http://bugs.winehq.org/show_bug.cgi?id=34283
Bug #: 34283
Summary: witcher 1 enhanced crashes on mac OS X 10.8.4
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carsten(a)c-ase.de
Classification: Unclassified
Created attachment 45641
--> http://bugs.winehq.org/attachment.cgi?id=45641
mountain lion 10.8.4 - witcher enhanced crashes every 30-60 minutes.
witcher enhanced crashes every 30-60 minutes just by playing. sometimes when
entering builings, sometimes after a sequence, sometime after a fight, sometime
by just running around..
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http://bugs.winehq.org/show_bug.cgi?id=23851
Summary: Warhammer: Chaos Gate No sound outside of cutscenes
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=29938)
--> (http://bugs.winehq.org/attachment.cgi?id=29938)
winedebug log with settings warn+alsa,warn+wave,warn+dsound
Sound plays normally for the opening cinematic and then goes silent for main
menu (Sounds should play on mouse over events, and I believe there is
background music on Windows). Sound returns during a second cinematic and is
silent again afterwards.
I've attached a log generated with WINEDEBUG=warn+alsa,warn+wave,warn+dsound.
It looks like the sound is failing when the application attempt to override the
existing Primary buffer, but we don't fully support this currently. Per the
following lines from the log.
warn:dsound:DirectSoundDevice_SetCooperativeLevel level=DSSCL_PRIORITY not
fully supported
warn:dsound:DirectSoundDevice_CreateSoundBuffer Primary Buffer already created
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http://bugs.winehq.org/show_bug.cgi?id=19417
Summary: Hitman Blood Money [Gold Rated] Stuck on startup
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linux(a)elementarea.net
Created an attachment (id=22533)
--> (http://bugs.winehq.org/attachment.cgi?id=22533)
WINEDBG=+wgl
Hitman Blood Money stuck on startup with the Program Error box showing but not
accepting input. i need to kill it manually.
attached is a +wgl dump
the main error seems to be:
fixme:d3d:debug_fbostatus Unrecognied FBO status 0x00000000
fixme:d3d:context_check_fbo_status FBO status unrecognized (0)
wine: Unhandled page fault on read access to 0x00000008 at address 0x7eafd2cb
(thread 0009)
also i don't understand why
trace:wgl:X11DRV_WineGL_InitOpenglInfo Direct rendering enabled: False
but
glxinfo | grep direct
direct rendering: Yes
running on Intel GM45 hardware with KMS enabled
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http://bugs.winehq.org/show_bug.cgi?id=26705
Summary: Alliance: Future Combat - invisible infantry
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34011)
--> (http://bugs.winehq.org/attachment.cgi?id=34011)
console log
Infantry is not rendered correctly in the game (no demo available): they are
invisible, only their weapons and equipment are displayed. Vehicles are
rendered correctly.
It doesn't matter if I choose the lowest or high detail settings in the game.
If I disable vertex shaders both infantry *and* vehicles are invisible.
Native dlls in use: d3dx9 (via winetricks).
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=29495
Bug #: 29495
Summary: Art of Murder: FBI Confidential crashes when starting
a new game
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.gamershell.com/download_22919.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: dylan.ah.smith(a)gmail.com
Classification: Unclassified
Regression SHA1: 8cae5c23121ffbf76cce42947ac22a30f3b1f369
Created attachment 38195
--> http://bugs.winehq.org/attachment.cgi?id=38195
terminal output
The game crashes when I try to start a new game from the menu. Reproducible
with the demo too.
The game utilizes the Wintermute Engine.
A new game can be started with Wine-1.3.18 and the result of the regression
test:
8cae5c23121ffbf76cce42947ac22a30f3b1f369 is the first bad commit
commit 8cae5c23121ffbf76cce42947ac22a30f3b1f369
Author: Dylan Smith <dylan.ah.smith(a)gmail.com>
Date: Wed Apr 20 16:20:53 2011 -0400
d3dxof: GetName can be used to just get the name length.
