http://bugs.winehq.org/show_bug.cgi?id=22013
Summary: Secret of Monkey Island - Special edition: fails to
run with OSS sound driver
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
With alsa, works (though sometimes stutters, depending on acceleration
settings).
With OSS, however, fails to run, saying:
'Your machine failed to meet the minimum specification requirements.
Code: Sound device failed to initialize or not found.
Application will now exit.
OK'
Terminal output attached, though there's nothing sound related AFAICT.
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http://bugs.winehq.org/show_bug.cgi?id=33182
Bug #: 33182
Summary: Penny Girl fails to run (Unity3D based program)
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Created attachment 43890
--> http://bugs.winehq.org/attachment.cgi?id=43890
Terminal output
This unity3d based program installs fine, but crashes with an error :
Verificationerror#3:Client.Version=1.3.4674.081.Culture=neutral.PublicKeyToken=|hex
code| might be corrupted. Please re-install.
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http://bugs.winehq.org/show_bug.cgi?id=33926
Bug #: 33926
Summary: Civilization III menu items covered by KDE panel
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bero(a)lindev.ch
Classification: Unclassified
When running Civilization III in KDE 4.10.4, it switches to fullscreen, but
after the intro video, the KDE panel comes back and covers the lower part of
the game screen.
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http://bugs.winehq.org/show_bug.cgi?id=33167
Bug #: 33167
Summary: Sword of Stars securom fails
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Program installs fine, but when I try to start it says that securom cannot find
the disk.
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http://bugs.winehq.org/show_bug.cgi?id=33075
Bug #: 33075
Summary: Misao Crashes when opening inventory window.
Product: Wine
Version: 1.5.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: detriment.eahil(a)gmail.com
Classification: Unclassified
Created attachment 43726
--> http://bugs.winehq.org/attachment.cgi?id=43726
The backtrace of the bug.
The game Misao runs and plays on Archlinux x86_64. The Kernel is Linux-ck,
though this occurs with even the vanilla kernel (I've tested it).
The game was created with Wolf RPG by Sen, the creator of Mad Father. I see
there is no entry for the little roleplaying game known as Misao, however.
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http://bugs.winehq.org/show_bug.cgi?id=31939
Bug #: 31939
Summary: QuickBooks Pro 8 setup exits silently
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 42069
--> http://bugs.winehq.org/attachment.cgi?id=42069
wine-1.5.14-307-g1f876a6 +relay +seh +tid
The setup for Quickbooks Premier: Accountant Edition 2008 US exits silently.
Running as "wine d:\setup.exe" or any variant doesn't do anything. Nothing
printed in the console.
Tried "winetricks dotnet20 comctl32 msxml3 msxml4 vcrun2005" as suggested by
the AppDB but nothing makes any difference. "winetricks flash vcrun2008" both
won't install so couldn't try them.
Cannot find a downloadable trial for this specific version.
Works fine in Win XP.
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http://bugs.winehq.org/show_bug.cgi?id=28195
Summary: Atlantice Online: Starting launcher changes screen
resolution (dual screen)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander.stein(a)informatik.tu-chemnitz.de
I have a dual screen setup (using nvidia twinview) and when I start Atlantica
Online my screen gets resized to only 1 monitor.
xrandr output:
xrandr: Failed to get size of gamma for output default
Screen 0: minimum 640 x 480, current 1280 x 1024, maximum 2560 x 1024
default connected 1280x1024+0+0 0mm x 0mm
2560x1024 50.0
2048x768 51.0
1600x600 52.0
1280x480 53.0
1280x1024 54.0*
1024x768 55.0
800x600 56.0
640x480 57.0
Setting the screen back using xrandr -s 0 everything if fine and Atlantive runs
in widow mode without problems.
If you have some idea or a patch to test, give me a hint.
I'm using the git master.
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http://bugs.winehq.org/show_bug.cgi?id=24943
Summary: Entropia.exe has encountered a serious problem and
needs to close
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: realwholename(a)yahoo.com
After running Entropia's Client Loader (which does the final step (settles the
TOU) of Entropia's installation process), launching Entropia.exe gets "The
program Entropia.exe has encountered a serious problem and needs to close".
