http://bugs.winehq.org/show_bug.cgi?id=33736
Bug #: 33736
Summary: MS Office Excel Viewer can not start
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick222(a)yandex.ru
Classification: Unclassified
Created attachment 44673
--> http://bugs.winehq.org/attachment.cgi?id=44673
Error description
Error on start MS Office Excel Viewer
See attachment
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http://bugs.winehq.org/show_bug.cgi?id=22691
Summary: Drag-and-drop doesn't work in CDBurnerXP 4.2+ audio
disc mode
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://cdburnerxp.se/download?more-options
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: bunglehead(a)gmail.com
Created an attachment (id=27959)
--> (http://bugs.winehq.org/attachment.cgi?id=27959)
Terminal output
In audio disc mode, nothing happens when attempting to drag-and-drop a file
from the upper explorer view to the lower area that says 'drag and drop files
here or use the "add" button to add files to the compilation.' It was working
not long ago; regression testing indicated:
f3ab3d971a793f7fa16d7ae3853a878d3c5546b7 is first bad commit
commit f3ab3d971a793f7fa16d7ae3853a878d3c5546b7
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Sun May 2 12:56:47 2010 +0400
ole32/ole2: If no effect action selected use ::DragLeave() instead of
::Drop().
:040000 040000 df2b9c9a780b189b0c99239a09e1a6fcd97561ca
04f0c2dca41fa30c026557dcea6ca0b3a01f09ab M dlls
Reverting this patch makes it work again.
Prerequisites are dotnet20 and a native override for gdiplus (workaround for
bug 22223).
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http://bugs.winehq.org/show_bug.cgi?id=31998
Bug #: 31998
Summary: Avseq crashes in <How to Play> menu when multisampling
enabled in Wine
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.gamershell.com/download_84708.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 8a2b435dd354cd4eac7a7286dfb8b08c539dbab8
Created attachment 42180
--> http://bugs.winehq.org/attachment.cgi?id=42180
terminal output
Avseq is an indie puzzle game using the Unity game engine. The reported problem
is fully reproducible on my system, but it happens only under certain
circumstances.
It is probably not a Nvidia bug because the crash occurs with the open source
Nouveau driver as well. It happens in Wine's full screen and virtual desktop
mode as well.
The game starts fine to the main menu and a new game can be started. A crash
occurs however, when I click on the <How to Play> menu option. Here an
animation should be played, showing how the game works, but the game freezes
instead. A bit later the game shows an error message and saves a crash.dmp file
(no Wine crash dialog or backtrace is shown).
The crash occurs only when
- the game is started in full screen mode
- the selected screen resolution matches the desktop resolution (that's
1440x900 in my case)
- high or highest detail levels are selected
Disabling multisampling in Wine registry works around the crash.
8a2b435dd354cd4eac7a7286dfb8b08c539dbab8 is the first bad commit
commit 8a2b435dd354cd4eac7a7286dfb8b08c539dbab8
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Aug 25 21:05:04 2011 +0200
wined3d: Enable multisampling by default.
Steps to reproduce the problem:
1. create a new wineprefix and install the game
2. launch the game with Avseq.exe. In the launcher:
- make sure windowed option is unchecked
- select the same screen resolution as your desktop
- choose either Beautiful or Fantastic detail level and start the game
3. when the menu appears click on <How to Play>...the game crashes
Let me know if you need other logs or tests in case you can't reproduce the
problem.
Fedora 17
Nvidia 250 / driver 304.51
X.Org X Server 1.12.3
XFCE 4.8
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http://bugs.winehq.org/show_bug.cgi?id=22417
Summary: Roblox fails to play game
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.roblox.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mjbauer95(a)gmail.com
When running:
wine ~/.wine/drive_c/Program\ Files/RobloxVersions/*/Roblox.exe -play
"joinScriptUrl"
There is a notification of an error:
An error occurred while starting Roblox
Details: Error starting RobloxApp(13): Unknown error 0x800703E6
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http://bugs.winehq.org/show_bug.cgi?id=31629
Bug #: 31629
Summary: Diner Dash 2: Moving mouse causes graphics to jump
around
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://downloads.popcap.com/www/popcap_downloads/Diner
Dash2Setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41592
--> http://bugs.winehq.org/attachment.cgi?id=41592
Wine 1.5.12 console output
With full screen disabled in Diner Dash 2, moving the mouse causes the graphics
to jump all over.
