https://bugs.winehq.org/show_bug.cgi?id=37478
Bug ID: 37478
Summary: cmd doesn't handle "else if" correctly in all cases
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jbb.rose(a)yahoo.com
Distribution: ---
cmd.exe doesn't seem to handle "else if" constructs correctly in all
cases. This is making it difficult for me to run some complex build
scripts under wine.
Using this batch file:
C:\Users\bjj\Documents>type try.bat
@REM bjj test hack
@echo off
echo Args: "%1" "%2" "%3" "%4"
if /I "%1" == "DEBUG" (
echo It is debug
) else if /I "%1" == "RELEASE" (
echo It is release
) else if /I "%1" == "TRY" (
echo It is try
) else (
echo it is neither: "%1"
)
On Windows 7, all the branches seem to be handled correctly:
C:\Users\bjj\Documents>try foo
Args: "foo" "" "" ""
it is neither: "foo"
C:\Users\bjj\Documents>try DEBUG
Args: "DEBUG" "" "" ""
It is debug
C:\Users\bjj\Documents>try RELEASE
Args: "RELEASE" "" "" ""
It is release
C:\Users\bjj\Documents>try TRY
Args: "TRY" "" "" ""
It is try
However, on wine 1.7.28 the "else" branch is sometimes executed when
it shouldn't be:
W:\>try foo
Args: "foo" "" "" ""
it is neither: "foo"
W:\>try DEBUG
Args: "DEBUG" "" "" ""
It is debug
it is neither: "DEBUG"
W:\>try RELEASE
Args: "RELEASE" "" "" ""
It is release
it is neither: "RELEASE"
W:\>try TRY
Args: "TRY" "" "" ""
It is try
Judging from this example, it appears that the "else" clause is only skipped
if the final "if .. else if ..." clause is true. If one of the earlier
clasues is true, the final "else" is unexpectedly executed.
I haven't tried this batch file with earlier versions of wine.
Thanks,
Brian
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http://bugs.winehq.org/show_bug.cgi?id=28444
Summary: zenilib 0.4.1.0 applications: crash when attempting to
use d3dx9 for rendering
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bazald(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=36469)
--> (http://bugs.winehq.org/attachment.cgi?id=36469)
Output log
I'm responsible for the development of a "simple" game engine, zenilib. It
compiles and runs natively under Linux, so most code isn't doing anything too
platform specific. The Windows build runs magnificently in Linux when using
OpenGL for rendering, but something is preventing applications from starting at
all when attempting to use Direct3D9.
You can download the engine and supporting files here:
http://zenilib.com/download/#vs
To reproduce:
1. unzip zenilib_0.4.1.0.zip
2. unzip zenilib_0.4.1.0_support.zip
3. cd zenilib/config
4. cat zenilib.xml | sed 's/OpenGL/DX9/' > temp && mv temp zenilib.xml
3. cd ../bin
4. wine Application.exe
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http://bugs.winehq.org/show_bug.cgi?id=29081
Bug #: 29081
Summary: Drag and Drop: Duplicate entries in winamp playlist
window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anwetli(a)hotmail.com
Classification: Unclassified
Created attachment 37475
--> http://bugs.winehq.org/attachment.cgi?id=37475
Wine log for xdnd
Operating System: Kubuntu 10.04 LTS with KDE 4.4.5 / i386 / nvidia grafics
driver
Bug is related to winamp, a windows music player (www.winamp.com). Other
applications may be affected by this bug.
Problem:
Every File drag and dropped to the playlist-window of winamp will duplicated.
It generates double entries for every file dropped to the playlist-window.
Version of wine:
This bug has been introduced since version 1.3x. In wine 1.2 everything is
fine.
Details:
If you drag drop a file to the main window of winamp, no duplicate entries will
be generated. But if you drop a file to the playlist-window (a window within
the winamp application), you will get two entries (duplicated). So it seems to
me that the bug is connected to how the drag drop code specifies the target
window.
