http://bugs.winehq.org/show_bug.cgi?id=33076
Bug #: 33076
Summary: QQ 2012 hangs after login
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 43728
--> http://bugs.winehq.org/attachment.cgi?id=43728
The Log
reproduce
1. compile a wine with "CFLAGS="-O0" to word around Bug 27468
2. download it from: http://dl_dir.qq.com/qqfile/qq/QQ2012/QQ2012.exe
3. 'winetricks -q vcrun2005 riched20'
4. 'wine QQ2012.exe' to install then cd to the path where you installed it
5. ~/.wine/drive_c/Program Files/Tencent/QQ/Bin$ Wine QQ.exe
6. login and it will hangs (you can regist a account in http://reg.imqq.com/)
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http://bugs.winehq.org/show_bug.cgi?id=24128
Summary: Everquest 2 trial installer: missing text without ie6
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://launch.soe.com/installer/EQ2X_setup.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: trivial
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30368)
--> (http://bugs.winehq.org/attachment.cgi?id=30368)
screenshot
Not sure which component of ie6 it is, though.
No terminal output when it happens. Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=26083
Summary: Window can be resized larger than what it should be
possible
Product: Wine
Version: 1.3.13
Platform: x86-64
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=33265)
--> (http://bugs.winehq.org/attachment.cgi?id=33265)
Total Commander: Find Files window resized larger vertically
Total Commander -> Commands -> Search -> resize the "Find Files" window larger
vertically, notice it shows garbage (see the screenshot).
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http://bugs.winehq.org/show_bug.cgi?id=36680
Bug ID: 36680
Summary: Program starts, but does not react, probably does not
process windows messages
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Artur.Linhart(a)centrum.cz
Created attachment 48721
--> http://bugs.winehq.org/attachment.cgi?id=48721
Delphi 2007 window after start-not redrawing and responding
I have successfully installed Borland Delphi 2007, but if I start the program,
it does not run correctly. The main window isshown with docked subwindows, but
the content of the subwindows and menus and such stuff is not drawed (is
black), it also does not react on mouse or keyboard - similar stuff like if
developed windows application where runs the loop without calling the
Application.ProcessMessages() (in Pascal syntax). The only possibility is to
kill the application.
I can remember, during the installation also the screen has not been redrawn
correctly (progress bar of installer has frozen for very long time and the
progress hasnot been shown at all)
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http://bugs.winehq.org/show_bug.cgi?id=33898
Bug #: 33898
Summary: AliWangwang(TradeManager) can't save password
Product: Wine
Version: 1.6-rc3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
0. download from
http://download.wangwang.1688.com/aliim/AliIM6_ATM/bin/AliIM2013_ATM(7.00.0…
1. winetricks something:
vcrun2010 for bug 33724
ie7 for bug 29719
2. install, then run $ wine AliIM.exe
3. login(Website choose Alibaba.com), it works successfully.
4. log-out, and try to login again, and the password isn't saved
TEST ACCOUNT:
winetesting(a)sina.com
testWINE
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http://bugs.winehq.org/show_bug.cgi?id=15219
Summary: Microsoft Office 2007: Infopath outputs an error when
attempting to fill out a form
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15974)
--> (http://bugs.winehq.org/attachment.cgi?id=15974)
output in git
Not sure what this program does, but it doesn't work :-P.
Start infopath:
$ wine INFOPATH.EXE
You're given a bunch of sample forms to fill out.
Choose any one, double click:
'Infopath encountered an error. The operation failed.'
Output attached.
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http://bugs.winehq.org/show_bug.cgi?id=17045
Summary: Microsoft OneNote 2007 crashes on "Copy Hyperlink";
needs msctf.dll?
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://office.microsoft.com/en-us/onenote
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Choosing "Edit / Copy Hyperlink To ..." causes a crash:
err:ole:CoGetClassObject no class object {33c53a50-f456-4884-b049-85fd643ecfed}
could be created for context 0x1
...
trace:seh:raise_exception code=c0000005 flags=0 addr=0x78144d3a ip=0x78144d3a
tid=003a
33C53A50-F456-4884-B049-85FD643ECFED is TF_InputProcessorProfiles,
from msctf.dll, Text Services Framework.
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http://bugs.winehq.org/show_bug.cgi?id=31643
Bug #: 31643
Summary: Gothic 3 demo crashes without native vcomp.dll
(purist)
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vcomp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Gothic 3 has a freely downloadable standalone demo,
095b5f736dd57f30a45a4ac2d9369354c601dfc9 Gothic3Demo.exe
which runs ok with "winetricks d3dx9_36" (see bug 28055).
