http://bugs.winehq.org/show_bug.cgi?id=32742
Bug #: 32742
Summary: Installing 'Logos' fails with
"qmgr:BITS_IBackgroundCopyJob_SetNotifyInterface not
implemented"
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
Created attachment 43202
--> http://bugs.winehq.org/attachment.cgi?id=43202
logfile of terminal output
Trying to install "Logos 4" software fails with a program message saying "Setup
was unable to download a required file."
Right before this box pops up the terminal output is:
fixme:qmgr:BITS_IBackgroundCopyJob_SetPriority (0x139d68,0x00000000) stub
fixme:qmgr:BITS_IBackgroundCopyJob_SetNotifyInterface Not implemented
fixme:qmgr:BITS_IBackgroundCopyJob_GetError Not implemented
fixme:qmgr:BITS_IBackgroundCopyJob_Cancel Not implemented
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http://bugs.winehq.org/show_bug.cgi?id=21234
Summary: Monopoly Deluxe installer crash at the end of the
installation
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://cdn.media.zylom.com/games/2130/7/34/2964/monopo
lydownload.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=25511)
--> (http://bugs.winehq.org/attachment.cgi?id=25511)
backtrace
After finishing the installation the installer crash. I'm attaching the
backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=17184
Summary: Achieve Planner 1.9.0 requires explicit native override
of mscoree.dll
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://www.effexis.com/achieve/downloadn.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
As a follow-up to bug 17150, after installing the .NET Framework 1.1 and
Achieve Planner 1.9.0, starting Achieve Planner yields:
wine: Call from 0x7b844cc8 to unimplemented function
mscoree.dll.StrongNameSignatureVerificationEx, aborting
An explicit override is needed to allow the application to use the native
mscoree shipped with the .NET Framework, which is contrary to Wine's mscoree's
preference to use the native version.
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http://bugs.winehq.org/show_bug.cgi?id=32124
Bug #: 32124
Summary: UnderGarden Demo crashes when trying to compile an
ascii effect (purist)
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Continuation of bug 25385. The demo
facf90c422ac2f2f242100f39bedfe7df0c95f7a
TheUnderGarden_PC_B34_SRTB.30_28OCT10.exe
installs ok; declining the three offered runtime libraries
and starting the game yields a crash, with the log
fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet
fixme:d3dx:ID3DXEffectCompilerImpl_CompileEffect iface 0xfa992f8, flags 0x1000,
effect 0xfa98eac, error_msgs (nil) stub
wine: Unhandled page fault on read access to 0x00000014 at address 0x650e88
(thread 0009), starting debugger...
Bug 28055 looks related, but this bug crashes faster and cleaner.
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http://bugs.winehq.org/show_bug.cgi?id=25385
Summary: The UnderGarden Demo won't run without winetricks
d3dx9_36
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=32291)
--> (http://bugs.winehq.org/attachment.cgi?id=32291)
Terminal output from starting game
The UnderGarden Demo won't run without winetricks d3dx9_36
The title screen loads but the game never makes it to the start menu.
Also need winetricks vcrun2008 to install - as shown in bug 25384
http://bugs.winehq.org/show_bug.cgi?id=25384
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http://bugs.winehq.org/show_bug.cgi?id=25372
Summary: The Undergarden Demo won't start
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=32267)
--> (http://bugs.winehq.org/attachment.cgi?id=32267)
terminal output
The Undergarden Demo from http://www.atari.com/undergarden needs winetricks
vcrun2008 to install, then doesn't run game beyond the atari screen.
Note: Has dotNetFx35setup.exe in the source. Perhaps this needs dotnet to run?
Also tried winetricks directx9 ie6 makes no difference
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http://bugs.winehq.org/show_bug.cgi?id=25322
Summary: Parameter checking in _controlfp_s seems to be broken.
Product: Wine
Version: unspecified
Platform: x86
URL: http://brutalcomputer.rootnode.net/BtlPit.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ewdevel(a)gmail.com
Created an attachment (id=32167)
--> (http://bugs.winehq.org/attachment.cgi?id=32167)
Source for compiled version of download.
This little program breaks in current git. ( unhandled exception )
Works perfectly fine after reverting
commit 4dba956ea696592ac446b4c0042f935bf608cabf
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Nov 26 14:57:24 2010 +0100
msvcrt: Add parameter checking in _controlfp_s.
