http://bugs.winehq.org/show_bug.cgi?id=26329
Summary: TrackMania: reference timer becomes corrupted after a
while
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://files.trackmaniaforever.com/tmnationsforever_se
tup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.…
[View More]org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33549)
--> (http://bugs.winehq.org/attachment.cgi?id=33549)
terminal output
In TrackMania United Forever I noticed the following visual glitch: the timer,
both on the opponent selection screen and during races (in the upper-left
corner), becomes corrupted.
It doesn't happen instantly after the first race is started but after I've
played 4-5 races on different tracks.
I can reproduce the issue with TrackMania Nations Forever, too (freeware).
When the problem happens, the following line appears in the terminal several
times:
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glGetCompressedTexImageARB @ surface.c / 826
I can't observe any other visual anomalies in the game after the corruption
occurred, only the timer becomes...smeary.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
I must add this bug might be a regression: I'm new to TrackMania so I searched
the Appdb page for similar issues reported there: no one wrote something like
that in the test results.
I've tried previous versions of Wine and the issue first appeared in 1.3.15 for
me.
However I failed in a quick regression testing: probably in a hurry I gave a
'good' bisect when it was actually 'bad'. The problem shows itself after a
while (not instantly). I'm gonna give it another try later.
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http://bugs.winehq.org/show_bug.cgi?id=26474
Summary: Wineconsole does not always exit when its child exits
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kp-pav(a)yandex.ru
When I launch vim inside wine using ``wineconsole 'C:\vim73\vim.exe' -c 'sleep
…
[View More]2 | qa!''' (sleep is optional, it just makes described behavior better
reproducible), most of time wineconsole does not exit after vim exits. There is
an additional symptom: when vim exits console window size changes.
Vim version 7.3.138 from here: http://tuxproject.de/projects/vim/.
Wine-1.3.15, Gentoo amd64, USE="X alsa cups dbus gecko jpeg ncurses opengl oss
perl png scanner ssl threads truetype win32 win64".
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http://bugs.winehq.org/show_bug.cgi?id=26501
Summary: IDAfree crashes at launch finding a critical error
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fcole90(a)gmail.com
Created an attachment (id=33740)
--> (http://bugs.winehq.org/attachment.cgi?id=…
[View More]33740)
Various fixme and errors on ole and uxtheme.dll
After I launch IDAfree it draws the windows and a dialog appear, when I close
it the program crashes and report a critical error.
The program windows freeze and if I want them to close I must force it.
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http://bugs.winehq.org/show_bug.cgi?id=15955
Summary: Tomb Raider underworld demo crashes at startup
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
URL: http://forums.eidosgames.com/showthread.php?t=81768
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
…
[View More] CC: julliard(a)winehq.org
Created an attachment (id=17140)
--> (http://bugs.winehq.org/attachment.cgi?id=17140)
Crash log.
Tomb Raider underworld demo crashes at start up. This is a regression with the
following patch.
5e2ed6bfe94eb322efe891c07aa8e58b125f36c2 is first bad commit
commit 5e2ed6bfe94eb322efe891c07aa8e58b125f36c2
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Nov 5 20:32:32 2008 +0100
ntdll,server: Fixed access checks for OpenFileMapping and MapViewOfFile.
:040000 040000 2f0316597d54dc0ee871c80465dc4dac295a0f3e
3e9d23a0110f6767160cda3ad4aadaf376c3e508 M dlls
:040000 040000 e3944bdf24bb46aad3b8266661b79d54336690aa
29feaf47301e9cd65d2c216e6bef96c0ad5612bf M include
:040000 040000 04899ab2458e13db1c7a3357483bfef1b9123fcc
158732825f15930c0d3cdeaddfff4e36b75f3cb5 M server
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http://bugs.winehq.org/show_bug.cgi?id=26589
Summary: A Farewell to Dragons: game becomes slow during fights
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33850)
--> (http://bugs.winehq.org/attachment.cgi?…
[View More]id=33850)
terminal output
Character animations and scrolling the screen with the mouse become slow during
fightings. As if characters moved in slow motion. As soon as you finished off
your opponents, game speed is back to normal immediately.
It doesn't matter whether you are fighting against a horde of enemies or simply
smashing a barrel/crate in the game, the problem is there.
What makes the issue more 'mysterious' is that it only happens when your
character is equipped with a melee weapon (dagger, sword etc.) If you are
fighting with a bow there's no such problem: the gameplay is as smooth as it
should be during the fights.
Lowering the screen resolution/detail level has no effect on the slowdown.
The attached log was created while smashing some barrels in the game.
No demo available.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=26917
Summary: Endless Alice Crysis starts with a black screen.
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.g4g.it/2011/04/23/endless-alice-crysis/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
…
[View More]Created an attachment (id=34320)
--> (http://bugs.winehq.org/attachment.cgi?id=34320)
~/wine-git/wine alicry.exe 2> logs.txt
There is only a black screen at start of the game plus the game runs at a low
resolution and thus you have to run in a virtual desktop.
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http://bugs.winehq.org/show_bug.cgi?id=27076
Summary: Darkspore: Character customization screen is dark with
fog
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fjuni5(a)msn.com
The character customization room is noticeably darker with …
[View More]a brown fog that is
not seen in the windows counterpart. The character also drawn darker.