With vcomp=builtin, it crashes with
unimplemented function vcomp.dll._vcomp_fork
mscodescan says it references
vcomp:_vcomp_enter_critsect
vcomp:_vcomp_for_static_end
vcomp:_vcomp_for_static_simple_init
vcomp:_vcomp_fork
vcomp:_vcomp_leave_critsect
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https://bugs.winehq.org/show_bug.cgi?id=37281
Bug ID: 37281
Summary: Lord of The Rings Online: Crashes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gird.bogdan(a)gmail.com
Created attachment 49579
--> https://bugs.winehq.org/attachment.cgi?id=49579
program error details from wine
I can login and select my server. After pressing "Play" the game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34939
Bug #: 34939
Summary: Dragon NaturallySpeaking does not install in 64-bit
version
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Classification: Unclassified
Created attachment 46557
--> http://bugs.winehq.org/attachment.cgi?id=46557
Dragon Naturally Speaking Home 12.5 installation log
Regression, maybe. Maybe not. Here's why.
I downloaded wine 1.7.6 today for the first time from the Ubuntu ppa
repository. Then, starting with a new wineprefix, I set the version to Windows
8 and did winetricks fontfix.
Then I tried re-installing Dragon NaturallySpeaking. NatSpeak installs with a
single EXE file, but it auto-detects whether the system is 32-bit or 64-bit,
and installs accordingly.
The installation seemed to go very well, and very fast, until at the very end,
something went amiss, and I did not get the closing message that I usually do.
I looked at the terminal log (see first attachment) but nothing jumped out at
me.
I tried running the program. After a feeble attempt it crashed. Again, the log
seemed to tell me nothing. (See second attachment.)
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http://bugs.winehq.org/show_bug.cgi?id=33989
Bug #: 33989
Summary: iexplore.exe crash when logging in to www.roblox.com
Product: Wine-gecko
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gecko-unknown
AssignedTo: jacek(a)codeweavers.com
ReportedBy: alfonsojon1997(a)gmail.com
Classification: Unclassified
Created attachment 45164
--> http://bugs.winehq.org/attachment.cgi?id=45164
backtrace of crash.
Wine's native iexplore.exe crashes upon logging into this website.
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http://bugs.winehq.org/show_bug.cgi?id=31063
Bug #: 31063
Summary: Crash bug after finishing convertion in FormatFactory
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trinidadracer(a)gmail.com
Classification: Unclassified
FormatFactory 2.x crashes after finishing the convertion on Wine V1.4
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http://bugs.winehq.org/show_bug.cgi?id=31984
Bug #: 31984
Summary: Starlaxis needs d3dx9_36.dll.D3DXComputeTangentFrameEx
(purist)
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.starlaxis.de/en_starlaxis%20kaufen.htm
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 42151
--> http://bugs.winehq.org/attachment.cgi?id=42151
terminal output
The game comes bundled with it's own d3dx9_30, d3dx9_42, d3dcompiler_42 dlls.
If I remove those files or set them to built-in in winecfg, the game crashes
after the splash screen with
...
wine: Call from 0x7b839aa2 to unimplemented function
d3dx9_36.dll.D3DXComputeTangentFrameEx, aborting
...
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http://bugs.winehq.org/show_bug.cgi?id=11059
Summary: Sid Meier's Railroads Demo carshes on startup
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piaskal+wine(a)gmail.com
Created an attachment (id=10078)
--> (http://bugs.winehq.org/attachment.cgi?id=10078)
Sid Meier's Railroads Demo crash output
At first it was complaining about missing dx dll.
err:module:import_dll Library d3dx9_28.dll (which is needed by L"C:\\Games\\Sid
Meiers Railroads Demo\\RailRoadsDemo.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Games\\Sid
Meiers Railroads Demo\\RailRoadsDemo.exe" failed, status c0000135
I tried to copy that dll from existing Windows install.
With this dll the Demo crashes on startup (dereferencing null pointer).
Output log attached.
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http://bugs.winehq.org/show_bug.cgi?id=26439
Summary: Chernobyl terrorist attack demo crashes on start,
appears to want ID3DXFontImpl_DrawTextA
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_71174.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
I see a flood of:
fixme:d3dx:ID3DXFontImpl_DrawTextA (0x1465b0)->((nil), â, -1, 0x32fa4c, 1024,
0xffffffff): stub
fixme:d3dx:ID3DXFontImpl_DrawTextA (0x1465b0)->((nil), â, -1, 0x32fa38, 256,
0xffffffff): stub
fixme:d3dx:ID3DXFontImpl_DrawTextA (0x1465b0)->((nil), ã, -1, 0x32fa4c, 1024,
0xffffffff): stub
fixme:d3dx:ID3DXFontImpl_DrawTextA (0x1465b0)->((nil), ã, -1, 0x32fa38, 256,
0xffffffff): stub
fixme:d3dx:ID3DXFontImpl_DrawTextA (0x1465b0)->((nil), ä, -1, 0x32fa4c, 1024,
0xffffffff): stub
then the game crashes on start. winetricks d3dx9_36 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=18191
Summary: Notepad always saves as ISO-8859, instead of UTF-8
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
There's actually a few bugs here, but I'll start with the first one I noticed:
$ wine notepad
Type/paste "Stefan Dösinger" # First UTF-8 I found in git log :-)
File, Save as foobar.txt
$ cat foobar.txt
Should get Stefan Dösinger back, but instead you get something like
"Stefan Dösinger".