See http://www.youtube.com/watch?v=MsHPkjBxK8A
Ubuntu Precise with Unity 2D.
ATI Radeon HD 4250
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http://bugs.winehq.org/show_bug.cgi?id=36086
Bug ID: 36086
Summary: Installation of Half-Life Opposing Force fails due to
file "ereg.dll"
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kevind121(a)gmail.com
Installation of Half-Life Opposing Force fails when trying to act on file
"ereg.dll". Because the installation does not finish, the game is unplayable.
The file "ereg.dll" does copy to disk though, so the installation can be
completed by manually changing the file permissions on "ereg.dll" to read/write
instead of read-only, then running the installation again.
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http://bugs.winehq.org/show_bug.cgi?id=24747
Summary: Wine crashes when running some functions of mp3vcr
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: home(a)wlawson.co.uk
I have been trying to run mp3vcr (http://www.mp3vcr.com/) in Wine and when I
either try to change its skins or load a radio station in come up with a
program error.
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http://bugs.winehq.org/show_bug.cgi?id=36900
Bug ID: 36900
Summary: Star Wars Galactic Battlegrounds Clone Campaigns: no
video (regression)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.koszta(a)gmail.com
Created attachment 49017
--> http://bugs.winehq.org/attachment.cgi?id=49017
Git bisect log
When starting the game, the screen is black, only the cursor is visible. Moving
the cursor to the lower left corner (to the now invisible exit button) and
left-clicking exits the game, so it appears that buttons work. (Sometimes the
demo version froze on bad wine versions.) Sound works.
Wine version 1.4.1 works fine. Using git bisect between wine-1.4.1 and
wine-1.7.22 indicates commit 4c4552c (4c4552c5a1910a9d5adf8eccff0ac62d89ffe376)
as first bad commit. Bug not solved in the most recent commit cf50d5f
(cf50d5f70054c9759f4da89343c0ced62e76643f). Last good commit is b8569d2
(b8569d2f3006bbb14b973eca15a608f9575a0ebd).
Compilation was done with
# ./configure && make && make install
Using CC="gcc -m32" (as suggested by http://wiki.winehq.org/RegressionTesting)
does not change the result. (I ran make distclean before changing to m32.)
I deleted the .wine directory for each version tested. I also ran winecfg
before installing the game, but didn't change any settings.
I ran the game from the command line, from the directory it was installed in.
Not changing to that directory prevented the game from starting (with error
message).
A demo version produced the same results (on last good commit, first bad commit
and most recent commit).
URL:
http://ftp.sunet.se/pub/simtelnet/cnet/win95/games/strategy-war/swbgtrial.e…
$ sha1sum swgbtrial.exe
6857810bba858ec99ed5945e496dd56abad4f96d swbgtrial.exe
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http://bugs.winehq.org/show_bug.cgi?id=18378
Summary: NFS 4 Road Challenge: Installation of 4.50 patch fails
Product: Wine
Version: 1.1.19
Platform: PC
URL: ftp://ftp.physics.auth.gr/pub/mirrors/ftp.patches-
scrolls.de/pub/pc-patches/3dcard-patches/nfs4v450.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20952)
--> (http://bugs.winehq.org/attachment.cgi?id=20952)
WINEDEBU=+relay,+advapi,+seh
I'm using Wine 1.1.19 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
I tried to patch (NFSHSpatch4_50.exe size 1.8 MB) NFS 4: Road Challenge and the
problem is that patch 4.50 doesn't even want to start.
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http://bugs.winehq.org/show_bug.cgi?id=35975
Bug ID: 35975
Summary: Comanche 3 shows only gray screen
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c_korn(a)gmx.de
There is a regression in wine which leads to only a gray screen when starting
Comanche 3. The Dolby Surround video plays fine. But then there is nothing to
see but a gray screen (starting in wine desktop mode).
Using wine-1.7.15 on Ubuntu 13.10 (NVIDIA GTX 460, driver 319.32).
This is actually a regression:
4c4552c5a1910a9d5adf8eccff0ac62d89ffe376 is the first bad commit
commit 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
Author: Ken Thomases <ken(a)codeweavers.com>
Date: Wed Feb 19 16:14:53 2014 -0600
wined3d: Restore the pixel format of the window whose pixel format was
actually changed.