REPRO: To enter the Character Customization Room, after logging in, on the
squad selection screen click on middle Editor button on the navigation console
in the upper right hand corner of the UI.
Log entry when entering:
doing transition
playing sound ui_map_nav_rollover
fixme:thread:SetThreadIdealProcessor (0x318): stub
fixme:thread:SetThreadIdealProcessor (0x328): stub
Scale9Grid has negative width -1021.200000
Scale9Grid has negative height -4.050000
Scale9Grid has negative height -0.050000
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http://bugs.winehq.org/show_bug.cgi?id=15950
Summary: wine won't build with bison 2.4
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2008(a)ryandesign.com
With bison 2.3 installed (using MacPorts), wine bulids, but with bison 2.4, it
…
[View More]doesn't. It says:
/usr/bin/gcc-4.0 -c -I. -I. -I../../include -I../../include -D__WINESRC__
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -I/mp/include -O2
-o parser.tab.o parser.tab.c
parser.y: In function 'parser_parse':
parser.y:320: error: parse error before '}' token
make[2]: *** [parser.tab.o] Error 1
make[1]: *** [jscript] Error 2
make: *** [dlls] Error 2
Here is the MacPorts project's ticket about this issue:
http://trac.macports.org/ticket/17135
Here's a description of a backwards-incompatible change made in bison 2.4 by
the developer of pure, another program that won't build with bison 2.4
(actually I don't know if that's the same reason wine won't build):
http://groups.google.com/group/pure-lang/browse_thread/thread/60593b93dc8fc…
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http://bugs.winehq.org/show_bug.cgi?id=27239
Summary: O.R.B. (Off-World Resource Base): build menu
inoperative
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/117383/110000/fileinfo/O.R.B
.-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.…
[View More]org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34819)
--> (http://bugs.winehq.org/attachment.cgi?id=34819)
terminal output
The build menu plays a major role in the game (just like in any other strategy
games): here you can build new ships for your fleet.
Sadly, this part of the game is unusable in Wine simply because you cannot
interact with the build menu in any ways. Clicking on the buttons has no
effect.
Strangely enough, this is the only part of the game that shows such a problem:
all of the other menus (Research, Manpower etc.) work correctly.
To reproduce the problem in the demo:
1) Install the demo as usual. Launch it by orb.exe.
2) In the main menu choose Single Player, skip the tutorials, select Skirmish.
When the map is loaded press 'b' to bring up the build menu (located at the
bottom of the screen). Try to interact with the menu: clicking on anything
inside the menu has no effect.
The same problem in Wine 1.2.3.
Tried it in virtual desktop mode and in fullscreen mode, too.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
Gnome 2.32.0 + Metacity
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http://bugs.winehq.org/show_bug.cgi?id=27246
Summary: Control panel items description truncated
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Open wine control panel with "wine control", and select "View > Details".
The …
[View More]descriptions are truncated, e.g. I get
"Allows you to install new software, or remove existing software"
instead of
"Allows you to install new software, or remove existing software from your
computer."
Same for other descriptions.
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http://bugs.winehq.org/show_bug.cgi?id=27257
Summary: Unimplemented function xmllite.dll.CreateXmlWriter
Product: Wine
Version: 1.3.20
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Created an attachment (id=34859)
--> (http://bugs.winehq.org/attachment.…
[View More]cgi?id=34859)
Crash
Function CreateXmlWriter unimplemented.
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http://bugs.winehq.org/show_bug.cgi?id=27280
Summary: BHDCInstall_per can not install (unimplemented
function cfgmgr32.dll.CM_Get_Device_ID_List_SizeA )
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an …
[View More]attachment (id=34888)
--> (http://bugs.winehq.org/attachment.cgi?id=34888)
Log: install BHDCInstall_per.exe
1. Download BHDCInstall_per
http://www.icbc.com.cn/ICBC/html/download/dkq/BHDCInstall_per.exe
2. install
$ wine BHDCInstall_per.exe &> bhdcinstall.log
An unhandled exception dialog says:
""" Error Number: 0x80040707
Description: DLL function call crashed: HHInst_x86.Install
Setup will now terminate. """
Log:
wine: Call from 0x7b839bb2 to unimplemented function
cfgmgr32.dll.CM_Get_Device_ID_List_SizeA, aborting
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http://bugs.winehq.org/show_bug.cgi?id=27302
Summary: Star Fury doesn't detect 3D device correctly
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
…
[View More]ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34918)
--> (http://bugs.winehq.org/attachment.cgi?id=34918)
screenshot, 3D device selection screen
In the setup menu of the game you can change the screen resolution, detail
level, 3D device etc.
The problem: the 3D device selection screen contains only garbage. If I click
on the <Change> button 3 entries appear but all of them show some unrecognized
strings (see attached screenshot).
A plain terminal output is very sparse, showing only
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5f8,0x00000000), stub!
The same problem is present in Wine-1.0.1 and it affects Space Empires V, too.
To reproduce the problem in the demo:
1) Install the demo as usual.
