http://bugs.winehq.org/show_bug.cgi?id=18934
Summary: Free PDF to Word Doc converter's installer reports
wrong ClassNN (appinstall)
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.hellopdf.com/download.php
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
When installing Free PDF to Word Doc converter with appinstall, I usually click
buttons by their ClassNN. The first window that pops up is:
Setup
This will install Free PDF to Word Doc Converter. Do you wish to continue?
Yes / No
On windows, the Yes has a ClassNN of 'Button1', and No is 'Button2'.
On wine, they're 'Button6' and 'Button7'.
The rest of the installer's buttons are reported correctly, though.
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http://bugs.winehq.org/show_bug.cgi?id=30981
Bug #: 30981
Summary: Skyrim: Keys "stick" occasionally
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Classification: Unclassified
While playing Skyrim, one of the directional keys will occasionally stick. This
usually happens when entering a new area (after the loading screen) or coming
out of character management and equipment screens. The stuckedness can be
undone by holding the stuck key for a few seconds and releasing. This happen
semi-frequently.
Also, occasionally something sticks that makes the character move in a very
halted manner. The character will run for three or four steps before he is
forced to walk again. After 6-8 steps, the character will resume running for
3-4 steps. This behavior loops until both Skyrim and WINE are completely
closed. It is not resolved simply by relaunching Skyrim. It may be that this
occurs when a different key gets stuck, but I do not know which key would stick
that way.
These behaviors witnessed in Wine 1.5.6 - 4c7f6f6. I have not played enough
with 1.5.7 to know if it occurs there, but it mostly likely does.
nvidia GTX285 w/ blob 302.17
Linux 3.4.3
Core i7-2600K
16G RAM
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http://bugs.winehq.org/show_bug.cgi?id=25838
Summary: winepath outputs garbage (really, escape sequences)
before desired output
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Eric's console changes, circa
http://www.winehq.org/pipermail/wine-cvs/2011-January/074495.html
seem to have broken winepath (and possibly other
wine console utilities that output plain text
strings for use inside user scripts).
wine winepath -u c:/ | cat -v
used to output
/home/dank/.wine/dosdevices/c:/
but now it outputs
^[[?1h^[=/home/dank/.wine/dosdevices/c:/
This breaks winetricks and probably any number of user scripts that depend on
winepath outputting a valid path.
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http://bugs.winehq.org/show_bug.cgi?id=14838
Summary: TMPDIR environment variable is not used at all
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://en.wikipedia.org/wiki/TMPDIR
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killertux(a)suomi24.fi
Tested on Wine 1.1.2-307-g520ab5c
Wine simply does not use TMPDIR environment variable and as far as I know Wine
has never used this environment variable... it just defaults to /tmp
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http://bugs.winehq.org/show_bug.cgi?id=33906
Bug #: 33906
Summary: Minimising Photoshop CS2 and restore it doesn't
restore the draws
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.artik(a)gmail.com
Classification: Unclassified
When photoshop CS2 is minimised (or switching to "desktop 2" and back to one)
makes the main draw windows still minimised. I have to restore them manually.
To reproduce the bug, it's easy.
1. Open Photoshop CS2
2. Open a picture
3. minimise PS CS2
4. Restore PS CS2
The picture stay minimised. Others windows (tools or layers) are correctly
restored.
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http://bugs.winehq.org/show_bug.cgi?id=35805
Bug ID: 35805
Summary: "Open file..." box doesn't display image preview in
Photoshop CS6
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeff.artik(a)gmail.com
In photoshop CS6 (don't know for olders releases), the "open file" window
doesn't display picture preview when I select a file. It worked well under CS2.
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http://bugs.winehq.org/show_bug.cgi?id=30972
Bug #: 30972
Summary: Fallout New Vegas Bug
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: japsenater(a)gmail.com
Classification: Unclassified
Everytime I play Fallout New Vegas randomly it let me stop playing and said
that I can't play because there is a problem.
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http://bugs.winehq.org/show_bug.cgi?id=17686
Summary: Silkypix 3.0 has some bugs
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florin(a)andrei.myip.org
I installed Silkypix 3.0 that came with my Panasonic G1 camera - latest version
3.0.1.6 (which I used in my tests) can be downloaded from here:
http://www.isl.co.jp/SILKYPIX/english/p/
Overall it seems to work, more or less. There are a few issues:
1. The installer seems to hang at the very end. I waited for a while, then I
killed it. I'm not sure if this has caused some of the other issues.
2. The menus are invisible, unless I blindly click on one of them, then move
the mouse left-right. After a while they disappear again.
3. The file selector doesn't work very well. E.g., I click Open File, then I
try to move into another directory in the file selector window - except it
won't do anything. I click on the folder, it won't navigate to it. I have to
drop down the top "Look In" element and select the directory there.