With windows notepad, however, you'll get "Stefan Dösinger".
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https://bugs.winehq.org/show_bug.cgi?id=37129
Bug ID: 37129
Summary: Clang Static Analyzer: Buffer overflow
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
Clang Static Analyzer identifies a possible buffer overflow
File: tools/widl/typegen.c
Location: line 1158, column 28
Description: String copy function overflows destination buffer
static unsigned int write_new_procformatstring_type(...)
{
char buffer[64];
...
strcpy( buffer, "/* flags:" );
if (flags & MustSize) strcat( buffer, " must size," );
if (flags & MustFree) strcat( buffer, " must free," );
if (flags & IsPipe) strcat( buffer, " pipe," );
if (flags & IsIn) strcat( buffer, " in," );
if (flags & IsOut) strcat( buffer, " out," );
if (flags & IsReturn) strcat( buffer, " return," );
if (flags & IsBasetype) strcat( buffer, " base type," );
if (flags & IsByValue) strcat( buffer, " by value," );
if (flags & IsSimpleRef) strcat( buffer, " simple ref," );
...
}
Even if not all the conditions are true, you still risk getting a too lengthy
string that won't suit the buffer.
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http://bugs.winehq.org/show_bug.cgi?id=16519
Summary: EssentialPIM: Bold text not rendering correctly
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saverio.pub(a)inbox.com
Decriptions of bugs found using EssentialPIM
(http://www.essentialpim.com/?r=download)
System:
* EssentialPIM Pro 2.81 (most probably the same bug applies to the Free
version), installed
* Ubuntu Hardy
This bug is reproducible every time, and it never happens in windows.
In "Notes", the default text (I'm in wine now, so I can't see which one
exactly - I suppose Times New Roman) renders correctly underlined, italics and
strikethrough,
but (BUG) doesn't render at all the bold; it marks it as bold, but the text
is still plain. This never happens in windows.
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http://bugs.winehq.org/show_bug.cgi?id=17506
Summary: Achtung die Kurve: Game doesn't start
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Masternoob(a)gmx.at
The Screen stays black when i start the game...
The Game can be downloaded here:
http://overgood.ov.funpic.de/xtacka/downloads.php
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http://bugs.winehq.org/show_bug.cgi?id=36336
Bug ID: 36336
Summary: NaturallySpeaking doesn't work with alsa or
pasuspender
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)earthlink.net
Created attachment 48412
--> http://bugs.winehq.org/attachment.cgi?id=48412
natspeak runtime log with pasuspender
Dragon NaturallySpeaking works very well on linux systems that rely on
pulseaudio.
However, if it is installed on a system that does not come preloaded with
pulseaudio (such as Lubuntu) the audio does not work.
I tried installing in a clean Lubuntu system, and then tried installing
pulseaudio. No good.
I tried installing with pulseaudio running. Yay. Success. Then I tried to run
the program with pasuspender, with the following results.
fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map
to?
fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported
fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map
to?
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http://bugs.winehq.org/show_bug.cgi?id=27238
Summary: Tesla: The Weather Man demo: movement keys not working
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.thoughtquake.com/content/TeslaDemo_1.01.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
The movement keys are not interpreted by the game. By default the game assigns
WASD for movement and <Space> for jumping. None of them work in Wine.
Interestingly, other keys work:
<R>: brings up the research tab
<Backspace>: restart the level
<Esc>: back to the menu
<X>: skips the videos
I can reassign the keys in the options menu but whatever I choose for movement,
they are not accepted by the game.
Terminal output doesn't reveal too much:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f440,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Native dinput/dinput8 dlls don't help: the game seems not to use either of them
(+loaddll).
The same problem exists in Wine-1.0.1, too.
I've tried the game in virtual desktop as well as in fullscreen mode.