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http://bugs.winehq.org/show_bug.cgi?id=25384
Summary: The UnderGarden Demo won't install without winetricks
vcrun2008
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=32289)
--> (http://bugs.winehq.org/attachment.cgi?id=32289)
Terminal output with backtrace
The UnderGarden Demo won't install without winetricks vcrun2008
See messages like: unimplemented function msvcr90.dll
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http://bugs.winehq.org/show_bug.cgi?id=24890
Summary: Window transparency with LWA_COLORKEY is not
supported.
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=21551
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugzilla(a)vittgam.net
Window transparency with LWA_COLORKEY is not supported.
I've tried with Livestream Procaster 20 (see top link), but other programs
don't have transparency too.
The log line is:
fixme:x11drv:sync_window_opacity LWA_COLORKEY not supported
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http://bugs.winehq.org/show_bug.cgi?id=23093
Summary: Linux live USB creator: Shows the background in black
instead of the background image
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://www.linuxliveusb.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i.n.f.o(a)zipmail.com.br
Created an attachment (id=28682)
--> (http://bugs.winehq.org/attachment.cgi?id=28682)
application running in wine
The application has a background image with transparency, but in wine it is
just black.
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http://bugs.winehq.org/show_bug.cgi?id=13856
Summary: Gothic3 - Splash screen isn't transparent
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://www.gothic3.com/index.php?do=09709911610511111006
1109101100105097
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=13920)
--> (http://bugs.winehq.org/attachment.cgi?id=13920)
Gothic3 - splash screen is not transparent
The splash screen in Gothic3 isn't transparent. Attached is a picture which
shows the behavior.
System: Fedora x86_64, wine-1.0-rc4-88-g0b85c35, nvidia 171.06
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http://bugs.winehq.org/show_bug.cgi?id=34818
Bug #: 34818
Summary: Gothic3 orientation issue
Product: Wine
Version: 1.7.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: helmut_rhomberg(a)gmx.at
Classification: Unclassified
In the game Gothic3:
The problem with the mouse and the orientation issue, which prevents the user
to rotate the protagonist accordingly is still present.
I forced the mouse override and enabled the "catch the mouse in fullscreen
mode" but without any success. The result was that I couldn't load my save game
due to the fact that the mouse position was always reseted to the middle of the
screen.
It seems that the mouse override doesn't affect Gothic3. Another possible
explanation could be that the "not visible mouse symbol" hits the edge of the
display.
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http://bugs.winehq.org/show_bug.cgi?id=15791
Summary: Gothic 3 graphic bug
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
URL: http://dj.chg.su/data/Linux_Gothic3.jpg
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj--alex(a)ya.ru
menu work normal, sound like normal,but
in game all textures and objects - are black white (no grayscale or color)
0 FPS
game is not playable
http://dj.chg.su/data/Linux_Gothic3.jpg
PR CONF: Ubuntu 8.04 updated , wine 1.1.7, ati catalyst 8.9
PC CONF:
M2R32-MVP ASUS CF ADM580 \Phenom 9600(a)2.5Ghz\8Gb DDR2 NCP 800Mhz\320GB
HDD\512mb ATI 2900XT
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http://bugs.winehq.org/show_bug.cgi?id=28055
Summary: Gothic 3 demo crash at startup
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Gothic 3 demo crash at startup. First time engine show "violiatin error".
Second time game just freez after video, before menu.
Problem is reproduced with demo version:
http://www.fileplanet.com/170222/170000/fileinfo/Gothic-3-Demo
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http://bugs.winehq.org/show_bug.cgi?id=27104
Summary: Age of Empires III demo draws all black without native
d3dx9_25 (purist)
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
The free demo of AOE3 works fine normally, but if you mark
d3dx9_25 as builtin only, the game renders all black (except for menus),
and the log shows
fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet
fixme:d3dx:ID3DXEffectCompilerImpl_CompileShader iface 0x47a0e98, function
0x1819390, target 0x1819000, flags 0x520, shader 0x6cfbc94, error_msgs
0x6cfb02c, constant_table 0x33f700 stub
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http://bugs.winehq.org/show_bug.cgi?id=24911
Summary: Age Of Empires 3 Demo needs quartz.dll native override
for music/tutorial voices
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Regular sound effects work, but not the music and tutorial voice for the game
unless quartz.dll is native override for Age of Empires 3 Demo.
Other winetricks needed:
msxml4
Sound will also work if you winetricks
directx9
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http://bugs.winehq.org/show_bug.cgi?id=24931
Summary: Age of Empires 3 Trial needs native d3dx9_25 (or 36)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
aoe3 bundles a copy of d3dx9_25, and without it, most of the game is black.