Developing the files seems to work fine. Example:
- Open File, choose RAW file
- mess with the menus on the left side if you want to choose different
parameters (or don't, if the defaults are fine)
- go to Development menu, click Development, save as TIFF
Voila, the RAW file is developed.
I have not made any comparisons yet with files developed on Windows, to see if
there are any differences under Wine.
System is ThinkPad T61 running Ubuntu 8.10 32 bit fully updated.
Wine version is 1.1.16
Silkypix 3.0.1.6
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http://bugs.winehq.org/show_bug.cgi?id=36203
Bug ID: 36203
Summary: Wargames demo crashes when starting a new game (using
hardware renderer)
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://www.kazade.co.uk/downloads/wargames.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 48325
--> http://bugs.winehq.org/attachment.cgi?id=48325
terminal output
Steps to reproduce the problem with the demo:
1. install the demo and start the game with wargames.exe. On multicore systems
the game must be started with 'taskset -c 0' otherwise it hangs during the
opening screen.
2. select DirectDraw HAL in the launcher.
3. in the menu start a new game. Here comes the first problem when using the
hw. renderer: the red and blue logos are missing (invisible?). Click on
somewhere in the middle of the empty screen where the blue spinning logo should
appear.
4. click on the start button on the briefing screen. The game crashes at this
point. The crash doesn't happen when using the software renderer.
I see the same crash with Wine 1.4.1, 1.6.2, 1.7.17 etc.
Fedora 20
Nvidia binary drivers 337.12
Alsa 1.0.27 (pulseaudio is not running)
X.Org X Server 1.14.4
wine-1.7.17-148-g2e5cb7a
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http://bugs.winehq.org/show_bug.cgi?id=35184
Bug ID: 35184
Summary: Mini Ninjas: some textures missing without native
d3dx9_31
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://www.fileplanet.com/203860/200000/fileinfo/Mini-
Ninjas-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 46930
--> http://bugs.winehq.org/attachment.cgi?id=46930
terminal output
The game needs native d3dx9_36 to run otherwise it crashes early with
>err:d3dcompiler:compile_shader HLSL shader parsing failed.
With native d3dx9_36 the game starts but you will notice that many things are
missing from the game:
- the menu is empty, only background image is drawn
- the user interface (health bar) as well as pop-up game tips, hints are not
displayed (from time to time the game pauses to display those hints and you
have to press <Space> to proceed)
- water is not rendered correctly
You have to install native d3dx9_31 beside native d3dx9_36 to display the
missing objects in the game.
One more thing worth mentioning: the game generates many files under
'drive_c/users/<username>/Temp'. They contain compiled shaders or something
alike. These files have different size when using native d3dx9_31 compared to
the ones generated with the built-in d3dx9_31.
Make sure to clean this directory after you installed native d3dx9_31 and want
to switch back to the built-in to reproduce the bug, because the game re-uses
the already generated files.
Fedora 19
Nvidia binary drivers 325.15
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http://bugs.winehq.org/show_bug.cgi?id=14026
Summary: Installshield does not exit after install
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://uk.slingmedia.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=14216)
--> (http://bugs.winehq.org/attachment.cgi?id=14216)
Executables highlighted
After installing SlingPlayer, the InstallShield wizard remains in memory.
Killing IDriverT.exe causes the remaining .exes to quit.
After so long, some of the .exes quit themselves, but IDriver.exe and
IDriverT.exe remain.
Killing the processes causes no issues.
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http://bugs.winehq.org/show_bug.cgi?id=20629
Summary: Wargames crashes a few minutes into the game
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.kazade.co.uk/downloads/wargames.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazade(a)gmail.com
Created an attachment (id=24599)
--> (http://bugs.winehq.org/attachment.cgi?id=24599)
Relay log
Wargames crashes after a few minutes of play. The same error occurs with the
demo version (which I've tracked down and uploaded for this report). To
reproduce, start the game, right-click the building and click the tank icon at
the bottom several times to buy 6 or 7 tanks. After a while a tip will appear
on the screen that says click to continue. Click the mouse and then wait for
more tanks to arrive, after 4 or 5 tanks have arrived the program will crash.
I've attached a truncated relay log (hopefully leaving the relevant part, the
original was 3 millions lines long!).
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http://bugs.winehq.org/show_bug.cgi?id=30489
Bug #: 30489
Summary: Can't install "SmartDeviceMonitor for Admin" from
ricoh
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.roussin(a)teledetection.fr
Classification: Unclassified
Hi,
I download the tool "SmartDeviceMonitor for Admin" from ricoh.
http://support.ricoh.com/html_gen/util/SDM/SDM.html
At the and of the installation i get a flood of lines :
fixme:reg:RegSetKeySecurity :(0xdc,4,0x319688): stub
http://support.ricoh.com/bb/pub_e/dr_ut_e/0001214/0001214665/V8210/z52276L1…
The installation is never finished (i wait around an hour)
Thank you,
Guy
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http://bugs.winehq.org/show_bug.cgi?id=25863
Summary: Direct Sound Card Access
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: musto102(a)gmail.com
I am running Ubuntu 10.10 and Wine 1.3.12
This relates to Voiceshaper, a speech processing programme for Ham Radio. It
requires direct sound card access using WDM.
