http://bugs.winehq.org/show_bug.cgi?id=37082
Bug ID: 37082
Summary: HOMMV will not start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickburns(a)gmx.us
Created attachment 49284
--> http://bugs.winehq.org/attachment.cgi?id=49284
Complete error report
Starting game through steam (POL), game resets graphics resolution and goes to
black screen like the intros about to start.
Then Program error:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00b218cc)
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http://bugs.winehq.org/show_bug.cgi?id=35457
Bug ID: 35457
Summary: Keyboard lag in Call of Duty 4 Modern Warfare 3
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wow.timur(a)yandex.ru
Classification: Unclassified
My keyboard doesn't working in this game (USB port, but simple keyboard with
ps2 port not working too).
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http://bugs.winehq.org/show_bug.cgi?id=35216
Bug ID: 35216
Summary: Age of empires II HD Steam version: does not correctly
close
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Classification: Unclassified
Hello,
when I quit Age of empire II HD Steam version, Steam refuses to launch another
game because AOE Ii HD did not correctly close.
LGDN.
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http://bugs.winehq.org/show_bug.cgi?id=36834
Bug ID: 36834
Summary: Multiple errors on launching GTA San Andreas on Linux
Debian on emulated desktop
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzillawinehq(a)gmail.com
Created attachment 48909
--> http://bugs.winehq.org/attachment.cgi?id=48909
Backrtrace
I tried to launch GTA San Andreas on my Debian 7.5 in emulated desktop
(800x600), it started, but graphics was horrible (there were only coloured
"stains") and when I tried to enter new game app got crashed. In attachment I
send a backtrace and wine output.
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http://bugs.winehq.org/show_bug.cgi?id=36836
Bug ID: 36836
Summary: Crash of Rome Total War Gold Edition upon opening of
file
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olivermacpherson999(a)gmail.com
Created attachment 48920
--> http://bugs.winehq.org/attachment.cgi?id=48920
Program Error details
When using crossover, and having fully installed RTW Gold, the app says it has
encountered an error and needs o close. I have simulated reboot of the app and
re-tried, but it has still crashed. Attached is the error details.
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http://bugs.winehq.org/show_bug.cgi?id=30608
Bug #: 30608
Summary: MK Arcade Kollection: Cannot launch game. Mouse
inresponsive in Windowed Mode.
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40060
--> http://bugs.winehq.org/attachment.cgi?id=40060
Error log with console output.
After finally fixed the DirectX error message issue by performing this:
sudo yum install xorg-x11-drv-catalyst-libs.i686
, I am not unable to launch game anyway ... the Wine window is shown, the mouse
is hidden and nothing happens ...
Attaching console log. Hopefully from that ton of fixme people could suggest
fix or try to debug ...
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https://bugs.winehq.org/show_bug.cgi?id=37330
Bug ID: 37330
Summary: FOR command doesn't work in CMD
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: vicmarcal(a)hotmail.com
The bug appears when testing:
wine cmd /C for /R %i in (*.exe) do %i
Seems there is a parsing error:
$ wine cmd /C for /R %i in (*.exe) do %i
syntax error near unexpected token `('
`wine cmd /C for /R %i in (*.exe) do %i'
The command "wine cmd /C for /R %i in (*.exe) do %i" exited with 1.
The problem seems with the parsing since if I create a batch file(script.bat)
with:
for /R %%i in (*.exe) do %%i
and afterwards issue a:
wine cmd script.bat
The script is correctly executed.
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http://bugs.winehq.org/show_bug.cgi?id=35743
Bug ID: 35743
Summary: Temple of Elemental Evil: does not start
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: notvuvko(a)gmail.com
Created attachment 47735
--> http://bugs.winehq.org/attachment.cgi?id=47735
console log
I have GoG version of Temple of Elemental Evil and wine 1.7.13 on Arch Linux.
Game just doesn not start using frame buffer object for offscreen rendering.
When changed to backbuffer game runs but with very low fps.
