http://bugs.winehq.org/show_bug.cgi?id=33672
Bug #: 33672
Summary: Wine Internet Explorer unable to login to
http://cctvcamerapros.vmddns.com/
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: proent1992(a)comcast.net
Classification: Unclassified
Using Wine internet Explorer to log in to http://cctvcamerapros.vmddns.com/
will not render login. CCT Camera Pro is a company the sells security DVR's
that use Java VM to log in (must install Oracle Java) the site comes up but log
in dose not appear. To test login is guest and password is guest.
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http://bugs.winehq.org/show_bug.cgi?id=35369
Bug ID: 35369
Summary: differences between ./dlls/shlwapi/wsprintf.c and
./dlls/user32/wsprintf.c
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: wine13.10.hackie(a)spamgourmet.com
Classification: Unclassified
I was looking for an implementation of wsprintf, then I saw the comments in
these files:
dlls/shlwapi/wsprintf.c:
* This code is duplicated in user32. If you change something here make sure
* to change it in user32 too.
dlls/user32/wsprintf.c:
* This code is duplicated in shlwapi. If you change something here make sure
* to change it in shlwapi too.
This didn't always seem to happen in the past, as you can see in the diff:
--- ./dlls/shlwapi/wsprintf.c 2014-01-03 20:00:47.000000000 +0100
+++ ./dlls/user32/wsprintf.c 2014-01-03 20:00:47.000000000 +0100
(only the most remarkable changes:)
(see the data types UINT vs INT)
-INT WINAPI wvnsprintfA( LPSTR buffer, INT maxlen, LPCSTR spec, __ms_va_list
args )
+static INT wvsnprintfA( LPSTR buffer, UINT maxlen, LPCSTR spec, __ms_va_list
args )
- CHAR number[20];
+ CHAR number[21]; /* 64bit number can be 18446744073709551616 which is 20
chars. and a \0 */
Last one might possibly be the reason for some instabilities, depends where the
function is used. It's possibly a good idea to try to use the share the same
file on both places - and to look for more similar problems...
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http://bugs.winehq.org/show_bug.cgi?id=23560
Summary: Text missing and/or background not rendered in Peril
at End House
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.egames.com/game/download/agatha+christie+pe
ril+at+end+house.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
This bug applies to the game "Agatha Christie: Peril at End House". A
time-limited version can be downloaded from
http://www.egames.com/game/download/agatha+christie+peril+at+end+house.html
After installing you'll need to do "winetricks ie6" prior to running it.
Much text rendering is incorrect; see the attached screenshots. Text is either
missing or the background is not rendered (leaving the previous background
visible). There doesn't seem to be any relevant console output. I tested with
Xubuntu 9.10, Nvidia driver 256.35.
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https://bugs.winehq.org/show_bug.cgi?id=37888
Bug ID: 37888
Summary: mshtml: multi-line text inside a <pre> element is
rendered in a single line
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: gohabsgo60(a)yahoo.ca
Distribution: ---
wine's mshtml doesn't handle the <pre> element properly (or at all).
all the text is rendered in one line, making e.g. souce code, near impossible
to read.
this affects a bunch of programs, such as Sumatra PDF and wine's hh.exe and
iexplore.exe.
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http://bugs.winehq.org/show_bug.cgi?id=23370
Summary: OpenBOR and many other application crashed.
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie(a)terralab.com
OpenBOR, an application that has worked consistantly since Wine 0.9.40, crashes
with this error:
wine: Unhandled page fault on write access to 0x0043649d at address 0x7ef8451e
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef8451e
This is the only error I get from it.