The programme launches and runs ok, but it is not possible to configure the
sound card setup and therefore it will not operate. It has drop down boxes to
select the soundcard hardware, but these are empty.
Please note I am no expert on these things, but is there a WDM driver or
component that can be added to get this working?
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http://bugs.winehq.org/show_bug.cgi?id=18454
Summary: Rosetta Stone Online trial speech recognition component
doesn't work
Product: Wine
Version: 1.1.21
Platform: Other
URL: http://trial3.rosettastoneclassroom.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The current Rosetta Stone Online offering (a real web app, not the
downloadable win32 client in bug 18433) works in Linux Firefox except
for the speech recognition part, which is a downloadable .exe or .msi,
so I tried it in Firefox on Wine. The speech package will download
and install, but doesn't seem to function. The console shows
The RosettaStoneDaemon service is starting.
The RosettaStoneDaemon service was started successfully.
fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
recv failed with error 28 for socket 160
...
and then the app says the speech component has a problem. Tried
to get a +relay log without luck.
The trial was free because I am evaluating it for a school.
I only have it for another six days.
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http://bugs.winehq.org/show_bug.cgi?id=15228
Summary: LEGO Chess crashes after using
avifil32.AVIStreamGetFrame()
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: savelov(a)gmail.com
Created an attachment (id=15992)
--> (http://bugs.winehq.org/attachment.cgi?id=15992)
wine debug output with crash
LEGO Chess runs withour a crash if "Animated advisors" turned off, and crashes
when they are turned on. Those advisors seem to use avifil32.AVIStream*
functions,after calling them wine crashes with
0009:Ret avifil32.AVIStreamGetFrameOpen() retval=00000000 ret=004010f4
0009:Call avifil32.AVIStreamGetFrame(00000000,0000004b) ret=0040111f
0009:Ret avifil32.AVIStreamGetFrame() retval=00000000 ret=0040111f
0009:Call KERNEL32.UnhandledExceptionFilter(0032f528) ret=0046b7ca
wine: Unhandled page fault on read access to 0x0000c027 at address 0x4012c3
(thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=25807
Summary: Cant convert from WINED3DFMT_YV12 to
WINED3DFMT_B8G8R8X8_UNORM
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ljerabek(a)cox.net
Created an attachment (id=32882)
--> (http://bugs.winehq.org/attachment.cgi?id=32882)
Short dump of logged output
Trying to use GANZ DVR remote viewer software from an Ubuntu 10.04 workstation.
After installing MFC42 and SPR32X60.ocx it was possible to load and configure
the remote viewer software. However once a connection was made to the DVR none
of the video would display. It seems to be an issue with the
"surface_convert_format" function which prevents the video from displaying. The
function can't find a conversion from WINED3DFMT_YV12 to
WINED3DFMT_B8G8R8X8_UNORM.
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http://bugs.winehq.org/show_bug.cgi?id=35222
Bug ID: 35222
Summary: Fiesta Online: can't connect to server
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anakin.cs(a)gmail.com
Classification: Unclassified
Since Wine 1.7.9, I am finally able to launch Fiesta Online
(http://fiesta.gamigo.com/en/).
The connection to the game server with the client is done in 3 steps:
1) Enter your account name/password
2) Select the server you want to connect on
3) Select your character
Step 1 & 2 works fine, but when I select my character at step 3, it tries to
connect, and it just fails saying "connection failed" and brings me back to the
first menu (step 1).
I have tested on both openSUSE and ArchLinux, and the issue is the same. It
works fine on Windows on the same machine.
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http://bugs.winehq.org/show_bug.cgi?id=35559
Bug ID: 35559
Summary: Mac driver: add a way for forcing useful graphical
options for gaming (v-sync, anti-aliasing, anisotropic
filtering, etc.)
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
There is no GPU card control panel on Mac OS X (at least as of OS X 10.9.1), so
if there was a way to force at least some graphical options (I understand that
not everything might be possible) through Wine, it could really useful for Mac
gamers.
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http://bugs.winehq.org/show_bug.cgi?id=21423
Summary: Visual C++ 2005 slow?
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
See http://bugs.winehq.org/show_bug.cgi?id=21410 for recipe.