2) Start the launcher by StarFury.exe. Click on <Setup>: the game seems to be
hung up for some unknown reasons. Be patient, the configuration window will
appear. On my system it takes more than a minute until the screen appears. See
the garbage text under 3D device.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=27327
Summary: Star Fury: unusually long delay when opening the setup
screen
Product: Wine
Version: 1.3.21
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: …
[View More]wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
The launcher of the game offers a setup option where one can change the screen
resolution, detail level of the game etc.
It takes almost a minute until the setup screen appears (after clicking on it
in the launcher).
This doesn't look normal.
The same problem occurs with Wine-1.0.1, 1.2.3 and so on.
This bug afflicts Space Empires V, too (it seems these games have so much in
common).
I have an older Wine (1.3.15) patched with the DIB engine patches (bug #421):
the option screen appears instantly with a patched Wine so my uneducated guess
would be it is a problem with Wine's dib implementation.
Terminal output doesn't reveal too much:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6cc,0x00000000), stub!
To reproduce the problem in the demo:
1) Install the demo as usual.
2) Launch it by StarFury.exe. In the launcher click on <Setup>...and wait until
the option screen shows up.
Fedora 14 32-bit
Gnome + Metacity
Xserver 1.9.5
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=27690
Summary: Just Cause crashes on first level load (texture
resolution 'high')
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35435)
--> (http:/…
[View More]/bugs.winehq.org/attachment.cgi?id=35435)
terminal output
Just Cause (Steam version here) crashes during the loading stage, after a new
game was started.
The crash occurs if *both* Texture Resolution and Scene Complexity are set to
'high' (can be adjusted via the launcher).
Lowering these two settings to medium (or low) makes the game load the level
correctly (although it is barely playable due to very low framerate).
I can't reproduce the crash in the demo, probably because the demo starts with
a different scene.
The same crash with Wine-1.1.x, 1.2.3, ...
The optimal system requirements for the game (according to Steam):
Pentium D Processor with Dual Core Technology (or Athlon 64 X2 series)
1 GB Ram
nVidia GeForce 7800 series or higher
My system:
AMD Athlon 64 x2 4200+
3 GB Ram
Nvidia GeForce 250 GTS / driver 275.09.07
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http://bugs.winehq.org/show_bug.cgi?id=15944
Summary: mountmgr only assign drive letters for up to two
removable devices
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
It used to be the case that …
[View More]if hal reports a device as a floppy, it gets
assigned to a: or b:, otherwise, the device gets assigned a drive letter
between c and z.
With the changes in mountmgr just before Wine 1.1.7, all removable devices that
are not cdroms are limited to a: or b:, which means if I hot-plug 3 usb thumb
drives, the third one does not get a drive letter.
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http://bugs.winehq.org/show_bug.cgi?id=27691
Summary: Star Wars Battlefront II renders textures incorrectly
on certain maps
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35436)
--> (…
[View More]http://bugs.winehq.org/attachment.cgi?id=35436)
terminal output
On highly vegetated maps (Dagobah, Felucia) the game renders textures (trees,
flowers, grass) incorrectly. This makes the maps look as an obstacle course
(hard to spot enemies).
With disabled pixel shaders textures appear correctly (please see both attached
screenshots for comparison).
Nvidia GeForce 250 GTS / driver 275.09.07
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http://bugs.winehq.org/show_bug.cgi?id=27765
Summary: Injecting mouse events with autohotkey/steam now fails
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
…
[View More]Regression, probably introduced by:
austin@aw25 ~/wine-git $ git bisect bad
c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9 is the first bad commit
commit c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 19:53:03 2011 +0100
server: Invoke low-level hardware hooks directly from the server side.
after this commit, the mouse forces itself to the bottom right corner. After:
commit f1a348006872825b1fe4bb583f9019f2c0880672
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 21:29:17 2011 +0100
user32: Handle input injected through SendInput entirely in user32.
though, the mouse stays put, just never moves/clicks the buttons I want.
An example script that worked before this commit:
setworkingdir, %ProgramFiles%\Steam
run, Steam.exe -applaunch 65900
winwait, Sid Meier's Civilization V - Demo - Steam
loop, 10
{
winwait, Sid Meier's Civilization V - Demo - Steam
sleep 100
winactivate, Sid Meier's Civilization V - Demo - Steam
sleep 100
mousemove, 100, 100
sleep 100
click
sleep 100
mousemove, 200, 150
sleep 100
click
}
which runs steam, launches civ5 demo, then chooses directx9 mode, and clicks ok
to run it. After these commits, the move events never occur.
Still present in wine-1.3.24-42-g4ebbd0e.
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http://bugs.winehq.org/show_bug.cgi?id=27940
Summary: Quicktime 7.6.9: crashes on run
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=35744)
--> (http://bugs.winehq.org/attachment.cgi?id=35744)
crash log
…
[View More]
Installs, but then crashes after a time with
Unhandled exception 0xc000000d
See attachment.
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http://bugs.winehq.org/show_bug.cgi?id=28008
Summary: RC Cars fails to start unless network option disabled
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.fileplanet.com/131248/130000/fileinfo/R.C.-
Cars-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy:…
[View More] gyebro69(a)gmail.com
Created an attachment (id=35855)
--> (http://bugs.winehq.org/attachment.cgi?id=35855)
plain terminal output (only built-in dlls)
When launching RC Cars, the game exception handler kicks in and displays the
following message:
'Hardware exception: Access violation. Exception address: 0x7BC355F5'.