Wine trace (WINEDEBUG=xdnd wine winamp.exe)
last lines in wine 1.2x:
----------------------------
trace:xdnd:X11DRV_XDND_DropEvent
trace:xdnd:X11DRV_XDND_SendDropFiles Sending WM_DROPFILES: hWnd(0x0x10056)
0x1356a4(L"E:\\x.mp3")
trace:xdnd:X11DRV_XDND_FreeDragDropOp
last lines in wine 1.3x:
----------------------------
trace:xdnd:X11DRV_XDND_DropEvent
trace:xdnd:X11DRV_XDND_SendDropFiles Sending WM_DROPFILES: hWnd(0x0x101e0)
0x1abe6c(L"Z:\\home\\angel\\Desktop\\x.mp3")
trace:xdnd:create_stream_from_map size 4096
trace:xdnd:XDNDDATAOBJECT_QueryGetData (0x68a29320, 0x7adbb4={.tymed=0x1,
.dwAspect=1, .cfFormat=49326}
trace:xdnd:XDNDDATAOBJECT_QueryGetData application didn't find
UniformResourceLocator
trace:xdnd:XDNDDATAOBJECT_QueryGetData (0x68a29320, 0x7adba0={.tymed=0x1,
.dwAspect=1, .cfFormat=15}
trace:xdnd:XDNDDATAOBJECT_QueryGetData application found CF_HDROP
trace:xdnd:XDNDDATAOBJECT_GetData (0x68a29320, 0x7adba0, 0x7adbd8)
trace:xdnd:XDNDDATAOBJECT_GetData application is looking for CF_HDROP
trace:xdnd:XDNDDATAOBJECT_QueryGetData (0x68a29320, 0x7adba0={.tymed=0x1,
.dwAspect=1, .cfFormat=15}
trace:xdnd:XDNDDATAOBJECT_QueryGetData application found CF_HDROP
trace:xdnd:X11DRV_XDND_DropEvent drop succeeded
trace:xdnd:X11DRV_XDND_FreeDragDropOp
It seems that with wine 1.3 new code for a better drag and drop functionality
has been introduced. But also leading to a bug with duplicate entries.
Maybe someone can fix this? Would be nice :-)
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http://bugs.winehq.org/show_bug.cgi?id=31856
Bug #: 31856
Summary: TextPad full screen view toggle broken
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zelotech(a)yahoo.de
Classification: Unclassified
When you shift within the Shareware Text Editor Textpad5 (which generally is
excellent supported by Wine) to full screen view that works pretty well,
however when you return from full screen view to the normal view the window
header gets lost. Messages are not printed out.
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http://bugs.winehq.org/show_bug.cgi?id=23650
Summary: PowerPoint 2007 insensitive to changes in screen
resolution
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
For presentations, you usually have to change your screen to the right
resolution such that the external monitor / projector can display your slides.
However, I found that when you start PowerPoint 2007 using wine 1.2rc7 or more
specifically the wine server before adopting the screen resolution, then
PowerPoint or at least parts of it will stick to the former screen resolution.
Steps to reproduce:
1. Start your computer with a certain screen resolution, say 1280x1024
2. Start up PowerPoint 2007 with wine.
(Everything is fine, presentation mode works as expected)
3. Change screen resolution
4. Activate presentation mode
-> The presentation will be rendered to fit in the old screen resolution and
there is no way to change this.
Possibly this also affects other applications.
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https://bugs.winehq.org/show_bug.cgi?id=36163
Bug ID: 36163
Summary: valgrind shows an unitialized variable in
programs/cmd/tests/batch.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==18147== Conditional jump or move depends on uninitialised value(s)
==18147== at 0x401B9C5: real_length (sortkey.c:329)
==18147== by 0x401B9E3: wine_compare_string (sortkey.c:338)
==18147== by 0x7B852F44: CompareStringEx (locale.c:3016)
==18147== by 0x7B852D0A: CompareStringW (locale.c:2979)
==18147== by 0x4B1D493: WCMD_setshow_default (builtins.c:3316)
==18147== by 0x4B281B6: WCMD_execute (wcmdmain.c:1487)
==18147== by 0x4B29F36: WCMD_process_commands (wcmdmain.c:2294)
==18147== by 0x4B130E0: WCMD_batch (batch.c:95)
==18147== by 0x4B27185: WCMD_run_program (wcmdmain.c:1187)
==18147== by 0x4B28467: WCMD_execute (wcmdmain.c:1618)
==18147== by 0x4B29F36: WCMD_process_commands (wcmdmain.c:2294)
==18147== by 0x4B2ADC4: wmain (wcmdmain.c:2590)
==18147== by 0x4B2B328: __wine_spec_exe_wentry (exe_wentry.c:36)
==18147== by 0x7B864247: ??? (process.c:1045)
==18147== by 0x7B864394: start_process (process.c:1097)
==18147== by 0x7BC87087: ??? (signal_i386.c:2571)
==18147== by 0x7BC870D0: call_thread_func (signal_i386.c:2630)
==18147== by 0x7BC87065: ??? (signal_i386.c:2571)
==18147== by 0x7BC5A1C0: start_process (loader.c:2840)