I do have both d3dx9_34 and ie6 installed via winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=23741
Summary: Spotify crashes when trying to play any song
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.b74(a)hotmail.co.uk
Created an attachment (id=29737)
--> (http://bugs.winehq.org/attachment.cgi?id=29737)
Terminal output under the OSS audio driver
Spotify crashes/doesn't play any sound when streaming with these audio drivers:
OSS - No sound can be heard
JACK - A bar is shown in spotify to say, "There is a problem with your sound
card. Spotify can't play music."
NAS - Songs are skipped repeatedly until a the "There is a problem with your
sound card. Spotify can't play music." appears within spotify.
(VERY ODD)
ALSA - Spotify crashed immediately when I tried to play a song, showing the
wine error handling dialogue. This does not occur when running via terminal
instead of the file's shortcut.
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http://bugs.winehq.org/show_bug.cgi?id=23177
Summary: Alpha Protocol online activation fails
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
After entering CD-Key info, the activator attempts to connect to its servers to
verify the key and fails with an error. If a log would be helpful, let me know
what you require.
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http://bugs.winehq.org/show_bug.cgi?id=14093
Summary: 1cv8.exe crashes with message bin/1cv8.exe: text.c:719:
TEXT_NextLineW: Assertion `pellip->under == 0 && pellip-
>after == 0' failed.
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aleksander.smirnoff(a)gmail.com
when calculator child window opened, minimizing main window leads to crash with
message :
bin/1cv8.exe: text.c:719: TEXT_NextLineW: Assertion `pellip->under == 0 &&
pellip->after == 0' failed.
please change assert to a simple warning.
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=31427
Bug #: 31427
Summary: Outlook 2010: Cannot open Mail attachments
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jh_816(a)hotmail.com
Classification: Unclassified
Linux Mint 13 Cinnamon
MS Outlook 2010
Unable to open mail attachments. (eg excel, ppt)
the attachment will be copied to "Local Settings/Temporary Internet
Files/Content.Outlook/.../" but excel (and other) claims that it cannot open
because of insufficient mem or disc space.
Even "by hand" the file cant be opened from that location while excel in
general can open files (from other directory's)
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http://bugs.winehq.org/show_bug.cgi?id=28317
Summary: Baldur's Gate 2 Throne of Bhaal mouse jumps to
previous position
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
A strange bug in the main menu of Baldur's gate 2 throne of bhaal (unsure if it
shows on BG 2 too):
Mouse jumps back to a previous position if you click it or wait long enough
(one second or so).
You can actually move the mouse since it seems that the sampling of the
previous position is not from the start of the movement.
It makes it unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=27329
Summary: Ingame sound is creepy
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandrbezenkov(a)gmail.com
After mouse bug fixed I decided to test the game, but found that game has sound
problem. Ingame cinematics have only voices and no sound. During gameplay music
is buggy, ingame sounds are absent at all and voices are present from time to
time.
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http://bugs.winehq.org/show_bug.cgi?id=19876
Summary: Video Frame shifted up....
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
If you run WOW at a resolution lower than the max res available the video
shifts up and you only get the bottom buffer.. so it flashes and you do not see
the background or characters.
Fresh install of Wine with Aug 28 GIT and new .wine directory.
No added dll's and fresh install of fedora 10
glx info shows direct rendering and glxgears run fine.
If I run wow under vmware the video is fine.
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http://bugs.winehq.org/show_bug.cgi?id=36440
Bug ID: 36440
Summary: SMAX crashes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ambell(a)gmail.com
Created attachment 48462
--> http://bugs.winehq.org/attachment.cgi?id=48462
I'm including the backtrace
It is crashing repeatedly at the beginning of this particular turn. It says
terranx.exe encountered a problem and needs to close. Backtrace attached,
thanks.
