https://bugs.winehq.org/show_bug.cgi?id=37131
Bug ID: 37131
Summary: Clang Static Analyzer: Division by zero
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
Clang Static Analyzer identifies Division by zero
File: dlls/winex11.drv/palette.c
Location: line 601, column 43
Description: Division by zero
#define NB_RESERVED_COLORS 20
...
static void X11DRV_PALETTE_FillDefaultColors(....)
{
...
int i = 0, idx = 0;
int red, no_r, inc_r;
...
if (palette_size <= NB_RESERVED_COLORS)
return;
while (i*i*i < (palette_size - NB_RESERVED_COLORS)) i++;
no_r = no_g = no_b = --i;
...
inc_r = (255 - NB_COLORCUBE_START_INDEX)/no_r;
//Clang: Division by zero
...
}
The code will continue executing if the palette_size variable is larger than or
equal to 21. With the value 21, the 'i' variable will be first incremented by
one and then decremented by one. As a result, the 'i' variable will remain
equal to zero, which will cause the division-by-zero error.
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http://bugs.winehq.org/show_bug.cgi?id=35699
Bug ID: 35699
Summary: the location to start drawing is failed in list
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
The list described in the attached file is rendered incorrectly.
(Maybe gdi mistaken point to start)
You cannot cause this without changing wine theme to
Light(http://aerilius.deviantart.com/art/Ubuntu-Light-Themes-12-10-32763197….
Thus,if you set it as no theme,it does not matter.
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http://bugs.winehq.org/show_bug.cgi?id=35696
Bug ID: 35696
Summary: [Japanese Font]Wine default fonts replacements for MS
fonts are not beautiful.
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
This is not enough to be called a bug.
However,many or almost all Japanese wine user complain that the Ume fonts are
not beautiful and download the MS Mincho font.
I think this is because wine does not use system font.
(such as Takao Mincho in Ubnutu,Hiragino in OSX).
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http://bugs.winehq.org/show_bug.cgi?id=14055
Summary: Occasional wine crash during Heroes of Might and Magic
III gameplay
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
Created an attachment (id=14275)
--> (http://bugs.winehq.org/attachment.cgi?id=14275)
Crash log
During gameplay the game may sometimes crash. It looks like the bug is related
to mp3/sound – “mp3dec.asi” (using OOS in wine). The log shows the
backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=33975
Bug #: 33975
Summary: The Last Remnant stutters and stops rendering during
battles
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.blumenkrantz(a)gmail.com
Classification: Unclassified
During battle sequences, there is a graphical effect which causes a fullscreen
blur for the player to activate a quick-time event and press a button. During
these effects, the game's video freezes for some time before resuming; the
audio continues playing as normal for the duration.
It's likely that this occurs both in the demo and the full game.
I am willing and able to provide any debug output on demand.
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http://bugs.winehq.org/show_bug.cgi?id=15689
Summary: Onenote 2007: no drawing.
Product: Wine
Version: 1.1.6
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Crazedhamster(a)hotmail.com
Created an attachment (id=16752)
--> (http://bugs.winehq.org/attachment.cgi?id=16752)
Backtrace
Clicking on the drawing tool causes it to go grey and disappear.
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http://bugs.winehq.org/show_bug.cgi?id=12804
Summary: winecfg: pressing enter in library override closes
winecfg
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: jeffzaroyko(a)gmail.com
Pressing enter when entering a dll override doesn't add the override. For those
of us that find mice an exercise in masochism and prefer keyboards, it's quite
a pain...
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http://bugs.winehq.org/show_bug.cgi?id=20194
Summary: Far Cry 2: major graphical glitches
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=23807)
--> (http://bugs.winehq.org/attachment.cgi?id=23807)
terminal output, first 5000 lines
The main menu loads, the level loading screen works fine. When starting a new
game, the screen is mostly black, part of the light from the sun is seen and
some other parts of the scenery creep into view for a moment here and there.
