http://bugs.winehq.org/show_bug.cgi?id=32280
Bug #: 32280
Summary: 32 bit Visual C++ 2010 Express full installer
complains "Unknown Error"
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
With wine-1.5.18 (and some earlier versions),
the 32 bit Visual C++ 2010 Express full install
(
http://download.microsoft.com/download/1/E/5/1E5F1C0A-0D5B-426A-A603-1798B9…
sha1sum adef5e361a1f64374f520b9a2d03c54ee43721c6 )
puts up an "Unknown error" messagebox during
installation of component 4 of 6.
Console shows at that point:
...
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"VCExpress.10.0": stub
fixme:ole:CoInitializeSecurity (0x33f898,-1,(nil),(nil),0,0,(nil),8,(nil)) -
stub!
err:ole:CoGetClassObject class {0000034b-0000-0000-c000-000000000046} not
registered
err:ole:CoGetClassObject no class object {0000034b-0000-0000-c000-000000000046}
could be created for context 0x1
fixme:thread:SetThreadStackGuarantee (0x33fac4): stub
If you dismiss the messagebox, installation continues,
and at the end there is an error summary saying that
"SQL Server Compact" could not be installed.
Interestingly, if you then run the installed VCExpress.exe,
you get the same dialog, and the same messages in the log.
Looking at the +relay log, I see the following bit not long
before the messagebox:
0009:Call KERNEL32.LoadLibraryW(0040dd00 L"mscoree.dll") ret=0041b5d4
0009:Ret KERNEL32.LoadLibraryW() retval=7e3f0000 ret=0041b5d4
0009:Call KERNEL32.GetProcAddress(7e3f0000,0040dd18 "CreateInterface")
ret=0041b5e4
0009:Ret KERNEL32.GetProcAddress() retval=00000000 ret=0041b5e4
0009:Call KERNEL32.GetLastError() ret=0041b609
0009:Ret KERNEL32.GetLastError() retval=0000007f ret=0041b609
I'll attach the log showing VCExpress.exe putting up that MessageBox.
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http://bugs.winehq.org/show_bug.cgi?id=34627
Bug #: 34627
Summary: 32 bit Visual C++ 2010 Express full installer
complains "Runtime Error!" while installing SQL
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcm
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After working around bug 32280 with 'winetricks dotnet40'
and bug 12501 with 'winetricks mspatcha', Visual C++ 2010 Express
installer fails with a "Runtime Error!" dialog referencing setup100.exe.
AF mentioned in bug 32280 there was a msvcm80 bug, perhaps this is it;
sure enough, "winetricks vcrun2005" works around it.
While the dialog is up, ps shows
dank 23938 0.8 1.1 2679360 68040 ? Sl 20:26 0:03
Y:\43a4078dda964c2953a1c4f7\x86\setup100.exe /q /ACTION=Install /FEATURES=SQL
/INSTANCENAME=SQLEXPRESS /SQLSVCACCOUNT=NT AUTHORITY\Network Service
/SQLSVCStartupType=Automatic /AddCurrentUserAsSqlAdmin /ENABLERANU=1
/SKIPRULES=RebootRequiredCheck /hideconsole /TIMESTAMP=VSExpress_10.0
/ACTION=RUNRULES /RULES=GlobalRules /WORKFLOW=Install /TIMESTAMP=VSExpress_10.0
/LOGMARKER=_GlobalRules /MEDIASOURCE=Y:\43a4078dda964c2953a1c4f7\
/INSTALLMEDIAPATH=Y:\43a4078dda964c2953a1c4f7\x86\setup\ /MEDIALAYOUT=Core
and this error does not happen if you uncheck optional fields in the
vc2010 express installer.