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http://bugs.winehq.org/show_bug.cgi?id=13398
Summary: Star Wars Knights Of The Old Republic Will Shows Splash
Screen and Quits
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baceman007(a)gmail.com
Star Wars Knights of the Old Republic shows a splash screen then quits. This
game worked in version 9.59 but after an upgrade from Ubuntu 7 to Ubuntu 8.04
and an upgrade of Wine from 9.59 to version 1-RC1 or now 1-RC2 the game will
launch, show the game menu, then if you choose game show the opening loading
image of a millennium falcon like ship, then quit with no displayed errors. I
have tried disabling sound and movies from the game menu, disabled the hardware
mouse, and set the textures to low. I've also tried changing the screen
resolution, running it in and out of a virtual desktop and using the most
recent NVIDIA drivers with Wine and tried different screen resolutions. I've
also tried all of the available sound drivers in version RC2. Please let me
know what other information you need from me to help you out here. My machine
is an AMD Athalon 1Ghz with 1GB of RAM and a sound blaster CA0106.
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http://bugs.winehq.org/show_bug.cgi?id=33040
Bug #: 33040
Summary: Arctic Combat Internal errors
Product: Wine
Version: 1.5.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43673
--> http://bugs.winehq.org/attachment.cgi?id=43673
Terminal output
Ok installed Arctic Combat with help of this gentleman
http://bugs.winehq.org/show_bug.cgi?id=33038
on x32 wine prefix
but I could not start the game the launcher started but when I entered my user
name and password and press to log in it crashed
http://i.imgur.com/CU6t4nE.png
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http://bugs.winehq.org/show_bug.cgi?id=32668
Bug #: 32668
Summary: "choppy" Negative mouse acceleration in TESV: Skyrim
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssewall(a)comcast.net
Classification: Unclassified
Linux Mint 14 MATE
Nvidia Driver 310.14
EVGA GeForce 560ti
x.org 7.7
I experience "negative" mouse acceleration in Skyrim. Moving the mouse in a
certain direction causes it to repeatedly "jump" in the opposite direction.
This results in very choppy mouse movement. Completely disabling acceleration
by setting Velocity Scaling to 0 with xinput seems to help a bit, but doesn't
completely solve the problem. I've tried this with two mice (Steelseries
sensei and a random off-brand usb mouse) and get the same result.
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http://bugs.winehq.org/show_bug.cgi?id=32306
Bug #: 32306
Summary: Installs fine, will not run complains of winsock
errors when running proe.exe
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grider.4(a)osu.edu
Classification: Unclassified
Created attachment 42643
--> http://bugs.winehq.org/attachment.cgi?id=42643
Error messages in terminal
Pro/e Wildfire 4.0 fails to run. Program complains of 2 things:
Workstation service not running
language EN_US.UTF
The console has a number of bind and winsock errors. It 'seems' that if this
networking issue is resolved that it would run.
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http://bugs.winehq.org/show_bug.cgi?id=23668
Summary: OpenAL based games not working on HDA-Intel cards when
openal32 set to builtin or default
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: refalm(a)refalm.com
CC: wine-bugs(a)winehq.org
Games that use the Creative OpenAL sound system (like Race Driver GRID) don't
work on ALSA with HDA-Intel when the openal32 library isn't configured in Wine.
It needs to be set to native in the library configuration for sound from the
OpenAL Windows version to correctly speak to the sound system.
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https://bugs.winehq.org/show_bug.cgi?id=36687
Bug ID: 36687
Summary: Multiple applications want 'Msxml2.DOMDocument.4.0'
('{88d969c0-f192-11d4-a65f-0040963251e5} ->
CLSID_DOMDocument40)(CodeGear RAD Studio 2009)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml4
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says.
The failure is not critical but the terminal is spammed with a lot of:
--- snip --
$ pwd
/home/focht/.wine/drive_c/Program Files/CodeGear/RAD Studio/6.0/bin
$ WINEDEBUG=+tid,+seh,+loadll,+process,+msxml,+msgbox wine ./bds.exe
...
0034:fixme:shell:URL_ParseUrl failed to parse L"Borland.VclRtl"
0034:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111
0034:err:ole:create_server class {88d969c0-f192-11d4-a65f-0040963251e5} not
registered
0034:err:ole:CoGetClassObject no class object
{88d969c0-f192-11d4-a65f-0040963251e5} could be created for context 0x5
0034:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111
0034:err:ole:create_server class {88d969c0-f192-11d4-a65f-0040963251e5} not
registered
0034:err:ole:CoGetClassObject no class object
{88d969c0-f192-11d4-a65f-0040963251e5} could be created for context 0x5
0034:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111
0034:err:ole:create_server class {88d969c0-f192-11d4-a65f-0040963251e5} not
registered
...