==18147== by 0x401B03C: ??? (port.c:60)
==18147== Uninitialised value was created by a client request
==18147== at 0x7BC4C52C: mark_block_uninitialized (heap.c:209)
==18147== by 0x7BC4C697: initialize_block (heap.c:240)
==18147== by 0x7BC50FA3: RtlAllocateHeap (heap.c:1717)
==18147== by 0x4B2544E: heap_alloc (wcmdmain.c:444)
==18147== by 0x4B27671: WCMD_execute (wcmdmain.c:1310)
==18147== by 0x4B29F36: WCMD_process_commands (wcmdmain.c:2294)
==18147== by 0x4B130E0: WCMD_batch (batch.c:95)
==18147== by 0x4B27185: WCMD_run_program (wcmdmain.c:1187)
==18147== by 0x4B28467: WCMD_execute (wcmdmain.c:1618)
==18147== by 0x4B29F36: WCMD_process_commands (wcmdmain.c:2294)
==18147== by 0x4B2ADC4: wmain (wcmdmain.c:2590)
==18147== by 0x4B2B328: __wine_spec_exe_wentry (exe_wentry.c:36)
==18147== by 0x7B864247: ??? (process.c:1045)
==18147== by 0x7B864394: start_process (process.c:1097)
==18147== by 0x7BC87087: ??? (signal_i386.c:2571)
==18147== by 0x7BC870D0: call_thread_func (signal_i386.c:2630)
==18147== by 0x7BC87065: ??? (signal_i386.c:2571)
==18147== by 0x7BC5A1C0: start_process (loader.c:2840)
==18147== by 0x401B03C: ??? (port.c:60)
==18147==
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http://bugs.winehq.org/show_bug.cgi?id=25225
Summary: MPLAB: toolbars getting reorganised every time when
the window minimized and restored in MPLAB
Product: Wine
Version: 1.0.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: theozo77(a)gmail.com
Created an attachment (id=32026)
--> (http://bugs.winehq.org/attachment.cgi?id=32026)
Screenshots before minimize and after restore the window
When the MPLAB minimized to the tray and restored, the toolbars organized into
one row, will change to one toolbar per one row. So 3 toolbars will use 3
lines, while the horizontal position of their stays unchanged.
The program is available here:
http://ww1.microchip.com/downloads/en/DeviceDoc/MPLAB_IDE_v8_60.zip
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https://bugs.winehq.org/show_bug.cgi?id=38441
Bug ID: 38441
Summary: valgrind shows a possible leak in comdlg32/itemdlg
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: minor
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==6055== 8 bytes in 1 blocks are possibly lost in loss record 67 of 1,238
==6055== at 0x7BC49E0E: notify_alloc (heap.c:254)
==6055== by 0x7BC4E044: RtlAllocateHeap (heap.c:1715)
==6055== by 0x7B842BF7: HeapAlloc (heap.c:271)
==6055== by 0x7B842E45: GlobalAlloc (heap.c:377)
==6055== by 0x4E70894: OLEClipbrd_Initialize (clipboard.c:1756)
==6055== by 0x4EA50F4: OleInitialize (ole2.c:214)
==6055== by 0x4883FA9: func_itemdlg (itemdlg.c:2264)
==6055== by 0x488711A: run_test (test.h:584)
==6055== by 0x4887554: main (test.h:666)
==6055==
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http://bugs.winehq.org/show_bug.cgi?id=24601
Summary: L4D2: Client.dll always fails validation when
verifying game cache.
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)eternaldusk.com
Using the Steam "Verify Integrity of Game Cache" option produces the following
in the GameValidation.log file:
Starting validation of Left 4 Dead 2
Validation failure: w:\games\steam\steamapps\common\left 4 dead
2\left4dead2\bin\client.dll
Validation complete: 24850 Total Files, 1 Failed Validation
The file is then re-downloaded.
Rerunning the check produces the same results.
Deleting the file has no effect: it will be re-downloaded, and will fail the
validation check the next time you run it.
I noted that the message in the log showed "client.dll" as all lowercase, while
the filename is actually "Client.dll". I tried creating a link, but it still
failed the check. I tried renaming the DLL, and it still failed the check.
The game is installed on a BtrFS partition. I'm using Kubuntu 10.10 (AMD64),
kernel 2.6.35-22.
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http://bugs.winehq.org/show_bug.cgi?id=16722
Summary: Virtual RC Racing crashes on startup
Product: Wine
Version: 1.1.11
Platform: Other
URL: http://www.virtualrc.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
https://answers.launchpad.net/ubuntu/+source/wine/+question/54580
complained that this game crashes on startup with access violation errors.
Sure enough, it does. A log shows some urlmon calls right before
the crash. "winetricks ie6" gets past this crash and on to a later
crash/hang.
