http://bugs.winehq.org/show_bug.cgi?id=23768
Summary: winhelp: Some images not shown in certain 16-bit Help
files
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=29793)
--> (http://bugs.winehq.org/attachment.cgi?id=29793)
4aces.hlp.bz2
With some 16-bit Help files, some images are not shown. See the attached files.
Load 4aces.hlp into Wine winhlp32. This console output appears:
err:winhelp:HLPFILE_DoReadHlpFile buf[0x14] = 0
Click the author's name popup link at the bottom. The popup is tiny, maybe 6x15
pixels, and empty. It's supposed to be a picture of the author. The other popup
links appear as they should (albeit not the correct size, see bug 23008).
Load 6pack.hlp into Wine winhlp32. With this file (created by the same author)
there is no initial console output, and clicking the author's name popup link
does correctly show the picture. Maybe this file was authored using a later
version of the help compiler?
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http://bugs.winehq.org/show_bug.cgi?id=24421
Summary: MJ's Help Diagnostics - wine: Unhandled page fault
on read access
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://helpware.net/downloads/MJsDiag.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Trying to run MJ's Help Diagnostics in a default wine gives an Unhandled page
fault on read access (see attachment)
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http://bugs.winehq.org/show_bug.cgi?id=17257
Summary: tex2html will not install
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.chikrii.com/products/tex2word/dl/
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jon.dufresne(a)gmail.com
The program "tex2html", evaluation can be downloaded from provided URL, will
not install. Wine's command output reads:
---
$ wine ./tex2word.exe
fixme:mountmgr:harddisk_ioctl unsupported ioctl 4d004
---
The error inside the installer reads:
---
Tex2Word installation activity:
[1] Trying destination folders... can't write to folder C:\Program Files\Common
Files\Microsoft Shared\TEXCONV\
---
A popup then appears that reads:
---
Can't install Tex2Word!
---
After clicking the "OK" in the pop up, the installation closes.
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http://bugs.winehq.org/show_bug.cgi?id=20695
Summary: Cannot scroll documents being compared in winmerge
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joao.eiras(a)gmail.com
1. Get Winmerge http://winmerge.org/downloads/ (I'm using 2.12.4)
2. Install MFC71U.DLL and MSVCP71.dll (winetricks is good)
3. Open WinMerge and compare two documents
Notice how the double document view cannot be scrolled horizontally using the
scrollbar. IT works though if you select text and drag the mouse.
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http://bugs.winehq.org/show_bug.cgi?id=34070
Bug #: 34070
Summary: 'fixme:win:alloc_winproc too many winprocs' prevents
simutronics StormFront.exe from updating widgets
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt(a)tolton.com
Classification: Unclassified
Created attachment 45293
--> http://bugs.winehq.org/attachment.cgi?id=45293
Debug log
This bug is about StormFront.exe from Simutronics. The application works fine
for awhile, but at some point certain widgets in the app stop updating. I
believe this is due to the message I'm seeing in the debug log (see attached):
fixme:win:alloc_winproc too many winprocs
The time it starts appearing coincides with the widgets not updating. The
longer that the application runs, the more messages that are emitted. I ran it
for about 4 hours and saw around 20k messages.
I did some code spelunking and tracked it down to this file:
https://github.com/mirrors/wine/blob/master/dlls/user32/winproc.c#L298
It seems like MAX_WINPROCS could be increased, and it might alleviate the
problem, but would probably just make it take longer to manifest. (Since it
only manifests after using the app for a little while, now).
I am using Crossover Mac 12.2.0 (I am not sure which version of wine this is).
My question is twofold:
1) How hard would it be to actually reclaim these winprocs rather than leak
them?
2) If that doesn't work, is there some way for me to increase the MAX_WINPROCS
constant and recompile user32.dll to use for just one bottle in CrossOver?
