https://bugs.winehq.org/show_bug.cgi?id=38165
Bug ID: 38165
Summary: F.E.A.R 1 freezing in the menu (network related)
Product: Wine
Version: 1.7.37
Hardware: x86
URL: http://www.gamershell.com/download_10167.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50913
--> https://bugs.winehq.org/attachment.cgi?id=50913
plain terminal output
This bug is present in the Steam, GOG as well as in the single-player demo
versions. As far as I remember there was no such problem with FEAR 1 before May
2014 when the Gamespy servers were shut down. It's not a regression in Wine.
To reproduce the problem install then start the single-player demo. The intro
movies should play properly. When you get to the main menu and move the mouse
pointer over a menu item, the game hangs up.
If I disable network connections in Linux so only the loopback device is
present, then the problem doesn't occur.
The problem doesn't exist if I use native ws2_32.dll + ws2help.dll (copied from
a Windows Xp running in a VM).
I started wireshark and noticed that 2 DNS queries were made:
fearsp.available.gamespy.com and motd.gamespy.com
Maybe the response from these servers (or the lack of response since they were
shut down in 2014) doesn't make Wine happy thus it's freezing (?)
Note: the issue often leads to a situation where the player profile gets
corrupted and you receive a crash on start, involving gamedatabase.dll in the
backtrace. If this occurs remove Profile000.gdb from
'drive_c/users/Public/Documents/Monolith Productions/FEARSPDemo/Profiles'
directory.
Fedora 21 x86
wine-1.7.37-143-g3b2cf06
fear_spdemo_en.exe
md5sum: 300b1ea76b7c840f05408e92ea896ee1
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https://bugs.winehq.org/show_bug.cgi?id=38129
Bug ID: 38129
Summary: Wavelab 6.1.1 under Wine 1.6.2
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stef.farad(a)gmail.com
Distribution: ---
Created attachment 50822
--> https://bugs.winehq.org/attachment.cgi?id=50822
Wavelab 6.1.1 error report at startup-closes program
Whenever I try to run/execute/open Wavelab 6.1.1, I get an error report saying
that the program has to close because of the following problem (see backtrace
attachment). I can see the program's interface but I cannot click or select
anything and the only thing I can do is to click the "Save as.." or "Close"
buttons from the error report.
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http://bugs.winehq.org/show_bug.cgi?id=24103
Summary: MYOB: won't print report
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)lager.freeserve.co.uk
Using MYOB 6.05c PCW GB on AMD64 with debian lenny 64-bit:
mostly works as expected except that all reports are blank and the program
freezes when clicking on"print".
Attachment is record on console when starting MYOB from prompt with:
env WINEPREFIX="/home/boss/.wine" wine "c:\MYOB6\MYOB.EXE" "j:\accounts.dat"
NB: j: = /home/userid
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http://bugs.winehq.org/show_bug.cgi?id=12717
Summary: Europa Universalis III: Borders drawn corrupted
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cja(a)gmx.net
The borders of the countries and provices are corrupt. I have attached a wine
screenshot and a windows screenshot so you can see the differences.
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https://bugs.winehq.org/show_bug.cgi?id=38143
Bug ID: 38143
Summary: IO completions cause wineserver to leak APC packets
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Created attachment 50870
--> https://bugs.winehq.org/attachment.cgi?id=50870
leaky io ports application
This started as a report that after long time execution (couple of days)
wineserver memory usage grows by tens hundreds of megabytes.
Attached is a simple .net application (with source) that demonstrates
the problem. Steps to reproduce:
1. rm -rf ~/.wine
2. winetricks -q dotnet40
3. wine IOPortsLeakyApp.exe
And in a separate terminal watch how wineserver heap usage starts to very
quickly grow:
pmap -X -p `pidof wineserver` | grep heap
The source of the leak is at server/async.c,async_set_result(), a queued
thread APC packet is never fetched from the queue and as a result is never
executed and freed.
The problem is that an APC packet is added to queue as APC_USER type and
that needs an alterable thread wait, otherwise server/thread.c,select()
handler (actually thread_dequeue_apc(), but that's minor detail) will fetch
only system APCs and never user ones.