:040000 040000 39d4bb1cb85db00694042191a9a2f8767f394d3d
170cbef685302e15be5e88505dcdccb2a303bcdb M dlls
Native d3dxof.dll does not help.
git checkout 8cae5c23121ffbf76cce42947ac22a30f3b1f369 >>the game crashes
git reset --hard HEAD^ >>the game is loading correctly
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.3
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http://bugs.winehq.org/show_bug.cgi?id=35558
Bug ID: 35558
Summary: Rift crashes when VT switch > 60 sec
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rift-wine(a)yopmail.com
Classification: Unclassified
Created attachment 47482
--> http://bugs.winehq.org/attachment.cgi?id=47482
Standard Output
Open Rift in a secondary X server.
Switch to primary X server : if time passed on primary X server is greater than
60 seconds, Rift will crash on secondary X server.
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http://bugs.winehq.org/show_bug.cgi?id=26802
Summary: Bully: Scholarship Edition has missing textures
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34151)
--> (http://bugs.winehq.org/attachment.cgi?id=34151)
terminal output
The game (version 1.2 here) has lots of missing textures: people are invisible
as well as certain objects (e.g. doors). Characters are invisible in the
cutscenes, too (I refer to those short conversations during gameplay not the
intro movie).
Maybe related to the problem, sky and floor textures turn into solid grey/black
as I turn the camera.
For confirmation, please have a look at the AppDB page of the game: all of the
submitted test results mention the problem.
http://appdb.winehq.org/objectManager.php?sClass=application&iId=8581
Disabling GLSL didn't solve the problem for me.
Native components in use: d3dx9_36 xact vcrun2005.
No demo available.
Fedora 14
Nvidia GeForce 250 GTS / driver 270.30
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https://bugs.winehq.org/show_bug.cgi?id=36364
Bug ID: 36364
Summary: valgrind shows a few leaks in ieframe/tests/intshcut.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==15610== 8 bytes in 1 blocks are possibly lost in loss record 34 of 732
==15610== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==15610== by 0x7B8442B8: HeapAlloc (heap.c:271)
==15610== by 0x7B8444DA: GlobalAlloc (heap.c:376)
==15610== by 0x4E3DEF5: OLEClipbrd_Initialize (clipboard.c:1732)
==15610== by 0x4E72447: OleInitialize (ole2.c:215)
==15610== by 0x4A56DFF: func_intshcut (intshcut.c:396)
==15610== by 0x4A673B4: run_test (test.h:584)
==15610== by 0x4A677A3: main (test.h:654)
==15610==
==15610== 15 bytes in 1 blocks are definitely lost in loss record 76 of 732
==15610== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==15610== by 0x4E63493: IMalloc_fnAlloc (ifs.c:186)
==15610== by 0x4E639D4: CoTaskMemAlloc (objidl.h:1236)
==15610== by 0x64A93F9: UniformResourceLocatorA_GetUrl (ieframe.h:386)
==15610== by 0x4A55E96: _check_string_transform (intshcut.c:149)
==15610== by 0x4A572E3: func_intshcut (intshcut.c:368)
==15610== by 0x4A673B4: run_test (test.h:584)
==15610== by 0x4A677A3: main (test.h:654)
==15610==
==15597== 36 bytes in 1 blocks are definitely lost in loss record 245 of 714
==15597== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==15597== by 0x64AA693: create_shortcut (intshcut.c:809)
==15597== by 0x64AB9AC: InternetShortcut_Create (intshcut.c:855)
==15597== by 0x4E494DD: CoCreateInstance (unknwn.h:226)
==15597== by 0x4A56E3D: func_intshcut (intshcut.c:381)
==15597== by 0x4A673B4: run_test (test.h:584)
==15597== by 0x4A677A3: main (test.h:654)
==15597==
etc.