You only see the problem if you try to run with builtin d3dx9, so
this only affects purists at the moment.
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http://bugs.winehq.org/show_bug.cgi?id=24912
Summary: Age Of Empires 3 Demo Installer hangs in background
after successfull install
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Age Of Empires 3 Demo installs with great success but leaves behind an
InstallShield window title on the panel. wineserver -k makes it go away
Terminal shows:
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706be
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706ba
Bug 5233 (from a long time ago) showed a similar error but was closed as fixed.
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http://bugs.winehq.org/show_bug.cgi?id=18774
Summary: The Westerner: X11 mouse exits window before win mouse
reaches border
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
In either desktop or fullscreen mode, the mouse pointer regularly stops moving
in either X or Y direction long before hitting the border.
A little work-around (in desktop window mode) is to come back into the window
at another location and try again ... and again. Sadly, this is not good
enough e.g. for the in-game options menu where the CPU% goes high and I can't
manage to move the mouse over the vsync scroller to disable it.
Maybe this is an issue of missing relative mouse coordinates?
This issue makes the application unplayable as items can hardly be clicked on.
Using the Intel Xorg driver on Ubuntu Intrepid. Maybe other HW would not
exhibit this behaviour, the AppDB rating might then jump from bronze to gold.
To have the application start, you need to copy l3codecx.ax as well as a native
quartz.dll from cdrom/DirectX9\DirectX.cab into windows\system32\ cf. bug
#18773
wine regsvr32 l3codecx.ax
WINEDLLOVERRIDES=quartz=n wine PICTuRE.exe
The default log did not reveal me any hint (not attached). Actually producing a
full log with WINEDEBUG=+all,-some made the matter worse, the mouse was almost
nailed at the center of the virtual desktop (and CPU% went up).
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http://bugs.winehq.org/show_bug.cgi?id=20056
Summary: The Westerner: crash follows bogus DSOUND:SetFormat
call
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
When DSOUND_PrimarySetFormat is given a broken format, it will
nevertheless HeapReAlloc() and thus forget the old format.
The Westerner happens to call DSOUND_PrimarySetFormat with a completely bogus
format. Why? I don't know.
DSOUND_PrimarySetFormat (formattag=0x0001,chans=0,
samplerate=0,bytespersec=0,
blockalign=0,bitspersamp=0,cbSize=0)
>From there, two execution traces are possible, each leading to a crash.
A) ReopenDevice fails as WAVE_Open refuses the bogus new format.
The device is left in floating state, neither open nor closed, and
with a bogus format description in device->pwfx.
A subsequent DSOUND_PerformMix() will choke on the broken format.
DSOUND_ReopenDevice waveOutOpen failed
DSOUND_PrimarySetFormat DSOUND_ReopenDevice failed: 80070057
DSOUND_PerformMix (0x213620)
DSOUND_PrimaryGetPosition pwplay=0, pwqueue=0
DSOUND_PrimaryGetPosition playpos = 0, writepos = 0 ( time=8688)
DSOUND_PerformMix primary playpos=0, writepos=0,
clrpos=0, mixpos=0, buflen=65536
wine: Unhandled division by zero -- likely BytesPerSec=0
B) One winmm:WAVE_Open initiated by DSOUND_PrimaryOpen succeeds.
trace:winmm:WAVE_Open wFormatTag=1, nChannels=3, nSamplesPerSec=96000,
nAvgBytesPerSec=576000, nBlockAlign=6, wBitsPerSample=16
The original format structure is still bogus (wBitsPerSample=0) and
PrimaryOpen crashes in a division by zero in this case as well.
This is the case I have to investigate further, as I thought my recent
patches to wodOpen in wineoss.drv and winecoreaudio.drv for bug #12349
and bug #19901 would have taken care of it. Apparently there are
several WAVE_FORMAT structures floating around that one does not know
which one to correct.
I also need to find out why the app keeps crashing now while I had it
working in the past (IIRC I did not use the demo).
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http://bugs.winehq.org/show_bug.cgi?id=19124
Summary: The Westerner: dsound heap overflow prevented by
warn+heap
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=22087)
--> (http://bugs.winehq.org/attachment.cgi?id=22087)
short backtrace
The Westerner crashes without WINEDEBUG=warn+heap in DSOUND_bufpos_to_mixpos()
100 DWORD ret = pos * 32 / device->pwfx->wBitsPerSample;
So either the application or dsound is guilty of heap corruption / producing
broken data.
