https://bugs.winehq.org/show_bug.cgi?id=38058
Bug ID: 38058
Summary: Resident Evil Revelations missing scene objects
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Resident Evil Revelations have missing objects like as player charecters, doors
and other objects at intro
specs machine
Nvidia Drivers 346.35
Linux Mint 17 XFCE Edition 64Bit - Kernel 3.13.0.24
CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=37750
Bug ID: 37750
Summary: Assassin's Creed: graphical issues in the menus and
in-game
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: ee8a5b7dd1e554ef32229c766715f23ba17c9f6c
Distribution: ---
Created attachment 50263
--> https://bugs.winehq.org/attachment.cgi?id=50263
screenshot (comparison)
Text in the menus is too bright/blurred.
There are visual glitches in the game as well, as you can see in the attached
screenshot.
These messages are filling the terminal as soon as the problem appears:
>err:d3d:wined3d_debug_callback 0x35a3538: "GL_INVALID_VALUE error generated. Size and/or offset out of range.".
>err:d3d_surface:wined3d_volume_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage3D @ volume.c / 114
I see the same messages in a couple of other games as well (Metro: Last Light,
Burnout Paradise, XCOM:Enemy Unknown).
The problem is present since
ee8a5b7dd1e554ef32229c766715f23ba17c9f6c is the first bad commit
commit ee8a5b7dd1e554ef32229c766715f23ba17c9f6c
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Oct 8 08:47:20 2014 +0200
wined3d: Track texture allocation per-texture.
:040000 040000 02dba0093d24ae89c3c4ebcb3de609d01a618614
e5bf7a4032c6c2959631cc5b49d7ba9b73a47a2b M dlls
Please let me know if you need debug logs.
wine-1.7.33-40-gca51e11
Fedora 20
Geforce 250 / Nvidia binary drivers 340.65
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https://bugs.winehq.org/show_bug.cgi?id=38410
Bug ID: 38410
Summary: ws2_32 fails compile without IPX
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: doh123(a)gmail.com
Created attachment 51262
--> https://bugs.winehq.org/attachment.cgi?id=51262
patch to fix problem
Compile fails
It looks like some code was added that assumed other variables already exist…
but I get the following errors…
socket.c: In function ‘debugstr_sockopt’:
socket.c:368: error: ‘WS_IPX_PTYPE’ undeclared (first use in this function)
socket.c:368: error: (Each undeclared identifier is reported only once
socket.c:368: error: for each function it appears in.)
socket.c:369: error: ‘WS_IPX_FILTERPTYPE’ undeclared (first use in this
function)
socket.c:370: error: ‘WS_IPX_DSTYPE’ undeclared (first use in this function)
socket.c:371: error: ‘WS_IPX_RECVHDR’ undeclared (first use in this function)
socket.c:372: error: ‘WS_IPX_MAXSIZE’ undeclared (first use in this function)
socket.c:373: error: ‘WS_IPX_ADDRESS’ undeclared (first use in this function)
socket.c:374: error: ‘WS_IPX_MAX_ADAPTER_NUM’ undeclared (first use in this
function)
The attached patch fixed my issue… by adding an #ifdef HAS_IPX tag
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https://bugs.winehq.org/show_bug.cgi?id=36809
Bug ID: 36809
Summary: valgrind shows an unitialized variable in
dlls/dmscript/tests/dmscript.c
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20119== Use of uninitialised value of size 4
==20119== at 0x427A0CD: _itoa_word (_itoa.c:180)
==20119== by 0x427D856: vfprintf (vfprintf.c:1634)
==20119== by 0x429E4E1: vsprintf (iovsprintf.c:42)
==20119== by 0x428429E: sprintf (sprintf.c:32)
==20119== by 0x4BC691C: wine_dbgstr_guid (test.h:533)
==20119== by 0x4BC5B0F: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x427A0D3: _itoa_word (_itoa.c:180)
==20119== by 0x427D856: vfprintf (vfprintf.c:1634)
==20119== by 0x429E4E1: vsprintf (iovsprintf.c:42)
==20119== by 0x428429E: sprintf (sprintf.c:32)
==20119== by 0x4BC691C: wine_dbgstr_guid (test.h:533)
==20119== by 0x4BC5B0F: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x427ADD7: vfprintf (vfprintf.c:1634)
==20119== by 0x429E4E1: vsprintf (iovsprintf.c:42)
==20119== by 0x428429E: sprintf (sprintf.c:32)
==20119== by 0x4BC691C: wine_dbgstr_guid (test.h:533)
==20119== by 0x4BC5B0F: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x427AE43: vfprintf (vfprintf.c:1634)
==20119== by 0x429E4E1: vsprintf (iovsprintf.c:42)
==20119== by 0x428429E: sprintf (sprintf.c:32)
==20119== by 0x4BC691C: wine_dbgstr_guid (test.h:533)