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https://bugs.winehq.org/show_bug.cgi?id=36271
Bug ID: 36271
Summary: valgrind shows several leaks in dmime/tests/dmime.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48390
--> https://bugs.winehq.org/attachment.cgi?id=48390
valgrind log
Lots of
==26861== 20 bytes in 1 blocks are definitely lost in loss record 160 of 830
==26861== at 0x7BC4C735: notify_alloc (heap.c:255)
==26861== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==26861== by 0x5D39C11: create_dmlyricstrack (lyricstrack.c:272)
==26861== by 0x5D33088: ClassFactory_CreateInstance (dmime_main.c:100)
==26861== by 0x4AAEE26: CoCreateInstance (unknwn.h:226)
==26861== by 0x4946639: test_COM_track (dmime.c:338)
==26861== by 0x49469C8: func_dmime (dmime.c:385)
==26861== by 0x4948B90: run_test (test.h:584)
==26861== by 0x4948F7F: main (test.h:654)
==26861==
and:
==6372== 44 bytes in 1 blocks are definitely lost in loss record 366 of 864
==6372== at 0x7BC4C735: notify_alloc (heap.c:255)
==6372== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6372== by 0x5F9CB1E: create_dmaudiopath (audiopath.c:642)
==6372== by 0x5FA99FE: IDirectMusicPerformance8Impl_CreateStandardAudioPath
(performance.c:1033)
==6372== by 0x5FA95BF: IDirectMusicPerformance8Impl_InitAudio
(performance.c:952)
==6372== by 0x4954F43: test_COM_audiopath (dmime.c:58)
==6372== by 0x49569AF: func_dmime (dmime.c:380)
==6372== by 0x4958B90: run_test (test.h:584)
==6372== by 0x4958F7F: main (test.h:654)
==6372==
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http://bugs.winehq.org/show_bug.cgi?id=33907
Bug #: 33907
Summary: Civilization 4: missing some sound (could not read
file)
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fiziologus(a)gmail.com
Classification: Unclassified
No some sound (footstep, diplomaci) -- could not read file. in wine-1.4 is OK.
settings: msxml3 -> native, dxd9_36 -> native
in attach -- audio.log from game.
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http://bugs.winehq.org/show_bug.cgi?id=22782
Summary: Battlefield 1942: missing some textures inside
vehicles
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=28110)
--> (http://bugs.winehq.org/attachment.cgi?id=28110)
screenshot of missing textures at top of screen and at bottom
Somewhere maybe around 1.1.38 this was working but now the textures of the
inside of vehicles, eg tanks was correct now they are partly missing so that
the ground and sky can be seen. (see screenshot)
I should be able to complete a regression test in the next few days.
wine-1.1.44-322-g5cc00e8 geforce 8, 195.36.15.
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http://bugs.winehq.org/show_bug.cgi?id=22579
Summary: Outlook Express does not show menu bar
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Outlook Express, installed with winetricks does not show menu bar. See the
screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=17597
Summary: CharmTale2 crashes when releasing mshtml if gecko not
installed
Product: Wine
Version: 1.1.16
Platform: Other
URL: http://www.playfirst.com/game/charmtale2
OS/Version: other
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Trying out a game a user wanted in
https://answers.edge.launchpad.net/ubuntu/+source/wine/+question/61290
If you decline to install gecko, the game crashes quickly with
Unhandled exception: page fault on read access to 0x00000008 in 32-bit code
(0x7d026c32).
