWindowsHookEx16 hook type 6 broken in Win16
trace:winmm:MULTIMEDIA_PlaySound pszSound='0x197878' hmod=(nil)
fdwSound=00010001
trace:winmm:proc_PlaySound SoundName=L"D:\\BOOM.WAV" !
trace:winmm:get_mmioFromProfile searching in SystemSound list for
L"D:\\BOOM.WAV"
warn:winmm:get_mmioFromProfile can't find SystemSound=L"D:\\BOOM.WAV" !
trace:winmm:proc_PlaySound Done playing=L"D:\\BOOM.WAV" => ko!
trace:winmm:MULTIMEDIA_PlaySound pszSound='0x17f7d8' hmod=(nil)
fdwSound=00010001
trace:winmm:proc_PlaySound SoundName=L"D:\\URBANJU.WAV" !
trace:winmm:get_mmioFromProfile searching in SystemSound list for
L"D:\\URBANJU.WAV"
warn:winmm:get_mmioFromProfile can't find SystemSound=L"D:\\URBANJU.WAV" !
trace:winmm:proc_PlaySound Done playing=L"D:\\URBANJU.WAV" => ko!
trace:winmm:MULTIMEDIA_PlaySound pszSound='0x17f9f0' hmod=(nil)
fdwSound=00010001
trace:winmm:proc_PlaySound SoundName=L"D:\\Silence.WAV" !
trace:winmm:get_mmioFromProfile searching in SystemSound list for
L"D:\\Silence.WAV"
warn:winmm:get_mmioFromProfile can't find SystemSound=L"D:\\Silence.WAV" !
trace:winmm:proc_PlaySound Done playing=L"D:\\Silence.WAV" => ko!
The problem is that these files DO EXIST, albeit with different case for the
filename, and I can see them in wine's file explorer. However, I expect wine
to be case-insensitive the way windows is, and indeed I don't see any problems
with the rest of the game.
Any ideas?
--Joe
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