https://bugs.winehq.org/show_bug.cgi?id=38178
Bug ID: 38178
Summary: Crash with Heroes VI at very begin
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 50937
--> https://bugs.winehq.org/attachment.cgi?id=50937
Heroes VI crashes with any engine > 1.7.7. Worked with 1.6.2
Assertion failed: (iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl), function unsafe_impl_from_IDirect3DBaseTexture9, file
texture.c, line 1257.
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https://bugs.winehq.org/show_bug.cgi?id=5977
super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=37605
Bug ID: 37605
Summary: Ether Saga Online crashes
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine2(a)skewray.com
Distribution: Ubuntu
Ether Saga Online crashes at this line in the stdout:
fixme:imm:ImmGetDescriptionW (0x4090409, 0xccbe54, 512): semi stub
The game used to run fine until a recent game update.
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https://bugs.winehq.org/show_bug.cgi?id=39578
Bug ID: 39578
Summary: hlsl float constant translate error if constant name
like 'c873'
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
I use WINEDEBUG=+d3d_shader trace an broken 3d model game, i notice something
wrong like follow:
trace:d3d_shader:shader_trace_init def c783 = 1.000000, 3.000000, 0.000000,
0.000000
warn:d3d_shader:shader_record_register_usage Shader using float constant 783
which is not supported.
But followed hlsl fragment can be translated correctly:
(hlsl)d3d_shader:shader_trace_init def c0 = -100.000000, 0.000000, 1.000000,
0.000000
------------------------------------------
(glsl)d3d_shader:d3d_compiler const vec4 ps_lc0 = vec4(-1.00000000e+02,
0.00000000e+00, 1.00000000e+00, 0.00000000e+00);
The point is the diffrence between names: c783 c0. If hlsl fragment define
variables names like c783 c771 c831 etc, then tanslate must be wrong.
I think 'def c783' is just a variables name, Right? If so it should be
translate to 'const vec4 ps_lc783 = vec4...' although i don't know what's that
really means.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #132 from swswine(a)gmail.com ---
(In reply to Jason Mills from comment #130, Luke Horwell from comment #131)
I do not see my patch as the fix, even as a workaround fix actually. It just
effectively makes possible to see in the log what features are missing. To fix
the problem, the features must be implemented (ProcessVertices in shader mode
at the first place, maybe something else). Once again, what's happening:
1. In the original wine state (even after workarounding crash on start), no
shaders for the object can be used because none of shaders pass validation. In
this state, the game fallbacks to the default "error" shader which draws red
models. My patch fixes this. After that the things may really get worse in
terms of gameplay (e. g. models not rendering at all), because the use of real
shaders trigger some features unsupported in wine. But the log now should be
full of indication what goes wrong and it is relatively easy to see which
features are missing).
2. In my version of Sims2 limiting shader version to 2 made things better and
models began to render OK. It does not mean it will help on any Sims2
installation and any hardware. Sims2 has the shaders code in the objects
definition in the game's resources, so games of different versions or just
using different mods may behave differently. Some of those resources also have
different shaders version for different capabilities (e. g, some may support
vs_3_0 and vs_2_0, and some just vs_3_0). Besides, the game has a complicated
features setup based on graphic card and it's capabilities detection (this can
be altered manually in game's text files).
So I think the feasible way to go is to fix ProcessVertices first (it seems
that even when I limit vertex shader version to 2.0 and get models rendered OK
initially it is still used within the game effects for which I also have
glitches). After that (along with some fix or workaround for max shader
constants and for shader validator interface which are currently in my patch)
the game will either work or can be further troubleshooted for remaining
missing features in wine.
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http://bugs.winehq.org/show_bug.cgi?id=22399
Summary: Quake III Arena installer: Text area is scrolled at
the bottom, and all text is selected
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=27416)
--> (http://bugs.winehq.org/attachment.cgi?id=27416)
Quake 3 Installer-Software License Agreement, all the text is selected
When installing Quake III Arena, the Software License Agreement window looks
different on Wine than on XP:
The text in the text area (the license) is all selected (blue background), and
the text area is scrolled at the bottom (showing the end of the license).
Please see attachments.
The software is not available for download..
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http://bugs.winehq.org/show_bug.cgi?id=35906
Bug ID: 35906
Summary: Mt4 platforms crushes on installation and initializing
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: costanrungano(a)gmail.com
Created attachment 47951
--> http://bugs.winehq.org/attachment.cgi?id=47951
MT4 platforms crash on start up, both for alpari uk brokers and hotforex
brokers.
MT4 platforms crash on start up, both for alpari uk brokers and hotforex
brokers.
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http://bugs.winehq.org/show_bug.cgi?id=24385
Summary: Metatrader 4 unable to open a limit order
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tprzemek(a)gmail.com
Tested in OSX Leo, SnLeo and Lucid.
Wine ver. 1.2 and 1.3
**Open terminal.exe and a chart.
**Right click on it and choose Trading>Buy(Sell) or Stop(Limit).
**Once in Order window, notice that Expiry date is checked and unchecking is
impossible.
This prevents from setting up the limit order and it's a major problem because
only market order is possible.
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http://bugs.winehq.org/show_bug.cgi?id=26468
Summary: Descent 3: graphics garbled with OpenGL, game
unbearably slow with D3D
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurtjaeke(a)gmx.de
Created an attachment (id=33701)
--> (http://bugs.winehq.org/attachment.cgi?id=33701)
Outdoors scenario with garbled graphics.
The Descent 3 game runs either awfully slow: using Direct3D as graphics driver,
or shows garbled graphics: using the openGL driver.
I'm running Descent 3 US 1.4.
See screen shot for an example of garbled graphics. The order of elements,
i.e., whats behind what, is broken.
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