http://bugs.winehq.org/show_bug.cgi?id=24010
Summary: Two Worlds multiplayer cannot create or join a game
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30160)
--> (http://bugs.winehq.org/attachment.cgi?id=30160)
terminal output
In the multiplayer mode of Two Worlds I cannot join or create a game. I can
successfully login to the server and enter the game lobby (the town) and chat
with other players, but when I click on Join or Create a game, nothing happens.
The attached log shows the terminal output. The following components were
installed via winetricks in order to start the game and play the videos: 'd3dx9
physx xact wmp9 quartz'.
Fedora 13
Nvidia 7600 GT card / driver 195.36.31
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https://bugs.winehq.org/show_bug.cgi?id=38404
Bug ID: 38404
Summary: application display some too small fonts in high
resolution
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: Debian
my box is thinkpad w500, it's resolution is 1920x1200. i change dpi to 150 with
winecfg, so that applications can display readable text with correct font size
in most case, just if the app allows you change font size.
But, some of parts of the app setting text/fonts size (such as menu bar,
listview control, etc) when it programed, it does not allow change at all. YES
it's correct when you run the app with low resolution such as 1024x768, but it
can not be read in resolution 19200x1200 at all.
So i have to try to set most small font size in fontconfig.conf, hope freetype
can render such small font to be readable, but it's not working.
Now i change dlls/gdi32/freetype.c, force samll font setting by app calls to
readable size. code is here:
static HFONT freetype_SelectFont( PHYSDEV dev, HFONT hfont, UINT *aa_flags )
lf.lfWidth = abs(lf.lfWidth);
+if(lf.lfHeight>-18 && lf.lfHeight<18){
+ if(lf.lfHeight>0) lf.lfHeight=18;
+ else lf.lfHeight=-18;
+}
In my case, the most small readable font size is upper 9, so if app call for
text small than 9, it will forcce change to size 9 to display.
My eyes happy now.
this code is not a good way to reolve this problem. it should be code in
somewhere automation: if set dpi with winecfg, forece make not readable font
size to be readable size calculated by setting dpi/high resolution.
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http://bugs.winehq.org/show_bug.cgi?id=29807
Bug #: 29807
Summary: Registration code not accepted in Reason 5
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xeriouxi(a)fastmail.fm
Classification: Unclassified
For some reason (no pun intended) the registration key for Reason 5 is not
accepted when registering it in Wine. This is a genuine key and works fine when
Reason 5 is running in a Windows environment.
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https://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #147 from Grazvydas Ignotas <notasas(a)gmail.com> ---
(In reply to Grazvydas Ignotas from comment #146)
> Works for me for both 3d and gdi
Whoops it looks like my 3d setup was hosed, so no it won't work in 3d mode, you
still need the DirectDrawRenderer=gdi registry setting to use this.
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Grazvydas Ignotas <notasas(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |notasas(a)gmail.com
--- Comment #146 from Grazvydas Ignotas <notasas(a)gmail.com> ---
Created attachment 51248
--> https://bugs.winehq.org/attachment.cgi?id=51248
minimal hack patch
Here is minimal hack patch for Diablo. Works for me for both 3d and gdi
rendering with minor glitches caused by some menu graphics not getting erased
when changing screens.
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https://bugs.winehq.org/show_bug.cgi?id=38327
Bug ID: 38327
Summary: Uninitialized matrix
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
I got warning
-----
glsl_shader.c: In function ‘shader_glsl_load_constants’:
glsl_shader.c:799: warning: ‘temp._44’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._44’ was declared here
glsl_shader.c:799: warning: ‘temp._43’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._43’ was declared here
glsl_shader.c:799: warning: ‘temp._42’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._42’ was declared here
glsl_shader.c:799: warning: ‘temp._41’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._41’ was declared here
glsl_shader.c:799: warning: ‘temp._34’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._34’ was declared here
glsl_shader.c:799: warning: ‘temp._24’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._24’ was declared here
glsl_shader.c:799: warning: ‘temp._14’ is used uninitialized in this function
glsl_shader.c:744: note: ‘temp._14’ was declared here
----
this is a function
---
/* Taken and adapted from Mesa. */
static BOOL invert_matrix_3d(struct wined3d_matrix *out, const struct
wined3d_matrix *in)
{
float pos, neg, t, det;
struct wined3d_matrix temp;
...
*out = temp;
---
The function is for matrix 3x3 while wined3d_matrix is 4x4.
But local variable (temp) is not initialized and may contain arbitrary values.
Should the matrix to be zeroed explicitly or there must be function to invert
4x4 matrix?