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http://bugs.winehq.org/show_bug.cgi?id=35711
Bug ID: 35711
Summary: Winelib: compile error in wincon.h if NOGDI is defined
before #include <windows.h>
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: matteo(a)mitalia.net
As described in the summary; if I try to compile the following file
#define NOGDI
#include <windows.h>
int main()
{
return 0;
}
with winegcc (wine-dev package 1.4.1 from Ubuntu 13.10) I get
In file included from /usr/include/wine/windows/windows.h:42:0,
from test.c:2:
/usr/include/wine/windows/wincon.h:337:62: error: unknown type name
‘LPCONSOLE_FONT_INFOEX’
WINBASEAPI BOOL WINAPI
GetCurrentConsoleFontEx(HANDLE,BOOL,LPCONSOLE_FONT_INFOEX);
^
/usr/include/wine/windows/wincon.h:375:62: error: unknown type name
‘LPCONSOLE_FONT_INFOEX’
WINBASEAPI BOOL WINAPI
SetCurrentConsoleFontEx(HANDLE,BOOL,LPCONSOLE_FONT_INFOEX);
^
winegcc: gcc failed
This comes from the fact that the typedef LPCONSOLE_FONT_INFOEX (and related
types) is #ifdef-ed out when NOGDI is defined, but SetCurrentConsoleFontEx
(which depends from this type) is always included.
The bug makes compiling anything that uses the NOGDI option impossible.
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http://bugs.winehq.org/show_bug.cgi?id=10063
Summary: wineconsole run fail on korean locale.
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dlunch(a)gmail.com
wineconsole failed to run in korean locale.
it reports 'err:wineconsole:WCUSER_SetFont wrong font' few times and
'err:wineconsole:WINECON_Fatal Couldn't find a decent font, aborting'.
but when i tried LANG="C" wineconsole cmd, it runs successfully.
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http://bugs.winehq.org/show_bug.cgi?id=36031
Bug ID: 36031
Summary: 9700M incorrectly detected as 9400
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funkydude87(a)hotmail.co.uk
Running the Battle.net client and attempting to launch WoW. Using the nouveau
drivers under 64bit Ubuntu 14.04 and getting a warning message:
OS: Windows XP x64 service pack 2
Card: Nvidia Geforce 9400 GT
It is a warning that my system is below the minimum recommendations. When
launching the game, certain graphical features are disabled that are otherwise
enabled under Windows.
This is a laptop with a Geforce 9700M GT, it thinks I'm running a 9400 desktop
card. It also thinks I'm running XP SP2, not sure if that's correct or should
be SP3.
lspci result of my card in linux:
01:00.0 VGA compatible controller: NVIDIA Corporation G96M [GeForce 9700M GT]
(rev a1)
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http://bugs.winehq.org/show_bug.cgi?id=32979
Bug #: 32979
Summary: Metal Gear Solid Crash
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43558
--> http://bugs.winehq.org/attachment.cgi?id=43558
backtrace no fix
Tried to run Start Metal Gear Solid
installed with no problem but when I started it it gave me a massage that it
would start it in software mode but after this it just showed black screen and
nothing more
then I changed the windows xp to windows 2000 same crash.
then I tried GeForce-ATi FiX same error could not run
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http://bugs.winehq.org/show_bug.cgi?id=32594
Bug #: 32594
Summary: MessageBox hook WH_CBT HCBT_ACTIVATE sees wrong button
size given MB_DEFBUTTON* style
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: staticinline(a)gmail.com
Classification: Unclassified
MessageBox buttons are not correctly sized during the first call to a WH_CBT
HCBT_ACTIVATE hook if a MB_DEFBUTTON* style is used on the message box.
Observe in the Wine msgbox.c:MSGBOX_OnInit code, the "position the buttons"
loop iterates through each button, and if a button has a MB_DEFMASK set, it
also calls SetFocus, which triggers the WH_CBT HCBT_ACTIVATE hook. This is
before this loop positions the remaining buttons. The attached
wine-msgbox-patch.txt is a patch to Wine 1.5.20 that positions all the buttons
before processing the MB_DEFMASK.