Fedora 14 32-bit
Nvidia GeForce 250 / driver 270.41.06
Gnome + Metacity
Xserver 1.9.5
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http://bugs.winehq.org/show_bug.cgi?id=36966
Bug ID: 36966
Summary: Turkey - Europe/Istanbul timezone is not detected
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kaankasim88(a)gmail.com
Created attachment 49086
--> http://bugs.winehq.org/attachment.cgi?id=49086
.net crash
Wine throws a timezone error and this causes .net applications to crash. My
timezone is set to Europe/Istanbul, and checking timezone info with timedatectl
shows it as correctly set. I looked at the wine registry and there doesn't seem
to be a Turkey tz, I tried importing one from windows but it didn't help. (I
also changed display name to Europe/Istanbul in registry, no luck)
Changing timezone to GMT or something else fixes it, but this is not
acceptable.
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http://bugs.winehq.org/show_bug.cgi?id=35493
Bug ID: 35493
Summary: IMVU shows loading bar, but will not start.
Product: Wine
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: WhiteTigerTails(a)gmail.com
Classification: Unclassified
Created attachment 47381
--> http://bugs.winehq.org/attachment.cgi?id=47381
backtrace/log
After an install, IMVU will not start after the loading bar. i386 machine
running ATI graphics card. Log posted below.
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https://bugs.winehq.org/show_bug.cgi?id=37192
Bug ID: 37192
Summary: Some Chinese displayed as garbage in DushuBus
everytime updating bookmarks
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
DushuBus is an online book reader.
Download DushuBus from http://www.dushubus.com/down/book_setup_12.4.exe
Install Dushbus and dependencies: winetricks -q mdac28 jet40.
Step 0.Start DushuBus from
C:/Program Files/读书巴士/Book.exe
Step 1. Click the 网站设置 (Network settings) item from the dropdown menu in the
right top corner of DushuBus:
Step 2. Click 小说正文标识设置 (Bookmarks settings)
Step 3. Click 在线更新 (online update)
Step 4. Click 确定 (ok)
See: dushubus_code.png for screenshot
Some Chinese characters display in garbage.
===
未完待续,欲知后事如何,请登录新浪原创┰母嗾陆凇VС肿髡撸С终妗?lt;/p><p>新浪原创:http://vip.book.sina.com.cn
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https://bugs.winehq.org/show_bug.cgi?id=37193
Bug ID: 37193
Summary: Behaviour of all software by (only on) HDMI monitors
by extruted desktopn of laptop
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tothsoft(a)gmail.com
Behaviour of all software by HDMI monitors by extruted desktop of laptop. All
applications are delimited on second (hdmi) monitor.
On laptop is still all ok. Also by using of vga connector for connection of
second monitor, is also all ok.
Delimited using: impossibility work with. e.g.: ms office 2007, pdf xchange.
My current wine is 1.7.22 , ..and i use last playonlinux.
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http://bugs.winehq.org/show_bug.cgi?id=24588
Summary: 64 bit issue within qsort()
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)obssys.com
Created an attachment (id=31054)
--> (http://bugs.winehq.org/attachment.cgi?id=31054)
Patch to fix 64 bit issue within qsort()
Change all types from int to size_t within NTDLL_mergesort().
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https://bugs.winehq.org/show_bug.cgi?id=37206
Bug ID: 37206
Summary: Starcraft broodwar stops at the startup screen
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: glenn.schrader(a)verizon.net
Regression SHA1: 7366709d60f42ae09a37548e41c030c5e82fef6a
Created attachment 49458
--> https://bugs.winehq.org/attachment.cgi?id=49458
Log file captured using "WINEDEBUG=all+d3d,ddraw,wgl,x11drv"
The checkin log for the regression SHA1 says "wined3d: Restore the pixel format
of the window whose pixel format was actually changed".
The symptom is that when Broodwar starts up it stops at the loading screen. It
is not hung since the "Loading" text continues to flash. Left alone, it will
stay at this screen forever. The only way I found to get past the startup
screen is to manually trigger the screensaver. After the screensaver has
started and been terminated, Broodwar gets past the loading screen into the top
level game screen. The game will run at this point but there is no GPU
acceleration so everything is quite slow.
Note that SHA1 b8569d2f3006bbb14b973eca15a608f9575a0ebd works properly at full
speed with no problems (aside from the normal Battlenet issues, etc).
One thing that may or may not have a bearing on this is that I'm running on a
dell laptop with a NVIDIA GPU. This laptop only supports a single screen
resolution (1440x900). Before NVIDIA dropped re-scaling a while back Broodwar
would run full screen with no problem. Afterwards, it would start up in a
corner of the screen but I could scale it before starting Broodwar using
"xrandr --output LVDS-0 --scale-from 640x480".
I used "export WINEDEBUG=all+d3d,ddraw,wgl,x11drv" to capture diagnostic data
while the system was at the startup screen. The log file is attached. Note that
the place where the log starts being repetitive is around line 8043.