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http://bugs.winehq.org/show_bug.cgi?id=32363
Bug #: 32363
Summary: Fonts are smoothed
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
After upgrading from Wine 1.5.17 to 1.5.18 the fonts are smoothed (even on a
new profile). I have already looked at "HKEY_CURRENT_USER\\Control
Panel\\Desktop\\FontSmoothing" but it is already set to 0.
If it is important: My system uses the ttf-mscorefonts-installer package with
some rules to look like the fonts of a Windows system.
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http://bugs.winehq.org/show_bug.cgi?id=27482
Summary: Tomb Raider III demo crashes in the launcher
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.tombraiderchronicles.com/cgi-bin/dl03/dl.pl
?dm_tombraider3complete
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35145)
--> (http://bugs.winehq.org/attachment.cgi?id=35145)
terminal output
To reproduce the problem:
1) Install the demo as usual.
2) The launcher requires ie6 (winetricks ie6). Start the demo by tomb3.exe.
Click on <Start Free Trial button> ...a crash happens here.
The launcher started correctly in 1.3.21:
f3ae1b99f637c7a22546a7528edb0f9df2d57678 is the first bad commit
commit f3ae1b99f637c7a22546a7528edb0f9df2d57678
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Thu Jun 9 18:29:36 2011 +0300
ddraw: Separate IDirectDrawSurface vtable.
:040000 040000 375fc8c1597978349b5e1f9f8b418c6d5fa0a539
839c77ec396a4be43237f36c110c257a0db09131 M dlls
The patch can be reverted cleanly on wine-1.3.22-78-g4b2bfb4 and that fixed the
crash.
I couldn't add the author to the CC list.
Fedora 15
Nvidia GeForce 250 / driver 270.41.19
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http://bugs.winehq.org/show_bug.cgi?id=29468
Bug #: 29468
Summary: not able to click anything on Star Wars Republic
Commando launcher
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tommivs(a)gmail.com
Classification: Unclassified
When i am trying to click on anything on the launcher with a mouse or using tab
and enter the launcher doesn't register anything.
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http://bugs.winehq.org/show_bug.cgi?id=34094
Bug #: 34094
Summary: GRID 2 doesn't launch
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45335
--> http://bugs.winehq.org/attachment.cgi?id=45335
log
Installed as wishes d3dx11_43.dll but after launch have an error window such
"Failed to create D3D device. Check that the latest graphics drivers are
installed."
from a terminal
fixme:d3d11:D3D11CreateDevice stub: adapter (nil), driver_type
D3D_DRIVER_TYPE_HARDWARE, swrast (nil), flags 0, feature_levels 3398792, levels
0x3, sdk_version 7, device 0x33e12c, feature_level 0x33dc94, context 0x33dc9c
game supports DX10 and 11.
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https://bugs.winehq.org/show_bug.cgi?id=37225
Bug ID: 37225
Summary: QQ 6.3: QQApp.exe Crashes after login
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
QQ is a popular IM client in China.
1.Download from http://dldir1.qq.com/qqfile/qq/QQ6.3/12369/QQ6.3.exe
2.use "winetrick wenquanyi fakechinese" to fix the problems on Chinese fonts.
3.Start QQ from C:/Program Files/Tencent/QQ/Bin/QQ.exe, and QQ.exe will start
QQApp.exe at background.
4. An error dialog complains the security component of QQ is broken. close the
dialog
5. login with the folloing testing account:
account: 1469264807
Password: winedebug
6. QQ.exe begin to login, then QQApp.exe will crash.
NOTICE:
QQApp.exe has some kind of communication(may be RPC) with QQ.exe, QQApp.exe
can't be started directly.
Winedbg pop info window may not get backtrace in some environment when
QQApp.exe crashes.
QQApp.exe load lua engine to run scripts.
