http://bugs.winehq.org/show_bug.cgi?id=36109
Bug ID: 36109
Summary: Magic & Mayhem 2: The Art of Magic failes to run (Mac
OS X only bug)
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Created attachment 48291
--> http://bugs.winehq.org/attachment.cgi?id=48291
MM2 demo error message+log
Attaching the error message and logs. The bug doesn't happen on Linux. A demo
is available.
Mac OS X 10.9.2, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=13424
Summary: msi winetests requires != limited user
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam(a)tpetaccia.com
When running Winetest on WindowsXP, I've set up my user as a limited user. The
MSI tests all error out, one by one. The tests should instead check to see if
the user has Admin privlages, and then execute the tests, otherwise they should
be skipped (because Windows wouldn't allow that user to install anything in the
real world).
advpack->install may also need to be looked at.
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http://bugs.winehq.org/show_bug.cgi?id=34324
Bug #: 34324
Summary: QQ2013 SP1 can't install
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 45686
--> http://bugs.winehq.org/attachment.cgi?id=45686
screenshot.png
0. download from
http://dldir1.qq.com/qqfile/qq/QQ2013/QQ2013SP1/7950/QQ2013SP1.exe
$ sha1sum QQ2013SP1.exe
a93d2c38ebc40b422497cc56558c57af3e8b67a5 QQ2013SP1.exe
1. winetricks cjkfonts
2. wine QQ2013SP1.exe, and the installer says
'Invaild path. No permission to write to such a folder.'
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http://bugs.winehq.org/show_bug.cgi?id=9944
Summary: Cannot active Microsoft Office 2003 Over the telephone
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8447)
--> (http://bugs.winehq.org/attachment.cgi?id=8447)
Picture of greyed out boxes
When I try to activate Microsoft Office 2003 using the phone method all of the
boxes are greyed out and I cannot type the codes into them.
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Arthur Țițeică <arthur.titeica(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |arthur.titeica(a)gmail.com
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Arthur Țițeică <arthur.titeica(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |arthur.titeica(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=16732
Summary: wine crashes on breakpoints
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
CC: julliard(a)winehq.org
Hello,
I am running wine-1.1.12 on Ubuntu intrepid (amd64).
There is a regression between wine-1.1.11 and wine-1.1.12.
When I set a write breakpoint with CheatEngine wine crashes.
I already have run a regression test.
The result is:
c6c335d70e1495c03821e6227ef715dcb71594b7 is first bad commit
commit c6c335d70e1495c03821e6227ef715dcb71594b7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Dec 30 22:56:15 2008 +0100
server: Make thread entry points client_ptr_t instead of void pointers.
:040000 040000 5e99f6db1cf619b2843b467cfa3262974b07c1cb
fcbf57de779c57c5482df2b2d8147d58bd42c581 M dlls
:040000 040000 f217052cc776d21a410565b158d3b4378fd3e37d
51d12878243584a704760b5854120fcf2f4235e8 M include
:040000 040000 bcd8e7bf4301c872e3924490aa6890920e86a88c
7133a292e64948330625d819bca92e6a8e903435 M server
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hanska2(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hanska2(a)luukku.com
--- Comment #26 from hanska2(a)luukku.com ---
None seem to maintain the program.
Last report using 1.6.
Could you retry this with more recent wine?
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Pekka Helenius <fincer89(a)hotmail.com> changed:
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--- Comment #36 from Vitaliy Filippov <vitalif(a)yourcmc.ru> ---
(P.S: it does not crash on 'enter battlenet' click, it crashes just after
starting d2loader, even before the splash screen)
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Vitaliy Filippov <vitalif(a)yourcmc.ru> changed:
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CC| |vitalif(a)yourcmc.ru
--- Comment #35 from Vitaliy Filippov <vitalif(a)yourcmc.ru> ---
Hi!
I've encountered the same problem with wine 1.7.26. It says "we got a big error
here" and then "R6017 - unexpected multithread lock error".
And I want to say that it mostly worked in wine 1.7.23! Didn't yet test .24 and
.25, but in .23 it crashed only in maybe 1 time out of 20...
Maybe the problem can be fixed at last?
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ApolloLV <apollolv(a)rocketmail.com> changed:
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----------------------------------------------------------------------------
CC| |apollolv(a)rocketmail.com
--- Comment #117 from ApolloLV <apollolv(a)rocketmail.com> ---
(In reply to Robert Wm Ruedisueli from comment #113)
> However, this seems less of an issue now that newer video cards can handle
> high element count shaders, and the newer Mesa drivers are now about to
> implement this capability. It seems newer video drivers also simplify
> shaders on their own, giving a serious disadvantage to doing this in
> software.
So, the right solution to the difficult shader part of this bug should be to
rise the hard-coded limit of 256 shader constants to whatever your hardware
actually supports (or at least to make this an option to ensure support for
older software). If the hardware limit goes up (which is already happening),
the software shader solution with this software won't be necessary anymore.
