http://bugs.winehq.org/show_bug.cgi?id=36423
Bug ID: 36423
Summary: League of Legends : store menu doesn't display
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Created attachment 48455
--> http://bugs.winehq.org/attachment.cgi?id=48455
terminal output without specific channels
In the League of Legends menu, when I try to access to the store menu, I only
see a black background with nothing displaying.
Gentoo kernel 3.12.13, nvidia GT630, drivers 331.49-r3, Xorg 1.15.0
Here is terminal output, tell me if you need more specific debug channel please
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http://bugs.winehq.org/show_bug.cgi?id=35510
Bug ID: 35510
Summary: Adobe CC installer cannot connect to the Internet
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: https://creative.adobe.com/products/photoshop
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47402
--> http://bugs.winehq.org/attachment.cgi?id=47402
wine-1.7.11-206-g82b3813 console output
The Adobe Creative Cloud installer immediately stops and asks the user to
connect to the Internet.
Native winhttp works around the error message but nothing much else occurs.
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http://bugs.winehq.org/show_bug.cgi?id=24815
Summary: Far Cry 2: Setting "Shading" option to "High" disables
skybox
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666+wine(a)gmail.com
Hi,
since 1.3.4, Far Cry 2 has worked great! It used to always crash during loading
in 1.1.x version, but that has been fixed. I can now play Far Cry 2 without
rebooting my computer!
However. When I change the shading option in the settings menu from "medium" to
"high", the skybox is no longer rendered. The bug can be seen in the attached
screenshots. I've also attached a screenshot of the offending menu option and a
log of wine.
The command used to start to game was:
wine "/media/Data/Programs/Steam/steamapps/common/far cry 2/bin/FarCry2.exe" 2>
~/wine.log
I will gladly provide any additional information required.
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http://bugs.winehq.org/show_bug.cgi?id=28636
Bug #: 28636
Summary: Imvu chat client will not start.
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyler.collins(a)live.ca
Classification: Unclassified
After installing, the Imvu login window appears. As soon as you sign in, an
error pops up, stating that a critical error involving
''Devicefingerprint_old.exe''has occured. Then, the imvu logo remains on teh
top bar in Ubuntu 11.10, but will not open the main window. I left it like this
for an entire night (about 9 hours) and it did not open, so it is not a matter
of slow loading. Also, i tried setting the installer, client exe and quality
agent to run on different versions of windows, none of which helped. i also
tried changing the d3dx9_43 library to wine only. Nothing worked. Previous
versions of IMVU simply crash before the login window. Ive tried re-installing
different versions of wine and imvu, and have reinstalled ubuntu 4 times.
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http://bugs.winehq.org/show_bug.cgi?id=36064
Bug ID: 36064
Summary: When click on autodetect drives in winecfg, whole
system freezes, REISUB is useless.
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sov.info(a)mail.ru
Created attachment 48249
--> http://bugs.winehq.org/attachment.cgi?id=48249
screenshot
When i click on this button, whole system freezes. It happens random and only
in versions 1.7.16 & 1.7.17.
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http://bugs.winehq.org/show_bug.cgi?id=35922
Bug ID: 35922
Summary: Texture Corruption of Certain Elements on osu! When
Using AMD Graphics Hardware
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: espionage724(a)gmail.com
Certain textures in osu! become corrupted when ran on AMD graphics hardware
(tested on a 7850, 7660G, and 7670M), regardless of the driver in-use (can
confirm it on various fglrx versions, and mesa/radeon too).
The elements corrupted seem to be the scoreboard, and CtB avatars and fruit
(basically making that game mode entirely unplayable). osu! (Standard), Taiko,
and osu!mania seem unaffected though gameplay-wise (but the scoreboard is still
corrupted.
The song title fly-in when you start a beatmap, and comments seen during
replays are also corrupted.
All corruption can be fixed by either having StrictDrawOrdering set to enabled,
or by using a CSMT-patched version of Wine.