OpenGL renderer string: GeForce 8800 GTS/PCI/SSE2
OpenGL version string: 3.1.0 NVIDIA 190.18
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http://bugs.winehq.org/show_bug.cgi?id=30869
Bug #: 30869
Summary: Word 2010 UI uses wrong font size - leads to huge UI
elements
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Classification: Unclassified
Whole Word UI including ribbon, window title and status bar is displayed with
huge font size, ribbon height is about 2 times larger than it should be.
Regression test shows that's a recently introduced problem from:
cca41207c161250d709ae3f8e0b002ac5c794de9 is the first bad commit
commit cca41207c161250d709ae3f8e0b002ac5c794de9
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Jun 4 12:05:25 2012 +0900
gdi32: Fix parameters of some GDI stock fonts.
:040000 040000 78dfe59e027790bf6e171283d317c8214629312d
c1aee58caa05e216e80a12b4ecf15f799c715696 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=26378
Summary: Can`t play a game
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danirtoma(a)gmail.com
J can`t play the game 4story.
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https://bugs.winehq.org/show_bug.cgi?id=36938
Bug ID: 36938
Summary: Couldn't launch Reason needed MFPlat.DLL and
MFReadWrite.dll library
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
$ wine .wine/drive_c/Program\ Files/Propellerhead/Reason/Reason.exe
err:module:import_dll Library MFPlat.DLL (which is needed by
L"Z:\\home\\mikhail\\.wine\\drive_c\\Program
Files\\Propellerhead\\Reason\\Reason.exe") not found
err:module:import_dll Library MFReadWrite.dll (which is needed by
L"Z:\\home\\mikhail\\.wine\\drive_c\\Program
Files\\Propellerhead\\Reason\\Reason.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\mikhail\\.wine\\drive_c\\Program
Files\\Propellerhead\\Reason\\Reason.exe" failed, status c000013
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http://bugs.winehq.org/show_bug.cgi?id=35105
Bug #: 35105
Summary: Ableton Live 9.1 crashes, probably because of
IFileDialog2
Product: Wine
Version: 1.7.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bique.alexandre(a)gmail.com
Classification: Unclassified
Created attachment 46825
--> http://bugs.winehq.org/attachment.cgi?id=46825
Log of the IFileDialog usage
When setting wine to >=Vista, Ableton Live 9.1 do not use GetOpenFile() anymore
but IFileDialog according to Microsoft recommendations.
With the GetOpenFile() code path, Ableton does not crash. But with the
IFileDialog code path Ableton does crash. I believe that wine's implementation
has different result values than the Windows one and that would explain why
Ableton crashes.
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http://bugs.winehq.org/show_bug.cgi?id=29380
Bug #: 29380
Summary: sonic Generations: The detected configuration does not
match your current hardware
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunbolt(a)gmail.com
Classification: Unclassified
Created attachment 38027
--> http://bugs.winehq.org/attachment.cgi?id=38027
Terminal output when starting Sonic Generations
First you Select what hardware you have in the sonic generations configuration
tool.