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https://bugs.winehq.org/show_bug.cgi?id=38153
Bug ID: 38153
Summary: Don't work Radmin viewer 3.5
Product: Wine
Version: 1.7.37
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7309397(a)live.ru
Os X Yosemmite 10.10.2
wine-devel @1.7.37_0
the main window the application is started. Attempt will be connected outputs
the login/password and after input the appendix is closed
---Cut---
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
err:tooltips:TOOLTIPS_WindowProc unknown msg 08d1 wp=00000000 lp=00000000
macdrv: Can't store handle for event queue fd
---Cut---
using the version wine-devel @1.7.30_0 everything works!
--Cut---
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:iphlpapi:NotifyAddrChange (Handle 0xecf540, overlapped 0xecf54c): stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
err:tooltips:TOOLTIPS_WindowProc unknown msg 08d1 wp=00000000 lp=00000000
---Cut---
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http://bugs.winehq.org/show_bug.cgi?id=12454
Summary: iriver plus 3 doesn't start
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.iriver.com/plus/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hewus.owns(a)gmail.com
iriver plus 3 installs, but does not start. I added mfc42u.dll to get rid of
missing dll messages, but it now ends here (0.9.59):
err:module:attach_process_dlls "iDeviceM.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\iriver\\iriver plus 3\\iPlus3.exe" failed, status c0000142
I tried yesterday on 0.9.58 and got this:
err:module:LdrInitializeThunk "iDeviceM.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\iriver\\iriver plus 3\\iPlus3.exe" failed, status c0000142
The errors are slightly different, if that helps at all. I am able to provide
more debugging if required.
Free download:
http://www.iriver.com.au/iriver/uploads/software/iplus3_setup_full.zip
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http://bugs.winehq.org/show_bug.cgi?id=36457
Bug ID: 36457
Summary: Hearts of Iron III Demo crashes with unimplemented
function vcomp.dll._vcomp_enter_critsect
Product: Wine
Version: 1.7.18
Hardware: x86
URL: http://www.gamefront.com/files/14193739/HeartsofIron3_
Demo.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 48500
--> http://bugs.winehq.org/attachment.cgi?id=48500
log
Works with vcrun2005.
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http://bugs.winehq.org/show_bug.cgi?id=31895
Bug #: 31895
Summary: The main character is not rendered in Synaesthete
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viny_viny304(a)hotmail.com
Classification: Unclassified
Created attachment 41983
--> http://bugs.winehq.org/attachment.cgi?id=41983
SYnaesthete output log
When playing the synaesthete the main character is not rendered.
I am attaching the terminal output.
In this video (running on Windows) you can see the character that is not being
rendered on wine:
http://www.youtube.com/watch?v=5PfzgTkZndE
The game is free and can be downloaded here:
https://www.digipen.edu/?id=1170&download=383
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https://bugs.winehq.org/show_bug.cgi?id=38224
Bug ID: 38224
Summary: AcceptEx detaches the socket from its IO completion
port
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Created attachment 51024
--> https://bugs.winehq.org/attachment.cgi?id=51024
Source + binary for BugAcceptEx
Hello,
On a server I have a listening socket
lListeningSocket := socket (PF_INET, SOCK_STREAM, IPPROTO_TCP);
CreateIoCompletionPort (lListeningSocket, lIoCompletionPort, 0, 0);
bind (lListeningSocket, PSockAddr (@lAddress)^, SizeOf (TSockAddrIn));
listen (lListeningSocket, 1);
and I prepare a socket for a new connection
lSocket := socket (PF_INET, SOCK_STREAM, IPPROTO_TCP);
CreateIoCompletionPort (lSocket, lIoCompletionPort, 0, 0);
then call AcceptEx
lPtrAcceptEx (lListeningSocket, lSocket, ...);
GetQueuedCompletionStatus (lIoCompletionPort, ...) signals completion for
AcceptEx for an incoming connection (so CreateIoCompletionPort
(lListeningSocket, ...) works fine), but never signals completion for events on
lSocket, not even a disconnection.
If I call again
CreateIoCompletionPort (lSocket, lIoCompletionPort, 0, 0);
after the completion of AcceptEx, it works fine.