Thus the game fails to start.
I found out that one of the game options, namely 'NET_Init' in the config file
(Config.gm) must be disabled and the game will start normally. Unfortunately
this makes multiplayer unavailable in the game...
Installing native directplay components via winetricks doesn't resolve the
problem.
Maybe it gives a clue on the problem that the game's own debug log file always
ends with:
error: IDirectPlay8Peer_EnumServiceProviders() failed
error: _netProvInit() failed
Probably not only directplay is involved, something else is missing, too.
The demo linked in the URL field can be used for testing the problem but the
installer of the demo hits bug #28006.
You need to install the demo with 1.3.22 (or older) until bug #28006 gets
fixed.
Fedora 15 x86
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http://bugs.winehq.org/show_bug.cgi?id=28056
Summary: [regression] problems with sound under FreeBSD since
1.3.25
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amasterov(a)gmail.com
Created an attachment (id=35926)
--> (http:/…
[View More]/bugs.winehq.org/attachment.cgi?id=35926)
WINEDEBUG=winmm wine Morrowind.exe output
Hello!
After upgrading to wine 1.3.25 under FreeBSD 8.2-RELEASE there is no sound in
StarCraft and Morrowind in main game i.e. initial sound plays normally but
after loading saved game there is no sound at all.
I found the same problem under this games:
Starcraft
Morrowind
Dune 2000
There is error message on console:
err:winmm:WOD_PushData GetBuffer failed: 88890007
Some games like Warcraft III works OK.
Downgrade to wine-1.3.24 solves this problem.
I use wine under FreeBSD compiled from ports.
Sound configuration:
OSS Driver
Hardware Acceleration: Emulation
Default Sample Rate: 44100
Default Bits per Sample: 16
Here is attached gzipped output of execution
WINEDEBUG=winmm wine Morrowind.exe
I'll post every additional info if it's required.
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http://bugs.winehq.org/show_bug.cgi?id=28069
Summary: Skype 5.5: Fails to launch after installation from msi
with: Failed to get proc address for DnsFree
(DNSAPI.dll)
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: …
[View More]karlmk(a)hotmail.com
After installing skype 5.5 from the msi at http://www.skype.com/go/getskype-msi
the Skype.exe fails to launch with a this Fatal Error: Failed to get proc
address for DnsFree (DNSAPI.dll). No messages in the console.
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http://bugs.winehq.org/show_bug.cgi?id=28076
Summary: altap salamander 2.54 does not start
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin.suc(a)googlemail.com
Hi,
I have installed altap salamander version 2.54 and when appears first dialog to
…
[View More]click to ok button when is pressed it dissapeared and nothing happened.
Please let me know if I can more investigate to give more information.
kind regards,
Martin
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http://bugs.winehq.org/show_bug.cgi?id=28087
Summary: foobar 2000: Crashes when editing tags (with
configured media library)
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.nyren(a)gmail.com
When a media library has been added (…
[View More]it does not happen without one) and you
edit tags (Select some tracks and press alt+enter or right click and select
edit tags) it crashes eventually. I'll try to give you a "how-to" to make it
happen, please ask me if anything is unclear:
Select a field (In my case i selected composer) Start entering a composer,
followed by a semicolon and a space (this is how foobar 2000 separates multiple
values) and enter another one. After a while foobar 2000 will now crash and
bring up a requester asking you to send crash information to the developers. In
this report the reason for crashing is always:
Crash location:
Module: libwine.so.1
Offset: 98B5h
Symbol: "wine_compare_string" (+25h)
This did not happen in previous versions of wine. I would have checked exactly
which version introduced it, but I had already cleaned out my package cache and
it's of course not available any longer in the repositories (Arch linux).
Console output does not appear to contain anything of interest.
I tried with both foobar2000 v1.1.2 and v1.1.7 and the crash happens in both.
Happens with both win32 and win64 archs.
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http://bugs.winehq.org/show_bug.cgi?id=28154
Summary: AutoIt - InputBox
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rcmaehl(a)aol.com
In wine-1.2.2 and wine-1.3.15 on Ubuntu Inputbox() for autoit does not work.
sample script:
InputBox("meh", "meh")
…
[View More]Expected result:
Input window
Actual result:
Nothing and program exits
Terminal output when compiled:
fixme:win:LockWindowUpdate ((nil)), partial stub
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http://bugs.winehq.org/show_bug.cgi?id=28171
Summary: "Text Service and Input Languages" crash:
Unimplemented function imm32.dll.ImmGetHotKey
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=…
[View More]36091)
--> (http://bugs.winehq.org/attachment.cgi?id=36091)
Log: unimplemented function imm32.dll.ImmGetHotKey
1. copy native input.dll, sptip.dll, and sapi.dll
2. regsvr32 sptip.dll for class {dcbd6fa8-032f-11d3-b5b1-00c04fc324a1},
regsvr32 sapi.dll for class {a910187f-0c7a-45ac-92cc-59edafb77b53}
3. import keyboard_layouts.reg with regedit, which is download from
http://www.geekstogo.com/forum/index.php?app=core&module=attach§ion=att…
( referer url:
http://www.geekstogo.com/forum/topic/222396-cant-change-language-settings-f…
)
4. start the "Text Service and Input Languages" :
$ wine control input.dll
(notes: without step 3, there will be an "incompatible keyboard driver
detected" error, and the input.dll control panel can not display complete, I'm
not sure if it this a wine bug)
5. click "Key settings", then crash:
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
fixme:msctf:InputProcessorProfiles_GetLanguageList Semi-STUB:(0x13afd0)
wine: Call from 0x7b83a537 to unimplemented function imm32.dll.ImmGetHotKey,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=28199
Summary: Installation of vcrun6 causes undefined function
_set_printf_count_output
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llie(a)nano.exofire.net
When I install vcrun6 (using …
[View More]winetricks), then I'm unable to install dotnet20
or vcrun2005 or many other packages. The installers crash or quit.