Backtrace:
=>0 SupportErrorInfo_Release+0x12(iface=0x74112c) [dlls/mshtml/htmldoc.c:1597]
1 0x00407900 in charmtale2 (+0x7900) (0x0032cfcc)
2 0x00407a2e in charmtale2 (+0x7a2e) (0x00000000)
SupportErrorInfo_Release+0x12 [dlls/mshtml/htmldoc.c:1597] in mshtml: call
*0x8(%eax)
1597 return IHTMLDocument_Release(HTMLDOC(This));
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http://bugs.winehq.org/show_bug.cgi?id=29636
Bug #: 29636
Summary: QQ International crash after login (riched20)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download and install qq:
http://dl_dir.qq.com/qqfile/qq/QQ2010/QQIntl1.0.exe
sha1sum:
10f67ede6b52f260257d2217800dd2a700332f9d QQIntl1.0.exe
2. Start QQ and login to QQ
$ cd ".wine/drive_c/Program Files/Tencent/QQIntl/Bin"
$ wine QQ.exe
3. if the password is correct, then there will be a crash without backtrace,
however, a minidump file will be generated by QQ
open the minidump file with winedbg:
Backtrace:
=>0 0x7bd59369 ME_GetOLEObjectSize+0x196(c=0x32c544, run=0xd263044,
pSize=0x32c3dc) [/home/fracting/wine-git/dlls/riched20/richole.c:1569] in
riched20 (0x0032c3a8)
1 0x7bd5bb77 ME_GetRunSizeCommon+0x24e(c=0x32c544, para=0xd262a3c,
run=0xd263044, nLen=0x1, startx=0, pAscent=0xd263058, pDescent=0xd26305c)
[/home/fracting/wine-git/dlls/riched20/run.c:661] in riched20 (0x0032c408)
2 0x7bd5bc7d ME_CalcRunExtent+0x7c(c=0x32c544, para=0xd262a3c, startx=0,
run=0xd263044) [/home/fracting/wine-git/dlls/riched20/run.c:697] in riched20
(0x0032c458)
winetricks riche20 will workaround for this crash, but there will be another
crash in iexplore
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https://bugs.winehq.org/show_bug.cgi?id=36194
Bug ID: 36194
Summary: valgrind shows some possible leaks in
mmdevapi/tests/dependency.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==12067== 28 bytes in 1 blocks are possibly lost in loss record 170 of 726
==12067== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==12067== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==12067== by 0x4FB483E: COMPOBJ_DllList_Add (compobj.c:526)
==12067== by 0x4FB6B7A: apartment_getclassobject (compobj.c:1335)
==12067== by 0x4FBA2C4: get_inproc_class_object (compobj.c:2894)
==12067== by 0x4FBA783: CoGetClassObject (compobj.c:3032)
==12067== by 0x4FBAD45: CoCreateInstance (compobj.c:3197)
==12067== by 0x4E5656A: func_dependency (dependency.c:42)
==12067== by 0x4E6BEAF: run_test (test.h:584)
==12067== by 0x4E6C29E: main (test.h:654)
==12067==
==12067== 28 bytes in 1 blocks are possibly lost in loss record 177 of 726
==12067== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==12067== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==12067== by 0x4FB483E: COMPOBJ_DllList_Add (compobj.c:526)
==12067== by 0x4FB6B7A: apartment_getclassobject (compobj.c:1335)
==12067== by 0x4FBA2C4: get_inproc_class_object (compobj.c:2894)
==12067== by 0x4FBA783: CoGetClassObject (compobj.c:3032)
==12067== by 0x4FBAD45: CoCreateInstance (compobj.c:3197)
==12067== by 0x60B8344: MMDevice_Activate (devenum.c:594)
==12067== by 0x4E56737: func_dependency (mmdeviceapi.h:395)
==12067== by 0x4E6BEAF: run_test (test.h:584)
==12067== by 0x4E6C29E: main (test.h:654)
==12067==
==12067== 120 bytes in 3 blocks are definitely lost in loss record 446 of 726
==12067== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==12067== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==12067== by 0x4FD9590: IMalloc_fnAlloc (ifs.c:186)
==12067== by 0x4FD9EAB: CoTaskMemAlloc (objidl.h:1236)
==12067== by 0x655D652: AudioClient_GetMixFormat (mmdevdrv.c:1747)
==12067== by 0x60B7860: set_format (audioclient.h:330)
==12067== by 0x60B79DF: load_driver_devices (devenum.c:464)
==12067== by 0x60B9231: MMDevEnum_Create (devenum.c:852)
==12067== by 0x60BC445: MMCF_CreateInstance (main.c:252)
==12067== by 0x4FBAD96: CoCreateInstance (unknwn.h:226)
==12067== by 0x4E5656A: func_dependency (dependency.c:42)
==12067== by 0x4E6BEAF: run_test (test.h:584)
==12067== by 0x4E6C29E: main (test.h:654)