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https://bugs.winehq.org/show_bug.cgi?id=36594
Bug ID: 36594
Summary: valgrind shows uninitialized memory use in
windowscodecs/tests/metadata.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==24667== Conditional jump or move depends on uninitialised value(s)
==24667== at 0x4CD4D17: winetest_vok (test.h:333)
==24667== by 0x4CD4E23: winetest_ok (test.h:357)
==24667== by 0x4CBCD5A: compare_metadata (metadata.c:613)
==24667== by 0x4CBD126: test_metadata_IFD (metadata.c:694)
==24667== by 0x4CC3D9B: func_metadata (metadata.c:1784)
==24667== by 0x4CD57DA: run_test (test.h:584)
==24667== by 0x4CD5BC9: main (test.h:654)
==24667== Uninitialised value was created by a client request
==24667== at 0x7BC4C4D6: mark_block_uninitialized (heap.c:209)
==24667== by 0x7BC4C641: initialize_block (heap.c:240)
==24667== by 0x7BC50F4D: RtlAllocateHeap (heap.c:1717)
==24667== by 0x4E5A55F: LoadIfdMetadata (metadatahandler.c:1129)
==24667== by 0x4E580FE: MetadataHandler_LoadEx (metadatahandler.c:424)
==24667== by 0x4CB9EE9: load_stream (wincodecsdk.h:1817)
==24667== by 0x4CBD05B: test_metadata_IFD (metadata.c:688)
==24667== by 0x4CC3D9B: func_metadata (metadata.c:1784)
==24667== by 0x4CD57DA: run_test (test.h:584)
==24667== by 0x4CD5BC9: main (test.h:654)
==24667==
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https://bugs.winehq.org/show_bug.cgi?id=36005
Bug ID: 36005
Summary: windowscodecs/metadata tests fail with
WINEDEBUG=warn+heap
Product: Wine
Version: 1.7.16
Hardware: x86
URL: https://test.winehq.org/data/7e874aed75765f3c017673178
cfd64301b7ba3ed/linux_ae-fedora64-heap/wininet:http.ht
ml
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
rm *ok ; WINEDEBUG=warn+heap make metadata.ok
../../../tools/runtest -q -P wine -T ../../.. -M windowscodecs.dll -p
windowscodecs_test.exe.so metadata && touch metadata.ok
metadata.c:613: Test failed: 0: expected value 0x1/0 got 0x55550001/0x55555555
metadata.c:613: Test failed: 1: expected value 0xde/0 got 0xde/0x55555555
metadata.c:613: Test failed: 2: expected value 0x14d/0 got 0x14d/0x55555555
metadata.c:613: Test failed: 3: expected value 0x18/0 got 0x55550018/0x55555555
metadata.c:613: Test failed: 4: expected value 0x8005/0 got 0x8005/0x55555555
metadata.c:613: Test failed: 6: expected value 0x44/0 got 0x55555544/0x55555555
metadata.c:613: Test failed: 8: expected value 0x44/0 got 0x55555544/0x55555555
metadata.c:613: Test failed: 9: expected value 0x3344/0 got
0x55553344/0x55555555
metadata.c:613: Test failed: 11: expected value 0x11223344/0 got
0x11223344/0x55555555
metadata.c:613: Test failed: 12: expected value 0x11223344/0 got
0x11223344/0x55555555
metadata.c:613: Test failed: 23: expected value 0x44/0 got
0x55555544/0x55555555
metadata.c:613: Test failed: 24: expected value 0x3344/0 got
0x55553344/0x55555555
metadata.c:613: Test failed: 25: expected value 0x11223344/0 got
0x11223344/0x55555555
metadata.c:613: Test failed: 26: expected value 0x11223344/0 got
0x11223344/0x55555555
metadata.c:613: Test failed: 0: expected value 0x1/0 got 0x55550001/0x55555555
metadata.c:613: Test failed: 1: expected value 0xde/0 got 0xde/0x55555555
metadata.c:613: Test failed: 2: expected value 0x14d/0 got 0x14d/0x55555555
metadata.c:613: Test failed: 3: expected value 0x18/0 got 0x55550018/0x55555555
metadata.c:613: Test failed: 4: expected value 0x8005/0 got 0x8005/0x55555555
metadata.c:613: Test failed: 6: expected value 0x44/0 got 0x55555544/0x55555555
metadata.c:613: Test failed: 8: expected value 0x44/0 got 0x55555544/0x55555555
metadata.c:613: Test failed: 9: expected value 0x3344/0 got
0x55553344/0x55555555
metadata.c:613: Test failed: 11: expected value 0x11223344/0 got
0x11223344/0x55555555
metadata.c:613: Test failed: 12: expected value 0x11223344/0 got
0x11223344/0x55555555
metadata.c:613: Test failed: 23: expected value 0x44/0 got
0x55555544/0x55555555
metadata.c:613: Test failed: 24: expected value 0x3344/0 got
0x55553344/0x55555555
metadata.c:613: Test failed: 25: expected value 0x11223344/0 got
0x11223344/0x55555555
metadata.c:613: Test failed: 26: expected value 0x11223344/0 got
0x11223344/0x55555555
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http://bugs.winehq.org/show_bug.cgi?id=35429
Bug ID: 35429
Summary: Naver LINE crashes when you close a window
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: p91paul(a)gmail.com
Classification: Unclassified
Created attachment 47282
--> http://bugs.winehq.org/attachment.cgi?id=47282
Terminal output from LINE
Every time you close a window in Naver LINE 3.4.0.21, the program crashes,
asking you to send a crash report (I've sent it, probably developers can see
it, don't know how to link it with this bug)
After crash, windows different from the one I closed remains opened but
unresponsive, and I need to kill Line.exe process. Tray icon disappears
immediately on crash.