<spam>
---snip ---
Might qualify as 'WONTFIX' since MSXML4 is EOL anyway:
http://blogs.msdn.com/b/ie/archive/2007/03/21/msxml4-to-be-disabled-in-late…
So this bug might be useful to catch potential dupes and provide info here.
$ wine --version
wine-1.7.19-70-gd6a59f7
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33544
Bug #: 33544
Summary: DishWorld App is not working
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mandar.hawaldar(a)gmail.com
Classification: Unclassified
Created attachment 44395
--> http://bugs.winehq.org/attachment.cgi?id=44395
Backtrace
The application DishWorld was installed using "DishWorld-1.24.71.msi"
successfully.
But the application was not able to start.
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http://bugs.winehq.org/show_bug.cgi?id=29838
Bug #: 29838
Summary: Dungeon Defenders from Steam has no sound in-game.
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernando(a)cmartins.nl
Classification: Unclassified
Created attachment 38755
--> http://bugs.winehq.org/attachment.cgi?id=38755
unique warn messages for sound channels
No sound in game. Cut scenes have sound. See attachment with unique warnings
extracted from log based on WINEDUBG=+tid,+dsound,+alsa,+coreaudio. Can provide
more data on request of course
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http://bugs.winehq.org/show_bug.cgi?id=27446
Summary: stack overflow in 7tokens manager
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
http://forums.mydigitallife.info/threads/27341-7Tokens-Manager-The-Activati…
Needs winetricks mono210.
adys@azura ~/tmp/7Tokens Manager v1.1 % WINEPREFIX=~/tmp wine 7Tokens\ Manager\
v1.1.exe
fixme:actctx:parse_manifest_buffer root element is L"asmv1:assembly", not
<assembly>
err:seh:setup_exception_record stack overflow 1900 bytes in thread 0022 eip
7ef8b6d5 esp 00230bc4 stack 0x230000-0x231000-0x330000
Happens on both XP and 7.
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http://bugs.winehq.org/show_bug.cgi?id=34183
Bug #: 34183
Summary: alsa driver ignores output device selection
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vallesroc(a)gmail.com
Classification: Unclassified
Created attachment 45471
--> http://bugs.winehq.org/attachment.cgi?id=45471
My ~/.asoundrc setup
I own a soundcard (emu20k2) that alsa does hxmix with (no dmix involved). I
don't run pulseaudio.
I use a 4.0 (Front l/r, back l/r) set of speakers and I like front input to be
duplicated on the back, and to achieve that I use the attached .asoundrc, with
a pcm.ch40dup device that does just this.
Now, with ogg123 I'd do:
ogg123 -d alsa -o dev:ch40dup stereosong.ogg
And it'd play through the 4 speakers.
Now, I tried to get it to work with winealsa.drv:
1. It doesn't enumerate it, so I can't select it as output through the winecfg
panel. Workaround: I can force winealsa.drv to be aware of it through the
ALSAOutputDevices registry key (I put just "ch40dup" there) as described in
http://wiki.winehq.org/UsefulRegistryKeys
2. I select it as output and voice output on winecfg. Click test. The test
sound only plays through the front speakers, so it's failing to really use that
output and failing back to "default"... silently, without any output indicating
any problem on the terminal it was launched from.
3. Afterwards, I try foobar2000. Audio still outputs from front only.
Conveniently, foobar2000 does support selecting an output device. ch40dup is
listed. If I try to force playing through it, foobar2000 crashes. Stack trace
of its own builtin crash report tool reports the crash happens inside dsound.
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http://bugs.winehq.org/show_bug.cgi?id=24991
Summary: Steam Tray Icon Shows white border.
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rll31(a)humboldt.edu
Created an attachment (id=31664)
--> (http://bugs.winehq.org/attachment.cgi?id=31664)
Screenshot
The steam tray shows a white border in the Ubuntu 10:10.