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http://bugs.winehq.org/show_bug.cgi?id=32392
Bug #: 32392
Summary: Impossible to determine locale when chosen in winecfg
Windows 7
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yast4ik(a)yahoo.com
Classification: Unclassified
Created attachment 42740
--> http://bugs.winehq.org/attachment.cgi?id=42740
Windows XP and Windows 7 difference
I tried to manage tags of audio with the tagscanner 5.1.625 with version of
Windows set to Windows 7 in winecfg. Japan characters in tags and filenames in
program are rectangles, then I change version of Windows to Windows XP and
japan characters became normal
The output with os version Windows 7 specified:
fixme:thread:GetThreadUILanguage : stub, returning default language.
fixme:thread:GetThreadPreferredUILanguages 56, 0x33d6f0, (nil) 0x33d718
fixme:thread:GetThreadPreferredUILanguages 56, 0x33d6f0, (nil) 0x33d718
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https://bugs.winehq.org/show_bug.cgi?id=4418
Béla Gyebrószki <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gyebro69(a)gmail.com
--- Comment #18 from Béla Gyebrószki <gyebro69(a)gmail.com> ---
Still present in wine-1.7.40-79-gc6b4b4b, Warlords: Battlecry (GOG).
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https://bugs.winehq.org/show_bug.cgi?id=3930
--- Comment #68 from GreatEmerald <pastas4(a)gmail.com> ---
So, this is pretty silly, but for HoMM1 specifically, there's a fix... You just
need to install the official HoMM1 patch 1.1 (the intro screen shows it as
1.2): http://handbookhmm.ru/nwcomputing/download/hw9511.zip
Here's the background: HoMM1 uses WAIL (Windows Audio Interface Library)/MSS
(Miles Sound System) from RAD Game Tools for its audio (at least the 8-bit
one). The unpatched version of the game used an old WAIL version, and the patch
updates it to MSS from 1997, as well as updates Smacker. In the Smacker release
notes, you can see some things of relevance:
http://www.radgametools.com/smkhist.htm
Specifically, 3.0 g and 3.0 r (which is what the patch ships) fixes deadlocks
and race conditions.
So with the patch, the game starts, the intro cinematic plays, the menu works,
you can see high scores. But trying to launch a game causes it to freeze still.
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http://bugs.winehq.org/show_bug.cgi?id=33099
Bug #: 33099
Summary: err:ole:CoInitializeEx Attempt to change threading
model of this apartment from multi-threaded to
apartment threaded
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
Classification: Unclassified
>From a fresh 1.5.25 .wine on Ubuntu raring i386
when i'm loading MT5 from Metaquotes, i get that error logged
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http://bugs.winehq.org/show_bug.cgi?id=34959
Bug #: 34959
Summary: Add a way to change the default app icon of the
executable with the mac driver
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Add a way to change the default app icon of the executable with the mac driver.
GOG.com and Steam use Wine and X11 to allow running some of their games on Macs
with custom-made icons, but you can't set such an icon with the mac driver.
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https://bugs.winehq.org/show_bug.cgi?id=38374
Bug ID: 38374
Summary: Grand Theft Auto IV crashes at launch with ARB shaders
enabled
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: stefan(a)codeweavers.com
Distribution: ---
Created attachment 51221
--> https://bugs.winehq.org/attachment.cgi?id=51221
log
Crashes at launch.
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https://bugs.winehq.org/show_bug.cgi?id=6955
Julian Rüger <jr98(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jr98(a)gmx.net
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tiloprobst(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tiloprobst(a)gmx.net
--- Comment #32 from tiloprobst(a)gmx.net ---
Using Wineskin on Mac OS X. Wineskin Wrapper: 2.6.0, WS9Wine: 1.7.39. Used my
original Mac/Win CD from the late 90ties to install. Installer complains about
"Hardware key not found" or something like that, but installation finishes. The
alternative installer from here (
http://www.play-old-pc-games.com/2014/05/23/future-cop-lapd/ ) does not work,
doesn't find the CD. Makes sense since the Windows part of the hybrid CD is
mounted "by hand". Pointing winecfg to the mounted partition manually does not
help.
Starting Future Cop LAPD it first complains about not finding the CD. Applied
"something" to make it dis-appear. Not, as stated by the original bug report, a
black window opens with maybe 640x480 p size, then closes after a few seconds.
Chosing Win95, Win98 or WinXP mode in winecfg does not help.
LastRunWine.log says:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f0cc,0x00000000), stub!
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x1ff048 with type
WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x1feeb0 with type
WINED3D_RTYPE_TEXTURE (0x3).
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https://bugs.winehq.org/show_bug.cgi?id=38360
Bug ID: 38360
Summary: Error when exiting ReplaceGenius program under Wine!
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vrajiva(a)gmail.com
Distribution: ---
Error when exiting program under Wine!
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http://bugs.winehq.org/show_bug.cgi?id=15492
Summary: Clamwin installer doesn't parse %SystemDrive% correctly
Product: Wine
Version: 1.1.5
Platform: Other
URL: http://sourceforge.net/project/downloading.php?groupname
=clamwin&filename=clamwin-0.94-
setup.exe&use_mirror=superb-east
OS/Version: other
Status: NEW
Keywords: download, Installer, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16404)
--> (http://bugs.winehq.org/attachment.cgi?id=16404)
+shell in git, bzip2 -9'ed
Installing Clamwin works fine, except that instead of installing to:
C:\Program Files\Clamwin
it defaults to:
Z:\home\austin\%SystemDrive%\Program Files\ClamWin
I've seen this on a couple other installers as well, but can't think of them
off hand.