This problem affects programs using the wxWidgets 2.9.x GUI library, whose
message box implementation measures (via GetWindowRec) the initial sizes of the
buttons during a WH_CBT HCBT_ACTIVATE hook [2]. This problem is analyzed more
fully in a wxWidgets ticket [1].
The problem has also been observed to affect at least as far back as Wine 1.0.1
(debian squeeze, x86).
[1] http://trac.wxwidgets.org/ticket/14926
[2] http://trac.wxwidgets.org/browser/wxWidgets/trunk/src/msw/msgdlg.cpp#L369
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http://bugs.winehq.org/show_bug.cgi?id=31697
Bug #: 31697
Summary: Can't Register Sony Media Manager, couldn't get cookie
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Trying to reproduce bug 31695, I downloaded Sony Media Manager for Walkman 1.2,
9e0e4ab39084724c4f6001de5f2df8b39390ddcf mm4wm12_lite.exe
from
http://esupport.sony.com/perl/swu-download.pl?upd_id=3733&SMB=YES&template_…
Running
wine mm4wm12_lite.exe
downloads and tries to install vcrun2005, quicktime 7, and wmp11 runtime.
It hangs and fails with "requirements not met".
To work around this, follow the tip from
http://appdb.winehq.org/objectManager.php?sClass=version&iId=20125&iTesting…
e.g. download
abc56a568dd1e8ffbfb6f1cbd4d42c031003ed52 wmp11-windowsxp-x86-enu.exe
from http://download.cnet.com/windows-media-player/
then do
cabextract wmp11-windowsxp-x86-enu.exe -F wmfdist11.exe
cabextract wmp11-windowsxp-x86-enu.exe -F wmp11.exe
wine wmfdist11
wine wmp11
Both installs will hang after declaring success; ^C them.
(You can do that from a clean wineprefix or after the installer fails once,
doesn't matter.)
Running mm4wm12_lite.exe then downloads and installs vcrun2005 and quicktime 7,
then runs the Media Manager installer. This fails right at the end
when it's doing "Please wait for initial configuration of Media Manager",
with dialog box
"Fatal error in gc
GetThreadContext failed"
Killing this and then starting the app fails because of a missing registry key.
To work around this, run winetricks dotnet20 before installing.
Then installing succeeds, and on first run the app requires you to register.
Doing so fails with a dialog "Requesting cookie... " followed by
"An error occurred during registration", and console messages:
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Wed,
13-Sep-2017 11:27:19 GMT; path=/; HttpOnly")
fixme:wininet:set_cookie httponly not handled (L"HttpOnly")
fixme:wininet:set_cookie secure not handled (L"Secure; HttpOnly")
('winetricks wininet' seems to get further, then runs into what look like
wintrust problems, but that's another bug)
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http://bugs.winehq.org/show_bug.cgi?id=33275
Bug #: 33275
Summary: Far Cry: Segmentation Fault on start
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ascendant512(a)gmail.com
Classification: Unclassified
Created attachment 44023
--> http://bugs.winehq.org/attachment.cgi?id=44023
Compressed relay debug log, use unxz or xz --decompress
When executing FarCry.exe, wine will segfault. This happens before the game
finishes starting.
This is not a duplicate of http://bugs.winehq.org/show_bug.cgi?id=9252
The segfault happens before any Direct3D calls are made. I've attached the
output of debug.err when running this script:
#!/bin/bash
export WINEPREFIX=/mnt/media/bin/.wine/far_cry
export WINEDEBUG="+relay,+d3d"
wine "C:\Program Files (x86)\Far Cry\Bin32\FarCry.exe" 2> debug.err
Output of above is:
./farcry.bash: line 4: 24716 Segmentation fault wine "C:\Program Files
(x86)\Far Cry\Bin32\FarCry.exe" 2> debug.err
This is of course a fresh wine prefix, no winetricks.