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http://bugs.winehq.org/show_bug.cgi?id=35317
Bug ID: 35317
Summary: Aion - graphics bugs detailed
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galmo(a)mailinator.com
Classification: Unclassified
This has been happening since Aion 3 (didn't play before) and Wine 1.5.x
(didn't try before):
-as soon as the party UI appears (when you join a party), showing the other
members on the top left area of the screen, the game will start lagging jerkily
like hell. Only "solutions" are to either leave the party or hit F12 to disable
ALL UI.
-alt+tabbing out or switching desktops will often crash the game. Can be
somewhat avoided by hitting F12 first to disable all UI, then opening guake to
get access to the workspace switcher, and CLICKING on another workspace. Just
using hotkeys for workspace switching instead does NOT work without a 99% crash
though!!
-alt-tabbing or switching desktops will cause periodical graphical flickering,
and all text (ALL text, like on buttons, in windows, in dialogues, in chat..)
will disappear while _not_ moving around with your character. While moving, the
text will be readable (albeit still flickering mostly).
-using in-game teleporters will every time increase your lag and likelihood to
encounter a game crash soon.
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http://bugs.winehq.org/show_bug.cgi?id=32584
Bug #: 32584
Summary: RPC (OLE?) errors block Amazon Unbox Player
installation
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isaac(a)twopinesstudio.com
Classification: Unclassified
Created attachment 42996
--> http://bugs.winehq.org/attachment.cgi?id=42996
Console log
Amazon Unbox Player's installer crashes after the installation is started. The
installer opens a message box with the title "Feature transfer error" and the
message "Error: -1627 Function failed." The message shown on the main window is
"Updating component registration"
Lines in the log after the line "err:ole:ClientRpcChannelBuffer...3a" (line 35)
after OK was clicked.
OS is Mac OSX 10.7.5
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http://bugs.winehq.org/show_bug.cgi?id=33030
Bug #: 33030
Summary: Counter Strike Online can not download update
Product: Wine
Version: 1.5.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43659
--> http://bugs.winehq.org/attachment.cgi?id=43659
Terminal output
I downloaded free 2 play cs online
http://cso.iahgames.com/site/index.aspx
then I created x32 wine prefix
game installed with no problem but when I started the game launcher the update
was stuck on 0% then I installed wininet from wintricks but no much luck
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http://bugs.winehq.org/show_bug.cgi?id=34187
Bug #: 34187
Summary: Command and Conquer Generals Zero Hour - Video (EA
Games, challenge everything) runs very slow
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unerwuenscht66(a)gmx.de
Classification: Unclassified
Hi!
after starting the game, the very first video suffers from stuttering (Core 2
Duo 2 Ghz).
Best regards
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http://bugs.winehq.org/show_bug.cgi?id=31252
Bug #: 31252
Summary: Game crashes when moving the mouse pointer to a popup
window
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cordawyn(a)gmail.com
Classification: Unclassified
The game ("Power Dolls 4") start window presents a menu with "Start Game",
"Load Game" and "Exit". Pressing "Load Game" menu item pops up a list of saved
games (which is closed/hidden whenever one releases the mouse button - this is
different from the behavior in Windows, where the list stays put, btw). When I
move the mouse pointer away from the "Load Game" menu item (still holding the
mouse button) and it enters the list of saved games (just touches the border),
the game crashes with the following messages in the console:
err:d3d:set_blit_dimension >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glViewport @ context.c / 1641
err:wgl:glxdrv_SetPixelFormat Invalid operation on root_window
The same happens when I "Exit" the game (but it doesn't matter at that point,
obviously ;)
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http://bugs.winehq.org/show_bug.cgi?id=26022
Summary: Miner Wars Demo: fails to install updates
Product: Wine
Version: 1.3.13
Platform: x86
URL: http://www.fileplanet.com/218230/210000/fileinfo/Miner
-Wars-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 26020
Created an attachment (id=33187)
--> (http://bugs.winehq.org/attachment.cgi?id=33187)
application log
Download demo from url, install dotnet20 (to workaround bug 26020), then
install the app.
$ cd ~/.wine/drive_c/Program Files/Miner Wars
$ wine MinerWarsLauncher.exe
It'll tell you it wants to update, click okay. It runs a couple checks, then
pops up a fatal error. Terminal shows:
fixme:ras:RasEnumConnectionsW (0x3e27af8,0x3c0dcbc,0x3c0dcb8),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:ras:RasConnectionNotificationW (0xffffffff,0x228,0x00000003),stub!
