http://bugs.winehq.org/show_bug.cgi?id=27509
Summary: Eden Eternal Will Not Launch _Launcher.exe / Client
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
The client produces no debug output, so it cannot be traced. Anything before
you press "Start Game" is related to the launcher of Eden, and not the client.
Also, installing indeo codecs, and some other codecs will cause the launcher to
spam "Encoder has started" messages, or whatever.
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http://bugs.winehq.org/show_bug.cgi?id=32892
Bug #: 32892
Summary: FlushFileBuffers cause termination of RS232
functionality
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sorokinea(a)mail.ru
Classification: Unclassified
Comp port is opened once. After each output FulshFileBuffers is called. After
2-4 writes COM port stop sending and receiving answers.
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http://bugs.winehq.org/show_bug.cgi?id=31495
Bug #: 31495
Summary: Dota 2: performance issues on post-game screen
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Classification: Unclassified
Created attachment 41403
--> http://bugs.winehq.org/attachment.cgi?id=41403
usual game fps
Repro:
1. Start/watch dota 2 game
2. Wait for one side to win
3. Observe performance of post-game screen
Result:
Performance drops significantly while showcasing awards earned by player; after
showcasing is finished, it starts spiking. Usually i have 30-35 fps with medium
graphic settings, on post-game screen during showcasing it drops to 4-6, then
spikes between 6-8 and 40 (final scene looks relatively simple).
Expected:
No significant performance drop should occur.
Note:
You can launch dota 2 with "-console" option (add it to RMB Dota 2 > Properties
> Set launch options), during match press ~, and enter cl_showfps 1 - to
measure accurate value of fps.
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https://bugs.winehq.org/show_bug.cgi?id=38491
Bug ID: 38491
Summary: Xvid codec installation fails with "error in tclkit
unknown color name SystemHighlight"
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: atillakaraca72(a)hotmail.com
Distribution: ---
I am unable to install Xvid codec Xvid-1.3.2-20110601.exe in wine-1.7.41.
It fails with "error in tclkit unknown color name SystemHighlight" message.
I am on Ubuntu 14.04.02 platform. I also tried it in a wide range of wine
versions, none of them worked. Might it be related to Tk installation in
Ubuntu?
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http://bugs.winehq.org/show_bug.cgi?id=34017
Bug #: 34017
Summary: Unhandled exception: page fault on read access to
0x1fb64000 in 32-bit code (0x004e007f).
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marta.galvagno(a)gmail.com
Classification: Unclassified
Created attachment 45200
--> http://bugs.winehq.org/attachment.cgi?id=45200
program error details
I'm using a software for processing environmental data. I correctly processed
data until some days ago. Now the with same block of data and the process stop
without a reason related to the software I'm using.
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http://bugs.winehq.org/show_bug.cgi?id=32352
Bug #: 32352
Summary: ntsd2.4 gives error message "cannot create art
surface" and crashes when loading sasuke.dat
Product: Wine
Version: 1.4.1
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lokeo78(a)gmail.com
Classification: Unclassified
I'm a noob, so I don't know anything. Many modules listed as deferred. 288 vram
and simply trying to run the .exe.
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https://bugs.winehq.org/show_bug.cgi?id=37554
Bug ID: 37554
Summary: sins of solar empire 1.0 not installing on ubuntu
14.10 with newest version but used to ubuntu 12.04
with wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sillypeople139(a)gmail.com
Distribution: ---
i go to setup.exe on dvd and run it with wine. program comes up gives choice
but doesn't install anything. This extremely disappointly because it used to
install on ubuntu 12.04 with but doesn't any more. There is no repair install
option as it says to use in your forums. I am using an amd 8 core 64bit fx
black edition processor, 32 mb of high speed ddr3, and dual saphire graphics
cards with amd gpus on them.
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http://bugs.winehq.org/show_bug.cgi?id=27005
Summary: TAGAP: certain objects have no textures
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://tagap-mirror.nefele.fi/downloads/TAGAP%20Setup.
exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34433)
--> (http://bugs.winehq.org/attachment.cgi?id=34433)
screenshot
In TAGAP (The Apocalyptic Game About Penguins) each time a level is loaded a
similar message appears at the bottom of the screen:
'Warning: Unknown texture [value: metal3]'.
Indeed, certain textures are not rendered correctly in the game; they appear as
white boxes, rectangles (see attached screenshot).
A plain terminal output doesn't reveal too much:
fixme:xinput:XInputEnable (1) Stub!
fixme:xinput:XInputEnable (1) Stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x147a20,0x147920): stub
fixme:xinput:XInputGetState (0 0x11175d8)
fixme:xinput:XInputEnable (0) Stub!
fixme:xinput:XInputEnable (0) Stub!