==12067==
==12067== 240 bytes in 6 blocks are definitely lost in loss record 505 of 726
==12067== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==12067== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==12067== by 0x4FD9590: IMalloc_fnAlloc (ifs.c:186)
==12067== by 0x4FD9EAB: CoTaskMemAlloc (objidl.h:1236)
==12067== by 0x655D652: AudioClient_GetMixFormat (mmdevdrv.c:1747)
==12067== by 0x60B7860: set_format (audioclient.h:330)
==12067== by 0x60B79DF: load_driver_devices (devenum.c:464)
==12067== by 0x60B9225: MMDevEnum_Create (devenum.c:851)
==12067== by 0x60BC445: MMCF_CreateInstance (main.c:252)
==12067== by 0x4FBAD96: CoCreateInstance (unknwn.h:226)
==12067== by 0x4E5656A: func_dependency (dependency.c:42)
==12067== by 0x4E6BEAF: run_test (test.h:584)
==12067== by 0x4E6C29E: main (test.h:654)
==12067==
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http://bugs.winehq.org/show_bug.cgi?id=25289
Summary: Civilization 4: fails with 'error loading shader
libraries' unless native d3dx9_26 is used
Product: Wine
Version: 1.3.7
Platform: x86
URL: http://download.cnet.com/Civilization-IV-demo/3000-748
9_4-10465206.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=32132)
--> (http://bugs.winehq.org/attachment.cgi?id=32132)
terminal output
Terminal doesn't d3d/d3dx9 related stuff, but I'll attach it anyway.
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https://bugs.winehq.org/show_bug.cgi?id=36357
Bug ID: 36357
Summary: valgrind shows a leak in dswave/tests/dswave.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==22533== 24 bytes in 1 blocks are definitely lost in loss record 156 of 566
==22533== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==22533== by 0x5DC1E5A: create_dswave (dswave.c:730)
==22533== by 0x5DC2670: WaveCF_CreateInstance (dswave_main.c:97)
==22533== by 0x4CB14DD: CoCreateInstance (unknwn.h:226)
==22533== by 0x4B48E2E: func_dswave (dswave.c:57)
==22533== by 0x4B49F8C: run_test (test.h:584)
==22533== by 0x4B4A37A: main (test.h:654)
==22533==
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http://bugs.winehq.org/show_bug.cgi?id=34945
Bug #: 34945
Summary: AppleWin 1.23.0: CPU usage is very high when should be
minimal
Product: Wine
Version: 1.7.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.lutynski(a)gmail.com
Classification: Unclassified
Created attachment 46567
--> http://bugs.winehq.org/attachment.cgi?id=46567
htop showing CPU usage
A performance issue where Wine puts an excessive load upon the CPU; CPU usage
should be marginal.
Both of my cores in my dual-core computer run at nearly 100% when I run
AppleWin 1.23.0, a self-contained Apple II emulator.
Mentioning this issue to the AppleWin developers, they say this is how AppleWin
is functioning internally, which may be of help:
>>>
During *normal* emulation, the emulator will:
i) Start a 1ms timer
ii) Execute AppleII for 1ms of emulated time
iii) Wait for 1ms timer to expire
So assuming you have a sufficiently fast PC (ie. any PC from the past 10 years)
then the wait at step-(iii) will dominate the above sequence.
Also, Applewin is single-threaded, so on your dual-core, it will at most
consume 50% of the CPU capacity.
<<<
To replicate:
Just run Applewin.exe, and when the main window appears, press F2 to start the
emulator. A flashing prompt appears and the Applewin.exe CPU usage runs at, for
example, 72% and wineserver is at 66% (see attached screenshot from htop).
Download link:
http://download.berlios.de/applewin/AppleWin1.23.0.0.zip
51cbe8790d5fdbd3809a17a5b8b66923e676605b AppleWin1.23.0.0.zip
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http://bugs.winehq.org/show_bug.cgi?id=11499
Summary: sound effects not played correctly Battlefield 1942
Product: Wine
Version: 0.9.54.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.54, Ubuntu 7.04
When playing Battlefield 1942 with audio set to either oss or alsa, sound
effects are not played correctly, some are not audible, some sound muffled or
cut short at the start and end.