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http://bugs.winehq.org/show_bug.cgi?id=20989
Summary: Full Tilt Poker Hangs on Exit
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amikrop(a)gmail.com
Created an attachment (id=25165)
--> (http://bugs.winehq.org/attachment.cgi?id=25165)
the log
The latest Full Tilt Poker runs normally and everything works. But when you try
to exit (either via the "X" button or "Lobby->Exit") the program hangs, and
never ends. This has two side effects. Firstly, the preferences you choose do
not get saved (as the program does not terminate the way it should (save user
options, etc)) and secondly, when you try to launch the program again, the
characters appear ugly and unreadable, and this is a known issue that gets
fixed by killing the first, existing process.
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http://bugs.winehq.org/show_bug.cgi?id=19944
Summary: Full Tilt Poker: Application never exits
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xlreaper(a)gmail.com
The Full Tilt Poker client Version WIN.FullTilt.COM.11.2 runs fine, but once
you quit the application the FullTiltPoker.exe proccess remains and never quits
- you have to kill it.
Because of this you cannot save any preferences in the app.
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https://bugs.winehq.org/show_bug.cgi?id=37488
Bug ID: 37488
Summary: Quicken 2014 - NtAreMappedFilesTheSame fails to
compare builtin dlls with stub dlls
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
Distribution: ---
Created attachment 49879
--> https://bugs.winehq.org/attachment.cgi?id=49879
test program
Hi,
Quicken 2014 loads the stub ntdll from C:\Windows\System32 as file mapping and
tries to compare it with all loaded file mappings using
NtAreMappedFilesTheSame. Wine does not support comparing a mapped stub dll with
the loaded dll, so that the function returns STATUS_NOT_SAME_DEVICE every time,
causing Quicken 2014 to enter an endless loop.
Since this issue is currently blocked by bug 37487 and bug 37449, I wrote a
small C snippet which can be compiled with mingw that demonstrates the issue.
On Windows the program prints "Same file!" while on Wine it prints "Different
file!".
Regards,
Michael
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http://bugs.winehq.org/show_bug.cgi?id=33142
Bug #: 33142
Summary: Right shift key not working with winemac.drv
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: betaguy(a)gmail.com
Classification: Unclassified
Created attachment 43845
--> http://bugs.winehq.org/attachment.cgi?id=43845
WINEDEBUG=+key
When using winemac.drv, the right shift key has no effect on input. The
keyboard I'm using is a Logitech Elite Keyboard (with Logitech Control Center
installed); I don't happen to have an actual Apple keyboard handy to test,
unfortunately. The left shift key works as expected. Attached is
WINEDEBUG=+keyboard and WINEDEBUG=+key when pressing the right shift key and
then releasing it.
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https://bugs.winehq.org/show_bug.cgi?id=37108
Bug ID: 37108
Summary: TCGR.EXE crashed
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kiddtek(a)gmail.com
wine running a freshly installed "The Complete Genealogy reporter" prg
importing a gedcom 10.1megs in size also very large file crashes and has to
close.
Using a smaller gedcom file process completes
This happens exactly the same way on the stable 1.6 and the new version.
TCGR.EXE crashes
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http://bugs.winehq.org/show_bug.cgi?id=32152
Bug #: 32152
Summary: Guild Wars 2: Missing sound and game crashes on time
adjusting
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
I have noticed a lot of crashes the last weeks with Guild Wars 2. Now I figured
out that this happens at every full hour. At this time ntp is adjusting my
clock so this is my first hint.
I have adjusted manually the time and if the time is set to an earlier state
then the game currently has the sound will be disabled. It will be enabled
again if the time is equal or higher then the "normal" time. The missing sound
is independent of the value of the option "In-Game Clock". The In-Game Clock is
using in every case the system clock so this could be the reason.
This way I couldn't reproduce the crashes but I will now disable ntp and report
back if something changes.
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http://bugs.winehq.org/show_bug.cgi?id=25528
Summary: HLSL shader not translated correctly (uniform
variables)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666+wine(a)gmail.com
Created an attachment (id=32501)
--> (http://bugs.winehq.org/attachment.cgi?id=32501)
Program run in a normal way
I was trying to run the game "Sexy Beach Zero" (hmmyes) and it runs great. But
when you load any of the 3D scenes, the body model isn't bound correctly to her
and is stationary at (0, 0, 0) in the scene.