If your hardware supports more shader constants, why not use it?
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http://bugs.winehq.org/show_bug.cgi?id=36808
Bug ID: 36808
Summary: Serif PhotoPlus X5 installation fails with dialog
stating "this action is not supported, please use
setup.exe"
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicford(a)nicford.co.uk
This looks extremely similar to bug 21133, but it's definitely still happening
in 1.7.20 (and 1.6.x, which I tried earlier).
Installation starts fine, but ends with a dialog giving the above message.
Installs fine on XP, Vista, Win7 and Win8, but fails under Wine.
Any help gratefully received.
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Maik Wagner <maiktapwagner(a)aol.com> changed:
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----------------------------------------------------------------------------
CC| |maiktapwagner(a)aol.com
--- Comment #17 from Maik Wagner <maiktapwagner(a)aol.com> ---
Created attachment 49530
--> https://bugs.winehq.org/attachment.cgi?id=49530
Console output after starting Demo in wine 1.7.25
Hello,
I am also having trouble with the demo: I also get is a white screen and lots
of console output which I have attached.
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Maik Wagner <maiktapwagner(a)aol.com> changed:
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CC| |maiktapwagner(a)aol.com
--- Comment #33 from Maik Wagner <maiktapwagner(a)aol.com> ---
Created attachment 49529
--> https://bugs.winehq.org/attachment.cgi?id=49529
Wine 1.7.25 Backtrace when set to Windows 95 settings
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Maik Wagner <maiktapwagner(a)aol.com> changed:
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CC| |maiktapwagner(a)aol.com
--- Comment #17 from Maik Wagner <maiktapwagner(a)aol.com> ---
Game needs to be set to Windows 98 to run the game. Wine 1.7.25 on openSUSE
"Factory" here - I am not facing these problems in the demo.
Graphics chipset as indicated by /sbin/lspci:
00:02.0 VGA compatible controller: Intel Corporation 82945G/GZ Integrated
Graphics Controller (rev 02)
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Saulius K. <saulius2(a)gmail.com> changed:
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CC| |saulius2(a)gmail.com
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Thomas Kowaliczek <linuxdonald(a)posteo.de> changed:
What |Removed |Added
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CC| |linuxdonald(a)posteo.de
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http://bugs.winehq.org/show_bug.cgi?id=24471
Summary: Batman Arkham Asylum demo crashes on some systems
unless mmdevapi disabled
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my e7300 running ubuntu 10.04 with an nvidia gt 220,
the game installs fine (once you skip past all the fatal error warnings).
You then have to apply the ini file workarounds noted in bug 23993
to get it to start.
But it then crashes after a few seconds with a scrambled sort of squawk
from the speakers.
Disabling mmdevapi in winecfg works around this, and lets me play.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |austinenglish(a)gmail.com
--- Comment #28 from Anastasius Focht <focht(a)gmx.net> ---
*** Bug 35419 has been marked as a duplicate of this bug. ***
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--- Comment #50 from hanska2(a)luukku.com ---
fixme:d3d_shader:upload_palette P8 surface loaded without a palette.
fixme:d3d_surface:wined3d_surface_blt Can't handle WINEDDBLT_ASYNC flag.
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x141610 stub!
fixme:d3d_surface:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in
fixme:d3d_shader:upload_palette P8 surface loaded without a palette.
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x1c0408 with type
WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x1c02a8 with type
WINED3D_RTYPE_TEXTURE (0x3).
Not full debug but there are the most interesting lines.
still blank screen 1.7.25
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http://bugs.winehq.org/show_bug.cgi?id=12916
Summary: MPQEdit does not start if World of Warcraft is running
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://www.zezula.net/en/mpq/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
Created an attachment (id=12638)
--> (http://bugs.winehq.org/attachment.cgi?id=12638)
WINEDEBUG=+process,+tid,+loaddll,+module,+seh set
MPQEdit version 2.x doesn't start if WoW is already running (any version of
WoW). MPQEdit 1.8 works fine.
Attached provided debug info aswell as output from
WINEDEBUG=+process,+tid,+loaddll,+module,+seh set
This does not always happen.
Download MPQEdit (version 2.0.0.x): http://www.zezula.net/en/mpq/download.html
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http://bugs.winehq.org/show_bug.cgi?id=37078
Bug ID: 37078
Summary: Full Spectrum Warrior demo install failure
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://www.gamershell.com/download_7050.shtml
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Sorry if this has already been reported, but I couldn't find similar issues
while searching in bugzilla.
To reproduce the problem:
Start the installer and when you get to the point where you can choose
installation directory, you can't proceed further, because clicking on the
<Next> button has no effect.
