http://bugs.winehq.org/show_bug.cgi?id=19876
Summary: Video Frame shifted up....
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
If you run WOW at a resolution lower than the max res available the video
shifts up and you only get the bottom buffer.. so it flashes and you do not see
the background or characters.
Fresh install of Wine with Aug 28 GIT and new .wine directory.
No added dll's and fresh install of fedora 10
glx info shows direct rendering and glxgears run fine.
If I run wow under vmware the video is fine.
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http://bugs.winehq.org/show_bug.cgi?id=36440
Bug ID: 36440
Summary: SMAX crashes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ambell(a)gmail.com
Created attachment 48462
--> http://bugs.winehq.org/attachment.cgi?id=48462
I'm including the backtrace
It is crashing repeatedly at the beginning of this particular turn. It says
terranx.exe encountered a problem and needs to close. Backtrace attached,
thanks.
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http://bugs.winehq.org/show_bug.cgi?id=13398
Summary: Star Wars Knights Of The Old Republic Will Shows Splash
Screen and Quits
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baceman007(a)gmail.com
Star Wars Knights of the Old Republic shows a splash screen then quits. This
game worked in version 9.59 but after an upgrade from Ubuntu 7 to Ubuntu 8.04
and an upgrade of Wine from 9.59 to version 1-RC1 or now 1-RC2 the game will
launch, show the game menu, then if you choose game show the opening loading
image of a millennium falcon like ship, then quit with no displayed errors. I
have tried disabling sound and movies from the game menu, disabled the hardware
mouse, and set the textures to low. I've also tried changing the screen
resolution, running it in and out of a virtual desktop and using the most
recent NVIDIA drivers with Wine and tried different screen resolutions. I've
also tried all of the available sound drivers in version RC2. Please let me
know what other information you need from me to help you out here. My machine
is an AMD Athalon 1Ghz with 1GB of RAM and a sound blaster CA0106.
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http://bugs.winehq.org/show_bug.cgi?id=33040
Bug #: 33040
Summary: Arctic Combat Internal errors
Product: Wine
Version: 1.5.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43673
--> http://bugs.winehq.org/attachment.cgi?id=43673
Terminal output
Ok installed Arctic Combat with help of this gentleman
http://bugs.winehq.org/show_bug.cgi?id=33038
on x32 wine prefix
but I could not start the game the launcher started but when I entered my user
name and password and press to log in it crashed
http://i.imgur.com/CU6t4nE.png
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http://bugs.winehq.org/show_bug.cgi?id=32668
Bug #: 32668
Summary: "choppy" Negative mouse acceleration in TESV: Skyrim
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssewall(a)comcast.net
Classification: Unclassified
Linux Mint 14 MATE
Nvidia Driver 310.14
EVGA GeForce 560ti
x.org 7.7
I experience "negative" mouse acceleration in Skyrim. Moving the mouse in a
certain direction causes it to repeatedly "jump" in the opposite direction.
This results in very choppy mouse movement. Completely disabling acceleration
by setting Velocity Scaling to 0 with xinput seems to help a bit, but doesn't
completely solve the problem. I've tried this with two mice (Steelseries
sensei and a random off-brand usb mouse) and get the same result.
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http://bugs.winehq.org/show_bug.cgi?id=32306
Bug #: 32306
Summary: Installs fine, will not run complains of winsock
errors when running proe.exe
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grider.4(a)osu.edu
Classification: Unclassified
Created attachment 42643
--> http://bugs.winehq.org/attachment.cgi?id=42643
Error messages in terminal
Pro/e Wildfire 4.0 fails to run. Program complains of 2 things:
Workstation service not running
language EN_US.UTF
The console has a number of bind and winsock errors. It 'seems' that if this
networking issue is resolved that it would run.
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http://bugs.winehq.org/show_bug.cgi?id=23668
Summary: OpenAL based games not working on HDA-Intel cards when
openal32 set to builtin or default
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: refalm(a)refalm.com
CC: wine-bugs(a)winehq.org
Games that use the Creative OpenAL sound system (like Race Driver GRID) don't
work on ALSA with HDA-Intel when the openal32 library isn't configured in Wine.
It needs to be set to native in the library configuration for sound from the
OpenAL Windows version to correctly speak to the sound system.
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https://bugs.winehq.org/show_bug.cgi?id=36687
Bug ID: 36687
Summary: Multiple applications want 'Msxml2.DOMDocument.4.0'
('{88d969c0-f192-11d4-a65f-0040963251e5} ->
CLSID_DOMDocument40)(CodeGear RAD Studio 2009)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml4
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says.
The failure is not critical but the terminal is spammed with a lot of:
--- snip --
$ pwd
/home/focht/.wine/drive_c/Program Files/CodeGear/RAD Studio/6.0/bin
$ WINEDEBUG=+tid,+seh,+loadll,+process,+msxml,+msgbox wine ./bds.exe
...
0034:fixme:shell:URL_ParseUrl failed to parse L"Borland.VclRtl"
0034:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111
0034:err:ole:create_server class {88d969c0-f192-11d4-a65f-0040963251e5} not
registered
0034:err:ole:CoGetClassObject no class object
{88d969c0-f192-11d4-a65f-0040963251e5} could be created for context 0x5
0034:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111
0034:err:ole:create_server class {88d969c0-f192-11d4-a65f-0040963251e5} not
registered
0034:err:ole:CoGetClassObject no class object
{88d969c0-f192-11d4-a65f-0040963251e5} could be created for context 0x5
0034:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111
0034:err:ole:create_server class {88d969c0-f192-11d4-a65f-0040963251e5} not
registered
...
<spam>
---snip ---
Might qualify as 'WONTFIX' since MSXML4 is EOL anyway:
http://blogs.msdn.com/b/ie/archive/2007/03/21/msxml4-to-be-disabled-in-late…
So this bug might be useful to catch potential dupes and provide info here.
$ wine --version
wine-1.7.19-70-gd6a59f7
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33544
Bug #: 33544
Summary: DishWorld App is not working
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mandar.hawaldar(a)gmail.com
Classification: Unclassified
Created attachment 44395
--> http://bugs.winehq.org/attachment.cgi?id=44395
Backtrace
The application DishWorld was installed using "DishWorld-1.24.71.msi"
successfully.
But the application was not able to start.
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http://bugs.winehq.org/show_bug.cgi?id=29838
Bug #: 29838
Summary: Dungeon Defenders from Steam has no sound in-game.
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernando(a)cmartins.nl
Classification: Unclassified
Created attachment 38755
--> http://bugs.winehq.org/attachment.cgi?id=38755
unique warn messages for sound channels
No sound in game. Cut scenes have sound. See attachment with unique warnings
extracted from log based on WINEDUBG=+tid,+dsound,+alsa,+coreaudio. Can provide
more data on request of course
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