So AcceptEx as detached lSocket from the IO completion port.
To help reproducting it, I created a little command line server BugAcceptEx.exe
Here attached is the code (Delphi) and the executable.
In a command prompt run
BugAcceptEx 1234
and in another command prompt
telnet localhost 1234
and press a key
Under Windows it works fine, under Mac + Wine the server signals the incoming
connection but never signals data nor disconnection.
Now if you do
BugAcceptEx 1235 WithPatch
and
telnet localhost 1235
it works fine
Thank you for your help.
Regards,
Michel Terrisse
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https://bugs.winehq.org/show_bug.cgi?id=37478
Bug ID: 37478
Summary: cmd doesn't handle "else if" correctly in all cases
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jbb.rose(a)yahoo.com
Distribution: ---
cmd.exe doesn't seem to handle "else if" constructs correctly in all
cases. This is making it difficult for me to run some complex build
scripts under wine.
Using this batch file:
C:\Users\bjj\Documents>type try.bat
@REM bjj test hack
@echo off
echo Args: "%1" "%2" "%3" "%4"
if /I "%1" == "DEBUG" (
echo It is debug
) else if /I "%1" == "RELEASE" (
echo It is release
) else if /I "%1" == "TRY" (
echo It is try
) else (
echo it is neither: "%1"
)
On Windows 7, all the branches seem to be handled correctly:
C:\Users\bjj\Documents>try foo
Args: "foo" "" "" ""
it is neither: "foo"
C:\Users\bjj\Documents>try DEBUG
Args: "DEBUG" "" "" ""
It is debug
C:\Users\bjj\Documents>try RELEASE
Args: "RELEASE" "" "" ""
It is release
C:\Users\bjj\Documents>try TRY
Args: "TRY" "" "" ""
It is try
However, on wine 1.7.28 the "else" branch is sometimes executed when
it shouldn't be:
W:\>try foo
Args: "foo" "" "" ""
it is neither: "foo"
W:\>try DEBUG
Args: "DEBUG" "" "" ""
It is debug
it is neither: "DEBUG"
W:\>try RELEASE
Args: "RELEASE" "" "" ""
It is release
it is neither: "RELEASE"
W:\>try TRY
Args: "TRY" "" "" ""
It is try
Judging from this example, it appears that the "else" clause is only skipped
if the final "if .. else if ..." clause is true. If one of the earlier
clasues is true, the final "else" is unexpectedly executed.
I haven't tried this batch file with earlier versions of wine.
Thanks,
Brian
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http://bugs.winehq.org/show_bug.cgi?id=28444
Summary: zenilib 0.4.1.0 applications: crash when attempting to
use d3dx9 for rendering
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bazald(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=36469)
--> (http://bugs.winehq.org/attachment.cgi?id=36469)
Output log
I'm responsible for the development of a "simple" game engine, zenilib. It
compiles and runs natively under Linux, so most code isn't doing anything too
platform specific. The Windows build runs magnificently in Linux when using
OpenGL for rendering, but something is preventing applications from starting at
all when attempting to use Direct3D9.
You can download the engine and supporting files here:
http://zenilib.com/download/#vs
To reproduce:
1. unzip zenilib_0.4.1.0.zip
2. unzip zenilib_0.4.1.0_support.zip
3. cd zenilib/config
4. cat zenilib.xml | sed 's/OpenGL/DX9/' > temp && mv temp zenilib.xml
3. cd ../bin
4. wine Application.exe
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http://bugs.winehq.org/show_bug.cgi?id=29081
Bug #: 29081
Summary: Drag and Drop: Duplicate entries in winamp playlist
window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anwetli(a)hotmail.com
Classification: Unclassified
Created attachment 37475
--> http://bugs.winehq.org/attachment.cgi?id=37475
Wine log for xdnd
Operating System: Kubuntu 10.04 LTS with KDE 4.4.5 / i386 / nvidia grafics
driver
Bug is related to winamp, a windows music player (www.winamp.com). Other
applications may be affected by this bug.