==20119== by 0x4BC5B0F: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x427AEC5: vfprintf (vfprintf.c:1634)
==20119== by 0x429E4E1: vsprintf (iovsprintf.c:42)
==20119== by 0x428429E: sprintf (sprintf.c:32)
==20119== by 0x4BC691C: wine_dbgstr_guid (test.h:533)
==20119== by 0x4BC5B0F: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x402EB3D: bcmp (vg_replace_strmem.c:965)
==20119== by 0x4BC5B2E: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x4BC5F76: winetest_vok (test.h:311)
==20119== by 0x4BC6184: winetest_ok (test.h:357)
==20119== by 0x4BC5B4C: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
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https://bugs.winehq.org/show_bug.cgi?id=38134
Bug ID: 38134
Summary: Uplay v5.x: can't log in (Uplay hangs with the login
screen)
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50830
--> https://bugs.winehq.org/attachment.cgi?id=50830
terminal output
Since the latest Uplay client update (19th Feb 2015) I can't log in to Uplay
because the client just hangs with 100% CPU usage after entering the
email/password credentials.
Tried with WinXP/Vista/Seven profiles with the same result.
(Logging in works in a Windows XP guest running in Virtualbox.)
https://ubistatic3-a.akamaihd.net/orbit/launcher_installer/UplayInstaller.e…
UPlayInstaller.exe
md5sum: df063b5902ef1b08458083f4ad63c672
Fedora 21 x86
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http://bugs.winehq.org/show_bug.cgi?id=33723
Bug #: 33723
Summary: EA Origin needs job objects
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ariscop(a)gmail.com
Classification: Unclassified
It uses job objects + completion ports to determine if a game is running or has
exited. as it doesn't notice a game being closed, you cannot relaunch the game
without restarting origin.
fixme:ntdll:NtCreateJobObject stub: 0xa32e83c 1f001f <null>
fixme:ntdll:NtSetInformationJobObject stub: 0xdead 9 0xa32e890 112
trace:ntdll:NtCreateIoCompletion (0xa32e83c, 1f0003, (nil), 0)
fixme:ntdll:NtSetInformationJobObject stub: 0xdead 7 0xa32e934 8
fixme:ntdll:NtAssignProcessToJobObject stub: 0xdead 0xc70
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http://bugs.winehq.org/show_bug.cgi?id=35337
Bug ID: 35337
Summary: GOG.com installer--a small line appears on the
progress bar after some time
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 47135
--> http://bugs.winehq.org/attachment.cgi?id=47135
GOG Installer Log
A small vertical line appears on the installer progress bar, you can see it by
the end of the installation process. I've marked it with the red circle in the
screenshot.
I don't know if the issue affects all versions of the GOG.com installer. You
can test it with the free Tyrian 2000 installer.
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http://bugs.winehq.org/show_bug.cgi?id=32719
Bug #: 32719
Summary: WISIS.EXE Crash on opening a db
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessio(a)dba.it
Classification: Unclassified
Created attachment 43174
--> http://bugs.winehq.org/attachment.cgi?id=43174
Backtrace of the error
Crash every we try to open a db with WISIS.EXE
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https://bugs.winehq.org/show_bug.cgi?id=38351
Bug ID: 38351
Summary: Ninite downloader fails to install application
Product: Wine
Version: 1.7.40
Hardware: x86
URL: https://ninite.com/
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: ariscop(a)gmail.com
Regression SHA1: ecd41d1de7461b9601e61ee387b24a9610e22b96
Distribution: ---
Created attachment 51195
--> https://bugs.winehq.org/attachment.cgi?id=51195
terminal output
Ninite downloader offers an easy way to install the most popular and freeware
applications. I tested this bug with FastStone Image Viewer and Firefox.
When downloading is finished you receive an error message in Ninite downloader
window: 'Install failed - Invalid function - 3871' and the application is not
installed.
Note that before the regression a different error number is reported:
'Install failed - Invalid function - 3448'
Despite of the error the selected application is installed properly.
Regression introduced by
ecd41d1de7461b9601e61ee387b24a9610e22b96 is the first bad commit
commit ecd41d1de7461b9601e61ee387b24a9610e22b96
Author: Andrew Cook <ariscop(a)gmail.com>
Date: Thu Apr 2 20:40:15 2015 +1100
server: Implement job limit flags.