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https://bugs.winehq.org/show_bug.cgi?id=36926
Bug ID: 36926
Summary: valgrind shows a couple unitialized variables in
dlls/ieframe/tests/ie.c (codeOneLoopStart)
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14107== Conditional jump or move depends on uninitialised value(s)
==14107== at 0x81280EED: codeOneLoopStart (sqlite3.c:108584)
==14107== Uninitialised value was created by a client request
==14107== at 0x7BC4BF0A: mark_block_uninitialized (heap.c:209)
==14107== by 0x7BC4C075: initialize_block (heap.c:240)
==14107== by 0x7BC50981: RtlAllocateHeap (heap.c:1717)
==14107== by 0x77D619E: msvcrt_heap_alloc (heap.c:70)
==14107== by 0x77D6D63: MSVCRT_malloc (heap.c:408)
==14107== by 0x812510B5: sqlite3MemMalloc (sqlite3.c:15744)
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http://bugs.winehq.org/show_bug.cgi?id=30409
Bug #: 30409
Summary: RealTerm Serial Terminal Crashes on Start
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: calcprogrammer1(a)gmail.com
Classification: Unclassified
The RealTerm serial port terminal is a very useful Windows-only program for
serial debugging. I use it often for microcontroller and embedded systems
projects which frequently use the serial port for communication. I have used
this program in Wine in the past and it has worked perfectly, but with newer
releases it crashes with a "Program Error Details" dialog on any attempt to
start the program. I'm using the latest Wine and latest RealTerm. I run this
program on Windows XP and Windows 7 with no problems.
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http://bugs.winehq.org/show_bug.cgi?id=17276
Summary: broken encoding in AppDB PM E-Mails
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Windows 2000
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Text entered into AppDB's personal e-mail form at
http://appdb.winehq.org/contact.php?iRecipientId=NNNN
is not transmitted correctly to the recipient, as e.g. Umlauts are broken
somewhere in between.
For instance, ö (o Umlaut) becomes "A?"
This is presumably different from bug #16514, because I don't expect the text
we type into the PM form to transit via a database. Even if it would, my
understanding is that the redesigned AppDB site consistently uses UTF-8 and
"only" broke all old content.
There may be several bugs involved:
1. E-Mail contains "MIME-Version: 1.0" header, but no mention of encoding.
2. The Subject line in the header is not recoded when Umlauts are present (the
RFC-headers must be all ASCII).
A simple test: In the body, -äöüÄÖÜß- becomes
-A$A?A1/4A"A-AoeAY-
-------------------------------------------------------
The following message was sent to you from JA?rg HA?hle through the Wine AppDB
contact form.
To Reply, visit
http://appdb.winehq.org/contact.php?iRecipientId=NNNN&sSubject=Re%3A+test+-…
(The Umlauts got recoded in the URL).
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http://bugs.winehq.org/show_bug.cgi?id=37038
Bug ID: 37038
Summary: wineserver leaks memory when running my network
communication program
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zt20055453(a)163.com
In 1.7.22 wine, wineserver leaks memory when running my network communication
program. memory leaks 128kB at few seconds intervals. My program uses
asynchronous
function to receive video data.
I ran wineserver -f under valgrind --leak-check=yes to get memory leaks info,
but valgrind didn't catch anything useful.
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http://bugs.winehq.org/show_bug.cgi?id=29188
Bug #: 29188
Summary: Serial Port Comm Failure for USB2Serial Converters?
Product: Wine
Version: 1.3.32
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rogerx.oss(a)gmail.com
Classification: Unclassified
Created attachment 37657
--> http://bugs.winehq.org/attachment.cgi?id=37657
wine-serialfailure.log
I have an application trying to communicate to a serial port provided by a USB
to Serial Converter device (/dev/ttyUSB0).
The application fails to communicate and I think the following is where it
fails:
trace:comm:io_control 0x78 IOCTL_SERIAL_WAIT_ON_MASK (nil) 0 0x90e9f0 4
0x90e9bc
trace:comm:get_irq_info TIOCSERGETLSR err Invalid argument
The application states it fails to communicate even though I have blinking
lights on the device and can use picocom or screen to login.
ie.
$ picocom -b 115200 /dev/ttyUSB0
Or
$ screen /dev/ttyUSB0 115200
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http://bugs.winehq.org/show_bug.cgi?id=12377
Summary: Capella does not load font
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anhaupt(a)gmx.ch
When Capella tries to load any font available for displaying notes (e.g.
capella3) it displays the following message:
"Damit dieser Stil richtig angezeigt wird, müssen sie die Schriftart
'capella3' installieren." (tranlsation: "To display this style correctly the
font 'capella3' has to be installed.").
The same message appears if you try to load any of the other fonts available
for capella.
Other programs (e.g. notepad) find the capella fonts and display them
correctly.
The problem exists in the current version (Capella 2008) as well as in earlier
versions.
A demo version that shows the error is available here:
http://www.capella.de/download_capella.htm
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http://bugs.winehq.org/show_bug.cgi?id=34288
Bug #: 34288
Summary: Dungeons & Dragons: Chronicles of Mystara hangs on
startup
Product: Wine
Version: 1.5.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
Classification: Unclassified
The game starts, captures the mouse, creates an empty 'Unnamed window,' then
hangs.