The game uses OpenGL.
Textures are stored in .tga files.
No such problem when running the game in VirtualBox (WinXP SP3 guest).
I've also tried limiting the number of OpenGL extensions: 'export
__GL_ExtensionStringVersion=17700' but that didn't help.
Fedora 14 32-bit
Nvidia GeForce 250 GTS / driver 270.41.03
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http://bugs.winehq.org/show_bug.cgi?id=21315
Summary: Sony Vegas Movie Studio Platinum 9: Fails to start in
Windows XP mode.
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://www.softpedia.com/get/Multimedia/Video/Video-Ed
itors/Sony-Vegas-Movie-Studio-Platinum.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25653)
--> (http://bugs.winehq.org/attachment.cgi?id=25653)
wine: Unhandled page fault on read access to 0x7061437f at address 0x132b330
(thread 000b), starting debugger...
Not too much of an issue, just use Vista or Windows 7 using winecfg. But still
a bit troubling since most all other programs run in Windows XP mode. It
freezes at "Sony Chorus FX..." while loading and then get's a page fault on
read access.
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http://bugs.winehq.org/show_bug.cgi?id=14662
Summary: Icewind Dale crashes when trying to zone out of an area.
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: morokiane(a)excite.com
Created an attachment (id=15098)
--> (http://bugs.winehq.org/attachment.cgi?id=15098)
backtrace of icewind dale
Most recent patch to Wine killed Icewind Dale making it impossible to play due
to not being able to zone out of an area without a crash. It acts much like
the quick save bug and crashes at about 95% of the load.
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http://bugs.winehq.org/show_bug.cgi?id=23478
Summary: moneysoft accounts programs do not close files when
they should
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andygibbs1(a)compuserve.com
I am trying to use two linked accounting programs that are from Moneysoft. I've
used them on windoze for years and they are the last thing keeping locked to
that os!
SORRY IF THIS SOUNDS LONG WINDED! So far I have tried the two packages, Money
Manager and Final Accounts on two machines and had the same problem. Machine 1
is an old evo 800 running xubuntu with wine 1.1.31. The second is an HP wx6200
workstation, 2 cpu's with dual cores and 4gb running fedora 13 and wine 1.1.38
loaded from the fedora repository.
When running the programs it should be possible to jump from one years data
file to say the last year's and by using "file-open" and selecting the other
year. when doing that the program should automatically close and release the
first file, and its not. In the file to open selection box is a list of the
possible files and under normal operation with a file open, clicking on the
"file"-"open" will show the list and have "open" next to the one in use. This
still happens, but if you select another and look at it then go back to the
"file"-"open" selection it shows that one as being open and the last as being
"in use".
The help says this could be if its on a network and only one operator can use
it at a time, so the file must be tagged in some way and that tag is not being
released.
ANY IDEAS PLEASE?
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http://bugs.winehq.org/show_bug.cgi?id=33170
Bug #: 33170
Summary: Sid mayers Alpha Centauri crashes at start
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Created attachment 43881
--> http://bugs.winehq.org/attachment.cgi?id=43881
Backtrace of crash
Crashes immediatelly on the start
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http://bugs.winehq.org/show_bug.cgi?id=28890
Bug #: 28890
Summary: Kanon sometimes freezes after a choice is made
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugzilla.kyoo(a)xoxy.net
Classification: Unclassified
Created attachment 37117
--> http://bugs.winehq.org/attachment.cgi?id=37117
Wine output when running kanon. Last lines appear with freeze.
Kanon http://appdb.winehq.org/objectManager.php?sClass=version&iId=12764 will
sometimes freeze after a choice is made. The next dialog bit is shown, but
when the user clicks to advance, the freeze happens. Attached is the command
line output, the last few lines of which only appear when the freeze happens.
"err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 002f, blocked by 0029, retrying (60 sec)" will repeat indefinitely
until I kill the program.
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http://bugs.winehq.org/show_bug.cgi?id=24539
Summary: Dystopia 1.3 renders a black menu background when
launched in -dxlevel 90 mode
Product: Wine
Version: 1.3.3
Platform: x86
URL: http://store.steampowered.com/app/17580/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=30968)
--> (http://bugs.winehq.org/attachment.cgi?id=30968)
Dystopia 1.3 debug output
With wine-1.3.3-234-g57a6404, launching Dystopia yields a completely black
background in the menu, rather than some sort of graphical drawing. Launching
the game in -dxlevel 81 and lower makes the background appear, however.