Many applications in wine then crash with errors something like:
Unimplemented function msvcrt.dll _set_printf_count_output
I ran a regression test and bisect stopped at this commit:
05ddaaf0686a0fcc10c9874a8d3abc9f35459f44 is the first bad commit
commit 05ddaaf0686a0fcc10c9874a8d3abc9f35459f44
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Aug 25 17:20:03 2011 +0200
msvcr80: Add a WinSxS manifest resource.
:040000 040000 7ac83b8722a5fedc4ac881afd2f7fe96f4dc9bc5
555c864d57fed04525a7d8ab5e4081001a55b242 M dlls
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[View Less]
http://bugs.winehq.org/show_bug.cgi?id=28388
Summary: winmm/midi.ok deadlocks and crashes occasionally?
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I saw this today on my a8-3850 (on the first, but not second, buildbot run):
../../../tools/…
[View More]runtest -q -P wine -M winmm.dll -T ../../.. -p winmm_test.exe.so
midi.c && touch midi.ok
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 6 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:mixer:ALSA_MixerInit No master control found on HD-Audio Generic,
disabling mixer
fixme:mci:MCI_SysInfo Don't know how to get # of MCI devices of a given type
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 003e, blocked by 002e, retrying (60 sec)
wine: Critical section 00110060 wait failed at address 0x7bc34357 (thread
003e), starting debugger...
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 003e, blocked by 002e, retrying (60 sec)
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc34357
Command exited with non-zero status 148
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http://bugs.winehq.org/show_bug.cgi?id=28423
Summary: ImmGetDescriptionW() from imm32 crashes with certain
parameters
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastorrub(a)msn.com
Created an attachment (id=36436)
--> (http:…
[View More]//bugs.winehq.org/attachment.cgi?id=36436)
The test program I did.
When a program calls ImmGetDescriptionW(NULL,NULL,direction), it crashes
instead of returning a direction and the size of it in characters, here is a
test program in the attachments and its source code.
This bug can be solved by adding this or something to allcate memory to imm32,
try it on both windows.
Also, it only occurs in a pointer, not on a finite empty array.
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http://bugs.winehq.org/show_bug.cgi?id=28447
Summary: Can't select lookup field by mouse in application with
DevExpress components
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arkinform(a)gmail.com
I try to run native Windows …
[View More]application in Wine.
Compiler Delphi 2010 and DevExpress components for visual interface
(http://www.devexpress.com).
It works ok. But I have one trouble: I can't select value in lookup components
by mouse. By keyboard I can do it. In any Windows it works without problems.
I have attached small test application with different lookup controlls.
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http://bugs.winehq.org/show_bug.cgi?id=28452
Summary: warning: argument to 'sizeof' in 'memcpy' call is the
same expression as the source; did you mean to provide
an explicit length? [-Wsizeof-pointer-memaccess]
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://llvm.org/viewvc/llvm-project?view=rev&revision=
133155
OS/Version: Linux
Status: NEW
…
[View More] Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=36482)
--> (http://bugs.winehq.org/attachment.cgi?id=36482)
full clang make log
A new warning in Clang, see
http://llvm.org/viewvc/llvm-project?view=rev&revision=133155.
There are 13 occurrences in Wine. According to AJ on irc, most look legitimate:
make[1]: Entering directory `/home/austin/wine-git/dlls/dmband'
band.c:176:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dmcompos'
chordmap.c:166:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
audiopath.c:276:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
graph.c:241:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
segment.c:567:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
script.c:245:70: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~ ~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dmstyle'
style.c:249:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dmusic'
collection.c:213:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dswave'
clang -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body -Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter
-Wwrite-strings -Wpointer-arith -g -O2 -o dswave.o dswave.c
dswave.c:365:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/msvcrt'
locale.c:103:51: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy(name, _country_synonyms[i+1], sizeof(_country_synonyms[i+1]));
~~~~~~~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~~~~~~~~~
winhttp.c:662:89: warning: argument to 'sizeof' in 'memcmp' call is the same
expression as the source; did you mean to dereference it?
[-Wsizeof-pointer-memaccess]
ok(memcmp(buffer, reverse ? test_flag_coalesce_reverse :
test_flag_coalesce, sizeof(reverse ? test_flag_coalesce_reverse :
test_flag_coalesce)) == 0, "WinHttpQueryHeaders returned incorrect string.\n");
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
winhttp.c:686:101: warning: argument to 'sizeof' in 'memcmp' call is the same
expression as the source; did you mean to dereference it?