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
Looking at its own log, the fatal error seems to be:
2011-02-07 16:18:46.818 - Thread: 1 -> Exception occured:
System.Security.Cryptography.CryptographicException: Unknown error
"-2146893801".
at
System.Security.Cryptography.CryptographicException.ThrowCryptogaphicException(Int32
hr)
at System.Security.Cryptography.Utils._AcquireCSP(CspParameters param,
SafeProvHandle& hProv)
at System.Security.Cryptography.Utils.AcquireProvHandle(CspParameters
parameters)
at System.Security.Cryptography.Utils.get_StaticDssProvHandle()
at
System.Security.Cryptography.DSACryptoServiceProvider.ImportParameters(DSAParameters
parameters)
at System.Security.Cryptography.DSA.FromXmlString(String xmlString)
at MinerWars.Launcher.MyMainForm.RunBackgroundUpdater()
at MinerWars.Launcher.MyMainForm.RunBackground(BackgroundWorker bw, Int32 a)
at MinerWars.Launcher.MyMainForm.BackgroundThread_DoWork(Object sender,
DoWorkEventArgs e)
at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
I'll attach its log, which seems to have a bit more info.
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http://bugs.winehq.org/show_bug.cgi?id=21807
Summary: Nancy Drew (All Mysteres Affected): Application gave
us bad source rectangle for BltFast. Runtime Error!
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26386)
--> (http://bugs.winehq.org/attachment.cgi?id=26386)
Zip of two large logs containing backtrace/debugs
When playing any of the Nancy Drew PC games, a Runtime error occurs as a result
of a "dirty rectangle".
Attached are two logs containing WINEDEBUG of d3d as well as the applications
debugger and the prompts which appear in-game.
Alert Box:
"FastBitNoTrans() - err ret = 88760096, pDescription = Dirty Rect Fast Bit,
rSrcRect: t=-1, b=39, l=-21, r9, dwDestX = -21, dwDestY = -1 -
DDERR_INVALIDRECT - Rectangle provided was invalid."
I believe the problem is:
warn:d3d_surface:IWineD3DBaseSurfaceImpl_BltFast Application gave us bad source
rectangle for BltFast.
Tested games were "Ghost Dogs of Moon Lake" and "The Final Scene".
I was also using DirectX9.0c from winetricks, so that DirectX detection would
work.
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http://bugs.winehq.org/show_bug.cgi?id=34354
Bug #: 34354
Summary: The programme is not getting installed in Ubuntu 13.04
through Wine 1.4.1 installed
Product: Wine
Version: 1.4.1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n_m_talati(a)yahoo.co.in
Classification: Unclassified
Created attachment 45736
--> http://bugs.winehq.org/attachment.cgi?id=45736
The report is generated while installation
As I am new person in this procedure and subject, Please refer the file
attached and guide or upgrade or update along with necessary plugins so that I
can install the program of "Fiat CAtalog" CD
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http://bugs.winehq.org/show_bug.cgi?id=32320
Bug #: 32320
Summary: Problem switching from wine game (Warcraft 3) to
desktop
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan_aron(a)hotmail.com
Classification: Unclassified
I can't use any keys to switch from having fullscreen WarCraft 3 to the linux
desktop. I need to exit the game every time i wan't to chat with someone on
skype or something. That would probably mean that i need to restart the game
like 1 time every minute. I really need to be able to multitask with wine and
the linux mint desktop.
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http://bugs.winehq.org/show_bug.cgi?id=29892
Bug #: 29892
Summary: RoboRealm hangs
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)drumanart.com
Classification: Unclassified
Hello.
I use UBUNTU 11.10 oneiric to run RoboRealm 2.44.9. Reading the RoboReaalm
forum the program works under Linux.
For some reason this is not the case on my computer:
The program opens correctly and recognizes the webcam driver but the terminal
stays black. If I try to use the Screen_Capture option the program hangs.
Attached is the error messages I get if I start RoboRealm from a terminal.
Hopefully there is a solution of the problem.