With the memory fence installed by using WINEDEBUG=warn+heap, the application
seems to work "normally", except 2 lines are repeated very often and always in
pair:
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 5120,
block size = 64626
warn:heap:allocate_large_block Could not allocate block for fc720000 bytes
I tried out ALSA, emulation, 22050Hz 8bit, or default full HW (and also OSS
IIRC). No difference.
Note that in my test data from 2009-06-14, I required a native quartz.dll, but
one also gets this crash with pure Wine components, before quartz gets used.
Using Ubuntu 8.10 on Intel/SigmalTel/AC'97 audio HW.
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http://bugs.winehq.org/show_bug.cgi?id=21785
Summary: The Westerner: no background in menu + errors when
loading
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
commit db3d756c1e4b03b0fb33f2863ab3d2275dcf00c2
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Sun Jan 24 15:18:46 2010 -0600
gdiplus: Prefer the builtin version.
causes 2 bugs in The Westerner.
1. The graphics background and mouse are missing from the main menu, after
displaying this log a hundred times:
fixme:gdiplus:GdipImageRotateFlip (0x0 6) stub
err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo has
SFLAG_INSYSMEM set!
2. Afterwards, starting or loading a game (via the cursor keys), the app
displays many, many requesters, each time about a different file, like this:
error: no es pontencia de 2 "RData\Textures\maderas\madera_fuelle.tif w:0 h:0
I didn't click through all of them to see what would be left to see.
What's surprising is that there is a GdiPlus.dll in the app's directory. The
app's installer must have added it as I found no note of adding one myself in
my installation notes. This setup worked fine until Vincent's commit changed
the priorities.
I was not using any override except for quartz, as my AppDB entry explains.
Unlike bug #21604 about gdiplus, the above fixme+err suggest that the missing
functionality is clearly identified and could be added to the builtin gdiplus,
so that it becomes useable with The Westerner.
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http://bugs.winehq.org/show_bug.cgi?id=26637
Summary: Tom Clancy's HAWX is not running
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testing.tigerwolf(a)mail.com
Created an attachment (id=33909)
--> (http://bugs.winehq.org/attachment.cgi?id=33909)
Tom Clancy's H.A.W.X execution backtrace
After installing Tom Clancy's HAWX, launching it the first time leads to
install the patch. After this installion, which is OK, the game doesn't launch
and the following message appears :
"Save dump file to C:/Program Files/Tom Clancy's H.A.W.X/HAWX.exe.dmp"
Hawx process is until running (HAWX and wine process are noticed in Program
Manager), but nothing happens...
Hardware configuration :
ATI RADEON HD 5x series
Software configuration :
Kubuntu 10.10
Catalyst 11.2
Tom Clancy's HAWX and patch installation
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http://bugs.winehq.org/show_bug.cgi?id=31483
Bug #: 31483
Summary: InDesign CS6 crashes on File->Save
Product: Wine
Version: 1.5.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)translucidedesign.com
Classification: Unclassified
Created attachment 41386
--> http://bugs.winehq.org/attachment.cgi?id=41386
Terminal Output, Screenshot and Shell script to install InDesign CS6
InDesign CS6 crash on "file -> save" before any dialog box appears.
InDesign cs6 was installed using the install script I provided on the app DB
page (see comments from graben) Exporting in InDesign Markup/XML does the save
behaviour as well as "save as" or "save a copy"
Here is (as attachments) the complete terminal output I have when the crash
occurs, a screenshot of what happens, and the installation shell script I used
to run InDesign CS6 in the first place.
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http://bugs.winehq.org/show_bug.cgi?id=20886
Summary: Adobe InDesign CS4 demo - NtLockFile /
SetNamedSecurityInfoW etc
Product: Wine
Version: 1.1.32
Platform: PC
URL: https://www.adobe.com/cfusion/tdrc/index.cfm?loc=en&pr
omoid=EBYES&product=indesign
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tethys(a)gmail.com
Created an attachment (id=25029)
--> (http://bugs.winehq.org/attachment.cgi?id=25029)
Wine output
Tried to install the trial version of InDesign CS4 from the above URL.
After taking seemingly forever to uncompress and extract the archive,
it failed when trying to launch the app itself. It was also unable to
launch the wine debugger:
The program winedbg.exe has encountered a serious problem and
needs to close. We are sorry for the inconvenience.
It seems to be stuck in a loop, and clicking the close button just
brings up the same error dialog again.
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