Terminal output attached
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http://bugs.winehq.org/show_bug.cgi?id=36090
Bug ID: 36090
Summary: Outside ground textures in WildStar Online are
corrupted
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wintertanz(a)gmail.com
Created attachment 48278
--> http://bugs.winehq.org/attachment.cgi?id=48278
Corrupted ground textures in the open world
In outside areas, ground textures in WildStar are skewed all over the place,
and the edges of the landscape polygons are clearly drawn, complete with
shadows. Although it is mostly just a cosmetic issue, it makes following a path
or road nearly impossible without glancing at the minimap.
Textures on the ground inside buildings, caves, spaceships etc. are rendered
correctly.
Tested with some older wine versions (down to 1.7.1) as well. No difference.
Playing around with the graphics settings did not change anything, either.
I was unable to find any hint of Windows users experiencing the same bug, so I
am reporting it against wine.
Setup:
Arch Linux 64 Bit
Phenom II X4 955 BE
Nvidia Geforce 760 GTX (with proprietary driver, 337.12)
Wine 1.7.17 with a clean 32 Bit prefix (with only the DLL overrides required
for the game and the launcher to work).
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http://bugs.winehq.org/show_bug.cgi?id=33409
Bug #: 33409
Summary: ntdll: Unhandled exception
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eugene_knyshev(a)mail.ru
Classification: Unclassified
Created attachment 44203
--> http://bugs.winehq.org/attachment.cgi?id=44203
Backtrace
Mentor graphics ExpeditionPCB EE7.9 path 4
Application load normally include open dialog, but after any action crashed.
Bug observed also in wine 1.4
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http://bugs.winehq.org/show_bug.cgi?id=14367
Summary: revise stack-frame relay code never to touch other side
of stack pointer
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jreiser(a)BitWagon.com
Created an attachment (id=14664)
--> (http://bugs.winehq.org/attachment.cgi?id=14664)
always avoid memory on wrong side of stack pointer
The code which relays stack frames from one calling sequence to another can be
written never to touch memory that lies on the undefined side of the current
stack pointer. Even though in normal cases there may be no danger in
referencing below the stack pointer (because of precautions with alternate
signal stack, etc.), it is more robust to avoid this. Debuggers (both code and
human) and other tools may be unaware of the special precautions, or may find
it impossible to comply.
Patch is attached, and will be sent to wine-patches(a)winehq.org.
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https://bugs.winehq.org/show_bug.cgi?id=38111
Bug ID: 38111
Summary: Desperados 2 v1.01: assigned keys not displayed
properly in the options menu (needs
msvcp71.dll.?_Getcat@facet@locale@std@@SAIPAPBV123@@Z)
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
When I enter <Game Controls> in the Options menu to change the key bindings,
the available keys aren't displayed properly, I can only see the same
unrecognizable symbols instead of characters.
This message is written in the terminal repeatedly while in the Game Controls
menu:
wine: Call from 0x7b839454 to unimplemented function
msvcp71.dll.?_Getcat@facet@locale@std@@SAIPAPBV123@@Z, aborting
The problem doesn't exist when using native msvcp71.
Mscodescan output:
./Desperados2.exe imports following stub symbols:
msvcp71:?_Getcat@facet@locale@std@@SAIPAPBV123@@Z
msvcp71:?do_date_order@?$time_get@DV?$istreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@MBE?AW4dateorder@time_base@2@XZ
The other unimplemented function is reported in bug #38091.
wine-1.7.36-144-g4d43d36
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http://bugs.winehq.org/show_bug.cgi?id=29450
Bug #: 29450
Summary: fixme:gdiplus:Gdip<...> graphics object has no HDC
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: annacegu(a)yahoo.com.au
Classification: Unclassified
After trying to resolve the following problem, it was suggested that I open up
a ticket:
http://forum.winehq.org/viewtopic.php?p=70785
Essentially, there are GDI+ objects that are not displaying correctly, whereas
they appear correctly in windows. A forum member has been getting the following
error messages of the form below when trying to run the executable:
fixme:gdiplus:Gdip<...> graphics object has no HDC
The executable was created using Delphi 2010. It can be found through the
following link:
https://trac.macports.org/ticket/32640
where try2.exe is a demo program, and IMG...png is how it appears on windows.