Terminal output:
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:msi:ITERATE_DuplicateFiles We should track these duplicate files as well
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtFsControlFile FSCTL_PIPE_IMPERSONATE: impersonating self
err:ole:ClientRpcChannelBuffer_SendReceive called from wrong apartment, should
have been 0x3500000036
err:ole:xCall RpcChannelBuffer SendReceive failed, 8001010e
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtFsControlFile FSCTL_PIPE_IMPERSONATE: impersonating self
err:ole:ClientRpcChannelBuffer_SendReceive called from wrong apartment, should
have been 0x3500000036
err:ole:xCall RpcChannelBuffer SendReceive failed, 8001010e
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
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http://bugs.winehq.org/show_bug.cgi?id=33839
Bug #: 33839
Summary: YY crash with builtin msvcr90 when 'my setting' is
clicked
Product: Wine
Version: 1.6-rc2
Platform: x86
URL: http://yydl.duowan.com/4/setup/YYSetup-6.1.0.2-zh-CN.e
xe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 44876
--> http://bugs.winehq.org/attachment.cgi?id=44876
Log: +tid,+msvcrt,+msvcp,+seh
1. Download YY installer from
http://yydl.duowan.com/4/setup/YYSetup-6.1.0.2-zh-CN.exe
2. Install and start YY.exe
3. login
4. click 'My setting', will attach screenshot
The app will crash.
Interesting, the backtrace start from msvcp90, however, native msvcr90 helps.
I'm attach a +tid,+msvcrt,+msvcp,+seh log, the full log is too long, I upload
the part contains seh logs, please let me know if anything else is interested.
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http://bugs.winehq.org/show_bug.cgi?id=28412
Summary: high processor usage of Reaper
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gigaday(a)googlemail.com
I guess this isn't really a bug but I thought the feedback could be useful.
Reaper versions 3.xx and 4.xx with Wine 1.2.x and Wine 1.3.x use about 3 times
as much processor power compared to MS Windows running Reaper on an equivalent
processor.
With Reaper doing nothing processor usage is about 11% on Windows and about 36%
with Wine on Ubuntu 11.04 when using a 2GHz processor.
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http://bugs.winehq.org/show_bug.cgi?id=26039
Summary: The msi package test produce many failures in the root
directory
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
The msi package test produce many failures, when started in the
root directory of a drive. (12 in Wine for me.)
Hans got 192 failures on Windows.
The difference is the backslash at the end of the current directory,
when the current directory is the root of a drive.
package.c:8811: Test failed: Expected "C:\\", got "C:\"
...
package.c:9467: Test failed: Expected "C:\\FileName1", got "C:\FileName1"
I expect more failures in other tests and asked Greg for help with wtb.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #98 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.26.
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https://bugs.winehq.org/show_bug.cgi?id=37189
Bug ID: 37189
Summary: [Myst Online: Uru Live] unable to start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: orbisvicis(a)gmail.com
Myst Online: Uru Live (open-source 887 version) fails to run. The same issue
has been detailed in WineHQ's AppDB
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=21213). All the
details (Installation/Version/Running/Errors/WineErrors) are available at
(http://mystonline.com/forums/viewtopic.php?f=40&t=27234) and updated for each
new wine version released via WineHQ's Ubuntu PPA. There is no wine debugger
backtrace available.
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http://bugs.winehq.org/show_bug.cgi?id=36997
Bug ID: 36997
Summary: "error: Tweaking file descriptors doesn't work with
this MSVCRT.dll" from git
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: pclouds(a)gmail.com
Commit [1] from git.git repository seems to want to look into some details in
msvcrt.dll. Failing that will print the said message. Maybe wine msvcrt.dll
could be made compatible to that?
[1] https://github.com/git/git/commit/fcd428f4a952a19d7553a9447fd4fa3c3584c6e6
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http://bugs.winehq.org/show_bug.cgi?id=26502
Summary: FX_Client.exe from AVAFX crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: antonaldo.diaferio(a)gmail.com
Created an attachment (id=33742)
--> (http://bugs.winehq.org/attachment.cgi?id=33742)
error pop-up
Hi there,
I have been running the program FX_Client.exe from AVAFX
(www.avafx.com/Download-Ava-Trader)
without any problem with wine-1.3.15 on Ubuntu 10.04.2 LTS.
Now, right after the login and before starting the connection to the server,
the program crashes.
Attached is the message that appears.
Thanks
AD
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http://bugs.winehq.org/show_bug.cgi?id=35760
Bug ID: 35760
Summary: gdi32:font test_fullname2() fails on Windows 7 in the
French locale
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The fg-win7u64-fr VM gets a lot of errors like the following:
http://test.winehq.org/data/tests/gdi32:font.html
font.c:4855: Checking font Arial:
FamilyName: Arial; FaceName: Arial Bold Italic; StyleName: Bold Italic
font.c:4884: no localized FONT_FAMILY found.
font.c:4905: Test failed: font face names don't match: returned Arial Bold
Italic, expect Arial Gras Italique
font.c:4919: Test failed: style names don't match: returned Bold Italic, expect
Gras Italique
font.c:4928: no localized UNIQUE_ID found.