Ninite FastStone Installer.exe
sha1: 406ca8e37f6a0a24165a037314d177940b611cae
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http://bugs.winehq.org/show_bug.cgi?id=36897
Bug ID: 36897
Summary: No sound recording
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wineoss.drv
Assignee: wine-bugs(a)winehq.org
Reporter: abi(a)abinet.ru
I have a problem to use microphone in Teamspeak3. I tried several other simple
windows programs and got the same behavior, so I suspect something wrong
globally with microphone support for OSS.
1. I tried USB microphone and analog one.
2. Native software works.
3. I can choose correct OSS device in winecfg and in teamspeak client.
4. No visible errors generated.
5. Download link is
http://dl.4players.de/ts/releases/3.0.15/TeamSpeak3-Client-win32-3.0.15.exe
6. I tried FreeBSD 10 and PC-BSD is case I compiled something wrong.
7. Attach is USB microphone. The same (except other pcm device) applies to
analog test with rear or front panel.
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http://bugs.winehq.org/show_bug.cgi?id=26333
Summary: Star Wars GB CC 1.0x: crash on pressing
"Multiplayer"->"Show Games"
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=33552)
--> (http://bugs.winehq.org/attachment.cgi?id=33552)
crash log for Wine 1.3.15
A plain crash.
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https://bugs.winehq.org/show_bug.cgi?id=38330
Bug ID: 38330
Summary: DraftSight registration submission causes page fault
(fixme:wbemprox:client_security_SetBlanket)
Product: Wine
Version: 1.7.38
Hardware: x86-64
URL: http://dl-ak.solidworks.com/nonsecure/draftsight/V1R6.
1/DraftSight32.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 51169
--> https://bugs.winehq.org/attachment.cgi?id=51169
backtrace from Wine debugger
DraftSight 2015 SP1 on Wine 1.7.38 on Xubuntu 14.04.2 x86_64. Tested on
multiple systems. Uses Qt 5.
32-bit download in URL field. 64-bit download:
http://dl-ak.solidworks.com/nonsecure/draftsight/V1R6.1/DraftSight64.exe
(note that the 64-bit version requires Windows 7 be set via winecfg)
Freeware (with optional paid features) but requires license activation to use
else it stops functioning after 30 days. Normally the user chooses to activate
the DraftSight free license when prompted at start-up, enters contact info into
a "Draftsight Activation" dialog, receives another dialog instructing them to
check their email for a confirmation message, then clicks a link in the
received email. DraftSight checks the server for license activation upon
subsequent executions.
However, upon submitting the contact info it aborts with an unhandled page
fault. Backtrace from Wine attached.
Installing WMI with winetricks (winetricks -q wmi) resolves the problem, but
only for the 32-bit version since it is using the Windows 9x version of WMI.
Note that due to a bug or license server problem the app often fails to send
the registration info even with the native Windows/OS X/Linux versions. This
is indicated by the lack of the "check email" dialog after submission is
attempted. Restarting and making another attempt is required and it can take a
dozen tries. The WMI crash happens before this dialog so the activation
problem does not affect it.
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https://bugs.winehq.org/show_bug.cgi?id=38297
Bug ID: 38297
Summary: Prince of Persia: Warrior Within: rendering issues
Product: Wine
Version: 1.7.39
Hardware: x86
URL: http://www.gamershell.com/download_7262.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 002713de6d6afed8f1483316fd32fbfc0956b338
Distribution: ---
Created attachment 51129
--> https://bugs.winehq.org/attachment.cgi?id=51129
screenshot (comparison)
This regression is causing rendering issues in several games.
In PoP:Warrior Within the deck of the ship is too bright in the tutorial fight.
In Prince of Persia: Two Thrones many textures are black/missing.
In 'Sid Meier's Pirates!' terrain in rendered incorrectly.
Regression introduced by
002713de6d6afed8f1483316fd32fbfc0956b338 is the first bad commit
commit 002713de6d6afed8f1483316fd32fbfc0956b338
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Mar 23 09:17:13 2015 +0100
wined3d: Store shader input signatures as a wined3d_shader_signature
structure.
The problem is present with disabled GLSL too.
Steps to reproduce the problem in PoP:Warrior Within demo:
1. download and install the demo
2. you may want to rename the directory 'Video' to get rid of the intro
videos/loading screen.