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http://bugs.winehq.org/show_bug.cgi?id=26167
Summary: Crash in open file dialog when dragging folder upon
file
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=33342)
--> (http://bugs.winehq.org/attachment.cgi?id=33342)
Backtrace
Steps to reproduce:
* $ wine notepad
* File->Open or Ctrl+O
* Drag a folder upon a file
Attached backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=16039
Summary: configure does not support detection of (n)cursesw
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)liebenowstudios.com
Created an attachment (id=17264)
--> (http://bugs.winehq.org/attachment.cgi?id=17264)
Proposed fix for configure script - not well tested
Some systems only provide wide character versions of the curses libraries.
This is the default on LFS and a few others. The built in AC macros are
correctly detecting the curses header files but the WINE_CHECK_SONAME macro
misses the actual libs.
On my system I fixed configure.ac the behavoir as shown in the attached diff
and then ran autoconf
I don't know if this is clean or would break detection of non-wide libraries.
The error stating that curses functionality will be disabled is no longer in my
configure logs but I don't know if I actually have curses support now.
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http://bugs.winehq.org/show_bug.cgi?id=27050
Summary: Audiosurf - mouse does not work properly
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
If you open Steam in Wine and try playing Audiosurf, you will find the mouse
does not work or you can only click on an option when the mouse is away from
the option, rather than hovering on top of it.
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https://bugs.winehq.org/show_bug.cgi?id=38165
Bug ID: 38165
Summary: F.E.A.R 1 freezing in the menu (network related)
Product: Wine
Version: 1.7.37
Hardware: x86
URL: http://www.gamershell.com/download_10167.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50913
--> https://bugs.winehq.org/attachment.cgi?id=50913
plain terminal output
This bug is present in the Steam, GOG as well as in the single-player demo
versions. As far as I remember there was no such problem with FEAR 1 before May
2014 when the Gamespy servers were shut down. It's not a regression in Wine.
To reproduce the problem install then start the single-player demo. The intro
movies should play properly. When you get to the main menu and move the mouse
pointer over a menu item, the game hangs up.
If I disable network connections in Linux so only the loopback device is
present, then the problem doesn't occur.
The problem doesn't exist if I use native ws2_32.dll + ws2help.dll (copied from
a Windows Xp running in a VM).
I started wireshark and noticed that 2 DNS queries were made:
fearsp.available.gamespy.com and motd.gamespy.com
Maybe the response from these servers (or the lack of response since they were
shut down in 2014) doesn't make Wine happy thus it's freezing (?)
Note: the issue often leads to a situation where the player profile gets
corrupted and you receive a crash on start, involving gamedatabase.dll in the
backtrace. If this occurs remove Profile000.gdb from
'drive_c/users/Public/Documents/Monolith Productions/FEARSPDemo/Profiles'
directory.
Fedora 21 x86
wine-1.7.37-143-g3b2cf06
fear_spdemo_en.exe
md5sum: 300b1ea76b7c840f05408e92ea896ee1
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https://bugs.winehq.org/show_bug.cgi?id=38129
Bug ID: 38129
Summary: Wavelab 6.1.1 under Wine 1.6.2
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stef.farad(a)gmail.com
Distribution: ---
Created attachment 50822
--> https://bugs.winehq.org/attachment.cgi?id=50822
Wavelab 6.1.1 error report at startup-closes program
Whenever I try to run/execute/open Wavelab 6.1.1, I get an error report saying
that the program has to close because of the following problem (see backtrace
attachment). I can see the program's interface but I cannot click or select
anything and the only thing I can do is to click the "Save as.." or "Close"
buttons from the error report.
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http://bugs.winehq.org/show_bug.cgi?id=24103
Summary: MYOB: won't print report
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)lager.freeserve.co.uk
Using MYOB 6.05c PCW GB on AMD64 with debian lenny 64-bit:
mostly works as expected except that all reports are blank and the program
freezes when clicking on"print".
Attachment is record on console when starting MYOB from prompt with:
env WINEPREFIX="/home/boss/.wine" wine "c:\MYOB6\MYOB.EXE" "j:\accounts.dat"
NB: j: = /home/userid
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http://bugs.winehq.org/show_bug.cgi?id=12717
Summary: Europa Universalis III: Borders drawn corrupted
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cja(a)gmx.net
The borders of the countries and provices are corrupt. I have attached a wine
screenshot and a windows screenshot so you can see the differences.