Despite our expectations the style names are clearly not being localized.
Yet that VM is a Windows 7 Ultimate installation where all the locales have
been set to French:
SystemDefaultLCID 40c
UserDefaultLCID 40c
ThreadLocale 40c
UserDefaultUILanguage 40c
ThreadUILanguage 40c
Interestingly there are other French machines where this does not happen:
fg-acer64-w81-t32 A French Windows 8.1 installed on my Acer laptop
fg-win2000-uplast A French Windows 2000 installed in a VMware VM
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http://bugs.winehq.org/show_bug.cgi?id=23273
Summary: Spore doesn't start
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=29003)
--> (http://bugs.winehq.org/attachment.cgi?id=29003)
Last 1600 lines of +relay (without heap lines) showing crash
Spore crashes on startup. Looking at +relay, it seems it's in the
middle of some winhttp operation having to do with drm.
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http://bugs.winehq.org/show_bug.cgi?id=31230
Bug #: 31230
Summary: Topo4 by National Geographic no longer loads
Product: Wine
Version: 1.5.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martindonal(a)gmail.com
Classification: Unclassified
Created attachment 41024
--> http://bugs.winehq.org/attachment.cgi?id=41024
Wine debug output when attempting to load Topo4
Wine 1.5.3-1.fc16.i686 and previous worked very well
On July 15 I installed the update 1.5.8-1.fc16.i686 and the program would no
longer load.
I attach the backtrace
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http://bugs.winehq.org/show_bug.cgi?id=30931
Bug #: 30931
Summary: Newsbin cannot connect to ssl servers
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: web(a)robsonfamily.co.uk
Classification: Unclassified
Cannot register newsbin, or connect to any ssl servers.
I have tried 1.4,1.53, pol 1.4 & 1.53 all with the same problem.
This is the error from Newsbin
ERROR InterSocket - Error: SSL Negotiation Failed, Host:
news.giganews.com Error: SSL Connection Failed: 5 Error 0 Success.
and from the NB support pages.(
http://forums.newsbin.com/viewtopic.php?f=31&t=30453&p=185475)
#define SSL_ERROR_SYSCALL 5 /* look at error stack/return value/errno */
This is error 5. It's saying something in Wine's socket layer's dropping the
ball.
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http://bugs.winehq.org/show_bug.cgi?id=30880
Bug #: 30880
Summary: Depth Hunter: pictures missing from photo album
without native d3dx9_36
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Since bug #30137 has been fixed I can take photos in the game, using only
built-in d3dx9* dlls, however, photos don't show up in the game photo gallery.
When I open the photo gallery, pictures are surely there, because they're
selectable, but each frame, containing a photo, is empty/blank.
Photos are saved on disk in bmp format, under ~/DepthHunter/Photos directory
and I can open the files with any Linux image viewer.
Native d3dx9_36.dll is a workaround.
Wine doesn't provide anything suspicious in the terminal, so here I'm attaching
a +d3dx debug log.
A demo for Depth Hunter does exist but in-game photo gallery is not available
in the demo.
Fedora 17
Nvidia 250 / driver 295.53
X.Org X Server 1.12.2
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http://bugs.winehq.org/show_bug.cgi?id=29585
Bug #: 29585
Summary: wineoss.drv audio renderer not on par with others
Product: Wine
Version: 1.3.36
Platform: x86
URL: http://www.winehq.org/pipermail/wine-devel/2012-Januar
y/093721.html
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: aeikum(a)codeweavers.com
Classification: Unclassified
The OSS4 mmdevapi audio renderer is not yet on par with developments in the two
other ones in Wine.
Specific issues are:
1. handling underrun(?)
2. handling incomplete last (initial?) period
3. correct GetPosition
4. non-blocking mode or not needed?
i.e. what's mostly covered by my renderer tests attached to bug #27937.
Some of it was discussed in bug #28056.
This bug is *not* about mixer related issues, or failure to recognize an audio
device at all, or recording. If your Linux or BSD system has such issues with
Wine, please file another bug.
Andre Eikum proposed a patch to GetPosition in:
http://www.winehq.org/pipermail/wine-devel/2012-January/093721.html
It has two flaws:
+ *pos = 0;
this should be at least the position of the last Start (I highly recommend
This->last_pos_frames).
+ stopped/running/etc. state is not checked, yet GETODELAY can only be invoked
while running (witness IIRC the logs attached to bug #28056).
The current ALSA driver is not the best, but here is how I believe several
issues could be solved:
- Decouple OSS buffer from mmdevapi buffer, a bit like winealsa;
- Hide at least one OSS period in that buffer, i.e. GetCurrentPadding yields 0
while OSPACE < oss_period and 1 with period+1. This will help with bug #28723.
That way, unreliable OSS padding < period won't bother GetCurrentPadding.