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http://bugs.winehq.org/show_bug.cgi?id=22274
Summary: Edit control continues scrolling after mouse leaves
window
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nospam(a)thenerdshow.com
Created an attachment (id=27210)
--> (http://bugs.winehq.org/attachment.cgi?id=27210)
user32: edit control scrolling now properly follows mouse selection
I will attach the source code for a small test program that reproduces this
behavior.
Steps to reproduce:
$ wine et.exe (edit test program)
Alternate steps to reproduce:
$ wine notepad
1. Paste the text of this bug report into the window.
2. shrink window down to about the size of a business card
3. Edit Menu - > turn off Wrap long lines
* A horizontal scrollbar should appear.
4. left-click in the window
5. continue holding down the left mouse button
6. drag mouse to the right until it leaves the window
7. continue holding the left button down
8. wait...
* Notice that the text selection keeps growing. This doesn't happen on windows.
9. still holding the mouse, move it around outside the window
10. Try to select a paragraph of text without using the scrollbars.
* Notice that it is hard to select the exact amount of text you want because
the selection keeps growing spookily on its own. Again, this doesn't happen on
windows.
Well, I found out what's causing the spooky growing text selection.
It's a fixme of WM_TIMER in edit.c
The attached patch fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=21539
Summary: Using "Bare Streams" console mode with SRCDS does not
work.
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://srcds.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laurikoivunen(a)hotmail.com
SRCDS ( Source Dedicated Server ) is designed to run both in GUI and CLI modes.
However, when trying to run the server in pure console without X and using
"bare streams" as described here (
http://www.winehq.org/docs/wineusr-guide/cui-programs ) I still receive the
error:
DISPLAY='' WINEDEBUG=+console wine srcds.exe -console ...
trace:console:AllocConsole ()
err:curses:WCCURSES_InitBackend (n)curses was not found.
err:wineconsole:WINECON_Init failed to init.
This is probably due to srcds running in "hybrid" mode where it is marked as a
GUI application, but uses AllocConsole to create a console hence resulting in a
new console creation, which currently fails.
As a workaround I stubbed AllocConsole and only returned TRUE. This allows the
application to start and reach a point where it tries to read the console and
where it then fails due to wine not being able to read from the console.
Could you add an option for true "bare streams" and so that input would also
work?
ps: I know that there is a linux version of SRCDS but there are no linux
binaries for the server I am trying to run. This bug forces a lot of server
hosters run X on their servers to be able to run SRCDS in wine. The server is
free to download and use.
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http://bugs.winehq.org/show_bug.cgi?id=23546
Summary: several wine programs fail to run under cygwin
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.cygwin.com
OS/Version: Windows XP
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
A user reported this in #winehq, so I tried it myself. After bug 21526 was
fixed, wine programs all compile, but several don't run. I haven't tried them
all, but, e.g., notepad runs, but cmd, dxdiag, eject do not. Trying to run them
gives:
/home/austin/wine-git/programs/cmd/cmd.exe: error while loading shared
libraries: libwine.dll: cannot open shared object file: No such file or
directory
seems to be the CLI programs that don't run..
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http://bugs.winehq.org/show_bug.cgi?id=23766
Summary: (Shift) Ctrl + Tab isn't handled in winecfg
application
Product: Wine
Version: 1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
The subject says it all.
I tried searching for any similar bugs filed previously and I couldn't find
anything.
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http://bugs.winehq.org/show_bug.cgi?id=34748
Bug #: 34748
Summary: Integrate GVFS just like you have integrated CUPS
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: netapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n296869(a)rtrtr.com
Classification: Unclassified
Wine already integrates with CUPS to allow applications to print documents
exactly as they do it in Windows. My proposal is to integrate Wine with GVFS to
let applications automatically mount network shares. In Windows applications
can access network shares by just specifying a path like "//server/share". But
in Wine you first need to manually create a link to
"~/.wine/dosdevices/unc/server/share", and only then all applications will be
able to access this particular server.
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http://bugs.winehq.org/show_bug.cgi?id=18379
Summary: Photoshop 3 does install but not run (out of memory
error)
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Andreas.Schallenberg(a)Eurobild.com
Created an attachment (id=20953)
--> (http://bugs.winehq.org/attachment.cgi?id=20953)
Lzma-compressed WINE log file (Photoshop 3)
On Windows-Machines, Photoshop refuses to run
when much physical RAM is installed. Problems
typically start when it exceeds 512 MB.
The installation routine works but the real
application (photosle.exe) shows an "out of
memory" dialog and quits.
Running Photoshop 3 using WINE shows the same
behavior (tested with 1GB RAM and WINE 1.1.19).