:040000 040000 952ab31d0408cbe5b261faf85e3c02c0febd3416
162b97adb27bd867c3729ff124025d51ac5b57a0 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=32006
Bug #: 32006
Summary: Two Direct3D10 SDK samples abort with "Could not
enumerate adapters. This application will now exit."
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Install the DirectX SDK from June 2010, then look in
c:/Program Files/Microsoft DirectX SDK (June
2010)/Samples/C++/Direct3D10/Bin/x86
and try running
10BitScanout10.exe or MultiMon10.exe.
They both abort with a log like:
fixme:dxgi:dxgi_output_GetDesc iface 0x1511c8, desc 0x33fbdc stub!
and a MessageBox saying
"Could not enumerate adapters. This application will now exit."
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http://bugs.winehq.org/show_bug.cgi?id=25064
Summary: Solo on Keyboard 9.0.5: Clicking on HTML page no
effect.
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newgarry(a)mail.ru
Created an attachment (id=31782)
--> (http://bugs.winehq.org/attachment.cgi?id=31782)
Solo on Keyboard 9.0.5 debug log
After launching application (Bug 25033) with help 'winetricks msxml6', exercise
can't start, because application not react to left mouse button click on HTML
frame hyperlink. Debug log included.
$WINEPREFIX directory clean, but was used 'winetricks msxml6'.
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http://bugs.winehq.org/show_bug.cgi?id=28589
Bug #: 28589
Summary: Poor performance in Diner Dash 5
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://www.playfirst.com/game/diner-dash-5-boom-collec
tors
OS/Version: Linux
Status: NEW
Keywords: download, performance
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Performance in Diner Dash 5 significantly affects the game. Mouse clicks are
often "missed" making the game almost totally unplayable.
Things are much better in Wine 1.3.20, but a bisect may take a while.
Very little in the console.
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:win:EnumDisplayDevicesW ((null),0,0x32e7fc,0x00000000), stub!
fixme:ddraw:ddraw7_GetMonitorFrequency iface 0x168fe8, frequency 0x32f8c4 stub!
fixme:atl:AtlAxWinInit semi-stub
Note to self: Virtual desktop (800x600) needed or the system locks up (not a
Wine bug).
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http://bugs.winehq.org/show_bug.cgi?id=36970
Bug ID: 36970
Summary: running blue iris software opens then closes after 30
seconds
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: shodge1122(a)verizon.net
Created attachment 49092
--> http://bugs.winehq.org/attachment.cgi?id=49092
crash file for Blue Iris software
I can open the application and view live feed from camera however it closes
after maybe 30 seconds. it will open again but behavior is the same.
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https://bugs.winehq.org/show_bug.cgi?id=37859
Bug ID: 37859
Summary: BOINC 6.x/7.x take a long time to "start" when
launched from boincmgr
Product: Wine
Version: 1.7.33
Hardware: x86-64
URL: http://boinc.berkeley.edu/dl/boinc_7.4.36_windows_inte
lx86.exe
OS: Linux
Status: NEW
Keywords: download, performance, source
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 50421
--> https://bugs.winehq.org/attachment.cgi?id=50421
Wine 1.7.33 / BOINC 7 console output
There are a number of ways to start BOINC on a system:
1. At system startup (daemon/service).
2. On its own (in a console).
3. By launching boincmgr.exe (BOINC Manager).
As of BOINC 6.x, option 3 can take around 60 seconds to "start".
In reality the BOINC client (boinc.exe) starts immediately, just as quickly as
any other way, but boincmgr.exe struggles repeatedly to connect.
However:
A. If BOINC is already running, boincmgr.exe connects instantly.
B. If a second boincmgr.exe is launched immediately after the first (giving the
few seconds for boinc.exe to start) it can connect immediately.
C. boincmgr.exe can connect to any other client without any issue.
So it's *just* when boincmgr.exe first launches boinc.exe that seems to confuse
things.
>From stdoutgui.txt:
[01/06/15 16:24:00] TRACE [9]: init_asynch() boinc_socket: 212
[01/06/15 16:24:00] TRACE [9]: init_asynch() connect: -1
[01/06/15 16:24:03] TRACE [9]: init_poll(): sock = 212
[01/06/15 16:24:04] TRACE [9]: init_poll(): sock = 212
[01/06/15 16:24:04] TRACE [9]: init_poll(): sock = 212
[...]