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http://bugs.winehq.org/show_bug.cgi?id=24516
Summary: In Win7 mode, steam has duplicate window decorations
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Steam has window manager's window decorations in addition to its own when run
in Windows 7 mode. This doesn't happen in Windows XP.
Maybe related: When run in virtual desktop, the desktop opens but steam isn't
bound to it (it's a separate window).
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https://bugs.winehq.org/show_bug.cgi?id=37422
Bug ID: 37422
Summary: [DirectSound] Broken audio output for a hearing test
application
Product: Wine
Version: 1.7.28
Hardware: x86
URL: http://advsys.net/ken/util/heartest.exe
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Under Wine this application produces jagged very unpleasant audio.
No messages are logged in console.
Source code is available.
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http://bugs.winehq.org/show_bug.cgi?id=32821
Bug #: 32821
Summary: Some games runs extremally slow with Mesa >= 8.0
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deveee(a)gmail.com
Classification: Unclassified
I wrote about it in bugs.freedesktop.org, you can see there:
https://bugs.freedesktop.org/show_bug.cgi?id=55396https://bugs.freedesktop.org/show_bug.cgi?id=57338
But regression test shows, that it's probably problem in Wine, not in Mesa
drivers.
First bug from freedesktop you can see in Sims 3 intro or Need for Speed Most
Wanted intro. Video below:
http://imageshack.us/clip/my-videos/444/f5f.mp4/
Second bug may be problem in mesa, I'm not sure. You can see it in Star Wars
Jedi Academy in multiplayer mode.
Configuration:
intel 965GM
xserver-xorg-video-intel 2.20.19
mesa 9.0.1
linux-image 3.7.4
wine 1.4.1
Lastest working configuration:
mesa 7.11.2
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https://bugs.winehq.org/show_bug.cgi?id=38063
Bug ID: 38063
Summary: WeChat cannot display qrcode, then crashed
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lightning1141(a)gmail.com
Distribution: ---
Created attachment 50707
--> https://bugs.winehq.org/attachment.cgi?id=50707
wine WeChat1.0_Beta.exe
1. Download WeChat1.0_Beta.exe from
http://dldir1.qq.com/weixin/Windows/WeChat1.0_Beta.exe
2. install with wine
$wine WeChat1.0_Beta.exe
3. start from wine
$wine ~/.wine/drive_c/Program\ Files\ \(x86\)/Tencent/WeChat/WeChat.exe &>
wine-wechat.log
WeChat cannot display the qrcode, then a few seconds later, then it crashed.
A full log is attached. But it seems like that WeChat has it's own crash
reports.
The software WeChat1.0_Beta.exe updates frequently.
$sha1sum WeChat1.0_Beta.exe
7761754997a8160f3bc1662fca914e6c7f17a842 WeChat1.0_Beta.exe
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http://bugs.winehq.org/show_bug.cgi?id=16417
Summary: Scanning with Photoshop CS does give an error
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philipp(a)sadleder.de
While trying to scan from within Photoshop via the Wine TWAIN backend, I get
the following error message: "Could not complete the Import command because of
a problem with the scanner".
The scanner is configured and works with SANE.
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http://bugs.winehq.org/show_bug.cgi?id=36506
Bug ID: 36506
Summary: Wolfenstein - The New Order fails to start
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)dasprids.de
Created attachment 48581
--> http://bugs.winehq.org/attachment.cgi?id=48581
Stack trace
Just tried running Wolfenstein - The New Order on the latest Wine version. As
this game only exists as 64-bit binary, this only affects wine-amd64. I'm not
really good at reading stack traces, but if I read this correc,t glGetString()
in opengl32 is crashing. See attached stack trace.
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http://bugs.winehq.org/show_bug.cgi?id=10770
Summary: TomTom HOME 2 does not start
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download.tomtom.com/sweet/application/home2latest
/TomTomHOME2winlatest.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)seewald.at
CC: hans(a)it.vu.nl
TomTom HOME 2 - available at above link - does not start the GUI after
installation. Installation seems to work, all libraries are found, no obvious
system calls are missing, but there is still a problem.
I am using Debian Etch stable (4.0)
[Linux acer 2.6.23-rc3 #8 Thu Aug 30 17:27:22 CEST 2007 i686 GNU/Linux]
I have compiled Wine myself from yesterday's GIT version, as the Debian package
version still had the FindFirstVolumeW bug. I never encountered the text extent
bug, so presumably it has been fixed in that version. I am using gcc (GCC)
4.1.2 20061115 (prerelease) (Debian 4.1.1-21).