Host OS: Gentoo amd64
wine compiled with these use flags:
X alsa cups elibc_glibc gecko jpeg lcms mono mp3 ncurses nls opengl oss perl
png prelink scanner ssl threads truetype udisks v4l win32 win64 xinerama xml
-capi -custom-cflags -fontconfig -gphoto2 -gsm -gstreamer -ldap -odbc -openal
-opencl -osmesa -pulseaudio -samba -selinux -test -xcomposite
GCC version: 4.6.3
Game patched to version 1.4 with no-cd
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http://bugs.winehq.org/show_bug.cgi?id=32094
Bug #: 32094
Summary: Dragon Age: Origins crashes in opengl
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovvldc(a)gmail.com
Classification: Unclassified
Created attachment 42313
--> http://bugs.winehq.org/attachment.cgi?id=42313
backtrace with default settings
I have tried running Dragon Age: Origins. I am using Wineskin, which
conveniently wraps a vanilla Wine engine (1.5.16 in this case) and XQuartz, the
latest X11 version for Mac. I am using OS X 10.6.8 with an nVidia 9400M CPU.
Installation: used Winetricks to install MSXML3, PhysX and dotnet2.0sp2. This
was done because the installer otherwise complains about malformed XML, because
the PhysX installer crashes and because it was anyway installing dotnet2.0sp2.
The game installer also installed directx9, xact and xinput by itself (not
knowing it was running under Wine).
I then installed Awakenings (for which the installer crashed towards the very
end) and patch 1.04 (1.05 has really minor changes and is not worth bothering
with).
When I ran the game, I got a crash in the splash screen:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x9aa78e4f).
The backtrace is attached as DAO_backtrace.txt. Lots of things going through
the opengl code with the closest native bit being:
d3d9_device_DrawIndexedPrimitive.
I then tried using glsl=disabled, which immediately crashes the game on
startup, so I turned that back to glsl=enabled
I then set ddr=gdi, thinking that the crash might go away if I move away from
opengl for this section. This worked, and I got the game to start and show the
usual main menu.
I then chose 'new game' and the game crashed as soon as I tried to skip the
opening cinematic:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x7671475f).
The backtrace is attached as DAO_backtrace ddr=gd.txt. Again, some things going
through the opengl code with the closest native bit being:
d3d9_swapchain_Present.
I hope this description and the backtraces are of some use.
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http://bugs.winehq.org/show_bug.cgi?id=31971
Bug #: 31971
Summary: windows 8 cp mspaint.exe didnt run.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: me(a)mailinator.com
Classification: Unclassified
Created attachment 42126
--> http://bugs.winehq.org/attachment.cgi?id=42126
the log file describing what happened
I tried to run mspaint from windows 8 consumer preview and it crashed before it
even came up.
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http://bugs.winehq.org/show_bug.cgi?id=34557
Bug #: 34557
Summary: Lemmings Revolution: can't rotate playing field
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mondane.woodworker(a)gmail.com
Classification: Unclassified
As of 1.7.x, the mouse moves normal now, but rotating the playing field isn't
possible. Before only rotating to the left was broken (
http://bugs.winehq.org/show_bug.cgi?id=20582 ).
How to rotate:
- Start the game and choose a level
- When the timer is started, click and hold the right mouse button
- The cursor is changed to a hand
- Move the mouse while holding the button to rotate
You'll probably notice not much happening.
After releasing the button, it also seems the mouse cursor can't move to all
positions on screen.
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http://bugs.winehq.org/show_bug.cgi?id=37096
Bug ID: 37096
Summary: Problems with DC Universe Online and Virtual Desktops
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: apcullen(a)yahoo.com
Created attachment 49318
--> http://bugs.winehq.org/attachment.cgi?id=49318
Comparison of wine 1.2 and 1.7.24
DC Universe starts itself up in a multi-stop process using a launcher. When
"Play" is clicked on the launcher, the game appears to start in a blank dos
window that changes to full screen. Then a screen appears where one can select
or create a character. Pressing play here begins actual game play.