[-Wsizeof-pointer-memaccess]
ok(memcmp(buffer, reverse ? test_flag_coalesce_comma_reverse :
test_flag_coalesce_comma, sizeof(reverse ? test_flag_coalesce_comma_reverse :
test_flag_coalesce_comma)) == 0,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
winhttp.c:712:109: warning: argument to 'sizeof' in 'memcmp' call is the same
expression as the source; did you mean to dereference it?
[-Wsizeof-pointer-memaccess]
ok(memcmp(buffer, reverse ? test_flag_coalesce_semicolon_reverse :
test_flag_coalesce_semicolon, sizeof(reverse ?
test_flag_coalesce_semicolon_reverse : test_flag_coalesce_semicolon)) == 0,
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http://bugs.winehq.org/show_bug.cgi?id=28483
Summary: Need For Speed Undeground doesn't remember keyboard
config
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Admc(a)ufurmix.org
Created attachment 36529
--> http://bugs.winehq.org/…
[View More]attachment.cgi?id=36529
Console Log
Every time when I restart game keyboard config resets to default. This bug is
present on every version of wine that I checked (1.3.28, 1.2.3, 1.2 and 1.3.1)
with and without native dinput8.
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http://bugs.winehq.org/show_bug.cgi?id=28551
Bug #: 28551
Summary: Adobe Reader X fails to uninstall
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://ardownload.adobe.com/pub/adobe/reader/win/10.x/
10.0.1/en_US/AdbeRdr1001_en_US.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P3
Component: msi
…
[View More] AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 36665
--> http://bugs.winehq.org/attachment.cgi?id=36665
Wine 1.3.29 console output
Adobe Reader X fails to uninstall. The installer simply reports it has failed.
In previous versions of Wine uninstall claimed to complete successfully but
didn't actually do anything.
To get this far had to work around Bug 28540 (native mspatcha.dll) to install.
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http://bugs.winehq.org/show_bug.cgi?id=28557
Bug #: 28557
Summary: Notepad++ does not receive drag+drop files in KDE,
seems to work in GNOME
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dustin(a)virtualroadside.com
…
[View More]Classification: Unclassified
When trying to drag+drop files into notepad++, it doesn't open the file... it
just sits there. Currently using Ubuntu 11.10 with KDE Plasma installed. Some
debugging output..
WINEDEBUG=+channel1,+channel2 wine notepad++.exe
fixme:xdnd:X11DRV_XDND_DROPEFFECTToXdndAction unknown drop effect 0, assuming
XdndActionCopy
fixme:xdnd:X11DRV_XDND_DROPEFFECTToXdndAction unknown drop effect 0, assuming
XdndActionCopy
[the preceding lines happens many many times]
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=28898
Bug #: 28898
Summary: Diablo 3 beta multi-threaded installer freezes
(RtlpWaitForCriticalSection block)
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lyon(a)pvfree.net
…
[View More]Classification: Unclassified
Created attachment 37126
--> http://bugs.winehq.org/attachment.cgi?id=37126
winedbg --command 'bt all'
In short:
Diablo 3 beta online installer freezes during the process of downloading files,
repeatedly emitting this error message every minute:
000b:err:ntdll:RtlpWaitForCriticalSection section 0x9500b4 "?" wait timed out
in thread 000b, blocked by 0020, retrying (60 sec)
Longer description:
Diablo 3 uses a multi-threaded akamai-like daemon (Agent.exe) for downloading
files on background.
The installer itself Diablo-III-Beta-enUS-Setup.exe is just a tool that
prepares the basic installation somewhere into c:\users\Public\Application
Data/Battle.net, executes Agent.exe and starts Diablo III Launcher afterwards.
In default 1.3.31-git wine installation Launcher is never started as the
installer progressbar freezes in about 2/3 and RtlpWaitForCriticalSection error
message is being spat out every minute.
As shown in the backtrace, the frozen thread belongs to Agent.exe that usually
has about 10 threads running and it never wakes up.
Anyway, this problem was not present in Wine 1.2 series so I started to
experiment with bisect and found out, that this issue started to appear between
1.3.3 and 1.3.4, specifically these two commits:
cf72f406ec7cdfebbd5135ede6e45547ca82dae0
9c2203123df76a1db1b11b633d0ccab003045fe2
Reverting those against current git snapshot makes the installer working again,
at least in terms of downloading several files and successfully spawning the
launcher.
NOTE: Agent.exe is used by launcher as well for further game data download and
installation, but although it is very unstable and crashes every now and then,
the revert makes it possible to eventually install the game, without thread
blocks. Agent.exe unstability is probably a different bug present already in
Wine 1.2.
During the trace a clean wineprefix was used and no DLL overrides were enabled.
If any more information is needed, just let me know, I'm willing to help.
Additional info:
Diablo-III-Beta-enUS-Setup.exe can be downloaded freely from the internet, it's
just an installer and it does not require any Battle.net account for
installation (would be necessary for gamepaly only). I recommend looking for
links leading to edgesuite.net, which is the official source for Battle.net
akamai service.