+shell attached
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http://bugs.winehq.org/show_bug.cgi?id=17188
Summary: Oracle Web Conferencing Console installer resources
cannot be properly loaded
Product: Wine
Version: 1.1.13
Platform: PC
URL: https://conference.oracle.com/imtapp/app/nuf_sys.uix
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=19083)
--> (http://bugs.winehq.org/attachment.cgi?id=19083)
Oracle Web Conferencing Console installer +resource trace
With today's Git (wine-1.1.13-560-g4b27dfe), while attempting to test bug 16684
by running the application installer, I noticed that the installer evidently
had issues loading its executable resources, as these fixmes were printed:
fixme:propsheet:PROPSHEET_CollectPageInfo Could not load resource #0000?
fixme:propsheet:PROPSHEET_CollectPageInfo Could not load resource #0000?
fixme:propsheet:PROPSHEET_CollectPageInfo Could not load resource #0000?
fixme:propsheet:PROPSHEET_CollectPageInfo Could not load resource #0000?
and the installer window seemed to have placeholders for the presumed text
resources. After hitting Next a few times the installer appeared to be in
extraction phase, but promptly crashed with a backtrace in FormatMessageW.
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http://bugs.winehq.org/show_bug.cgi?id=34254
Bug #: 34254
Summary: Wine64 seh:RtlUnwindEx error with c++ exception
handling
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alejandropuchades(a)gmx.com
Classification: Unclassified
Description of problem:
When I was implementing a C wrapper for a C++ library, catching all possible
exceptions in C++-land, I noticed my exception handlers were not being called
and my app crashed under wine64. The same binary run just fine under windows 7,
so it had to be a wine bug. Also, the same code compiled for 32 bits run
successfully under the 32 bits version of wine.
System information:
Fedora 19 x86_64, binaries compiled with the 32 and 64 bits versions of MinGW
Version-Release number of selected component (if applicable):
$ wine64 --version
wine-1.6
How reproducible:
(assuming current-dir = uncompressed attachment)
Steps to Reproduce:
1. $ ./compile64.sh
2. $ wine64 ./main.exe
Actual results:
throwing exception
err:seh:RtlUnwindEx invalid frame 7fff42757fd0 (0x132000-0x330000)
err:seh:setup_exception stack overflow 2416 bytes in thread 0009 eip
0007fb39b2ab22b esp 0000000000130c90 stack 0x130000-0x131000-0x330000
Expected results:
No crash :) Just what happens when compiled with compile32.sh:
throwing exception
exception caught
Additional info:
Source code triggering the bug attached below.
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Béla Gyebrószki <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gyebro69(a)gmail.com
Component|-unknown |comctl32
--- Comment #11 from Béla Gyebrószki <gyebro69(a)gmail.com> ---
Still present in Wine 1.7.40, tested with FastStone Image Viewer 5.3
In a directory containing lots of images, only the first 43 images appear for
me in the right-hand pane.
'winetricks comctl32' works around the problem.
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https://bugs.winehq.org/show_bug.cgi?id=37731
Bug ID: 37731
Summary: Montezuma's Revenge Remake fails with fatal error when
quitting the game
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 50233
--> https://bugs.winehq.org/attachment.cgi?id=50233
Montezuma's Revenge Remake - Backtrace wine 1.7.32
Hello everyone,
I stumbled across an old classic when browsing the AppDB database:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=12756
The game itself is perfectly playable but when quitting the game I got a fatal
error. Backtrace is attached and I hope you can make sense of it. I also added
a report for the AppDB.
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https://bugs.winehq.org/show_bug.cgi?id=38261
Bug ID: 38261
Summary: Playchess doesn't install anymore
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: ocean04(a)suomi24.fi
Distribution: ---
err:msi:ACTION_InstallFiles Unable to load media info for
L"F_CENTRAL_atl100_x86" (1627)
err:msi:ITERATE_Actions Execution halted, action L"InstallFiles" returned 1627
err:msi:ACTION_InstallFiles Unable to load media info for
L"F_CENTRAL_atl100_x86" (1627)
git show 4c1791f53ef4fefe9ed4f4475cb0c23a1fbb001a | patch -p1 -R
Fixes the issue
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http://bugs.winehq.org/show_bug.cgi?id=19231
Summary: Trine Demo fails to launch - unimplemented function
d3dx9_36.dll.D3DXGetShaderConstantTable
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.bigdownload.com/games/trine/pc/trine-demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
As above, Trine Demo fails to launch with message:
wine: Call from 0x7b8421e2 to unimplemented function
d3dx9_36.dll.D3DXGetShaderConstantTable, aborting
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
wine: Unimplemented function d3dx9_36.dll.D3DXGetShaderConstantTable called at
address 0x7b8421e2 (thread 001c), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=31579
Bug #: 31579
Summary: Error when close Microsoft Visio 2007
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jisrael(a)hotmail.com
Classification: Unclassified
Created attachment 41525
--> http://bugs.winehq.org/attachment.cgi?id=41525
Error when close Microsoft Visio 2007
Error when close Microsoft Visio 2007
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