To install and run, DC Universe requires "winetricks xact ie8 vcrun2005
vcrun2010"
My machine is a core i5 desktop with radeon graphics (catalyst 13.35). I run
opensuse 13.1 KDE with three virtual desktops which I switch between using
ctrl-f1/ctrl-f2/ctrl-f3.
For stable play, the game has to be run using the "Emulate Virtual Desktop"
option from winecfg. Behavior (or misbehavior) changes using recent wine
versions. I am attaching an annotated log file comparing wine version 1.2.2
Summary
with wine version 1.2: if one does not run "emulate virtual desktop" the
launcher appears and pressing play results in a minimized game window. If you
open the window right away it is blank, and if you don't open it right away
you'll eventually know when the game is ready to play because you'll hear the
music played at the character screen. Then you can maximize the window and
play, but switching virtual desktops caused the game to crash. With "emulate
virtual desktop" selected in winecfg and set to full screen you can see that
the launcher opens what appears to be a dos window (minimized). Opening it
gives a blank window until the full screen game starts. If you leave it
minimized you can always see the minimized window icon even after the full
screen game starts (does not interfere with game play).
With more recent versions of wine:
With "emulate virtual desktop" off in winecfg the game launcher will appear and
pressing "play" will cause the game to start minimized just like in 1.2, but if
you don't open the minimized window the game will freeze and crash. With
"emulate virtual desktop" on the game will start normally and run will but will
freeze when switching KDE virtual desktops.
Sorry if all that was long winded.
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http://bugs.winehq.org/show_bug.cgi?id=23954
Summary: Threads not allocated to multiple processors.
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://systester.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kphillisjr(a)gmail.com
when running systester with multiple threads, the program does not properly run
in parallel... Threads are created, and run, but they are not parallel.
Example Single-Thread run: (512k digits)
systester-cli.exe -gausslg 512K -turns 1 -threads 1
Result: 19 512K N/A 0h 0m 5.318s
Example multi-threaded run: (512k digits)
systester-cli.exe -gausslg 512K -turns 1 -threads 4
Result: 19 512K OK 0h 0m 15.864s
Expected result: around 7s.
Example Single-Thread run: (1M digits)
systester-cli.exe -gausslg 1M -turns 1 -threads 1
result: 20 1M N/A 0h 0m 13.438s
Example multi-threaded run: (1M digits, 4 threads)
systester-cli.exe -gausslg 1M -turns 1 -threads 4
result: 20 1M OK 0h 0m 53.486s
Expected Result: about 15s.
example single-thread run: (1M digits, 1 thread, benchmark mode)
systester-cli.exe -gausslg 1M -turns 1 -threads 1 -bench
result: 20 1M N/A 0h 0m 13.418s
Example multi-threaded run: (1M digits, 4 threads, benchmark mode)
systester-cli.exe -gausslg 1M -turns 1 -threads 4 -bench
result: 20 1M N/A 0h 0m 50.798s
expected result: around 15s.
Test system:
Athlon II x4 630
Ubuntu 10.04 (amd64)
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http://bugs.winehq.org/show_bug.cgi?id=11898
Summary: Dance eJay Demo 7 crashes due to unimplemented interface
relating to devenum
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://support.empireinteractive.com/default.aspx?MID=8F
F6D156CB73&PID=D70EED24-7412-4A36-A7B2-879837165C8C
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11192)
--> (http://bugs.winehq.org/attachment.cgi?id=11192)
Output with devenum and qcap traces
As per bug #11863, a separate bug is filed for other issues in this
application. When starting the Dance eJay 7 Demo, after the trial time dialog,
a page fault is incurred. The devenum trace seems to suggest that the issue
lies in that particular component, as per comment 3 of bug 11863. Attached are
logs pertaining to this issue.
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http://bugs.winehq.org/show_bug.cgi?id=16550
Summary: ConnectNamedPort should never return OK in overlapped
mode
Product: Wine
Version: 1.1.10
Platform: Other
URL: http://chromium.org
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Chromium contains the following code in
http://src.chromium.org/viewvc/chrome/trunk/src/chrome/common/ipc_channel_w…
BOOL ok = ConnectNamedPipe(pipe_, &input_state_.context.overlapped);
DWORD err = GetLastError();
if (ok) {
// Uhm, the API documentation says that this function should never
// return success when used in overlapped mode.