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http://bugs.winehq.org/show_bug.cgi?id=28902
Bug #: 28902
Summary: Crash with MS-Money 95
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan.schmidt(a)gmx.de
Classification: Unclassified
Created attachment 37132
--> http://bugs.winehq.…
[View More]org/attachment.cgi?id=37132
crash-log
I copied an installation running on SuSE 11.0 to SuSE 11.2 (wine-1.1.28) which
works fine (just now after the crash testet).
The same installation copied to SuSE 11.4 crashes after asking for
open a file.
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http://bugs.winehq.org/show_bug.cgi?id=29022
Bug #: 29022
Summary: Texture corruption in Mass Effect and Mass Effect 2
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dominalien(a)netscape.net
Classification: Unclassified
Somewhere …
[View More]between Wine 1.3.29 and 1.3.32 textures broke in both Mass Effect and
Mass Effect 2. Downgrading Wine (in this case to 1.3.28, as that's what I have
available from the repo) fixes the problem immediately. I know that 1.3.29 also
works correctly.
Please take a look at these comparisons:
http://www.ode2.com/images/me2_001.jpghttp://www.ode2.com/images/me2_002.jpg
This may affect other games; I just checked these two.
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http://bugs.winehq.org/show_bug.cgi?id=29029
Bug #: 29029
Summary: Arabic text does not be highlighted in Notepad
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fahad.alsaidi(a)gmail.com
Classification: Unclassified
After fixing bug 24655 , I …
[View More]notice that arabic text does not be highlighted in
notepad when I use Ctrl + A shortcut. The shortcut works but the text does not
highlighted with blue color as usual. The same thing apply with Ctrl+ x, Ctrl+z
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http://bugs.winehq.org/show_bug.cgi?id=29041
Bug #: 29041
Summary: Star wars : The Old Republic launcher crashes due to
custom cursors
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oneofone(a)gmail.com
Classification: …
[View More]Unclassified
The launcher works, trying to move the mouse over it crashes with :
X Error of failed request: BadPixmap (invalid Pixmap parameter)
Major opcode of failed request: 93 (X_CreateCursor)
Resource id in failed request: 0x0
Serial number of failed request: 6319
Current serial number in output stream: 6323
There's nothing in the trace related to it, I can post a more detailed trace if
needed.
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http://bugs.winehq.org/show_bug.cgi?id=29047
Bug #: 29047
Summary: regsvr32 /i scrrun.dll crashes
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On Windows, people sometimes re-register scrrun.dll to …
[View More]work around problems.
Winetricks does this when installing ie7, but now that wine has a built-in
scrrun.dll, it fails with
wine: Call from 0x7b83a43f to unimplemented function
scrrun.dll.DllRegisterServer, aborting
Wine's scrrun.dll was introduced by 8e74ee58d510eb1c770941a6b0fdca83147aa195
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http://bugs.winehq.org/show_bug.cgi?id=29086
Bug #: 29086
Summary: winhlp32.exe: no readable content
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mywine(a)schiermeier-software.de
Classification: Unclassified
Created attachment 37483
…
[View More]--> http://bugs.winehq.org/attachment.cgi?id=37483
Main view in winhlp32.exe of win32.hlp
Strange characters produced by 'winhlp32.exe' showing my win32.hlp (Windows-API
SDK: Win32.hlp)
See screenshot and the attached logfiles.
The WINEPREFIX was just newly created and is not customized by anything.
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http://bugs.winehq.org/show_bug.cgi?id=29235
Bug #: 29235
Summary: Worms Armageddon: frontend flickers (regression in
1.3.34 from 1.3.33)
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bladud(a)gmail.com
Classification: …
[View More]Unclassified
The frontend to Worms armageddon (which works perfectly) in 1.3.33 flickers
badly in 1.3.34. The game itself is fine, and the menu renders correctly and is
useable, but somewhat headache-inducing.
It looks as if every other frame is being rendered as a black screen; I have
verified that this is the case both with and without double buffering enabled.
In addition, the console in 1.3.34 prints this line:
err:d3d_surface:surface_load_location Surface 0x15ac48 does not have any up to
date location.
which it did not in 1.3.33 (also some unchanged fixme messages which don't seem
to be causing a problem).
A git bisect produced this output:
94c0da184e18252ca2df7f9f462e9a4df9c5f2df is the first bad commit
commit 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Dec 1 07:31:41 2011 +0100
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is
already set.
In the longer term, sysmem and pbo should be separate resource locations.
:040000 040000 0ea129726096c1508557eacfc8272cf884f0c61b
4e1bfdfeccfc95e0b700f75d6841dbb7cc1889da M dlls
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http://bugs.winehq.org/show_bug.cgi?id=29520
Bug #: 29520
Summary: Error 458. Variable uses an Automation type not
supported in Visual Basic
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richard-oss(a)esplins.org
…
[View More]Classification: Unclassified
Attempting to use Legacy Family Tree 7.5 (free version).
It works fine on 1.3.30, but crashes on 1.3.35.
I tried both the x32 and x64 versions of Wine.
Environment: Kubuntu Maverick with wine installed through PPA and also through
Play On Linux 4.0.14 (using manual application installation).
Installation is fine, but application crashes with this error when opening an
existing family database or just after creating an empty family database. It
makes the application unusable.
