https://bugs.winehq.org/show_bug.cgi?id=38551
Bug ID: 38551
Summary: cl.exe hangs but succeeds on relaunch
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ---
Created attachment 51424
--> https://bugs.winehq.org/attachment.cgi?id=51424
build script output
i'm trying to use microsoft compiler into wine and it hangs compiling a simple
hello world
if i hit ctrl+c in the console and relaunch my build script it succeeds (seems
once the wineserver process it started next builds will succeed. if i kill
wineserver it will fail once more.
I'm using latest wine 1.7.42 on archlinux x86_64 and vc2010express+cmake from
winetricks
i use these install/build scripts for you to reproduce the problem:
https://github.com/xantares/msvc-wine
i get these repeated timeout messages later:
err:ntdll:RtlpWaitForCriticalSection, see build.log
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http://bugs.winehq.org/show_bug.cgi?id=35220
Bug ID: 35220
Summary: Clickr: puzzle table is hidden behind solid color with
built-in d3dx libraries
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 46970
--> http://bugs.winehq.org/attachment.cgi?id=46970
terminal output
'Clickr' is a puzzle game, the Steam version comes bundled with native
d3dx9_34.dll.
If I use Wine's built-in d3dx9* dlls the puzzle table is covered by some pink
color.
Either native d3dx9_34 or d3dx9_36 works around the problem and the table is
displayed correctly.
Fedora 19
Nvidia binary drivers 325.15
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http://bugs.winehq.org/show_bug.cgi?id=33080
Bug #: 33080
Summary: While running DPFMate.exe, Unhandled exception: page
fault on read access to 0x00000004 in 32-bit code
(0x0040ea53).
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jon(a)sprig.gs
Classification: Unclassified
Created attachment 43734
--> http://bugs.winehq.org/attachment.cgi?id=43734
Backtrace
Please see attached backtrace. This is a simple keyring photoframe manager.
Wine is using Ubuntu 12.04, plus the Wine PPA, latest winetricks downloaded
from the SVN (WINETRICKS_VERSION=20120912) to install MFC42U.dll.
After I got similar results to the backtrace, I tried forcing the app to use
the Win2k emulation mode, and then captured this backtrace - probably not the
best idea, but I'm happy to run any other diagnostics.
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http://bugs.winehq.org/show_bug.cgi?id=31839
Bug #: 31839
Summary: Mouse jumps to the upper left corner of the screen
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
On some games (I noticed this only on Blizzard games) the mouse position is set
on starting/exiting the game to the upper left corner of the screen. Just a few
examples:
- On Diablo 3 this works on starting and exiting the game (independent if
-opengl is used or not).
- On Warcraft 3 (RoC and TFT) this works only on starting the game and if
-opengl is used.
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http://bugs.winehq.org/show_bug.cgi?id=32760
Bug #: 32760
Summary: Mono not running VB.NET app
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pwthomas95(a)satx.rr.com
Classification: Unclassified
I tried running the VB.Net app on 1.5.19 with exact same results. When run from
the command line it produces a massive, console over flowing error log. I had a
forum thread so I have the log on pastebin: http://pastebin.com/kh9CLcqM
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https://bugs.winehq.org/show_bug.cgi?id=38605
Bug ID: 38605
Summary: Games stopped working after upgrading from Wine 1.4 to
1.6/1.7
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kbon(a)gmx.com
Distribution: ---
Created attachment 51500
--> https://bugs.winehq.org/attachment.cgi?id=51500
Backtrace log
Hi, I just recently upgraded my install of Linux Mint Debian Edition from
version 1 to v2, which made Wine upgrade from 1.4x to 1.6 (the latest found on
debian jessie repos), and with it several games (Age of Empires 2, Herts of
Iron 2) which did run flawlessly before the upgrade stopped working altogether.
The error I get on the command line is:
wine: Unhandled page fault on read access to 0x00000000 at address 0x7dc3a0f0
(thread 0009), starting debugger...
I tried recreating the wine prefix, running it with a 32-bit prefix, and
upgrading to wine 1.7 following this guide:
http://forums.linuxmint.com/viewtopic.php?f=238&t=193804
Attached is the backtrace of the error.
My OS: LMDE 2 (Debian 8 )
Kernel: 3.16.0-4-amd64 #1 SMP Debian 3.16.7-ckt9-3~deb8u1 (2015-04-24) x86_64
GNU/Linux
Video / Driver: [AMD/ATI] Trinity [Radeon HD 7480D] using latest propietary
drivers (fglrx-14.501.1003)
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http://bugs.winehq.org/show_bug.cgi?id=30376
Bug #: 30376
Summary: Baldurs Gate II (GOG.com version) crashes on loading
specific save games
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpranevich(a)gmail.com
Classification: Unclassified
Created attachment 39718
--> http://bugs.winehq.org/attachment.cgi?id=39718
Crash info
Baldurs Gate II (GOG.com version) crashes on loading specific save games from
certain areas of the game, especially Chapter 7. The identical save games work
on Windows install.
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http://bugs.winehq.org/show_bug.cgi?id=31933
Bug #: 31933
Summary: GOG.com installer displays the options menu poorly
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Created attachment 42059
--> http://bugs.winehq.org/attachment.cgi?id=42059
screenshot
Here's an example with the Heroes of Might and Magic 5 Bundle. The console
displays these lines in loop.
fixme:uniscribe:GPOS_apply_lookup We do not handle SubType 5
fixme:uniscribe:GPOS_apply_PairAdjustment Pair Adjustment Positioning: Format 2
Unhandled
I suspect that all the games from GOG have this issue. Marking the issue to
fonts, as I suspect this has to do with a font that Linux does not have.
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https://bugs.winehq.org/show_bug.cgi?id=38802
Bug ID: 38802
Summary: error when playing a game
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pdaut01(a)hotmail.com
Distribution: ---
Created attachment 51744
--> https://bugs.winehq.org/attachment.cgi?id=51744
error report from Wine
when I try to play the Pokemon fan game Pokemon Fusion Generation the game
crashes when it asks for my name in that game
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https://bugs.winehq.org/show_bug.cgi?id=38574
Bug ID: 38574
Summary: Heroes of the Storm 64-bit crashes on launch
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Distribution: ---
Created attachment 51470
--> https://bugs.winehq.org/attachment.cgi?id=51470
Crash logs
Heroes of the Storm crashes if launching the 64-bit client. Setting it to
32-bit fixes the issue. This has been widely reported outside of Wine.
The game attaches its own debugger so wine's backtraces arent available.
Attached is the game's crash logs including .dmp file.
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