My preference goes to something like attached to bug #28723, comment #105,
except it should try to hide less than the 3 periods winealsa hides in 1.3.35,
i.e. somewhat of a breed of that attachment and Andrew's initial wine 1.3.25
code.
- At callback time, complete a partial mmdevapi period by adding trailing
silence. We need to do that with ALSA too to ensure short sounds get played,
as well as trailing samples on period-driven devices like dmix. This is the
major ALSA bug #26878. Here I'd like to know how OSS behaves.
- Introduce This->last_pos_frames like I did with ALSA;
>...Underrun
>GetPosition() must return `size'
Not immediately, according to bug #28723, comment #65. But if underrun can be
defined as OSPACE < oss_period (not sure, presumably then 2 OSS periods need
be hidden from GCP), then we can bump last_pos_frames.
Regarding non-blocking mode, I simply don't know whether OSS may block in
open(), waiting for another process. While playing, now that GETOSPACE is
used, blocking may be prevented (I've some doubts since I saw ALSA return
EAGAIN with nearly full buffers in non-blocking mode).
For now, I believe it would be enough to behave like an exclusive-mode renderer
and not bother with decrementing padding in mmdevapi-period-size chunks -- I
still don't know how to best do that.
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http://bugs.winehq.org/show_bug.cgi?id=37100
Bug ID: 37100
Summary: Norton Power Eraser: The procedure
OpenEncryptedFileRawW could not be located in ADVAPI32
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: jmichae3(a)yahoo.com
Norton Power Eraser: The procedure OpenEncryptedFileRawW could not be located
in dll ADVAPI32
https://security.symantec.com/nbrt/npe.aspx?lcid=1033
you should also look into making
https://security.symantec.com/NSS/GetNSS.aspx?pid=symc&affiliateid=symfreet…
work. both of these fail, but in different ways. NPE throws the above error,
NSS runs, hides, and hangs. after killing everything wine, cmd, and exe
related, I got
wineserver: could not save registry branch to system.reg : No space left on
device
in actuality I have 32GB free.
hmm. well, these too... infinite loop with same infinite loop error message
mentioned in bug 37099 (but dialog wasn't there).
fixme:dbghelp:x86_64_find_runtime_function RunTime_Function outside
IMAGE_DIRECTORY_ENTRY_EXCEPTION unimplemented yet!
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http://bugs.winehq.org/show_bug.cgi?id=36375
Bug ID: 36375
Summary: eRacer demo doesn't start, fails to load audio files
Product: Wine
Version: 1.7.18
Hardware: x86
URL: http://www.gamershell.com/download_5118.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Blocks: 29598
Regression SHA1: 7a222508679328875b795392f2b90a6f2b313016
Created attachment 48435
--> http://bugs.winehq.org/attachment.cgi?id=48435
audio debug log (uncompressed 1.9 MB)
To reproduce the problem first you need to rename or remove the intro.avi file
because it causes another crash when starting the demo, but it is unrelated to
the current problem. The file is located in ../eRacer/Gui/Avi directory.
When you start the demo with eracer.exe an error messages is shown, the game
fails to load one of the game audio files (GUI_MUSIC.wav).
This didn't happen before
7a222508679328875b795392f2b90a6f2b313016 is the first bad commit
commit 7a222508679328875b795392f2b90a6f2b313016
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Date: Thu Apr 4 22:28:14 2013 +0900
winmm: Inherit the seek position when using standard file handle.
:040000 040000 d0bf0f390d708af61be7e7c98153516bb00934be
8f1d2c8170972509af5c4a04804af0e3ab2d8082 M dlls
Reverting the commit on 1.7.18 lets the game get further and it hits another
bug (regression). Plain terminal output doesn't show anything audio related,
here I'm attaching a
+tid,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+dmusic,+mci,+alsa
debug log.
Fedora 20
Kernel 3.14.2-200.fc20.i686+PAE
Alsa 1.0.27 (pulseaudio is not running)
wine-1.7.18-22-ge399729
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=36122
Bug ID: 36122
Summary: valgrind possible leak in
winemenubuilder/winemenubuilder.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==22312== 28 bytes in 1 blocks are possibly lost in loss record 164 of 578
==22312== at 0x7BC4C735: notify_alloc (heap.c:255)
==22312== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==22312== by 0x510B8B6: COMPOBJ_DllList_Add (compobj.c:526)
==22312== by 0x510DBF2: apartment_getclassobject (compobj.c:1335)
==22312== by 0x511133C: get_inproc_class_object (compobj.c:2894)
==22312== by 0x51117FB: CoGetClassObject (compobj.c:3032)
==22312== by 0x5111DBD: CoCreateInstance (compobj.c:3197)
==22312== by 0x47767A7: Process_Link (winemenubuilder.c:3229)
==22312== by 0x4778134: wWinMain (winemenubuilder.c:3703)
==22312== by 0x4778869: wmain (exe_wmain.c:51)
==22312== by 0x4778744: __wine_spec_exe_wentry (exe_wentry.c:36)
==22312== by 0x7B864247: ??? (process.c:1045)
==22312== by 0x7B864394: start_process (process.c:1097)
==22312== by 0x7BC87087: ??? (signal_i386.c:2571)
==22312== by 0x7BC870D0: call_thread_func (signal_i386.c:2630)
==22312== by 0x7BC87065: ??? (signal_i386.c:2571)
==22312== by 0x7BC5A1C0: start_process (loader.c:2840)
==22312== by 0x401B03C: ??? (port.c:60)
==22312==
exposed by msi/tests/action.c
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http://bugs.winehq.org/show_bug.cgi?id=25803
Summary: War Leaders: Clash of Nations corrupts graphics
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=32879)
--> (http://bugs.winehq.org/attachment.cgi?id=32879)
War Leaders graphical corruption log
After installing with a problem, when launched, this application corrupts the
computer's display resulting in everything (both the application and the rest
of X) displaying in a washed out white. I've attached a log.