NOTREACHED();
return false;
}
switch (err) {
case ERROR_IO_PENDING:
input_state_.is_pending = true;
break;
case ERROR_PIPE_CONNECTED:
waiting_connect_ = false;
break;
default:
NOTREACHED();
return false;
}
This triggers, for instance, if you build and run Debug/ui_tests.exe:
[1217/155712:FATAL:ipc_channel_win.cc(206)] Check failed: false.
The obvious one-line change to our ConnectNamedPipe lets the test
get further. I'll post a patch once I have a test case.
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https://bugs.winehq.org/show_bug.cgi?id=37315
Bug ID: 37315
Summary: Trying to run Prevengos
Product: Wine
Version: 1.7.26
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yajo(a)openaliasbox.org
Created attachment 49625
--> https://bugs.winehq.org/attachment.cgi?id=49625
Screenshot of error
Hello.
I am trying to run a program called Prevengos (client), from www.prevengos.com.
According to http://www.prevengos.com/arquitectura/requerimientos, I did
"winetricks dotnet35 dotnet35sp1 dotnet40" and installed it.
Running the program fails with the screenshot attached.
Any clues on how can I make it work?
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http://bugs.winehq.org/show_bug.cgi?id=29381
Bug #: 29381
Summary: Sonic Generations: configuration tool turns into a
zombie process when closed
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunbolt(a)gmail.com
Classification: Unclassified
Created attachment 38028
--> http://bugs.winehq.org/attachment.cgi?id=38028
Sonic Generations Configuration tool console output
After choosing what hardware you have in the configuration tool for Sonic
Generations, you click "save and quit" the window closes but the process is
still in process monitor and is a zombie process
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http://bugs.winehq.org/show_bug.cgi?id=26864
Summary: Doesn't work
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: KRoy5(a)yandex.ru
error
./HSMsg/7/HackShield/HStcString.csv 7_2_5
and
./HSMsg/7/HackShield/HSInitMessage.csv 7_2_5
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https://bugs.winehq.org/show_bug.cgi?id=38286
Bug ID: 38286
Summary: SpinTires has error with ARB shaders enabled
Product: Wine
Version: 1.7.39
Hardware: x86-64
URL: http://oovee.chicsystems.net/SpinTiresInstall_060613.z
ip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: stefan(a)codeweavers.com
Distribution: ---
Strings during playing:
err:d3d:state_undefined Undefined state.
err:d3d:wined3d_debug_callback 0x1ad5f00: "GL_INVALID_OPERATION error
generated. State(s) are invalid: fragment program.".
err:d3d:wined3d_debug_callback 0x1ad5f00: "GL_INVALID_OPERATION error
generated. Calling glEnd from the current immediate mode state is invalid.
Check glBegin() / glEnd() pairs.".
err:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glEnd and previous calls @ drawprim.c / 332
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https://bugs.winehq.org/show_bug.cgi?id=38257
Bug ID: 38257
Summary: Thief: Deadly Shadows: black squares popping up during
video playback
Product: Wine
Version: 1.7.39
Hardware: x86
URL: http://www.fileplanet.com/141189/140000/fileinfo/Thief
:-Deadly-Shadows-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51082
--> https://bugs.winehq.org/attachment.cgi?id=51082
terminal output
Black squares are rendered on the screen when the intro videos (company logos)
are playing as well as in the main menu. Can be reproduce with the demo version
too.
Tried 'orm=backbuffer', 'strictdrawordering=enabled', disabling GLSL
but none of them fixed the issue.
The problem doesn't exist with the CSMT patchset.
Fedora 21
Nvidia binary drivers 340.76
t3_demo_uk.exe
sha1: df95d3a391331ebe446ec2ee132c6f45be672fb0
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