Then when you run sonic generations, it tells you "The detected configuration
does not match your current hardware"
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https://bugs.winehq.org/show_bug.cgi?id=36589
Bug ID: 36589
Summary: valgrind shows uninitialized memory use in
usp10/tests/usp10.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25656== Invalid read of size 2
==25656== at 0x4E326DE: _ItemizeInternal (usp10.c:1486)
==25656== by 0x4E33398: ScriptItemizeOpenType (usp10.c:1658)
==25656== by 0x4CB50D3: _test_items_ok (usp10.c:77)
==25656== by 0x4CB832D: test_ScriptItemize (usp10.c:596)
==25656== by 0x4CC7B59: func_usp10 (usp10.c:3201)
==25656== by 0x4CC8A3E: run_test (test.h:584)
==25656== by 0x4CC8E2C: main (test.h:654)
==25656== Address 0x49c46c0 is 0 bytes after a recently re-allocated block of
size 8 alloc'd
==25656== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==25656== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==25656== by 0x4E306B6: heap_alloc_zero (usp10.c:719)
==25656== by 0x4E320D6: _ItemizeInternal (usp10.c:1375)
==25656== by 0x4E33398: ScriptItemizeOpenType (usp10.c:1658)
==25656== by 0x4CB50D3: _test_items_ok (usp10.c:77)
==25656== by 0x4CB832D: test_ScriptItemize (usp10.c:596)
==25656== by 0x4CC7B59: func_usp10 (usp10.c:3201)
==25656== by 0x4CC8A3E: run_test (test.h:584)
==25656== by 0x4CC8E2C: main (test.h:654)
==25656==
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http://bugs.winehq.org/show_bug.cgi?id=29880
Bug #: 29880
Summary: Sonic Generations: no audio
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunbolt(a)gmail.com
Classification: Unclassified
Created attachment 38852
--> http://bugs.winehq.org/attachment.cgi?id=38852
Terminal output while playing sonic generations
There is no sound when playing sonic generations
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http://bugs.winehq.org/show_bug.cgi?id=22978
Summary: SimCity2000: race condition causes crash in MCI during
startup
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=28457)
--> (http://bugs.winehq.org/attachment.cgi?id=28457)
mci+winmm trace & crash backtrace
The attached log shows a crash that is triggered because the asynchronous
mciseq/mcimidi player is still attempting to open the device while the main
thread already successfully called MCI_CLOSE.
The mcimidi player does not implement proper locking. Unlike mciwave, its state
variable is not yet set to MCI_MODE_PLAY when opening the MIDI device, which
lets MCI_CLOSE not see something is busy playing.
Actually, even looking at mciwave, one can construct unfortunate sequences of
scheduling that would cause mciwave to hang in such a situation. So there's no
trivial patch simply moving
wmm->dwStatus = MCI_MODE_PLAY;
a couple of lines up.
The crash generally occurs when starting SimCity 2000 using
"wine 'C:\Program...\Game\simcity.exe'"
Curiously, "wine start simcity.exe" always works. As I said, it's a race
condition.
It seems like sometimes, the initialisation of WINMM and MIDI takes a long
time.
The bug is then triggered when MCI_CLOSE is called by the application.
MCI_CLOSE is called, among others, when clicking "exit" in the initial menu.
Often enough, the app crashes before showing this menu. IMHO, the fact that the
app calls MCI_CLOSE that early is triggered by another bug in Wine that AppDB
testers have mentioned every now and often, but never put to Bugzilla: SimCity
2000 starts fine (showing its logo) when using full screen mode, but needs a
resize or uniconify when using a virtual desktop: then presumably, the app
sends MCI_CLOSE to stop the music, causing or not a crash via the present race
condition.
BTW, since the crash occurs in the asynchronous MCI MIDI player, the app
nevertheless works...
This issue has nothing to do with the bug, presumably in the app, that "wine
simcity.exe" crashes whereas "wine 'c:\full\path\simcity.exe'" (should) work.
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https://bugs.winehq.org/show_bug.cgi?id=36498
Bug ID: 36498
Summary: Project64: about page is black
Product: Wine
Version: 1.5.9
Hardware: x86
URL: http://www.pj64-emu.com/downloads/func-startdown/34/
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: jacek(a)codeweavers.com
Follow up to bug 31332. Now there's not an IE window popup, but the page is
black.
wine-1.7.19-47-g704d169
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http://bugs.winehq.org/show_bug.cgi?id=30170
Bug #: 30170
Summary: Afterburner 3D: screen not drawn properly (orm=fbo)
Product: Wine
Version: 1.4
Platform: x86
URL: http://digilander.iol.it/brodarodasoft2/AB3D_Setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39373
--> http://bugs.winehq.org/attachment.cgi?id=39373
terminal output (orm=fbo)
Now that bug #8433 has been fixed, the game can get past the initial loading
screen without crashing, but the screen is not refreshing after the loading
screen is displayed. You can hear audio playing and various text is displayed
(overwritten) on the loading screen.