One solution would be to put a thread into alertable wait so it has an
opportunity to handle user APCs, another is to add an IO completion APC
to the system instead of user APC queue.
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http://bugs.winehq.org/show_bug.cgi?id=34310
Bug #: 34310
Summary: Exiting Backyard soccer 2004 leaves only a small
portion of screen usable
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
After exiting "Backyard soccer 2004", the mouse is restricted to the upper left
hand of the screen. (Ubuntu 13.04, Unity interface) (Wine 1.7.0-114-g73aef40)
When started, the game goes full screen. In the Backyard Soccer Readme.txt file
are a couple of paragraphs that may apply:
VIDEO CARD CAPABILITY
Backyard Soccer 2004 must be played on a video card capable of 640x480 screen
resolution at a bit depth setting of 16 bits. The card and sofware drivers must
be DirectX 5.0 (or higher) compatible. ...
DISPLAY SETTINGS
The game will launch and lock your resolution to 640x480 with a bit depth of 16
bits.
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http://bugs.winehq.org/show_bug.cgi?id=30212
Bug #: 30212
Summary: Multiple apps need Scripting.Directory implementation
(Microsoft Scripting Runtime)
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
(Like bug 29344, but different class.)
The apps Polymath, Amos, FAA Safelog, Touhou Koumajou ~ Scarlet Symphony, and
various autoit scripts from bug 22199, all abort after complaining
err:ole:create_server class {ee09b103-97e0-11cf-978f-00a02463e06f} not
registered
The friendly name for that CLSID is Scripting.Dictionary.
It seems to be a popular way to do associative arrays in VB, see
http://www.windowsitpro.com/article/vbscript/the-scripting-dictionary-makes…
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http://bugs.winehq.org/show_bug.cgi?id=17403
Summary: Uru - Ages Beyond Myst + Expansion Packs: Decompressing
sounds produces faulty output
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
This is a problem with Uru - Ages Beyond Myst with the expansion packs To D'ni
and The Path of the Shell. This game saves all the sounds in ogg format, but
most of them are decompressed to one or two wav files (sometimes mono/joined
stereo, sometimes one for the left and one for the right speaker). These wav
files will then be used in game. The decompressing is done by a dedicated app
called "SoundDecompress.exe" which is called by the installer after
installation finished. This app generally works fine in wine, it decompresses
the right ogg files to the right wav files, and the wav files can be played by
aplay or kaffeine. However, the game itself is unable to use the wav files, I
hear nothing in game. If I use the files which were created by running
SoundDecompress on Windows, everything works fine, so I think the fault occurs
while running the decompress, but I wouldn't know how to check that. The files
created on Windows are bigger than the ones which were created on wine.
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http://bugs.winehq.org/show_bug.cgi?id=24545
Summary: Monkey Island: Special Edition wants X3DAudio1_6.dll
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
By default, it installs directx and dotnet35 (!) even though it doesn't use it.
If you kill those two (e.g., in the Direct2Drive installer, just remove the
DirectX folder and dotnetfxsetup.exe), the installer will happily skip them
with little harm.
When you to to start the game, however, it will complain that it can't find
X3DAudio1_6.dll. I've seen a few apps with similar complaints, but the only bug
mentioning it is bug 16648, and that's got a few issues mixed together.
So, this bug is for x3daudio?_? missing in wine and breaking Monkey Island.
(workaround is winetricks xact).
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http://bugs.winehq.org/show_bug.cgi?id=26784
Summary: Icebreakers does not start
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://www.gamefront.com/files/20223317/Icebreakers_De
mo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
First it complains about not meeting the minimum vram required of 128 then it
gives a warning of it will be not be able to continue.
Direct X 9.0x <unknown>
3D Device <unknown>
128 MB VRam <present>
Shader Model 2 <unknown>
The launcher then pops up with no screen resolutions and you cannot launch the
games as it crashes with the usual program error.
Graphics card: GeForce 6600GT
fixme:wincodecs:JpegDecoder_Frame_GetResolution (0x134a04,0x33e2a4,0x33e29c):
stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33dde0,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
No 3d caps: No such file or directory
>From the terminal of any interests.
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