Thanks Martin
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https://bugs.winehq.org/show_bug.cgi?id=37176
Bug ID: 37176
Summary: Erro Mount & Blade Warband
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matheusvigomes(a)hotmail.com
Created attachment 49415
--> https://bugs.winehq.org/attachment.cgi?id=49415
Erro Mount & Blade Warband
Error logo in mount & blade warband, wine 1.7.24 startup.
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http://bugs.winehq.org/show_bug.cgi?id=26078
Summary: Miroslav Philharmonik installs but crashes when
attempting to run
Product: Wine
Version: 1.2.2
Platform: x86-64
URL: http://www.ikmultimedia.com/philharmonik/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clauderwerner(a)yahoo.co.uk
Installation proceeds with no problems, including registration. But when I try
to run the application it crashes. I get a window from wine asking me to report
the bug.
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http://bugs.winehq.org/show_bug.cgi?id=10346
Summary: Cabelas Big Game Hunter 3 fails with series of Direct
Draw error Dialogs
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When I try to launch Cabelas Big Game Hunter 3 I get a series of Direct Draw
error dialog boxes. The first states unknown directdraw error, and the second
says DDraw Unsupported.
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http://bugs.winehq.org/show_bug.cgi?id=35717
Bug ID: 35717
Summary: evernote 5.1.2.2387 crash
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: squid-junk(a)hotmail.fr
Created attachment 47701
--> http://bugs.winehq.org/attachment.cgi?id=47701
backtrace created when the crash window popped-up
I was using Evernote and suddently it crashed !
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http://bugs.winehq.org/show_bug.cgi?id=34549
Bug #: 34549
Summary: PAYDAY 2 crashes on level completion
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deseret-tech.com
Classification: Unclassified
Created attachment 45996
--> http://bugs.winehq.org/attachment.cgi?id=45996
pd2 crash log
After completing a couple of levels, PAYDAY 2 will crash on the level success
screen and the player will be deprived of earned loot and experience.
This seems to be related to video memory. There are other indications of
starved video memory while in-game, like shiny, textureless person models.
I'm using nvidia GTX 670 on 325.15 and Linux 3.11.1, wine 1.7.2 and
8b933495fb4b9a. This issue seems to occur much less frequently with ATI cards.
My log on crash with WINEDEBUG=-d3d (because the game spams d3d errors
throughout play) is attached.
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http://bugs.winehq.org/show_bug.cgi?id=31912
Bug #: 31912
Summary: Mass Effect 3's EACoreServer.exe crashes
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bob(a)igo.name
Classification: Unclassified
Created attachment 42014
--> http://bugs.winehq.org/attachment.cgi?id=42014
Log showing invocation of Origin, selection and running of ME3.
Mass Effect 3 has to be run via EA's Origin software. Attempting to run Mass
Effect 3 by launching Origin and selecting ME3 or by invoking MassEffect3.exe
directly (which runs Origin semi-headless) leads to a crash in the
EACoreServer.exe in the Mass Effect 3 game directory (in my case, C:\Program
Files\Origin Games\Mass Effect 3\Binaries\Win32\Core\EACoreServer.exe).
While Origin is involved, I am reporting this as a Mass Effect 3 bug because of
the location of the binary that is crashing.
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http://bugs.winehq.org/show_bug.cgi?id=30191
Bug #: 30191
Summary: Stuttering mmdevapi audio (Mac OS X)
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: aeikum(a)codeweavers.com
Classification: Unclassified
The interactive mmdevapi render tests stutters quasi continuously on my Mac OS
X "early 2009" nVidia Mac mini.
Actually, stuttering can be interpreted as an indicator of low-latency, which
is good :-) Consider winecoreaudio's 20ms period. If audio would only start
at e.g. t=9ms, then at period time t=20, underrun would be very far when
writing the next frames.
The reasons for stuttering are known from winealsa, yet the details are
different: lead-in and regularity.
Lead-in:
Note that mmdevapi/render.c:test_worst_case does not behave like XAudio2 with
winecoreaudio and wineoss, due to their use of a 20ms period. Alexey's
analysis in bug #28723, comment #19 is that XAudio then writes a lead-in of
3/4*4 = 3 periods, unlike the 1 period written in the 10ms period case.
test_worst_case uses 0 or 1 period.