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http://bugs.winehq.org/show_bug.cgi?id=29584
Bug #: 29584
Summary: World of Warcraft 64bit client hangs at world load
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
WoW-64.exe starts fine on …
[View More]Public Test realm. Settings work OK, but at world
load, it freezes at about 90% progress. (Tested on Gilneas and Dun Morogh
loading)
Only output I haven't seen on x86 is:
fixme:ntdll:NtFlushInstructionCache 0xffffffffffffffff 0x1841000 9291
This cycles ~5 times a second during load (on x86 too):
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
fixme:process:GetLogicalProcessorInformation (0x8fdb10,0x8fe320): stub
fixme:process:GetLogicalProcessorInformation (0x8fdb10,0x8fe320): stub
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
(10000): STUB
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 10000
Exits cleanly with err:wgl:internal_SetPixelFormat Invalid operation on
root_window
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http://bugs.winehq.org/show_bug.cgi?id=29605
Bug #: 29605
Summary: Theme Park World: Lobby screen is black on GeForce 4
MX
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: …
[View More]Unclassified
Description of problem:
I launch game, watch loading screen, intro (by now all is correct) and game
goes into lobby where the screen is all black. Screen flickers sometimes so i
can see that there is something beside that black colour. Music is also played.
Regression test:
1aeee59bd8b6172c848c8029e1a55ddac1f93c44 is the first bad commit
commit 1aeee59bd8b6172c848c8029e1a55ddac1f93c44
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Sep 15 20:01:50 2011 +0200
ddraw: Use offscreen backbuffers.
In principle this allows us to use more than one backbuffer in ddraw. It's
also a requirement for the next patch.
:040000 040000 d2e61690982dd3a33ba685ec9a371449602cc210
dde17c19243dd91a3830083879701b13c2a4476f M dlls
Additional info:
-no problem on modern NVIDIA graphic card
-no problem on Wine 1.3.28
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=29844
Bug #: 29844
Summary: Mouse input issue on Macosx Snowleopard/Lion in games
Like Mass Effect and others
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.…
[View More]com
Classification: Unclassified
There are some mayor mouse issues on Mac. Many of them are fixed, but still
there are some mayor issue with mouse input in some games like: Mass Effect 1 +
2 (does work in wine, but on MacOsx Lion/Snowleopard/Leopard they are still
present. You can move the mouse just a tiny litle bit. I did all the tips an
dtricks and register tweaks mentioned but, all no sugar. Same for Medal of
Honor Airbone and Battlefiel Bad company 2. Mouse imput works a little only
horizontal a bit, but no vertical movement. Havent unfortunatly a debugruncode
what would help you... Hope you guys can help out and make a lot of Mac users
happy :)
System specs which Tried running the games:
Mabook nvidia 9400m --> Snowleopard 10.6.8 OSX
Imac AMD Radeon 6770M --> Lion OSX
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http://bugs.winehq.org/show_bug.cgi?id=29853
Bug #: 29853
Summary: QQ2011 does not display Chinese correctly with builtin
usp10 if font link setting is incomplete
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)…
[View More]gmail.com
Classification: Unclassified
0. make sure "WenQuanYi Micro Hei" is installed but "SimSun" is not installed
1. Download qq2011
http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. import a reg file (as attachment) to regedit, override the font link setting
for Tahoma
3. Install qq2011, the installer it self display Chinese correctly if "step 2"
is done.
$ wine QQ2011.exe
4. Start QQ.exe
$ cd .wine/drive_c/Program\ Files/Tencent/QQ/Bin/
$ wine QQ.exe
Expect result:
Display Chinese
Actual result:
Display only some boxes.
There are two different workaround found:
- one is to import another reg file, overriding the font link setting for
microsoft-sans-serif
- another is to use native usp10
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http://bugs.winehq.org/show_bug.cgi?id=29855
Bug #: 29855
Summary: Bomb Squad 2 display wrong
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wxdan(a)juno.com
Classification: Unclassified
Created attachment 38786
--> http://bugs.…
[View More]winehq.org/attachment.cgi?id=38786
Bomb Squad 2 screen
See the attached screen image.
The quadrants you see should be circles. The large red text at the right is
wrong.
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http://bugs.winehq.org/show_bug.cgi?id=29936
Bug #: 29936
Summary: Java Quick Starter service chews CPU
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Since Java SE 6 update 10, Java installs a "Java …
[View More]Quick Starter" service
which chews up huge amounts of CPU, and outputs the following six
messages over and over:
fixme:sync:CreateMemoryResourceNotification (0) stub
fixme:sync:CreateMemoryResourceNotification (1) stub
fixme:sync:QueryMemoryResourceNotification ((nil), 0x93e95c) stub
fixme:sync:QueryMemoryResourceNotification ((nil), 0x93e958) stub
fixme:win:RegisterDeviceNotificationA (hwnd=0x12b810,
filter=0x93e694,flags=0x00000001) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB!
Suppressing those error messages does not fix the excess CPU usage.
The workaround is to turn off Java Quick Starter, e.g. by doing
wine control
double clicking on the Java control panel applet, then unchecking
Advanced / Miscellaneous / Java Quick Starter.
See http://java.com/en/download/help/quickstarter.xml
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