I checked the log and found a lot of these:
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Find glsl program uniform locations @ glsl_shader.c / 4435
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4449
err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Hardcoding local constants @ glsl_shader.c / 3955
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618
trace:d3d_constants:shader_glsl_load_constantsI Loading local constants 0: 2,
0, 0, 0
err:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 598
err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 769
(After this it repeats the last 4 lines)
Perfectly willing to chip my teeth on this bug, I downloaded the latest Wine
git to check the source.
I ran the game again with the following command:
WINEDEBUG=trace+d3d_constants wine "Sexy Beach Zero English.exe" &> ~/sbz2.log
The log now returns this:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #10:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(35) : warning C1068: array index out
of bounds
Repeat the array index out of bounds warning plenty of times.
Going deeper, I ran the game like this:
WINEDEBUG=trace+d3d_shader wine "Sexy Beach Zero English.exe" &> ~/sbz.log
Part of the offending HLSL shader:
def *c822* = 1.000000, 3.000000, 0.000000, 0.000000
def c823 = 0.500000, 0.000000, 0.000000, 0.000000
def c824 = -1.000000, -2.000000, -3.000000, -4.000000
defi i0 = 5, 0, 0, 0
frc r0, v2
slt r1, -r0, r0
add r2, -r0, v2
slt r0, v2, -v2
mad r0, r0, r1, r2
mul r0, r0, *c822*.y
Emphasis marked with *'s.
uniform vec4 *VC[256]*;
// snip
void main() {
R0.xyzw = (fract(attrib2.xyzw));
R1.xyzw = (vec4(lessThan(-R0.xyzw, R0.xyzw)));
R2.xyzw = (-R0.xyzw + attrib2.xyzw);
R0.xyzw = (vec4(lessThan(attrib2.xyzw, -attrib2.xyzw)));
R0.xyzw = ((R0.xyzw * R1.xyzw) + R2.xyzw);
R0.xyzw = (R0.xyzw * *VC[822]*.yyyy);
This is where the "array index out of bounds" warning comes from. The shader
translator should have converted "c822" to a uniform, but instead put it in an
array.
I got hopelessly lost in the Wine source, I couldn't find the error myself,
unfortunately. :(
Hopefully this helps someone more knowledgeable with these things!
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https://bugs.winehq.org/show_bug.cgi?id=37983
Bug ID: 37983
Summary: Jedi Knight: Dark Forces II (GOG.com version) - music
doesn't work
Product: Wine
Version: 1.7.35
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rixa(a)cs.tut.fi
Distribution: ---
The game originally used to have background music on CD audio tracks. The
recent GOG.com release includes those tracks in .ogg format, along with what
seems to be some sort of a hack to play them through a custom winmm.dll in the
game directory.
The music does not play.
For the included winmm.dll to do anything, an override of "winmm
(native,builtin)" seems like a logical step. Indeed, it was reported on the
GOG.com forums that this gets the music working on Crossover, and I used the
trial version to verify that this is indeed the case.
But if I do the same on Wine, the game doesn't start anymore. It just dies
with:
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
I tried to trace it down to other overrides that crossover sets by default, but
it would still work even if I removed them all. It would even keep working if I
replaced the entire drive_c there with the one from my wineprefix where it
doesn't work, so it probably does not have to do with any of the pre-installed
software, nor an installation broken for whatever reason. Using wine on the
prefix installed in crossover didn't work any better either.
In addition to a clean unpatched wine 1.7.35 that I compiled myself, I tried
multiple versions of wine from PlayOnLinux but none of them started the game
with the override in place; each died with the same message.
Without the override the game is still very playable, just has no background
music.
Xubuntu 14.10, nvidia 331.113.
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