The installer works fine and the app refuses
to start up.
The first attachment to this report was created
using the following command:
WINEDEBUG=+relay wine photosle.exe &>wine.log
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http://bugs.winehq.org/show_bug.cgi?id=18869
Summary: Use the system settings for default User and
Organization field
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: integration
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Launchpad: https://bugs.launchpad.net/ubuntu/+source/wine/+bug/384990
If you install software in Wine that needs a User and Organization, you'll see
these strings set as the default:
Change preferred owner in ~/.wine/system.reg
Change preferred organization in ~/.wine/system.reg
Whenever possible, we should be using the system settings here -
System->Preferences->About Me (on Gnome at least) contains a great default for
owner and organization
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http://bugs.winehq.org/show_bug.cgi?id=11784
Summary: 3dsmax2008 installer
crashes:err:cursor:DIB_GetBitmapInfo (1633746944):
unknown/wrong size for header
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: Installer
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, after James' patch got into git, the installer gets further, but now
crashes like below:
err:cursor:DIB_GetBitmapInfo (1633746944): unknown/wrong size for header
err:cursor:DIB_GetBitmapInfo (1633746944): unknown/wrong size for header
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 53 (X_CreatePixmap)
Value in failed request: 0x0
Serial number of failed request: 49949
Current serial number in output stream: 49953
PS, I wonder why installers from AutoDesk run into so many bugs; either they
are very advanced and put wine to it's limits, or are they just a bit buggy??
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http://bugs.winehq.org/show_bug.cgi?id=16476
Summary: Turok crashes when starting a game
Product: Wine
Version: 1.1.10
Platform: Other
URL: http://abandonia.com/en/games/658/Turok+-
+Dinosaur+Hunter.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Download the 17MB zip file, extract it, run Turok.exe - select any video
configuration and the game crashes with no useful backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=17455
Summary: UnrealED 2: Cannot manipulate the viewports in any way.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nbowler(a)draconx.ca
Created an attachment (id=19534)
--> (http://bugs.winehq.org/attachment.cgi?id=19534)
Log of UnrealED session
Now that bug 7451 is fixed, it is possible to start the unreal editor.
Everything works... except for any kind of viewport manipulation (which is done
by clicking and dragging in the viewport with various combinations of shift,
control, etc.) As a result, it is impossible to use the editor because you
simply cannot see all parts of the map nor move things around in the viewports.
It is, however, possible to subtract a cube and then apply textures to the
surfaces that are initially visible by clicking on them in the viewport.
This may affect other versions of the unreal editor, but I am not sure.
The attached log was output when starting an unrealed session, attempting to
click and drag on the main viewport, then quitting. However, all of the log
messages were output before I touched the viewport.
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http://bugs.winehq.org/show_bug.cgi?id=32741
Bug #: 32741
Summary: The Witcher CTD in a certain location in the game
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zinigor(a)gmail.com
Classification: Unclassified
Created attachment 43201
--> http://bugs.winehq.org/attachment.cgi?id=43201
Crash log without winedebug
GOG.com version of "The Witcher:Enhanced Edition" crashes to desktop when
trying to exit the Mage's Tower in the swamp in the end of the second chapter.
I am using wine 1.5.21 installed from the wine Launchpad PPA.
I am running Ubuntu Desktop 12.10 64-bit with Linux 3.7.0-7. I use the
following command to launch The Witcher:
env WINEPREFIX=~/.wine-test/witcher wine launcher.exe
The prefix that I use has WINEARCH set to "win32" and has d3dx9_36, d3dx9_43
and vcrun2005 installed from winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=34283
Bug #: 34283
Summary: witcher 1 enhanced crashes on mac OS X 10.8.4
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carsten(a)c-ase.de
Classification: Unclassified
Created attachment 45641
--> http://bugs.winehq.org/attachment.cgi?id=45641
mountain lion 10.8.4 - witcher enhanced crashes every 30-60 minutes.
witcher enhanced crashes every 30-60 minutes just by playing. sometimes when
entering builings, sometimes after a sequence, sometime after a fight, sometime
by just running around..
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http://bugs.winehq.org/show_bug.cgi?id=23851
Summary: Warhammer: Chaos Gate No sound outside of cutscenes
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=29938)
--> (http://bugs.winehq.org/attachment.cgi?id=29938)
winedebug log with settings warn+alsa,warn+wave,warn+dsound
Sound plays normally for the opening cinematic and then goes silent for main
menu (Sounds should play on mouse over events, and I believe there is
background music on Windows). Sound returns during a second cinematic and is
silent again afterwards.
I've attached a log generated with WINEDEBUG=warn+alsa,warn+wave,warn+dsound.