[01/06/15 16:25:01] TRACE [9]: init_poll(): sock = 212
[01/06/15 16:25:01] TRACE [9]: asynch init timed out
[01/06/15 16:25:01] TRACE [9]: init_asynch() boinc_socket: 212
[01/06/15 16:25:01] TRACE [9]: init_asynch() connect: -1
[01/06/15 16:25:01] TRACE [9]: init_poll(): sock = 212
[01/06/15 16:25:01] TRACE [9]: init_poll(): connected
So it times out after 60 seconds and tries again with success.
In comparison, scenario A gives:
[01/06/15 16:41:13] TRACE [42]: init_asynch() boinc_socket: 216
[01/06/15 16:41:13] TRACE [42]: init_asynch() connect: -1
[01/06/15 16:41:14] TRACE [42]: init_poll(): sock = 216
[01/06/15 16:41:14] TRACE [42]: init_poll(): connected
Tried both 32- and 64-bit binaries in both 32- and 64-bit WINEPREFIXes, same
result each time.
BOINC 5.8.16 does not have this problem.
$ sha1sum boinc*.exe
b4cdb23c8f51f33799c9d784ba38a9f69338fb68 boinc_5.8.16_windows_intelx86.exe
c8dba7a184076240cdeef5032a9825a90244bb3f boinc_6.6.38_windows_intelx86.exe
a67223afefb7072c82b366cab9d21e21ad2a719d boinc_7.0.64_windows_intelx86.exe
93f7a6639eca9bd7c8558146c2b23f954dffe9ef boinc_7.0.64_windows_x86_64.exe
c86c17637d59ea12e78ed3fb56bb92beae897132 boinc_7.2.33_windows_intelx86.exe
d761a1a57cf7836e2a33a5cd68ddb3bdd5e57af6 boinc_7.2.33_windows_x86_64.exe
277f9cf8007fe5f6901f6c04a4d3aa985fd172a9 boinc_7.2.42_windows_intelx86.exe
d1f4f5de1ccef0977009800a9ff70321859b45b2 boinc_7.2.42_windows_x86_64.exe
2919cc9b6163019fc014a7fa4190bee8ead4b544 boinc_7.4.36_windows_intelx86.exe
c2334aa9696f11a3f50dac07d1648c6b77ef9ae2 boinc_7.4.36_windows_x86_64.exe
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http://bugs.winehq.org/show_bug.cgi?id=35655
Bug ID: 35655
Summary: Wined3d performance drop
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
In between 1.7.13 and wine-1.7.13-27-ge610713 i noticed performace drop in
3Dmark 2000.
In overall score it makes -14%, but as the CPU tests and MTexels/s &
KTriangels/s remained cca the same, some FPS tests dropped to -20% ("8MB
Texture Rendering Speed").
Since 1.7.13 there were not too much 3d changes, but anyway i bisected to:
4c4552c5a1910a9d5adf8eccff0ac62d89ffe376 is the first bad commit
commit 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
Author: Ken Thomases <ken(a)codeweavers.com>
Date: Wed Feb 19 16:14:53 2014 -0600
wined3d: Restore the pixel format of the window whose pixel format was
actually changed.
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http://bugs.winehq.org/show_bug.cgi?id=35418
Bug ID: 35418
Summary: some drawing operations in Mixcraft 6 are very slow
with client-side graphics enabled
Product: Wine
Version: 1.7.11
Hardware: x86
URL: http://acoustica.com/mixcraft/download.htm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
Classification: Unclassified
Regression SHA1: 33ac850c80634c891b0c157bbffa612f70954a40
According to my git bisect, this bug appeared after the following commit:
--------
winex11: Use window surfaces for rendering top-level windows.
It can be disabled by setting "ClientSideGraphics"="n".
commit: 33ac850c80634c891b0c157bbffa612f70954a40
--------
After the above commit, the following operations in Mixcraft 6 are very
slow/laggy:
1) Scrolling vertically in the track view when there are lots of tracks present
2) Scrolling horizontally in piano roll view.
3) Resizing the workspace between the top and bottom view.
4) Adjusting the knobs and sliders of certain FX plugins.
Steps to Reproduce:
1) Download and setup the Mixcraft trial
(http://acoustica.com/mixcraft/download.htm).