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http://bugs.winehq.org/show_bug.cgi?id=13443
Summary: Incomedia Website X5: impossible to select the main
window
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: antonino(a)arcidiaco.com
I installed the retail version of Incomedia Website X5, but is impossible to
select the window, then i can't use that...
The window is like a transparent object, fact when i click it i select the
below window...
How to solve it?
Bye
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https://bugs.winehq.org/show_bug.cgi?id=37152
Bug ID: 37152
Summary: Rainbow Six Lockdown: screen shows garbage when
anti-aliasing enabled
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://www.gamershell.com/download_12245.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 415b8037206b1d4c104d9623037458739f6cfdf5
Created attachment 49382
--> https://bugs.winehq.org/attachment.cgi?id=49382
terminal output
When you start the game with anti-aliasing enabled the screen is showing
garbage and not refreshing when the first intro video is playing. The game
runs, you can hear audio from the intro and the game responds to keyboard/mouse
input but you can't see anything.
Lots of
>err:d3d_surface:surface_multisample_resolve Trying to resolve multisampled surface 0x185528, but location WINED3D_LOCATION_RB_MULTISAMPLE not current.
>err:d3d_surface:surface_load_location Don't know how to handle location 0x100.
in the terminal.
This is after
415b8037206b1d4c104d9623037458739f6cfdf5 is the first bad commit
commit 415b8037206b1d4c104d9623037458739f6cfdf5
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Aug 20 13:20:01 2014 +0200
wined3d: Use the texture draw binding instead of the surface draw binding.
:040000 040000 85d11034e7c358bcba40689515d81c17dfca0ee3
36d905b29248f47ef5fb7edffaa00c5c9fefd199 M dlls
Anti-aliasing is disabled in the demo by default, open Options.xml in ../data
directory and change the value of 'fullScreenAAType' to anything higher than 0.
The game needs native d3dx9_36 or d3dx9_27 to start.
The game hits bug #32613 unless you install native dxdiagn.dll (not relevant,
as the reported problem occurs before the game crashes with built-in dxdiagn).
wine-1.7.24-129-gdbe0d0b
Nvidia binary drivers 340.32
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http://bugs.winehq.org/show_bug.cgi?id=32581
Bug #: 32581
Summary: Invalid dwFlags of reference rasterizer HAL
D3DDEVICEDESC
Product: Wine
Version: 1.5.19
Platform: x86-64
URL: http://slackware.sukkology.net/packages/d2xcvs/d2x/arc
h/win32/d3dframe/d3denum.cpp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anonymous(a)interia.pl
Classification: Unclassified
It seems that there is a problem with d3d device enumeration (Wine's
d3d3_EnumDevices function). An example found in directx 6.1 SDK
(samples\multimedia\d3dim\src\d3dframe\d3denum.cpp, Enum3DDevicesCallback
function) seems to indicate that testing whether currently enumerated device is
a hardware device should be done by checking the dwFlags of the D3DDEVICEDESC
structure related to the hardware features (pHALDesc argument). Wine sets both
structures (and therefore both dwFlags) to the same value resulting in failure
to find a software-only device (which should have dwFlags=0).
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https://bugs.winehq.org/show_bug.cgi?id=37194
Bug ID: 37194
Summary: SpellForce 2: Demons of the Past: textures too dark
Product: Wine
Version: 1.7.3
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 991e47e3c9f1a774d6e0f9e0c30343650e8ac132
Created attachment 49441
--> https://bugs.winehq.org/attachment.cgi?id=49441
screenshot (comparison)
I have this problem with the 3rd standalone expansion to Spellforce 2, but
can't reproduce it with the original game (S2:Shadow Wars) or with the first
expansion (S2:Dragon Storm).
Textures in the game and in the intro video are much darker than they should
be. The user interface is not affected.
No demo version has been released.
Native d3dx9_36 installed.
Terminal output:
>fixme:win:EnumDisplayDevicesW ((null),0,0x33f328,0x00000000), stub!
