http://bugs.winehq.org/show_bug.cgi?id=32234
Bug #: 32234
Summary: Missing dependencies on static / import libraries
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
strmbase is a static library which is used by amstream, qcap, quartz and
others. This means functions defined in strmbase end up being included
in amstream.dll.so and other places.
However modifying the strmbase code does not result in a relink of the
dlls that depend on it. Note that this is true even if running make from
the top-level directory. That makes it very painful to work with it.
The same issue could happen with other static libraries like
dxguid, uuid, etc, though those don't contain code and have little
reason to change so that that's probably why the problem did not surface
until now. This could also happen with import libraries though again the impact
tends to be minimal (or at least manifest itself with a build error).
See also the discussion on wine-devel:
http://www.winehq.org/pipermail/wine-devel/2012-November/097792.html
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http://bugs.winehq.org/show_bug.cgi?id=37018
Bug ID: 37018
Summary: Viber : Crash when trying to make a video call. New
Wine installation only with new Viber
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hsh.manbw(a)gmail.com
Created attachment 49186
--> http://bugs.winehq.org/attachment.cgi?id=49186
Crash log
I have just installed Wine from the Program administration menu.
After this I installed Viber for Windows as I have only a 32 bit system.
My PC is an ACER ONE model KAV60
Writing Viber message is working fine.
/ Henning
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http://bugs.winehq.org/show_bug.cgi?id=35716
Bug ID: 35716
Summary: File not found although file-select window shows file.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: bgoodwin91006(a)yahoo.com
Application 'Oblivion Mod Manager' cannot find the archive manager provided
(installed) along with the app. It posts the following message in it's
crashlog;
Error message: ApplicationName='obmm\7za.exe', CommandLine='x
"C:\users\bob\Desktop\Animated-Lighting\Animated Window Lighting System
v5-5-4-19628.7z" * -o"C:\users\bob\Temp\obmm\0\" -aos -y -r',
CurrentDirectory='', Native error= File not found.
The 'file not found' refers to the file obmm/7za.exe
With a bash shell in the same directory as Oblivion Mod Manager, I issued the
same command and got the same result;
COMMAND LINE ENTRY
wine obmm\7za.exe 'x "C:\users\bob\Desktop\Animated-Lighting\Animated Window
Lighting System v5-5-4-19628.7z" * -o"C:\users\bob\Temp\obmm\0\" -aos -y -r',
CurrentDirectory=''
RESULT
wine: cannot find L"C:\\windows\\system32\\obmm7za.exe"
The directory structures involved are;
Oblivion Mod Manager;
/home/bob/.wine/drive_c/Program Files (x86)/Bethesda
Softworks/Oblivion/OblivionModManager.exe
7za.exe;
/home/bob/.wine/drive_c/Program Files (x86)/Bethesda
Softworks/Oblivion/obmm/7za.exe
This application has worked correctly in the past.
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http://bugs.winehq.org/show_bug.cgi?id=34607
Bug #: 34607
Summary: When quitting the first area in Oddworld Munch's
Oddysee CD, the game crashes
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46109
--> http://bugs.winehq.org/attachment.cgi?id=46109
OMO log+error
When quitting the first area, through the large gate, the game crashes.
Installing directmusic fixes the problem. No demo for this game. This
is Oddboxx CD version not Steam.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=29646
Bug #: 29646
Summary: Microsoft Wine Guide crashes after playing one video
clip
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 38424
--> http://bugs.winehq.org/attachment.cgi?id=38424
+mci log
This bug applies to Microsoft Wine Guide 1.0a, a multimedia CD-ROM from 1995.
There are various video clips which should play when the user clicks the
appropriate icon. The clips are AVI files with names ending .CP, e.g.
ACIDITY.CP, ALLABOUT.CP, INTRO.CP. Wine MCI (or msvfw32?) refuses to play them,
since the file extension is not .avi. On Windows the videos play as they
should.
After adding a registry key to associate the .cp extension with AVI files (in
HKLM\Software\Microsoft\Windows NT\CurrentVersion\MCI Extensions), it is
possible to play one video clip. However, after doing that, clicking on any
link causes the program to crash. Navigating between links/pages works fine
before playing a video clip.
The attached +mci log was created (after adding the registry key mentioned
above) like this:
- Start Microsoft Wine Guide
- Click on icon to play introductory video clip
- Click again on the video to stop it playing
- Click "Wine tasting with Oz"
An extract from the log:
trace:mci:MCIWndProc MCIWNDM_SENDSTRINGA (invalid)
wine: Unhandled page fault on read access to 0x12772fce at address 0xf7559bc6
(thread 0026), starting debugger...
...
