http://bugs.winehq.org/show_bug.cgi?id=33777
Bug #: 33777
Summary: Clamwin doesn't show drive letters in filenames
Product: Wine
Version: 1.6-rc1
Platform: x86
URL: http://downloads.sourceforge.net/clamwin/clamwin-0.97.
8-setup.exe
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 44743
--> http://bugs.winehq.org/attachment.cgi?id=44743
screenshot
When running a scan with clamwin, the drive letter is missing from the
filename. E.g.,:
C:\windows\notepad.exe
shows as:
:\\windows\notepad.exe
wine-1.5.31-225-gba40509
austin@aw25 ~ $ sha1sum clamwin-0.97.8-setup.exe
851f55135fd4a5a3a631058f3ceaf43f4c12242b clamwin-0.97.8-setup.exe
austin@aw25 ~ $ du -h clamwin-0.97.8-setup.exe
68M clamwin-0.97.8-setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=31748
Bug #: 31748
Summary: Space Pirates and Zombies: system crashes/freezes when
closing the game
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jitsumi(a)gmail.com
Classification: Unclassified
I will try to find a way to get a log before the system crashes...
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http://bugs.winehq.org/show_bug.cgi?id=28191
Summary: winetest: No usage in wineconsole
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
To reproduce this start the console with 'wine wineconsole cmd' and then type
'winetest /?' in the wine console.
The usage will be displayed in the terminal in which you started the
wineconsole instead of in wineconsole itself. This is because winetest uses
regular Unix stdio functions like printf() instead of WriteConsole().
See the XCOPY_wprintf() function in programs/xcopy/xcopy.c or the output_*()
functions in programs/net/net.c for a model on how to fix this.
After fixing this, verify that running 'winetest /?' still works fine in a
regular xterm or equivalent.
(split off from bug 13861)
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https://bugs.winehq.org/show_bug.cgi?id=9009
Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=7873
Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=31580
Bug #: 31580
Summary: Create Your Own Model Railway - Unhandled exception:
page fault on read access
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj.shaw(a)btconnect.com
Classification: Unclassified
Created attachment 41527
--> http://bugs.winehq.org/attachment.cgi?id=41527
Debugging output
Create Your Own Model Railway fails to run with an 'Unhandled exception: page
fault on read access' error.
Installation works OK, but to get to the main menu requires the installation of
mpg123 and setting the program to run in an 800 x 600 desktop. Clicking on
'Start game' switches to a load progress screen, which gets to about 50% then
fails. The only terminal output is the 'Unhandled exception: page fault on
read access' error.
The AppDB only shows one previous test result, with Wine 1.0.0, also rated
Garbage.
Arch Linux x86
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https://bugs.winehq.org/show_bug.cgi?id=39277
Bug ID: 39277
Summary: Enhance error diagnosis for DX10/11 games crashing due
to missing support for Mesa OpenGL >= 3.2 core
profiles, Shader Model 4, GLSL 1.50
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
this is an improvement request for better error diagnosis.
People using Mesa/Intel/Nouveau/foo encounter crashes with various DirectX10/11
games where the cause is not obvious from pure terminal output/backtrace.
An example (don't mind disabling of builtin 'd3d10_1.dll' here, it's another
issue):
--- snip ---
$ WINEDLLOVERRIDES=d3d10_1=d wine ./AssassinsCreed_Dx10.exe
...
fixme:gameux:GameExplorerImpl_VerifyAccess (0x13b750, L"C:\\Program
Files\\Ubisoft\\Assassin's Creed\\AssassinsCreed_Dx10.exe", 0x33f778)
fixme:win:EnumDisplayDevicesW ((null),0,0x386e314,0x00000000), stub!
fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x18cb28, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x386e8d4, desc (nil) partial
stub!
fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x18cb28, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x386e8d4, desc 0x3084758
partial stub!
fixme:dxgi:dxgi_output_FindClosestMatchingMode iface 0x18cb28, mode 0x386e884,
closest_match 0x386e8a0, device (nil) stub!
fixme:d3d11:D3D11CoreCreateDevice Ignoring feature levels.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0x18c988, window (nil),
flags 0 stub!
wine: Unhandled page fault on read access to 0x00000000 at address 0x8754ba
(thread 002a), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x008754ba).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:008754ba ESP:0386e830 EBP:0b67ba34 EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:0386e8d4 ECX:0386e8a8 EDX:031a0114
ESI:7fc5dfc8 EDI:0b678450
...
Backtrace:
=>0 0x008754ba in assassinscreed_dx10 (+0x4754ba) (0x0b67ba34)
1 0x00000000 (0x0167f09c)
2 0x008763c0 in assassinscreed_dx10 (+0x4763bf) (0x00875960)
3 0x06c74c4e (0x8df18b56)
...
--- snip ---
It becomes apparent with additional debug channels:
--- snip ---
...