>fixme:d3d9:Direct3DShaderValidatorCreate9 stub
>fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
>fixme:d3d:query_init Unhandled query type 0x4.
Reverting the following commit on 1.7.25 fixes the issue for me:
991e47e3c9f1a774d6e0f9e0c30343650e8ac132 is the first bad commit
commit 991e47e3c9f1a774d6e0f9e0c30343650e8ac132
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Sep 25 09:58:11 2013 +0200
wined3d: Allow WINED3DFMT_R8G8B8A8_UNORM render targets.
:040000 040000 06dd09fc9fc2ce5a25a1304d01697cccb44d368e
bebc9490935f95749e14e808928b34c72703a325 M dlls
Tested with Nvidia binary drivers 340.32 and Nouveau 1.0.9.
wine-1.7.25-40-g5aeb834
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http://bugs.winehq.org/show_bug.cgi?id=26569
Summary: Baldur's Gate II: ToB v26498 crashes during character
creation (game blocker)
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: contact(a)eloxoph.com
Created an attachment (id=33831)
--> (http://bugs.winehq.org/attachment.cgi?id=33831)
The wine output during the crash
Baldur's Gate II: Throne of Bhaal German/European version 26498 (latest
official patch) crashes when playing the original Shadows of Amn campaign
during character creation. Wine output is appended.
Without the latest official patch installed, the game wouldn't run at all.
Basically, installing BG2 with addon and then playing through the original game
(which has some new additions with the addon I think) and then through the
addon campaign afterwards is not possible. Trying to run the Shadows of Amn
campaign without having the addon installed in the first place was not tested.
Changing between directdraw gdi and opengl mode aswell as running the game with
or without 3d acceleration wouldn't change things. Also, different windows
versions (XP, 2000, 98) didn't seem to have any impact.
Wine 1.2.2 (downloaded & compiled from source on the test machine) was also
tested with the same result.
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https://bugs.winehq.org/show_bug.cgi?id=37209
Bug ID: 37209
Summary: Midnight Mysteries 3: Devil on the Mississipi (Steam)
crashes on start with built-in msvcr100
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49461
--> https://bugs.winehq.org/attachment.cgi?id=49461
trimmed +relay,+msvcrt,+seh,+tid log (uncompressed 53 MB)
The game comes with native msvcp100,msvcr100 installed in the game directory,
setting msvcr100=native is a workaround to the crash.
Plain terminal output doesn't show anything interesting and I can't get a Wine
backtrace because the game's own exception handler catches the crash. A
minidump is saved in /user/Temp.
The attached log contains the last 1 million lines of the complete
+relay,+msvcrt log.
wine-1.7.25-51-g60de497
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http://bugs.winehq.org/show_bug.cgi?id=31513
Bug #: 31513
Summary: fre:ac vs. window manager
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 41442
--> http://bugs.winehq.org/attachment.cgi?id=41442
fre:ac window with two headers
Some problems with interface when running fre:ac. Don't know is it a single bug
or here are two separate bugs:
1) System's window header and borders are drawing along with fre:ac's own ones
(not as in Windows)
2) Drag and drop works properly only if window is placed in top left corner of
screen (otherwise it works as if window would be already placed that way)
ubuntu 12.04, xfce 4.10 (also tested on 4.8)
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http://bugs.winehq.org/show_bug.cgi?id=31327
Bug #: 31327
Summary: RV Graphich Bug
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jackyben888(a)gmail.com
Classification: Unclassified
Created attachment 41166
--> http://bugs.winehq.org/attachment.cgi?id=41166
Screenshot.
In Re-Volt Build 1.2a12.0405, the screen turns out to be like seen on the
screenshots after messing with mipmap-filtering settings, both ingame and
frontend(menu)
It turns normal after loading another track or the frontend
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http://bugs.winehq.org/show_bug.cgi?id=13497
Summary: Kudos generates an access violation when trying to run
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://gamecenter.oberon-media.com/game.htm?code=111838770&RefId=&origin=pcat_gm_
u
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
Steps to reproduce:
1. Install Kudos
2. Run Kudos.exe from the install directory
The program bails out with an access violation.