It looks like the sound is failing when the application attempt to override the
existing Primary buffer, but we don't fully support this currently. Per the
following lines from the log.
warn:dsound:DirectSoundDevice_SetCooperativeLevel level=DSSCL_PRIORITY not
fully supported
warn:dsound:DirectSoundDevice_CreateSoundBuffer Primary Buffer already created
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http://bugs.winehq.org/show_bug.cgi?id=19417
Summary: Hitman Blood Money [Gold Rated] Stuck on startup
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linux(a)elementarea.net
Created an attachment (id=22533)
--> (http://bugs.winehq.org/attachment.cgi?id=22533)
WINEDBG=+wgl
Hitman Blood Money stuck on startup with the Program Error box showing but not
accepting input. i need to kill it manually.
attached is a +wgl dump
the main error seems to be:
fixme:d3d:debug_fbostatus Unrecognied FBO status 0x00000000
fixme:d3d:context_check_fbo_status FBO status unrecognized (0)
wine: Unhandled page fault on read access to 0x00000008 at address 0x7eafd2cb
(thread 0009)
also i don't understand why
trace:wgl:X11DRV_WineGL_InitOpenglInfo Direct rendering enabled: False
but
glxinfo | grep direct
direct rendering: Yes
running on Intel GM45 hardware with KMS enabled
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http://bugs.winehq.org/show_bug.cgi?id=26705
Summary: Alliance: Future Combat - invisible infantry
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34011)
--> (http://bugs.winehq.org/attachment.cgi?id=34011)
console log
Infantry is not rendered correctly in the game (no demo available): they are
invisible, only their weapons and equipment are displayed. Vehicles are
rendered correctly.
It doesn't matter if I choose the lowest or high detail settings in the game.
If I disable vertex shaders both infantry *and* vehicles are invisible.
Native dlls in use: d3dx9 (via winetricks).
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=29495
Bug #: 29495
Summary: Art of Murder: FBI Confidential crashes when starting
a new game
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.gamershell.com/download_22919.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: dylan.ah.smith(a)gmail.com
Classification: Unclassified
Regression SHA1: 8cae5c23121ffbf76cce42947ac22a30f3b1f369
Created attachment 38195
--> http://bugs.winehq.org/attachment.cgi?id=38195
terminal output
The game crashes when I try to start a new game from the menu. Reproducible
with the demo too.
The game utilizes the Wintermute Engine.
A new game can be started with Wine-1.3.18 and the result of the regression
test:
8cae5c23121ffbf76cce42947ac22a30f3b1f369 is the first bad commit
commit 8cae5c23121ffbf76cce42947ac22a30f3b1f369
Author: Dylan Smith <dylan.ah.smith(a)gmail.com>
Date: Wed Apr 20 16:20:53 2011 -0400
d3dxof: GetName can be used to just get the name length.
:040000 040000 39d4bb1cb85db00694042191a9a2f8767f394d3d
170cbef685302e15be5e88505dcdccb2a303bcdb M dlls
Native d3dxof.dll does not help.
git checkout 8cae5c23121ffbf76cce42947ac22a30f3b1f369 >>the game crashes
git reset --hard HEAD^ >>the game is loading correctly
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.3
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http://bugs.winehq.org/show_bug.cgi?id=35558
Bug ID: 35558
Summary: Rift crashes when VT switch > 60 sec
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rift-wine(a)yopmail.com
Classification: Unclassified
Created attachment 47482
--> http://bugs.winehq.org/attachment.cgi?id=47482
Standard Output
Open Rift in a secondary X server.
Switch to primary X server : if time passed on primary X server is greater than
60 seconds, Rift will crash on secondary X server.
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http://bugs.winehq.org/show_bug.cgi?id=26802
Summary: Bully: Scholarship Edition has missing textures
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34151)
--> (http://bugs.winehq.org/attachment.cgi?id=34151)
terminal output
The game (version 1.2 here) has lots of missing textures: people are invisible
as well as certain objects (e.g. doors). Characters are invisible in the
cutscenes, too (I refer to those short conversations during gameplay not the
intro movie).
Maybe related to the problem, sky and floor textures turn into solid grey/black
as I turn the camera.
For confirmation, please have a look at the AppDB page of the game: all of the
submitted test results mention the problem.
http://appdb.winehq.org/objectManager.php?sClass=application&iId=8581
Disabling GLSL didn't solve the problem for me.
Native components in use: d3dx9_36 xact vcrun2005.
No demo available.