Note that I've disabled mmdevapi, which is visible in the log, due to another
issue with Dystopia for a separate bug report, and Dystopia is freely available
for owners of Half-Life 2, in case testing is warranted.
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http://bugs.winehq.org/show_bug.cgi?id=19698
Summary: Hearts of Iron III Demo crashes due to unhandled page
fault on write access
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.paradoxplaza.com//index.php?option=com_cont
ent&task=view&id=442&Itemid=234
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.spies(a)fuceekay.com
Created an attachment (id=22997)
--> (http://bugs.winehq.org/attachment.cgi?id=22997)
Crashlog (page fault)
Hearts of Iron III Demo crashes due to unhandled page fault on write access
after some minutes or up to two hours of gameplay. It's not caused by a special
action in game. I cannot test this on the full version, I don't have one yet.
See the crash log attached.
Tested on
- Kubuntu 9.04 x86_64
- ATi hd2600xt
Demo download:
http://www.hoi3.com/index.php?option=com_content&view=article&id=123:demo-d…
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https://bugs.winehq.org/show_bug.cgi?id=38304
Bug ID: 38304
Summary: Genesis Rising crashes when loading a saved game
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matellanesivan(a)gmail.com
Regression SHA1: 5077d8c1371fe3e8e263119a6cc05d0e9766cdba
Distribution: ---
Created attachment 51138
--> https://bugs.winehq.org/attachment.cgi?id=51138
terminal output
The game has an auto-save feature, it saves games between each mission (no
manual save available).
Saving the game works properly, but the game crashes when I try to load a
previously saved game.
Native msvcr80.dll is a workaround (winetricks vcrun2005).
Loading a saved game used to work in Wine 1.7.28, this is a regression
introduced by
5077d8c1371fe3e8e263119a6cc05d0e9766cdba is the first bad commit
commit 5077d8c1371fe3e8e263119a6cc05d0e9766cdba
Author: Iván Matellanes <matellanesivan(a)gmail.com>
Date: Wed Oct 15 16:47:07 2014 +0200
msvcrt: Added _fseeki64_nolock implementation.
wine-1.7.39-173-gf6a341c
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http://bugs.winehq.org/show_bug.cgi?id=35008
Bug #: 35008
Summary: Dragon NaturallySpeaking 12.0
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_rivers(a)efn.org
Classification: Unclassified
Created attachment 46656
--> http://bugs.winehq.org/attachment.cgi?id=46656
backtrace
Greetings. I run ubuntu 13.10 on a ThinkPad-T61 with 2.9 GIB memory, an Intel
Core 2 Duo CPU T770(a)2.40GHz*2 and a Graphics Quadro NVS 140/PCie/SSE2 with OS
type 32-Bit all on a 154.2 GB Disk.
My goal is to get Dragon NaturallySpeaking 12.0 going! WINE installs the
Windows-XP version no-problem,... but maybe one little SNAFU. I launch my
Dragon NaturallySpeaking and get a failure with this error message:
"Cannot find the file 'C.\windows\speech.dll"
Please advise
Leo
PS: These bugs don't look like mine.
15708 nor P2 Linu wine-bugs(a)winehq.org UNCO ---
Dragon NaturallySpeaking 7 install fails with negative amount of memory
reported
32142 nor P2 Linu wine-bugs(a)winehq.org UNCO ---
Ability to run Nuance Dragon Naturally Speaking 11.5 broke with wine 1.5.13
34939 nor P2 Linu wine-bugs(a)winehq.org UNCO ---
Dragon NaturallySpeaking does not install in 64-bit version
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http://bugs.winehq.org/show_bug.cgi?id=34788
Bug #: 34788
Summary: Incorrect behaviour when maximizing undecorated
windows
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: medasaro(a)comcast.net
Classification: Unclassified
Created attachment 46390
--> http://bugs.winehq.org/attachment.cgi?id=46390
This image compares a maximized Notepad window in Wine and XP
When a window is maximized in Microsoft Windows, the grey border around the
window goes away. However, when undecorated windows (or skinned windows like
iTunes) are maximized in wine, the grey border remains.
Steps to reproduce:
1) Open winecfg and deselect the 'Allow the window manager to decorate the
windows' option in the 'Graphics' tab.
2) Close winecfg.
3) Open notepad
4) Maximize the notepad window
5) Note that there is still a grey border around the edges of the entire window
which is not present when running the application in windows.