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https://bugs.winehq.org/show_bug.cgi?id=36242
Bug ID: 36242
Summary: valgrind shows several warnings/leaks in
d3dx9_36/tests/core.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==26485== Use of uninitialised value of size 4
==26485== at 0x4E8A84FB: _itoa_word (in /usr/lib/libc-2.18.so)
==26485== by 0x4E8ABB3E: vfprintf (in /usr/lib/libc-2.18.so)
==26485== by 0x4E8D2452: vsnprintf (in /usr/lib/libc-2.18.so)
==26485== by 0x4016DF9: wine_dbg_sprintf (debug.c:238)
==26485== by 0x49A55BD: wine_dbgstr_point (debug.h:199)
==26485== by 0x49A5ED2: ID3DXFontImpl_GetGlyphData (font.c:150)
==26485== by 0x4C5AB29: test_ID3DXFont (core.c:506)
==26485== by 0x4C5E997: func_core (core.c:1254)
==26485== by 0x4CE82A0: run_test (test.h:584)
==26485== by 0x4CE868F: main (test.h:654)
==26485== Uninitialised value was created by a stack allocation
==26485== at 0x4C58FDF: test_ID3DXFont (core.c:307)
==26485==
also
==26485== 148 bytes in 1 blocks are possibly lost in loss record 589 of 925
==26485== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==26485== by 0x7ABF6AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==26485== by 0x7ABA294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==26485== by 0x75CB078: ??? (in /usr/lib/dri/i965_dri.so)
==26485== by 0x75CB21C: ??? (in /usr/lib/dri/i965_dri.so)
==26485== by 0x7349438: ??? (in /usr/lib/dri/i965_dri.so)
==26485== by 0x70FF5AD: shared_dispatch_stub_682 (in
/usr/lib/libglapi.so.0.0.0)
==26485== by 0x5D21517: buffer_direct_upload (buffer.c:677)
==26485== by 0x5D222D2: buffer_internal_preload (buffer.c:871)
==26485== by 0x5D228BC: wined3d_buffer_preload (buffer.c:934)
==26485== by 0x5D2391D: wined3d_buffer_unmap (buffer.c:1120)
==26485== by 0x5CB01D3: d3d9_device_DrawPrimitiveUP (device.c:2198)
==26485== by 0x49DA863: d3dx9_sprite_Flush (sprite.c:462)
==26485== by 0x4C58A3E: test_ID3DXSprite (core.c:261)
==26485== by 0x4C5E98C: func_core (core.c:1253)
==26485== by 0x4CE82A0: run_test (test.h:584)
==26485== by 0x4CE868F: main (test.h:654)
==26485==
and
==26591== 5,242,880 bytes in 1 blocks are definitely lost in loss record 925 of
925
==26591== at 0x7AA86F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==26591== by 0x7AA4378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==26591== by 0x75B5114: ??? (in /usr/lib/dri/i965_dri.so)
==26591== by 0x7331D3E: ??? (in /usr/lib/dri/i965_dri.so)
==26591== by 0x70E3FAD: shared_dispatch_stub_477 (in
/usr/lib/libglapi.so.0.0.0)
==26591== by 0x5DCA57F: wined3d_surface_map (surface.c:3086)
==26591== by 0x5CAAB15: d3d9_surface_LockRect (surface.c:269)
==26591== by 0x4FA909E: D3DXLoadSurfaceFromMemory (surface.c:1814)
==26591== by 0x4FA94DA: D3DXLoadSurfaceFromSurface (surface.c:1905)
==26591== by 0x4F96A12: D3DXRenderToSurface_EndScene (render.c:319)
==26591== by 0x4C1C620: check_ID3DXRenderToSurface (core.c:762)
==26591== by 0x4C1D90B: test_ID3DXRenderToSurface (core.c:1029)
==26591== by 0x4C1E9AD: func_core (core.c:1256)
==26591== by 0x4CA82A0: run_test (test.h:584)
==26591== by 0x4CA868F: main (test.h:654)
==26591==
and one possible leak:
==26831== 148 bytes in 1 blocks are possibly lost in loss record 591 of 919
==26831== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==26831== by 0x7AAB6AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==26831== by 0x7AA6294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==26831== by 0x75B7078: ??? (in /usr/lib/dri/i965_dri.so)
==26831== by 0x75B74E1: ??? (in /usr/lib/dri/i965_dri.so)
==26831== by 0x73332FA: ??? (in /usr/lib/dri/i965_dri.so)
==26831== by 0x70E3BFD: shared_dispatch_stub_462 (in
/usr/lib/libglapi.so.0.0.0)
==26831== by 0x5DC1265: surface_prepare_buffer (surface.c:563)
==26831== by 0x5DC1759: surface_prepare_map_memory (surface.c:608)
==26831== by 0x5DCA3A9: wined3d_surface_map (surface.c:3049)
==26831== by 0x5CAAB15: d3d9_surface_LockRect (surface.c:269)
==26831== by 0x4FA909E: D3DXLoadSurfaceFromMemory (surface.c:1814)
==26831== by 0x4FA94DA: D3DXLoadSurfaceFromSurface (surface.c:1905)
==26831== by 0x4F96A12: D3DXRenderToSurface_EndScene (render.c:319)
==26831== by 0x4C1C620: check_ID3DXRenderToSurface (core.c:762)
==26831== by 0x4C1D90B: test_ID3DXRenderToSurface (core.c:1029)
==26831== by 0x4C1E9AD: func_core (core.c:1256)
==26831== by 0x4CA82A0: run_test (test.h:584)
==26831== by 0x4CA868F: main (test.h:654)
==26831==
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