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https://bugs.winehq.org/show_bug.cgi?id=38262
Bug ID: 38262
Summary: Warframe Update Fails!
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 51091
--> https://bugs.winehq.org/attachment.cgi?id=51091
terminal output
I created a 32-bit wine prefix and installed warframe on
But the launcher keeps crashing and shows this massage "update failed"
http://i.imgur.com/hFD9t1k.png
I will attache terminal output as well
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http://bugs.winehq.org/show_bug.cgi?id=18320
Summary: Approach: need flywheel (scroll wheel) or similar
support
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
Oh now this is truly a pain in the neck (why the P2 priority). Lotus Approach
does not have scroll wheel support. In XP, you can load a utility called
"Flywheel" that will give you back your scroll wheel. Problem: flywheel does
not work in Wine.
Would you please enhance the mouse drives in Wine to support a function similar
to Flywheel to allow Approach to use the scroll wheel? Or, fix Wine to use
Flywheel?
Many thanks,
-T
Flywheel is "Abandonware" and is free. The author had a page stating so
several
years ago but has taken it down since. Here is a reference to its status on PC
World:
http://www.pcworld.com/article/117821/windows_tips_get_on_a_roll_with_freew…
You can download it from:
http://www.pcworld.com/downloads/file/fid,23737-order,1-page,1-c,alldownloa…
Or, I can eMail you my copy.
To register it: Go to Control Panel, Mouse, "Fly Wheel" tab, click on
"Registration Info".
registration name: I Am Free (note spaces)
registration number: 13601409
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http://bugs.winehq.org/show_bug.cgi?id=31254
Bug #: 31254
Summary: Wine crashes with Fireworks CS5 & Mouse Drag Issue
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladaman(a)gmail.com
Classification: Unclassified
Created attachment 41049
--> http://bugs.winehq.org/attachment.cgi?id=41049
STDErr Output
I am trying to run Adobe Fireworks CS5. The software runs but Mouse Drag does
not work. I can paint points yet I cannot draw squares etc. Any Mouse Drag
Function does not work.
Then I go to any element which has Slider (Like Brush Size Slider) and when I
select it Fireworks crashes.
See attached dump. Same issue was there with wine 1.4
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http://bugs.winehq.org/show_bug.cgi?id=34758
Bug #: 34758
Summary: Unhandled exception: divide by zero in 32-bit code
(0x7eabe0ee). under unbuntu 12.04 wine 1.6
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Francis.Bougron(a)free.fr
Classification: Unclassified
Created attachment 46350
--> http://bugs.winehq.org/attachment.cgi?id=46350
Trace of debugger
This happens when starting "Microsoft money97 5.0.
I see bugs 33886 34451 300082.
It is probably the same thing.
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http://bugs.winehq.org/show_bug.cgi?id=13759
Summary: Cannot create a new account with Titan Poker
Product: Wine
Version: 1.0-rc3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JohannesBauer(a)gmx.de
When using Wine and Titan Poker, no new account can be created. Instead Wine
hangs at the "New Account Registration" screen - screenshot attached.
I bet this is some tivial thing... but Titan Poker becomes unusable for new
users when you're unable to register.
I've also tried 0.9.48 before (upgraded to 1.0-rc3 because I thought maybe
there the bug was fixed) - same thing.
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http://bugs.winehq.org/show_bug.cgi?id=36879
Bug ID: 36879
Summary: do not start aplication shlauncher.exe
Product: Wine
Version: 1.6.2
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abuse98(a)gmail.com
Created attachment 48973
--> http://bugs.winehq.org/attachment.cgi?id=48973
bug problem datails
when open shaiya's shlauncher.exe (multiclient app). sends an error message
"programm error" the program shlauncher.exe have a critical problen and need to
be closed.
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http://bugs.winehq.org/show_bug.cgi?id=36776
Bug ID: 36776
Summary: game wont start. small child game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gartner_fun(a)hotmail.com
Created attachment 48840
--> http://bugs.winehq.org/attachment.cgi?id=48840
Game wont start
It's a child game. I right clickked on it and open in wine. And a waring came,
and I had to close.
Lastest lubuntu
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http://bugs.winehq.org/show_bug.cgi?id=35737
Bug ID: 35737
Summary: WIne displays small window
Product: Wine
Version: 1.7.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrewboltachev(a)gmail.com
Created attachment 47727
--> http://bugs.winehq.org/attachment.cgi?id=47727
Small wine window
Wine opens and instead of main program window I see that very small thing and
nothing else.