Backtrace:
=>0 0xf7559bc6 in libc.so.6 (+0x7cbc6) (0x007bcfa8)
1 0x7bc687fc RtlInitAnsiString+0x2b(target=0x7bcfc8, source="")
[/build/buildd/wine1.3-1.3.37/dlls/ntdll/rtlstr.c:105] in ntdll (0x007bcfa8)
2 0x7bc69ce9 RtlCreateUnicodeStringFromAsciiz+0x28(target=0x7bd50c, src="")
[/build/buildd/wine1.3-1.3.37/dlls/ntdll/rtlstr.c:301] in ntdll (0x007bcfd8)
3 0x7e1fddd8 MCIWndProc+0xbd7(hWnd=0x2002a, wMsg=0x465, wParam=0,
lParam=0x12772fc6) [/build/buildd/wine1.3-1.3.37/dlls/msvfw32/mciwnd.c:980] in
msvfw32 (0x007bd578)
4 0x7ecc776a WINPROC_wrapper+0x19() in user32 (0x007bd5a8)
...
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https://bugs.winehq.org/show_bug.cgi?id=39321
Bug ID: 39321
Summary: Unrest doesn't play audio with built-in Xaudio2 (needs
xaudio2_7)
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://store.steampowered.com/app/292400
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
The game runs without audio, installing native xaudio2_7.dll (winetricks
xact_jun2010) works around the problem.
Plain terminal output doesn't show anything related.
Can be reproduced with Unrest demo on Steam.
System Shock:Enhanced Edition from gog.com also has this problem (sound
effects, voices are missing, cutscene is playing without audio).Only in-game
music works, because music is played through midi (needs timidity).
FWIW, both games played audio with built-in xaudio until
commit 7a23b9f0f85f652c8d01a0296455e07322268dac
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Thu Aug 20 15:02:52 2015 -0500
xaudio2: Implement IXAudio27::Initialize.
Not sure if this is the same as bug #39021: AFAIK, audio has never worked in
Valkyria without native xaudio2.
wine-1.7.51-201-g60d1d6f
Fedora 22 32-bit
Alsa 1.0.29 (pulseaudio is not running)
Openal-soft 1.16.0
~/.alsoftrc contains:
drivers = alsa
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https://bugs.winehq.org/show_bug.cgi?id=38397
Bug ID: 38397
Summary: World of Warcraft 3.3.5a in D3D mode does not launch
after wine 1.7.40
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joelpartanen(a)tutanota.com
Distribution: ---
Created attachment 51250
--> https://bugs.winehq.org/attachment.cgi?id=51250
Visible output when attempting to launch the program.
After updating to wine 1.7.40 from 1.7.39, I no longer seem to be able to
launch World of Warcraft's client version 3.3.5a (Wrath of the Lich King)
successfully in D3D mode.
Using OpenGL works, but playing in OpenGL lacks hardware mouse support and
hence is not a viable option.
Older versions of World of Warcraft (1.12.1 and 2.4.3, Vanilla and TBC
respectively) still run fine. Did not try clients above 3.3.5a.
The old clients, including the 3.3.5a client this report concerns, are used on
playing and developing emulated versions of earlier versions game (private
servers).
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https://bugs.winehq.org/show_bug.cgi?id=37301
Bug ID: 37301
Summary: Fail during installation. Fault on read access
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: hsh.manbw(a)gmail.com
Created attachment 49612
--> https://bugs.winehq.org/attachment.cgi?id=49612
Error log
Crash during installation.
According to MyPhoneExplorer it should work on Ubuntu but seems not to work og
Mint 16
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http://bugs.winehq.org/show_bug.cgi?id=32582
Bug #: 32582
Summary: WideCharToMultiByte: incorrectly handling of user
specified DBCS "default character"
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thtfpcuser(a)126.com
Classification: Unclassified
for function WideCharToMultiByte,
when there are unmapped uncode characters in target codepage,
and the user specified lpDefaultChar is DBCS character,
the default characters occured in conversion result is incorrect.
the problem is in this function:
wctomb.c
/* slow version of wcstombs_dbcs that handles the various flags */
static int wcstombs_dbcs_slow( const struct dbcs_table *table, int flags,
const WCHAR *src, unsigned int srclen,
char *dst, unsigned int dstlen,
const char *defchar, int *used )
{
const unsigned short * const uni2cp_low = table->uni2cp_low;
const unsigned short * const uni2cp_high = table->uni2cp_high;
WCHAR defchar_value = table->info.def_char;
WCHAR composed;
int len, tmp;
if (defchar) defchar_value = defchar[1] ? ((defchar[0] << 8) | defchar[1])
: defchar[0];
defchar[0] has only 8 bits. left shifts 8 bits, its value is lost.
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http://bugs.winehq.org/show_bug.cgi?id=27513
Summary: Lord of the Rings launcher: 'Log in' button corrupted
without native gdiplus
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.lotro.com/support/download-lotro
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35180)
--> (http://bugs.winehq.org/attachment.cgi?id=35180)
bad screenshot
http://content.turbine.com/sites/clientdl/lotro/lotrohigh.exe
eabd5e282036f7864981534e4f23177b3995ebcd lotrohigh.exe
(I used the high graphics version, though it's quite likely the regular version
has the same problem).
Download, install, wait hours for it to finish (14 GB). Run, let it patch, then
you'll get a login prompt. The text of the button to login is corrupted. Native
gdiplus fixes it.
When comparing the screenshots, I also noticed that the text at the top of the
window 'Community', 'Account', 'Support' are nearly solid white with builtin,
but have a thicker black border with native gdiplus. Looks like a similar
issue..
+gdiplus trace attached.
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