So XAudio2 apps may not stutter, whereas the mmdevapi test does. That does not
imply that our winecoreaudio code is great, rather than that we're forbidden to
reduce the period to the 10ms that native uses everywhere.
Unlike ALSA, I see no notion of underrun in CoreAudio. So I don't see when
writing a lead-in would be appropriate, except at start. I think we need
something else.
Regularity/stability:
XAudio2 and test_worst_case write at most one period worth of frames per event.
Writing nothing is a guarantee of underrun (unless the event rate is
artificially high to counter this). Indeed, adding a trace("MISS") to
test_worse_case every time GetCurrentPadding is too high to add more samples
correlates with some, but not all underruns.
Again, my ntdll CreateTimerQueue stabilisator patch from bug #30071 helps a
little, as otherwise callbacks are mostly 21ms apart rather than 20ms. That
clock skew also accounts for a few underruns.
However the major point is: XAudio2 needs event signalling to match decrease of
padding, such that it adds the next period of data. My ALSA work-in progress
code does exactly that, but CoreAudio needs it even more due to the absence of
the lead-in safety-belt.
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http://bugs.winehq.org/show_bug.cgi?id=26800
Summary: KDE taskbar is over app window
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandrbezenkov(a)gmail.com
My KDE 4.4.3 taskbar is over the app window in fullscreen. If wine is switched
in virtual desktop mode, then I have a blue bar in the top of screen making
game graphics go lower than it must be. Running game in the second X server
gives the same result as running in VD mode.
Specs: Mandriva 2010.2, KDE 4.4.3, ATI RadeonHD 4350 with fglrx 8.791
driver(corresponds ATI Catalyst 10.11).
Wine versions bug present in: 1.3.14, 1.3.15, 1.3.17
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http://bugs.winehq.org/show_bug.cgi?id=32386
Bug #: 32386
Summary: MSTSC (Remote Desktop) 7.0 crashes
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenjiru.ro(a)gmail.com
Classification: Unclassified
Created attachment 42735
--> http://bugs.winehq.org/attachment.cgi?id=42735
MSTSC 7.0 stack trace
After running as expected for some time, the application crashes.
I've attached the stack trace.
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http://bugs.winehq.org/show_bug.cgi?id=33178
Bug #: 33178
Summary: Game 'Rome: Total War' crashes under wine 1.4
w/err:seh:raise_exception Unhandled exception code
c0000005 flags 0 addr 0xeb2119
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runevi(a)nwo.no
Classification: Unclassified
This is an error with the game "Rome: Total War"
Game worked wonderfully well for two days of gameplay until suddenly it crashes
(no matter what) when I click End Turn
$ wine --version
wine-1.4
Wine outputs the following errors:
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B5G6R5_UNORM to WINED3DFMT_B8G8R8A8_UNORM.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #13:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(13) : warning C7050: "R5.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(14) : warning C7050: "R6.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #22:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(12) : warning C7050: "R4.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(13) : warning C7050: "R5.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(10) : warning C7050: "R2.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(11) : warning C7050: "R3.w" might be
used before being initialized
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xeb2119
fixme:advapi:RegisterEventSourceA ((null)," "): stub
fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x62e5dc,0x65309a):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x133f78,0x65309a):
stub
err:eventlog:ReportEventW L"6"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:advapi:RegisterEventSourceA ((null)," "): stub
fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x000002cc,0x62e5dc,0x653112):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x000002cc,0x133f78,0x653112):
stub
err:eventlog:ReportEventW L"7"
I'm guessing that the interesting line is:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xeb2119
I'm sorry for the backtrace paste. It wasn't extremely large, so I'm hoping
it's okay.
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https://bugs.winehq.org/show_bug.cgi?id=37273
Bug ID: 37273
Summary: Paint Shop Pro 7.02, no plugins or addons
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmband54(a)gmail.com
Created attachment 49571
--> https://bugs.winehq.org/attachment.cgi?id=49571
WINE-generated backtrace?
PSP crashes when inserting text, whether native Windows fonts or native Linux
fonts. This happens mostly within 5 minutes of opening the program. It's a
major crash--closes program and loses data--but especially annoying to me
because it is the only program I use with WINE atm (while learning GIMP).
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