System in Scientific Linux 6.4 32 bit
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http://bugs.winehq.org/show_bug.cgi?id=32883
Bug #: 32883
Summary: FIFA Manager 13 can't start
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thanoulas(a)gmail.com
Classification: Unclassified
Created attachment 43429
--> http://bugs.winehq.org/attachment.cgi?id=43429
err+all,fixme+all
FIFA Manager 13 fails to start. There are a lot of stub messages in the log,
the first one is the following which might be the one triggering the rest:
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x1893f8,
software 0 stub!
Full err+all,fixme+all log attached
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=31171
Bug #: 31171
Summary: Performance in Ragnarok Online drops to unplayable
levels
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levonnlaw(a)gmail.com
Classification: Unclassified
My system updated to Wine 1.5.7 this morning and since the game Ragnarok Online
has been unplayable due to performance issues.
This bug is also apparent in 1.5.8 but does not appear in 1.4.1
The game becomes horribly choppy and lags at insane levels. Through some
initial testing, it seems this is related the amount of objects drawn to the
screen and not sound issues that have been previously mentioned.
This is running on a quad core i5 with 16gb ram. Using Wine 1.5.8 I have tested
that Counter Strike Source can run with all settings maxed at a steady frame
rate of 80fps, while Ragnarok Online with all settings at minimum jumps between
1-5 and the 60 fps cap depending on how many sprites are on the screen.
Please email me if additional testing/support is needed. Always willing to
help.
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http://bugs.winehq.org/show_bug.cgi?id=23819
Summary: Red Alert 3 doesn't shown ground on some maps
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pabloflv(a)yahoo.com
Created an attachment (id=29886)
--> (http://bugs.winehq.org/attachment.cgi?id=29886)
Red Alert 3 1.0 English Backtrace
When I try to start a game with a fan created map the ground is just black,
nothing, only buildings and something more but no ground, I think it's a
problem with textures, but I tested it in windows, and even with earlier
versions of wine and ubuntu worked without problems, even other maps, bonus and
default work, the maps which shows the same problems are: Moscow Madness and
Hostile DAWN Beta
I'll attach the backtrace, hope it helps
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http://bugs.winehq.org/show_bug.cgi?id=37009
Bug ID: 37009
Summary: Error message after closing WORD (Office 2007, student
edition)
Product: Wine
Version: 1.6.2
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: my.intermailbox(a)gmail.com
Created attachment 49173
--> http://bugs.winehq.org/attachment.cgi?id=49173
Error message details after closing WORD (Office 2007, student edition)
Error message appears after closing WORD (Office 2007 + sp3, student edition).
Clean installation, no tweaks (old tweaks wintricks and playonlinux removed
before installation).
Installation according to HOWTO
https://appdb.winehq.org/objectManager.php?sClass=version&iId=4992 (Updated
2014-2-12)
Installation followed by setting setting riched20 to native, builtin in and by
installing wingdings.ttf.
No error messages after opening and closing EXCEL and POWERPOINT.
Clean installation several times repeated, same result. Before each
re-installation, all wine folders and files removed/deleted.
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http://bugs.winehq.org/show_bug.cgi?id=36779
Bug ID: 36779
Summary: FIFA World Does not start
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Created attachment 48846
--> http://bugs.winehq.org/attachment.cgi?id=48846
Trying to start the game
I created 32 bit wine prefix on my ubuntu 14.04
Downloaded origin full setup(3db5cf0281c282d33dce939d0934c5ba) 95,6 MB
File and installed it.
Then I had to patch origin: Qt5Network
http://bugs.winehq.org/show_bug.cgi?id=31438#attach_47911
Download started after some time (around half hour)
After the download was completed the installer got stuck and was not doing
anything.
Finally I quieted origin and started the game and the game did not start.
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http://bugs.winehq.org/show_bug.cgi?id=34796
Bug #: 34796
Summary: Flickery mouse cursor in Age of Empires II
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicolas.alvarez+wbz(a)gmail.com
Classification: Unclassified
I was using Age of Empires II in Wine 1.4.1 from Debian packages, and it worked
fine in general. I upgraded to Wine 1.7.4, and the mouse cursor is now
flickery, choppy, and sometimes jumps around randomly, making the game quite
annoying to play. Other aspects of the game seem to have lower framerate too,
but this is more subtle and I may be imagining things; the mouse cursor issue
is definitely the most noticeable.
I also got some crashes, but they are rare, random, and hard to reproduce.
I ran a full git bisect between 1.4.1 and 1.7.4 (which took me quite a while),
and identified 3c023a5db5538a7622d4518e8ce24d36e1c459b1 as the commit
introducing this regression ("wined3d: Just set the first render target to NULL
in wined3d_device_reset()"). The mouse cursor movement is absolutely smooth
right before that change.
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