Please see the attached screenshot
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http://bugs.winehq.org/show_bug.cgi?id=33686
Bug #: 33686
Summary: Diablo III: Audio cuts out after a while of game play
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kdt3rd(a)gmail.com
Classification: Unclassified
After a semi-random amount of time playing the game, the audio all of a sudden
stops outputting anything. I am not running pulse or any sound daemon, just
using alsa with the output device hard-specified in winecfg.
After trying to trace with the Audio wiki-recommended WINEDEBUG settings, I
didn't get very far trying to isolate the problem, so I modified the TRACE in
dlls/winealsa.drv/mmdevdrv.c, and when the audio cuts out, it looks like the
AudioClient_GetCurrentPadding is called in-between or just slightly one (wrong)
side of alsa_write_data, which causes a larger number to be returned than
'normal'. At this point, a lot of the
AudioRenderClient_(GetBuffer|ReleaseBuffer) calls start requesting 0 frames.
But more importantly, something about that sequence getting out of the normal
thread sequence triggers the pad stored in 'in_alsa' in alsa_write_data to
become larger than max_period * 3 size. This means that write_limit ends up
stuck at 0, so it leaves the alsa_write_data function early and no audio is
output...
I write this bug because it seems like the code that is implementing the
comment about keeping 3 ALSA/MMDevAPI periods in the ALSA buffer is either
flawed, or more likely, I don't understand all the pieces, so I'm not sure how
to make a patch to appropriately fix the issue. Any hints on potential patches
are appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=38155
Bug ID: 38155
Summary: Dinasty Warriors Orochi have huge fps drop performance
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
game shows huge fps performance drop and game menu have intense flickering
system specs
Nvidia Drivers 346.47
Linux Mint 17 XFCE Edition 64Bit - Kernel 3.13.0.24
CPU: INTEL Pentium G3220 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
however when test on wine 1.7.13 (lastest wine after appears flickering bug)
with same nvidia drivers (346.47) works good again (menus and in game)
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http://bugs.winehq.org/show_bug.cgi?id=28734
Bug #: 28734
Summary: Where in the World is Carmen San Diego installer hangs
at end while doing DDE?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
This is the ancient 1994/1995 win16 version.
The problems described in bug 7333 seem fixed, but the installer
hangs at the end, with log messages like
fixme:ddeml:DdeAccessData16 expect trouble
fixme:shell:Dde_OnRequest 1 0x1322e0 L"Progman" L"Broderbund Software": stub
As promised, there's trouble :-)
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http://bugs.winehq.org/show_bug.cgi?id=20748
Summary: chromium's
net_unittests!SSLClientSocketTest.Read_Interrupted
fails.
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
With Hans' patch to fix bug 20622 applied, SSLClientSocketTest.Read
passes, but SSLClientSocketTest.Read_Interrupted fails:
[ RUN ] SSLClientSocketTest.Read_Interrupted
fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
.\socket\ssl_client_socket_unittest.cc(363): error: Expected: (rv) != (0),
actual: 0 vs 0
[ FAILED ] SSLClientSocketTest.Read_Interrupted (1221 ms)
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https://bugs.winehq.org/show_bug.cgi?id=38185
Bug ID: 38185
Summary: Deadlock: Planetary Conquest (GOG) comes to a halt
after the intro movie (unless mmdevapi disabled)
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50960
--> https://bugs.winehq.org/attachment.cgi?id=50960
audio debug log
The game was originally released in 1996, the GOG version is compatible with
Windows XP/Vista/7/8.
The game starts in a window and plays the intro movies (audio works in the
videos) then the screen remains black and the game halts (0% CPU usage).
If I disable mmdevapi then the game loads to the main menu and runs (without
sound).
Fedora 21
Alsa 1.0.28 (Pulseaudio is not running)
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http://bugs.winehq.org/show_bug.cgi?id=35954
Bug ID: 35954
Summary: Dead Space on Steam crashes on start.
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: teegee(a)gmail.com
Created attachment 48027
--> http://bugs.winehq.org/attachment.cgi?id=48027
Console output
Dead Space crashes on startup with page fault. The attached output is generated
as follows:
[rob] ~/.local/share/wineprefixes/deadspace/drive_c/Program
Files/Steam/SteamApps/common/Dead Space> wine Dead\ Space.exe >
/tmp/dead-space.out 2>&1
This was installed via Steam in a clean wine prefix. The wine version is recent
git master (22c2d81a) on openSuse 13.1 64bit (but only using 32 bit for wine).
Other Steam games work OK, for example Far Cry 3.
The game (or steam) installs DirectX on each startup -- I'm not sure if that is
good or not..
Can someone see what my problem could be by looking at the terminal output?
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