3. start the game with PrinceofPersia.exe, create a new profile
4. go to <Options> - <Graphics> and disable fog effect
5. start a new game and see how bright the deck of the ship is
wine-1.7.39-173-gf6a341c
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=38366
Bug ID: 38366
Summary: Outlast crashes with ARB shaders enabled
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: 002713de6d6afed8f1483316fd32fbfc0956b338
Distribution: ---
Crashes before entering the main menu.
Works in 1.7.39 with GLSL and ARB. Not works in 1.7.40 with ARB, but works with
GLSL.
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https://bugs.winehq.org/show_bug.cgi?id=38372
Bug ID: 38372
Summary: Midnight Mysteries: The Salem Witch Trials (Steam)
crashes on start
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: 00cpxxx(a)gmail.com
Regression SHA1: b2556a2c34f36c0c82f028dbf24acb1ed77cce29
Distribution: ---
Created attachment 51216
--> https://bugs.winehq.org/attachment.cgi?id=51216
terminal output
The game crashes on start in Wine 1.7.40.
Starts properly in 1.7.39.
Regression introduced by
b2556a2c34f36c0c82f028dbf24acb1ed77cce29 is the first bad commit
commit b2556a2c34f36c0c82f028dbf24acb1ed77cce29
Author: Bruno Jesus <00cpxxx(a)gmail.com>
Date: Sun Mar 29 00:53:43 2015 -0300
ws2_32: Ensure sockets in exceptfds get set when an error occurs.
wine-1.7.40-59-ga7247df
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https://bugs.winehq.org/show_bug.cgi?id=38344
Bug ID: 38344
Summary: Invalid memory access in get_registry_locale_info()
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Running 'make monthcal.ok' under valgrind report invalid access in current
Wine:
---
==8452== Invalid read of size 2
==8452== at 0x7B849503: get_registry_locale_info.isra.0 (locale.c:1210)
==8452== by 0x7B84AA3B: GetLocaleInfoW (locale.c:1398)
==8452== by 0x7B84C304: GetLocaleInfoA (locale.c:1290)
==8452== by 0x4C135D0: test_firstDay (monthcal.c:875)
==8452== by 0x4C135D0: func_monthcal (???:0)
==8452== by 0x4BDB822: main (test.h:584)
==8452== Address 0x48a0fb6 is 2 bytes after a recently re-allocated block of
size 12 alloc'd
==8452== at 0x7BC4E507: initialize_block (heap.c:232)
==8452== by 0x7BC4E507: RtlAllocateHeap (???:0)
==8452== by 0x7B84252D: HeapAlloc (heap.c:271)
==8452== by 0x7B849494: get_registry_locale_info.isra.0 (locale.c:1170)
==8452== by 0x7B84AA3B: GetLocaleInfoW (locale.c:1398)
==8452== by 0x7B84C304: GetLocaleInfoA (locale.c:1290)
==8452== by 0x4C135D0: test_firstDay (monthcal.c:875)
==8452== by 0x4C135D0: func_monthcal (???:0)
==8452== by 0x4BDB822: main (test.h:584)
---
This is a regression introduced with
http://source.winehq.org/git/wine.git/commit/8826ba1bc86fefa22c543608585ae8…
:
---
author Sebastian Lackner <sebastian(a)fds-team.de>
Tue, 16 Dec 2014 03:10:34 +0000 (04:10 +0100)
committer Alexandre Julliard <julliard(a)winehq.org>
Tue, 16 Dec 2014 12:32:53 +0000 (13:32 +0100)
commit 8826ba1bc86fefa22c543608585ae8f3b4310a5f
---
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https://bugs.winehq.org/show_bug.cgi?id=38353
Bug ID: 38353
Summary: DIRT3 crashes after showing racing results screen
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurishish(a)gmail.com
Distribution: ---
Created attachment 51197
--> https://bugs.winehq.org/attachment.cgi?id=51197
Backtarce
Game crashes after showing race results screen (which shows players names,
ranks and race finishing times).
I'm using russian version of the game.
Backtrace is provided in the attachment.
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https://bugs.winehq.org/show_bug.cgi?id=38348
Bug ID: 38348
Summary: _wsopen_s does not respect the pmode parameter when
O_CREAT is set
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: phkelley(a)hotmail.com
Distribution: ---
When _wsopen_s is invoked to create a new file, the O_CREAT bit will be set in
the oflags parameter. The pmode parameter contains the mode for the file to be
created.
In Win32, only the S_IREAD and S_IWRITE bits in the mode matter, and Wine is
nice enough to alert with a FIXME when any bits other than these two are set.