At some point menu options appear at the bottom of the screen and you can start
a new game by pressing <Enter>. You can hear audio from the game but the screen
is still showing the corrupted loading screen.
Setting OffscreenRenderingMode to backbuffer acts as a workaround. One of the
drawbacks of this setting is that the opening screens showing the graphic card
and input setup are displayed upside down. Once the game begins to load, the
screen is displayed normally.
Performance is abysmal when you start a new game but I don't know if this is
due to the backbuffer setting.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=36875
Bug ID: 36875
Summary: Incorrect check in PlayEnhMetaFileRecord() with case
== EMR_SCALEWINDOWEXTEX
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: maksqwe1(a)ukr.net
enhmetafile.c 1419
if (!lpScaleWindowExtEx->xNum || !lpScaleWindowExtEx->xDenom ||
!lpScaleWindowExtEx->xNum || !lpScaleWindowExtEx->yDenom) // <===
break;
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https://bugs.winehq.org/show_bug.cgi?id=37865
Bug ID: 37865
Summary: echo/ not works as expected (like echo. and echo:)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ho-rr-or(a)mail.ru
Distribution: ---
echo/ should work similar to echo. or echo:, but it prints slash to output.
echo. 1
echo: 1
echo/ 1
Windows:
1
1
1
Wine:
1
1
/ 1
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http://bugs.winehq.org/show_bug.cgi?id=29017
Bug #: 29017
Summary: 4th Dimension 6.5.4 crashes
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastien.ramage(a)gmail.com
Classification: Unclassified
The app. crashes when trying to start "tools => Explorer" or in french "Outils
=> Explorateur'
wine reports : err:seh:raise_exception Exception frame is not in stack limits
=> unable to dispatch exception.
the app and a sample database can be download here :
http://www.janin-tools.com/download/wine/4th_Dimension_6.5.4.tar.gz
to reproduce the bug :
- download the archive and uncompress it
- launch 4D.exe
- choose "Démo" on the welcome dialog
- choose "Ouvrir une base existante" and select the test database (click on
"Autre..." if necessary)
- When database opened, choose "Outils" then "Explorateur" in the menu bar.
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http://bugs.winehq.org/show_bug.cgi?id=32527
Bug #: 32527
Summary: No Navigation in panel / Heredis 9
Product: Wine-gecko
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
AssignedTo: jacek(a)codeweavers.com
ReportedBy: lebon.sylvain(a)gmail.com
Classification: Unclassified
The information panel in Heredis shows information about people. It should be
updated when another person is selected. It is not. Instead, a line is shown in
console:
fixme:ieframe:navigate_url Unsupported args (Flags 0x33f3c4:10; TargetFrameName
0x33f3b4:10)
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 67 of
CGID_ShellDocView
This happens with all wine versions up to 1.5.19.
It can be reproduced using Heredis 13 demo version found here:
http://www.heredis.com/en/heredis-pc/download-trial-pc/
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https://bugs.winehq.org/show_bug.cgi?id=37266
Bug ID: 37266
Summary: Text is unreadable
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
In some applications providing text output, the output cannot be read because
the glyphs are mispaced and overlapped one to the other. Possibly this happens
when the text is monospaced.
To test
1) Install LTSpice this is an application given for free actually promoting the
use of Wine (http://www.linear.com/designtools/software/#LTspice)
2) Run the software
3) File->New Schematic
4) View->Spice Netlist
This only shows a couple of lines, because there is actually no schematic. But
typically the software can provide a lot of textual output that is rather
unreadable, making the software not very useful. The only work around is to
select the text, copy it into the clipboard, paste it into an editor to read.
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http://bugs.winehq.org/show_bug.cgi?id=9848
Summary: flipviewer fails to load
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eyecreate(a)gmail.com
Created an attachment (id=8321)
--> (http://bugs.winehq.org/attachment.cgi?id=8321)
Error log for flipviewer
The flipviewer(www.flipviewer.com) app installs and the library program works,
but the actual program fails. Backtrace log attached.
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