[Using built-in specs.
Target: i486-linux-gnu
Configured with: ../src/configure -v
--enable-languages=c,c++,fortran,objc,obj-c++,treelang --prefix=/usr
--enable-shared --with-system-zlib --libexecdir=/usr/lib
--without-included-gettext --enable-threads=posix --enable-nls
--program-suffix=-4.1 --enable-__cxa_atexit --enable-clocale=gnu
--enable-libstdcxx-debug --enable-mpfr --with-tune=i686
--enable-checking=release i486-linux-gnu
Thread model: posix
gcc version 4.1.2 20061115 (prerelease) (Debian 4.1.1-21)]
Attached you find +relay, +seh and +tid logs, plus the output from configure
--verbose of the compiled version. Note +relay is very long, it seems that wine
switches on the debugger after encountering the error and so does not bail out.
If you need anything else, do tell.
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http://bugs.winehq.org/show_bug.cgi?id=24813
Summary: Paste from clipboard to a conversation window stopped
working in Miranda
Product: Wine
Version: 1.3.3
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Probably since Wine 1.3.3 or even earlier version you cannot paste (Ctrl+V,
Shift+Ins, Right Mouse click -> Paste) any text into a conversation window even
though text can be copied to clipboard.
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http://bugs.winehq.org/show_bug.cgi?id=32798
Bug #: 32798
Summary: Memory leak in Path of Exile
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marceel(a)gmail.com
Classification: Unclassified
Just logged in the game doing nothing and game is just taking up memory. The
thing is on forums i found out that in wine 1.5.6 this isn't an issue and games
works fine but in the latest git there is this big flaw.
USER CMD RSS VSZ
m Client.exe 1119716 1990616
USER CMD RSS VSZ
m Client.exe 1275720 1991640
USER CMD RSS VSZ
m Client.exe 1362888 1991640
USER CMD RSS VSZ
m Client.exe 1645432 2132952
USER CMD RSS VSZ
m Client.exe 2059104 2550824
I don't know what should i attach to this report so if you have other question
just ask
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http://bugs.winehq.org/show_bug.cgi?id=24281
Summary: Maffia 2 to slow to play
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jorgitorrr(a)gmail.com
Created an attachment (id=30587)
--> (http://bugs.winehq.org/attachment.cgi?id=30587)
Output using fbo
The game Mafia 2 runs to slow to play even in good hardware and with low
graphic settings. I think problem can be in the OffscreenRenderingMode. When yo
use fbo (wine default option) the game is too slow, and when you change to
backbuffer the game runs in normal velocity but there are a lot of graphics
error.
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https://bugs.winehq.org/show_bug.cgi?id=36359
Bug ID: 36359
Summary: valgrind shows a couple possible leaks in
dsound/tests/dsound.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13912== 28 bytes in 1 blocks are possibly lost in loss record 255 of 889
==13912== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==13912== by 0x4E52BB8: apartment_getclassobject (compobj.c:526)
==13912== by 0x4E55FC6: get_inproc_class_object (compobj.c:2894)
==13912== by 0x4E58D2F: CoGetClassObject (compobj.c:3032)
==13912== by 0x4A68893: func_dsound (dsound.c:181)
==13912== by 0x4A72EC4: run_test (test.h:584)
==13912== by 0x4A732B3: main (test.h:654)
==13912==
==13912== 28 bytes in 1 blocks are possibly lost in loss record 256 of 889
==13912== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==13912== by 0x4E52BB8: apartment_getclassobject (compobj.c:526)
==13912== by 0x4E55FC6: get_inproc_class_object (compobj.c:2894)
==13912== by 0x4E58D2F: CoGetClassObject (compobj.c:3032)
==13912== by 0x4E594B7: CoCreateInstance (compobj.c:3197)
==13912== by 0x6166702: get_mmdevenum (dsound_main.c:178)
==13912== by 0x61673FE: GetDeviceID (dsound_main.c:261)
==13912== by 0x616427A: DirectSoundDevice_Initialize (dsound.c:760)
==13912== by 0x6164F04: IDirectSound8Impl_Initialize (dsound.c:398)
==13912== by 0x4A627B8: IDirectSound_test (dsound.c:95)
==13912== by 0x4A68A43: func_dsound (dsound.c:202)
==13912== by 0x4A72EC4: run_test (test.h:584)
==13912== by 0x4A732B3: main (test.h:654)
==13912==
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