2) If you are opening Mixcraft for the first time, it will auto-load and play a
demo project. After this happens, click the "Open Project" icon (looks like a
folder), and open "Callisteia.mx6". If it isn't showing in the file picker by
default, you can find it in: "C:\Program Files\Acoustica Mixcraft 6\Example
Projects". Go to step 4.
3) If you are opening Mixcraft after having already opened it before, it will
start instead with a "New Project" dialog. Simply click the "Browse..." button
here to find and open the file mentioned in step 2.
4) With "Callisteia.mx6" now opened, use the scrollbar to the right to scroll
up and down through all the tracks in the project.
5) Double-click on the instrument clip for track #8 (Sweet Flute). This will
bring up the clip in notation view at the bottom half of the screen. Near the
bottom-left, change Editor Type from "Notation" to "Piano Roll". Use the
scrollbar to scroll right and left in the piano roll view.
6) Position your cursor just below the playback controls near the middle of the
screen; it should turn into a resize handle. Hold down the mouse button and
move the mouse up and down to resize the split between the top and bottom
screen areas.
Result: The tests done in steps 4-6 are responsive and reasonably smooth in
Wine versions prior to the aforementioned commit. In versions after the commit,
these tests give very choppy and laggy results.
I had mentioned that some FX plugins were also choppy/laggy, but this only
affects some of the plugins that are bundled with Mixcraft Pro Studio 6, which
is not available as a free trial download. Just in case anybody wants to know,
the plugins are: FAT+, Ferox Tape Emulator, all "Mid-Side" plugins, TB Gate,
and TimeMachine. If you want to test a free plugin that exhibits the slowness,
and you know how to bring up a VST's GUI within Mixcraft, you can download
L3V3LL3R: http://www.platinumears.com/l3v3ll3r.html. Be sure to copy the .dll
file to "C:\Program Files\VST".
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http://bugs.winehq.org/show_bug.cgi?id=9435
Summary: MDI child window outside main window gives scrollbars
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)cendio.se
In Wine, if you move a MDI child window outside the borders of the main window,
you'll get scrollbars. This does not happen in Windows. This causes problems
with some applications which creates MDI child windows that occupies the entire
main window area. In this case, scroll windows appears, which obscures parts of
the MDI child. Tested with Wine as of 2007-08-23, using
http://www.cendio.se/~astrand/wine/11-mdi-scrollbar/mdi1.exe.
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http://bugs.winehq.org/show_bug.cgi?id=21579
Summary: Yahoo Messenger 10 crash when opening IM window with a
contact
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://rd.software.yahoo.com/msgr/10/msgr10us.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deun.support(a)gmail.com
After installing client, it starts and I can log in without any issue. However,
when attempting to open an IM window with a contact, the application
systematically crashes with a page fault in one of its threads, but app stays
stuck until I do a Ctrl+C in the shell from which I launched it.
Not being sure about what leads to that page fault, I've attached a debug log
with +user,+advapi,+ole just in case.
I case also provide a +all log if there's not enough infos in that log.
Tested on Ubuntu 9.04 x86 32bits.
Bug occurs with identically with both wine 1.1.37 and 1.1.34.
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http://bugs.winehq.org/show_bug.cgi?id=25239
Summary: "Network Places" freezes the application
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: landemaine(a)gmail.com
Hello,
I am using Wine 1.2 with Ubuntu Maverick 2.6.32-26-generic and MS Office 2007.
When in Word, I try to open a file located on a samba share, so I click the
"Network Places" icon in Word's "Open" dialog. But then, Word freezes. I can't
open a file located on a samba share, and I have to kill Word's process.
Charles.
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http://bugs.winehq.org/show_bug.cgi?id=32350
Bug #: 32350
Summary: Heroes of Might and Magic V crashes when loading a
saved game (without native msvcr71)
Product: Wine
Version: 1.5.18
Platform: x86
URL: http://www.fileplanet.com/162410/160000/fileinfo/Heroe
s-of-Might-&-Magic-V-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42688
--> http://bugs.winehq.org/attachment.cgi?id=42688
terminal output
The game comes bundled with it's own native msvcp71,msvcr71 libraries, the
crash occurs only when msvcr71=built-in.
The game crashes when I try to load a saved game.
Steps to reproduce the problem with the demo version:
1. install the demo, you can skip the registration steps at the end of
installation.
2. start the demo with ../bin/H5_Game.exe. Intro videos can be skipped by
pressing <Esc>.
3. in the main menu select Single Player > Campaign and start a new game.