Problem:
Every File drag and dropped to the playlist-window of winamp will duplicated.
It generates double entries for every file dropped to the playlist-window.
Version of wine:
This bug has been introduced since version 1.3x. In wine 1.2 everything is
fine.
Details:
If you drag drop a file to the main window of winamp, no duplicate entries will
be generated. But if you drop a file to the playlist-window (a window within
the winamp application), you will get two entries (duplicated). So it seems to
me that the bug is connected to how the drag drop code specifies the target
window.
Wine trace (WINEDEBUG=xdnd wine winamp.exe)
last lines in wine 1.2x:
----------------------------
trace:xdnd:X11DRV_XDND_DropEvent
trace:xdnd:X11DRV_XDND_SendDropFiles Sending WM_DROPFILES: hWnd(0x0x10056)
0x1356a4(L"E:\\x.mp3")
trace:xdnd:X11DRV_XDND_FreeDragDropOp
last lines in wine 1.3x:
----------------------------
trace:xdnd:X11DRV_XDND_DropEvent
trace:xdnd:X11DRV_XDND_SendDropFiles Sending WM_DROPFILES: hWnd(0x0x101e0)
0x1abe6c(L"Z:\\home\\angel\\Desktop\\x.mp3")
trace:xdnd:create_stream_from_map size 4096
trace:xdnd:XDNDDATAOBJECT_QueryGetData (0x68a29320, 0x7adbb4={.tymed=0x1,
.dwAspect=1, .cfFormat=49326}
trace:xdnd:XDNDDATAOBJECT_QueryGetData application didn't find
UniformResourceLocator
trace:xdnd:XDNDDATAOBJECT_QueryGetData (0x68a29320, 0x7adba0={.tymed=0x1,
.dwAspect=1, .cfFormat=15}
trace:xdnd:XDNDDATAOBJECT_QueryGetData application found CF_HDROP
trace:xdnd:XDNDDATAOBJECT_GetData (0x68a29320, 0x7adba0, 0x7adbd8)
trace:xdnd:XDNDDATAOBJECT_GetData application is looking for CF_HDROP
trace:xdnd:XDNDDATAOBJECT_QueryGetData (0x68a29320, 0x7adba0={.tymed=0x1,
.dwAspect=1, .cfFormat=15}
trace:xdnd:XDNDDATAOBJECT_QueryGetData application found CF_HDROP
trace:xdnd:X11DRV_XDND_DropEvent drop succeeded
trace:xdnd:X11DRV_XDND_FreeDragDropOp
It seems that with wine 1.3 new code for a better drag and drop functionality
has been introduced. But also leading to a bug with duplicate entries.
Maybe someone can fix this? Would be nice :-)
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http://bugs.winehq.org/show_bug.cgi?id=31856
Bug #: 31856
Summary: TextPad full screen view toggle broken
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zelotech(a)yahoo.de
Classification: Unclassified
When you shift within the Shareware Text Editor Textpad5 (which generally is
excellent supported by Wine) to full screen view that works pretty well,
however when you return from full screen view to the normal view the window
header gets lost. Messages are not printed out.
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http://bugs.winehq.org/show_bug.cgi?id=23650
Summary: PowerPoint 2007 insensitive to changes in screen
resolution
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
For presentations, you usually have to change your screen to the right
resolution such that the external monitor / projector can display your slides.
However, I found that when you start PowerPoint 2007 using wine 1.2rc7 or more
specifically the wine server before adopting the screen resolution, then
PowerPoint or at least parts of it will stick to the former screen resolution.
Steps to reproduce:
1. Start your computer with a certain screen resolution, say 1280x1024
2. Start up PowerPoint 2007 with wine.
(Everything is fine, presentation mode works as expected)
3. Change screen resolution
4. Activate presentation mode
-> The presentation will be rendered to fit in the old screen resolution and
there is no way to change this.
Possibly this also affects other applications.
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