I've searched through bugzilla for "dsound" "directsound" and "sound effects"
but I haven't been able to spot anything similar to this. I did try the patch
on bug 9358 but if anything, subjectively it seemed worse.
I also tested the demo for bug 7755 but didn't find any problems with sound
effects.
I've created a log of WINEDEBUG=+dsound, it's 80+ MB uncompressed for loading
the game, loading a level and firing a weapon and then exiting immediately.
The log does mention "Buffer starting or buffer underrun" - I don't know if
this message is normal though.
2.5MB bzip2'd log http://members.iinet.net.au/~something/dsound.log.bz2
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https://bugs.winehq.org/show_bug.cgi?id=38492
Bug ID: 38492
Summary: vcrun2008 does not install via Winetricks under
Kubuntu 15.04. Works in Kubuntu 14.04.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scott.borisch(a)gmail.com
Distribution: ---
Launch Winetricks.
Select "Select the default wineprefix"
Select "Install a Windows DLL or component"
Select "vcrun2008"
Error message:
"Installation package could not be opened.
Contact the application vendor that this is a valid Windows Installer package"
"Note: Command 'wine vcredist_x86.exe' returned status 84. Aborting"
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http://bugs.winehq.org/show_bug.cgi?id=15924
Summary: Program freezes during login
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://www.cmsfx.com/en/trading-software/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail2gaz(a)yahoo.com.au
When installing this application in wine the following error occurs "Module not
found (msls31.dll)"
The rest of the installation goes smoothly. Clicking the application after
install appears to do nothing yet it is listed in "services" in Xubuntu as
"zombie".
After "killing" the "zombie" and clicking the application again, it gets all
the way to the login screen. At that point a username and passwaord can be
entered but the application then gives the error " failed to connect to
server".
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http://bugs.winehq.org/show_bug.cgi?id=31001
Bug #: 31001
Summary: SecureCRT: could not write to the host key database
file
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.vandyke.com/products/securecrt/index.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Doesn't seem to affect anything, as far as I can tell, but when connecting to a
new host, it can't save the host's key:
Could not write to the host key database file
C:\users\austin\Application Data\VanDyke\Config\KnownHosts\hostsmap.txt
Access Denied
if you click ok to dismiss it, the connection seems fine.
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http://bugs.winehq.org/show_bug.cgi?id=27286
Summary: Source Insight: Crashes when jumping to function
definition.
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philbyjohn(a)gmail.com
Created an attachment (id=34894)
--> (http://bugs.winehq.org/attachment.cgi?id=34894)
Log of error dump.
Source Insight crashes when jumping to certain function definitions.
A demo version of Source Insight can be obtained here.
http://www.sourceinsight.com/downeval.html
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http://bugs.winehq.org/show_bug.cgi?id=28125
Summary: unimplemented function msctf.dll.TF_InitMlngInfo
called by ctfmon.exe
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
1. get a native msutb.dll and native ctfmon.exe from WinXP.
(native msutb.dll to avoid Bug 28124)
2. start ctfmon.exe
$ wine ctfmon.exe
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
wine: Call from 0x7b83a537 to unimplemented function msctf.dll.TF_InitMlngInfo,
aborting
err:module:attach_process_dlls "MSUTB.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\fracting\\\4e0b\8f7d\\system32\\tmp\\ctfmon.exe" failed, status
80000100
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http://bugs.winehq.org/show_bug.cgi?id=36837
Bug ID: 36837
Summary: Steam fallout new vegas error
Product: Wine
Version: 1.7.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jacobgold12(a)hotmail.com
Created attachment 48921
--> http://bugs.winehq.org/attachment.cgi?id=48921
Back trace codes
So i am new to the community and just starting to use wine, need some help
trying to figure it out, i am currently using steam and it works fine game runs
great except sometimes it just drops randomly not sure how to fix error please
advise.
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