But even when the bits meet the appropriateness criteria (no bits other than
S_IREAD and S_IWRITE), Wine still WARNs that the pmode will be ignored (when
O_CREAT is set). And indeed, nothing is done with the pmode parameter by the
rest of the routine.
It is very simple to implement the necessary support for pmode at O_CREAT time:
1. Apply the umask, which is stored in MSVCRT_umask, to the pmode to compute
the effective mode for this call to _wsopen_s.
2. Check to see if the S_IWRITE bit is missing from the effective mode.
If S_IWRITE is missing, then the "attrib" value (eventually passed on to
CreateFile) should start out as FILE_ATTRIBUTE_READONLY rather than
FILE_ATTRIBUTE_NORMAL. This will cause the created file to start off with the
+R bit set, as requested by the caller.
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http://bugs.winehq.org/show_bug.cgi?id=11364
Summary: WinRar doesn't fully utilize two CPU cores in
multithreading mode
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://rarlabs.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
WinRar doesn't fully utilize two cores of an SMP system if it has detected
them. On average WinRar's CPU usage is around 140-160% on a dual core SMP
system, while the best usage will be 200%.
Anyway thank you for resolving bug 7551.
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https://bugs.winehq.org/show_bug.cgi?id=38361
Bug ID: 38361
Summary: Dead Space 2 (Steam) crashes at the <Please
wait...Connecting> screen
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: 00cpxxx(a)gmail.com
Regression SHA1: 10f7265270f1ad4e4e1bfec6fb5f06e494d5f579
Distribution: ---
Created attachment 51203
--> https://bugs.winehq.org/attachment.cgi?id=51203
terminal output
The developer logos are shown then the game crashes just when the <Please
wait...connecting> screen is displayed.
The game starts properly in 1.7.39, regression introduced by
10f7265270f1ad4e4e1bfec6fb5f06e494d5f579 is the first bad commit
commit 10f7265270f1ad4e4e1bfec6fb5f06e494d5f579
Author: Bruno Jesus <00cpxxx(a)gmail.com>
Date: Sun Mar 29 00:53:48 2015 -0300
ws2_32: Do not poll unbound descriptors.
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http://bugs.winehq.org/show_bug.cgi?id=23481
Summary: Network in Heroes 3
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vis(a)211.ru
I'm using the 'winetricks directplay' for playing in 'Heroes of Might and Magic
III' on a network.
But this way has a bug:
When I create a game and other player will join, game hangs at loading of
percent.
But if I join, and the user from Windows creates that all is normally created.
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http://bugs.winehq.org/show_bug.cgi?id=34820
Bug #: 34820
Summary: Path of Exile crashes on resize
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Path of Exile crashes on mac when resizing (does not matter if it is via
in-game menu or dragging the window's corner) with "Failed resetting Direct3D
device objects" popup and fixme:d3d_texture:texture_init Failed to create
surface 0x2be113c0, hr 0x8876086c
(happens with and without winemac driver)
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https://bugs.winehq.org/show_bug.cgi?id=37103
Bug ID: 37103
Summary: Wine incorrectly handles UNIX group permissions
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Here's a very simple testcase.
You've got (userid/groupid = me) a directory which belongs to a different user
(userid/groupid = otheruser). This directory user is "otheruser". This
directory group is "me". Permissions are 770.
$ ls -la
drwxrwx--- 2 otheruser me 4096 Aug 14 00:30 TestFolder
When I'm using native UNIX applications, I can create new files and erase any
files from this folder (the sticky bit is not set).
$ cd TestFolder
$ touch testfile
$ echo $?
0
$ ls -la anotherfile
-rw-r--r-- 1 otheruser otheruser 1111 May 1 11:11 anotherfile
$ rm anotherfile
$ echo $?
0
When I'm using Wine applications, I cannNOT create new files or erase existing
files in this folder. The error is "Permission denied".
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https://bugs.winehq.org/show_bug.cgi?id=37851
Bug ID: 37851
Summary: Call of Duty 4: colors and textures are not rendered
correctly
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hardy.schumacher(a)gmx.de
Distribution: ---
Created attachment 50412
--> https://bugs.winehq.org/attachment.cgi?id=50412
Console output from COD4
Game "Call of Duty 4" reports all the time the following two lines on the
console output;
err:d3d:wined3d_debug_callback 0x131d37a8: "GL_INVALID_VALUE error generated.
Size and/or offset out of range.".
err:d3d_surface:wined3d_volume_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage3D @ volume.c / 114
Within the game some textures only look black (e.g.: grass, trees).
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