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https://bugs.winehq.org/show_bug.cgi?id=38143
Bug ID: 38143
Summary: IO completions cause wineserver to leak APC packets
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Created attachment 50870
--> https://bugs.winehq.org/attachment.cgi?id=50870
leaky io ports application
This started as a report that after long time execution (couple of days)
wineserver memory usage grows by tens hundreds of megabytes.
Attached is a simple .net application (with source) that demonstrates
the problem. Steps to reproduce:
1. rm -rf ~/.wine
2. winetricks -q dotnet40
3. wine IOPortsLeakyApp.exe
And in a separate terminal watch how wineserver heap usage starts to very
quickly grow:
pmap -X -p `pidof wineserver` | grep heap
The source of the leak is at server/async.c,async_set_result(), a queued
thread APC packet is never fetched from the queue and as a result is never
executed and freed.
The problem is that an APC packet is added to queue as APC_USER type and
that needs an alterable thread wait, otherwise server/thread.c,select()
handler (actually thread_dequeue_apc(), but that's minor detail) will fetch
only system APCs and never user ones.
One solution would be to put a thread into alertable wait so it has an
opportunity to handle user APCs, another is to add an IO completion APC
to the system instead of user APC queue.
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http://bugs.winehq.org/show_bug.cgi?id=34310
Bug #: 34310
Summary: Exiting Backyard soccer 2004 leaves only a small
portion of screen usable
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
After exiting "Backyard soccer 2004", the mouse is restricted to the upper left
hand of the screen. (Ubuntu 13.04, Unity interface) (Wine 1.7.0-114-g73aef40)
When started, the game goes full screen. In the Backyard Soccer Readme.txt file
are a couple of paragraphs that may apply:
VIDEO CARD CAPABILITY
Backyard Soccer 2004 must be played on a video card capable of 640x480 screen
resolution at a bit depth setting of 16 bits. The card and sofware drivers must
be DirectX 5.0 (or higher) compatible. ...
DISPLAY SETTINGS
The game will launch and lock your resolution to 640x480 with a bit depth of 16
bits.
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http://bugs.winehq.org/show_bug.cgi?id=30212
Bug #: 30212
Summary: Multiple apps need Scripting.Directory implementation
(Microsoft Scripting Runtime)
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
(Like bug 29344, but different class.)
The apps Polymath, Amos, FAA Safelog, Touhou Koumajou ~ Scarlet Symphony, and
various autoit scripts from bug 22199, all abort after complaining
err:ole:create_server class {ee09b103-97e0-11cf-978f-00a02463e06f} not
registered
The friendly name for that CLSID is Scripting.Dictionary.
It seems to be a popular way to do associative arrays in VB, see
http://www.windowsitpro.com/article/vbscript/the-scripting-dictionary-makes…
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http://bugs.winehq.org/show_bug.cgi?id=17403
Summary: Uru - Ages Beyond Myst + Expansion Packs: Decompressing
sounds produces faulty output
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
This is a problem with Uru - Ages Beyond Myst with the expansion packs To D'ni
and The Path of the Shell. This game saves all the sounds in ogg format, but
most of them are decompressed to one or two wav files (sometimes mono/joined
stereo, sometimes one for the left and one for the right speaker). These wav
files will then be used in game. The decompressing is done by a dedicated app
called "SoundDecompress.exe" which is called by the installer after
installation finished. This app generally works fine in wine, it decompresses
the right ogg files to the right wav files, and the wav files can be played by
aplay or kaffeine. However, the game itself is unable to use the wav files, I
hear nothing in game. If I use the files which were created by running
SoundDecompress on Windows, everything works fine, so I think the fault occurs
while running the decompress, but I wouldn't know how to check that. The files
created on Windows are bigger than the ones which were created on wine.
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http://bugs.winehq.org/show_bug.cgi?id=24545
Summary: Monkey Island: Special Edition wants X3DAudio1_6.dll
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
By default, it installs directx and dotnet35 (!) even though it doesn't use it.
If you kill those two (e.g., in the Direct2Drive installer, just remove the
DirectX folder and dotnetfxsetup.exe), the installer will happily skip them
with little harm.
When you to to start the game, however, it will complain that it can't find
X3DAudio1_6.dll. I've seen a few apps with similar complaints, but the only bug
mentioning it is bug 16648, and that's got a few issues mixed together.
So, this bug is for x3daudio?_? missing in wine and breaking Monkey Island.
(workaround is winetricks xact).
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