002c:Call
d3d10.D3D10CreateDeviceAndSwapChain(001a5010,00000000,00000000,00000001,0000001d,0b67845c,0b678458,0386e8ec)
ret=007d9641
002c:trace:d3d10:D3D10CreateDeviceAndSwapChain adapter 0x1a5010, driver_type
D3D10_DRIVER_TYPE_HARDWARE, swrast (nil), flags 0x1, sdk_version 29,
swapchain_desc 0xb67845c, swapchain 0xb678458, device 0x386e8ec
002c:trace:d3d10:D3D10CreateDevice adapter 0x1a5010, driver_type
D3D10_DRIVER_TYPE_HARDWARE, swrast (nil), flags 0x1, sdk_version 29, device
0x386e8ec
...
002c:Call
d3d10core.D3D10CoreCreateDevice(001a65b0,001a5010,00000001,00000000,0386e8ec)
ret=7e378d9b
002c:Call
d3d11.D3D11CoreCreateDevice(001a65b0,001a5010,00000001,0386e5fc,00000001,0386e5f8)
ret=7e35a837
002c:fixme:d3d11:D3D11CoreCreateDevice Ignoring feature levels.
...
002c:Call
dxgi.DXGID3D10CreateDevice(7e310000,001a65b0,001a5010,00000001,00000000,0386e534)
ret=7e315759
002c:trace:dxgi:DXGID3D10CreateDevice d3d10core 0x7e310000, factory 0x1a65b0,
adapter 0x1a5010, flags 0x1, unknown0 (nil), device 0x386e534.
...
002c:Call d3d11.D3D11CoreRegisterLayers() ret=7e2e6151
...
002c:Ret d3d11.D3D11CoreRegisterLayers() retval=00000000 ret=7e2e6151
...
002c:Call wined3d.wined3d_get_device_caps(001a9e08,00000000,00000001,0386e1c0)
ret=7e2e5ae7
002c:trace:d3d:wined3d_get_device_caps wined3d 0x1a9e08, adapter_idx 0,
device_type WINED3D_DEVICE_TYPE_HAL, caps 0x386e1c0.
002c:Ret wined3d.wined3d_get_device_caps() retval=00000000 ret=7e2e5ae7
002c:warn:dxgi:dxgi_device_init Direct3D 10 is not supported on this GPU with
the current shader backend.
...
002c:warn:dxgi:DXGID3D10CreateDevice Failed to initialize device, hr
0x80004005.
...
002c:Ret dxgi.DXGID3D10CreateDevice() retval=80004005 ret=7e315759
002c:Ret d3d11.D3D11CoreCreateDevice() retval=80004005 ret=7e35a837
002c:Ret d3d10core.D3D10CoreCreateDevice() retval=80004005 ret=7e378d9b
...
002c:warn:d3d10:D3D10CreateDevice Failed to create a device, returning
0x80004005
002c:warn:d3d10:D3D10CreateDeviceAndSwapChain Failed to create a device,
returning 0x80004005
002c:Ret d3d10.D3D10CreateDeviceAndSwapChain() retval=80004005 ret=007d9641
002c:trace:dxgi:dxgi_adapter_GetDesc iface 0x1a5010, desc 0xb678498.
002c:trace:dxgi:dxgi_adapter_GetDesc1 iface 0x1a5010, desc 0x386e77c.
002c:Call
wined3d.wined3d_get_adapter_identifier(001a9e08,00000000,00000000,0386e6c0)
ret=7e2e40bb
002c:trace:d3d:wined3d_get_adapter_identifier wined3d 0x1a9e08, adapter_idx 0,
flags 0, identifier 0x386e6c0.
002c:Ret wined3d.wined3d_get_adapter_identifier() retval=00000000 ret=7e2e40bb
...
--- snip ---
Telling users to run with 'warn+dxgi' is not an option for me.
I suggest to turn "Direct3D 10 is not supported on this GPU with the current
shader backend." WARN into an ERR or FIXME.
One problem with ERR could be that games probe for DX11/10 first and might fall
back to DX9 mode hence the failure would not be considered critical (still
works through DX9 fallback).
Maybe a FIXME just to appear in terminal by default without any debug
channels/classes given.
$ wine --version
wine-1.7.51-102-ga7e294c
Regards
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http://bugs.winehq.org/show_bug.cgi?id=29609
Bug #: 29609
Summary: League Of Legends game client crashes after champion
selection
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: businessman97(a)hotmail.com
Classification: Unclassified
Same error as in http://bugs.winehq.org/show_bug.cgi?id=29039 in 1.3.36 &1.3.37
since the patches noted in comments seem already in this versions.
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https://bugs.winehq.org/show_bug.cgi?id=39334
Bug ID: 39334
Summary: comctl32 status bar test crashes on Linux if Bubbler
One font is installed
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 52414
--> https://bugs.winehq.org/attachment.cgi?id=52414
trace+font
To reproduce:
1. Install typecatcher.
2. Use typecatcher to install the Bubbler One font. You can also download the
font from
https://github.com/google/fonts/blob/master/ofl/bubblerone/BubblerOne-Regul…
3. Run `./wine dlls/comctl32/tests/comctl32_test.exe.so status`.
I initially thought that the crash was being caused by a bitmap font from Xorg,
but Bubbler One is actually a vector font from Google.
The problem is reproducible on both Lubuntu 15.04 x86 and Arch Linux x64.
Installing Bubbler One on Windows does not cause the test to crash.
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