Starting a new game shouldn't be a problem with built-in msvcr71.
4. once in the game press <Esc>, choose Save Game and perform a manual save.
5. try to load the previously saved game...a crash occurs here.
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http://bugs.winehq.org/show_bug.cgi?id=32989
Bug #: 32989
Summary: Orcs Must Die! 2 sometimes crashes when level
completed
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deseret-tech.com
Classification: Unclassified
Orcs Must Die! 2 will sometimes (probably about 50% of the time) crash when the
last wave of enemies is completed instead of displaying the level completion
screen. Since each level can take 20 minutes or more to complete this is rather
frustrating.
There is no output to the console (without debug options) when the crash
occurs. There is no illegal operation notice, the game just disappears.
This has also been reported in the comments on the game's AppDB entry, back in
August 2012. I played often in October 2012 without encountering the issue,
however.
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http://bugs.winehq.org/show_bug.cgi?id=36548
Bug ID: 36548
Summary: 3DMark 2003 cannot start: Errors occured initializing
Futuremark SystemInfo.
Product: Wine
Version: 1.7.19
Hardware: x86
URL: http://www.futuremark.com/benchmarks/legacy
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Tested using 3DMark03_v360_1901.exe
You must set msvcp70 to "native" in winecfg before attempting to start
3DMark03.exe.
./3DMark03.exe -nosysteminfo
doesn't help either.
It's a regression, however I cannot say or identify when it happened.
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http://bugs.winehq.org/show_bug.cgi?id=28097
Summary: gdiplus fonts test fails unless Times New Roman
installed?
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
"make test" is failing for me on a fresh Ubuntu 11.04 install
with
font.c:264: Tests skipped: Times New Roman not installed
font.c:322: Test failed: Expected Times New Roman, got L"Liberation Serif"
It looks like the check just above line 322 is wrong...
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https://bugs.winehq.org/show_bug.cgi?id=38505
Bug ID: 38505
Summary: Unhandled exception: page fault on read access to 0x
exiting a vb5 program
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: joluinfante(a)gmail.com
Distribution: ---
I’m trying to execute sijpv12.exe (a fiscal program from Argentina), and, when
I try to exit it, the wine crash.
I did try with wine 1.4.1, 1.7.x, and the problem is not repaired.
I did see the problem is here:
static LRESULT call_window_proc( HWND hwnd, UINT msg, WPARAM wp, LPARAM lp,
LRESULT *result, void *arg )
{
WNDPROC proc = arg;
USER_CheckNotLock();
hwnd = WIN_GetFullHandle( hwnd );
if (TRACE_ON(relay))
DPRINTF( "%04x:Call window proc %p (hwnd=%p,msg=%s,wp=%08lx,lp=%08lx)\n",
GetCurrentThreadId(), proc, hwnd, SPY_GetMsgName(msg, hwnd), wp, lp );
FIXME("%04x:Call window proc %p (hwnd=%p,msg=%s,wp=%08lx,lp=%08lx)\n",
GetCurrentThreadId(), proc, hwnd, SPY_GetMsgName(msg, hwnd), wp, lp );
*result = WINPROC_wrapper( proc, hwnd, msg, wp, lp ); <<<<<- The problem is
here
if (TRACE_ON(relay))
DPRINTF( "%04x:Ret window proc %p (hwnd=%p,msg=%s,wp=%08lx,lp=%08lx)
retval=%08lx\n",
GetCurrentThreadId(), proc, hwnd, SPY_GetMsgName(msg, hwnd), wp, lp, *result );
return *result;
}
I did "repair" (using wine1.5), adding this to except.c:
430a431,433
> case EXCEPTION_READ_FAULT:
> TerminateProcess( GetCurrentProcess(), 1 );
> break;
This works for me, because I can complete the exit, but, is not appropiate.
To reproduce the problem:
Download siap application from:
http://www.afip.gob.ar/aplicativos/siap/archivos/siap.zip
Install It (It is a vb5 application, only next, next with default options).
Download sicoss application from:
http://www.afip.gob.ar/Aplicativos/seguridadSocial/archivos/SICOSS_39_R1-Ma…
Install It (like siap)
Start the application siap.
Add information required for business.
Select business, and click on sicoss (right, upper icon).
Add minimal information required.
Try to exit. Your program hung.
I'll send more information later, including screen shots, but this the problem.
TIA
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