Fedora 14
Nvidia GeForce 250 GTS / driver 270.30
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https://bugs.winehq.org/show_bug.cgi?id=36364
Bug ID: 36364
Summary: valgrind shows a few leaks in ieframe/tests/intshcut.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==15610== 8 bytes in 1 blocks are possibly lost in loss record 34 of 732
==15610== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==15610== by 0x7B8442B8: HeapAlloc (heap.c:271)
==15610== by 0x7B8444DA: GlobalAlloc (heap.c:376)
==15610== by 0x4E3DEF5: OLEClipbrd_Initialize (clipboard.c:1732)
==15610== by 0x4E72447: OleInitialize (ole2.c:215)
==15610== by 0x4A56DFF: func_intshcut (intshcut.c:396)
==15610== by 0x4A673B4: run_test (test.h:584)
==15610== by 0x4A677A3: main (test.h:654)
==15610==
==15610== 15 bytes in 1 blocks are definitely lost in loss record 76 of 732
==15610== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==15610== by 0x4E63493: IMalloc_fnAlloc (ifs.c:186)
==15610== by 0x4E639D4: CoTaskMemAlloc (objidl.h:1236)
==15610== by 0x64A93F9: UniformResourceLocatorA_GetUrl (ieframe.h:386)
==15610== by 0x4A55E96: _check_string_transform (intshcut.c:149)
==15610== by 0x4A572E3: func_intshcut (intshcut.c:368)
==15610== by 0x4A673B4: run_test (test.h:584)
==15610== by 0x4A677A3: main (test.h:654)
==15610==
==15597== 36 bytes in 1 blocks are definitely lost in loss record 245 of 714
==15597== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==15597== by 0x64AA693: create_shortcut (intshcut.c:809)
==15597== by 0x64AB9AC: InternetShortcut_Create (intshcut.c:855)
==15597== by 0x4E494DD: CoCreateInstance (unknwn.h:226)
==15597== by 0x4A56E3D: func_intshcut (intshcut.c:381)
==15597== by 0x4A673B4: run_test (test.h:584)
==15597== by 0x4A677A3: main (test.h:654)
==15597==
etc.
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https://bugs.winehq.org/show_bug.cgi?id=36271
Bug ID: 36271
Summary: valgrind shows several leaks in dmime/tests/dmime.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48390
--> https://bugs.winehq.org/attachment.cgi?id=48390
valgrind log
Lots of
==26861== 20 bytes in 1 blocks are definitely lost in loss record 160 of 830
==26861== at 0x7BC4C735: notify_alloc (heap.c:255)
==26861== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==26861== by 0x5D39C11: create_dmlyricstrack (lyricstrack.c:272)
==26861== by 0x5D33088: ClassFactory_CreateInstance (dmime_main.c:100)
==26861== by 0x4AAEE26: CoCreateInstance (unknwn.h:226)
==26861== by 0x4946639: test_COM_track (dmime.c:338)
==26861== by 0x49469C8: func_dmime (dmime.c:385)
==26861== by 0x4948B90: run_test (test.h:584)
==26861== by 0x4948F7F: main (test.h:654)
==26861==
and:
==6372== 44 bytes in 1 blocks are definitely lost in loss record 366 of 864
==6372== at 0x7BC4C735: notify_alloc (heap.c:255)
==6372== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6372== by 0x5F9CB1E: create_dmaudiopath (audiopath.c:642)
==6372== by 0x5FA99FE: IDirectMusicPerformance8Impl_CreateStandardAudioPath
(performance.c:1033)
==6372== by 0x5FA95BF: IDirectMusicPerformance8Impl_InitAudio
(performance.c:952)
==6372== by 0x4954F43: test_COM_audiopath (dmime.c:58)
==6372== by 0x49569AF: func_dmime (dmime.c:380)
==6372== by 0x4958B90: run_test (test.h:584)
==6372== by 0x4958F7F: main (test.h:654)
==6372==
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http://bugs.winehq.org/show_bug.cgi?id=33907
Bug #: 33907
Summary: Civilization 4: missing some sound (could not read
file)
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fiziologus(a)gmail.com
Classification: Unclassified
No some sound (footstep, diplomaci) -- could not read file. in wine-1.4 is OK.
settings: msxml3 -> native, dxd9_36 -> native
in attach -- audio.log from game.
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http://bugs.winehq.org/show_bug.cgi?id=22782
Summary: Battlefield 1942: missing some textures inside
vehicles
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=28110)
--> (http://bugs.winehq.org/attachment.cgi?id=28110)
screenshot of missing textures at top of screen and at bottom
Somewhere maybe around 1.1.38 this was working but now the textures of the
inside of vehicles, eg tanks was correct now they are partly missing so that
the ground and sky can be seen. (see screenshot)
I should be able to complete a regression test in the next few days.
wine-1.1.44-322-g5cc00e8 geforce 8, 195.36.15.
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