Building chromium's base_unittests.exe seems to take longer
in wine than in vista, so I profiled a bit with oprofile:
583087 43.4516 no-vmlinux
320289 23.8679 c1xx.dll
149572 11.1461 ntdll.dll.so
80027 5.9636 libc-2.10.1.so
48005 3.5773 libwine.so.1.0
32901 2.4518 msvcr80.dll
25959 1.9345 advapi32.dll.so
22550 1.6804 rpcrt4.dll.so
13959 1.0402 c2.dll
13660 1.0179 wineserver
Good Lord, that's a lot of kernel time...
I'll see if I can get a breakdown of the kernel time, have to work around
https://bugs.launchpad.net/ubuntu/+source/linux/+bug/289087
first.
In the meantime, here's the breakdown inside ntdll:
54636 17.9328 RtlUpcaseUnicodeString
52607 17.2668 hash_short_file_name
37324 12.2506 RtlIsNameLegalDOS8Dot3
15680 5.1465 RtlUpcaseUnicodeStringToCountedOemString
14684 4.8196 find_file_in_dir
11546 3.7897 HEAP_CreateFreeBlock
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http://bugs.winehq.org/show_bug.cgi?id=32196
Bug #: 32196
Summary: eSignal 11.5 crashes on startup
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
A user complained that 'esgnal' didn't work
( http://forum.winehq.org/viewtopic.php?f=2&t=17627&p=81557 ).
Testing
aac4c0bdb9375c2dcffb54c4d07d5f2a05e0a7fb esignal_11.5.2838_x86.exe
from
http://www.esignal.com/trading-software/download.aspx
I see the same error:
0029:Call KERNEL32.GetProcAddress(7ec40000,655dc5d4 "CloseTouchInputHandle")
ret=6508cd4d
0029:Ret KERNEL32.GetProcAddress() retval=00000000 ret=6508cd4d
...
0029:Call KERNEL32.GetModuleHandleW(00bbef20 L"allocator.dll") ret=69be6748
0029:Ret KERNEL32.GetModuleHandleW() retval=10000000 ret=69be6748
0029:Call KERNEL32.GetProcAddress(10000000,69e1a950
"?registerCrashCalback@@YAXP6AXUAllocatorCrashData@@@Z@Z") ret=69be676c
0029:Ret KERNEL32.GetProcAddress() retval=100076c0 ret=69be676c
trace:seh:raise_exception code=c0000005 flags=0 addr=0x10006567 ip=10006567
tid=0029
...
wine: Unhandled page fault on read access to 0x8964c935 at address 0x10006567
(thread 0029), starting debugger...
Backtrace:
=>0 0x10006567 in allocator (+0x6567) (0x00bbed08)
1 0x00000501 (0x00bbdf38)
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http://bugs.winehq.org/show_bug.cgi?id=25761
Summary: "Everything is blue" in Far Cry Demo using Direct3D
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://www.gamershell.com/download_4929.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trygve.vea(a)gmail.com
Created an attachment (id=32833)
--> (http://bugs.winehq.org/attachment.cgi?id=32833)
Terminal output, wine 1.3.11
Found this bug while testing bug 13165.
When going in game in the Far Cry Demo, a lot of the game is incorrectly
rendered with a bright blue color (like the water).
I've attached a tar.bz2 file with a screenshot and terminal output.
I'm willing to test patches and assist troubleshooting.
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http://bugs.winehq.org/show_bug.cgi?id=28268
Summary: Wininet doesn't know what to do with Ashen Empires
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liamdawe(a)gmail.com
Ashen empires seems to dislike the current implementation of wininet (and the
built in IE - had to use IE7 + native wininet for it to work)
Here is a link to the infolog:
http://pastebin.com/JdarGjEh
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https://bugs.winehq.org/show_bug.cgi?id=37897
Bug ID: 37897
Summary: Choosing Print in Adobe Acrobat 11.0.10 causes
Unhandled exception: page fault
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dvcroft(a)arb.com
Distribution: ---
Created attachment 50475
--> https://bugs.winehq.org/attachment.cgi?id=50475
Terminal output at crash
Before install I used:
winetricks atmlib
winetricks riched20
winetricks wsh57
winetricks mspatcha
I have tried with winecfg set to default and Windows 7.
I open a pdf and then choose print and the program exits. Terminal output
attached.
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http://bugs.winehq.org/show_bug.cgi?id=20710
Summary: Street Fighter IV (Steam) doesn't start
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: signup+winehq(a)cshadowrun.com
Unlike the retail version of the game , the steam version's launcher seems to
start.
After the launcher starts and you click "Launch Street Fighter IV" I get
fixme:advapi:UnregisterTraceGuids 0: stub
fixme:wtsapi:WTSUnRegisterSessionNotification Stub (nil)
err:ole:CoUninitialize Mismatched CoUninitialize
And the game does not start.
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