http://bugs.winehq.org/show_bug.cgi?id=22819
Summary: Some applications like Heroes of Might and Magic 2
display loopback.
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie(a)terralab.com
Some applications like Heroes of Might and Magic 2 display loopback addresses
when attempting to initiate a network game. The network game will complain it
is running on 127.12.34.56. I have checked /etc/hosts and determined it is not
the cause of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=37063
Bug ID: 37063
Summary: NTLM EncryptMessage/DecryptMessage failure
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: dwmw2(a)infradead.org
Created attachment 49252
--> http://bugs.winehq.org/attachment.cgi?id=49252
Test case
Attached is a test case based on GSSAPI authentication to a SOCKS proxy
(RFC1961). An alternative summary for this bug could be "OpenConnect VPN server
cannot authenticate to SOCKS proxy", since that's where this test code is
derived from.
The protocol is fairly simple — it's a GSSAPI exxchange followed by a single
byte 0x00 being sent in each direction under "wrapping" by gss_wrap() or
EncryptMessage(). We are only supposed to be using integrity protection
(signing), not encryption.
Testing has been done against a Dante SOCKS server using gss-ntlmssp.
Windows testing has been done under Windows 7 64-bit, set to use NTLMv1 & LMv1
(I don't seem to have permissions to change that for testing NTLMv2).
There are various issues with wine's emulation which make it fail once
gss-ntlmssp has been made to work correctly with Windows. I'm not sure if it's
best to file separate bugs for each or whether to track them together.
Firstly, wine seems to mishandle the Password field in SEC_WINNT_AUTH_IDENTITY
unless it's in Unicode mode; using SEC_WINNT_AUTH_IDENTITY_ANSI doesn't work
because the password that gets passed to ntlm_auth is mangled.
Secondly, it looks like the Domain field is ignored too and we just pass
'--domain=' to ntlm_auth.
(There's a separate bug filed at
https://bugzilla.samba.org/show_bug.cgi?id=10691 for ntlm_auth not giving us
the session key back when it's using default credentials, and the *flags* are
wrong in that case too because they are missing the NTLMSSP_NEGOTIATE_SIGN/SEAL
bits, but that's probably Samba bug).
Third... it looks like Windows will always encrypt messages, even when
ISC_REQ_CONFIDENTIALITY is *not* in the InitializeSecurityContext flags and
SECQOP_WRAP_NO_ENCRYPT is set. But wine doesn't, so the first 'encrypted'
message fails in gss_unwrap() on the server side.
If we do use ISC_REQ_CONFIDENTIALITY (or bypass the NTLM2&&SEAL check in
ntlm_EncryptMessage() and make it always take that path, sending a wrapped
message works but then...
Fourth, we fail to *unwrap* the returned message. It's looking for a
SECBUFFER_TOKEN buffer in the array, but as far as I can tell, NTLM
DecryptMessage() takes SECBUFFER_STREAM and a SECBUFFER_DATA. The documentation
on this is sparse, but this code does work under Windows...
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https://bugs.winehq.org/show_bug.cgi?id=38137
Bug ID: 38137
Summary: WBaduk: "Could not obtain OLE control window handle"
regression
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lemonsqueeze(a)gmx.com
Distribution: Ubuntu
Created attachment 50855
--> https://bugs.winehq.org/attachment.cgi?id=50855
wine log
Greetings and a big thanks to the wine team,
WBaduk is a windows client to play the game of go on wbaduk go servers.
It used to work like a charm with wine 1.2 (ubuntu lucid, package version
1.2.2-0ubuntu2~lucid1) except for a harmless "Floating point exception" popup
when logging in.
It's unuseable however with the latest ubuntu dev build (1.7.34, ubuntu
trusty):
We can login no problem, but keep getting
"Could not obtain OLE control window handle"
popups when trying to observe a game.
Here's the steps I used to reproduce:
- Installed wine 1.7.34 on ubuntu trusty from the wine ppa.
- Download wbaduk (21Mb) from www.wbaduk.com using the "download" button on
the top left. Currently it points to:
http://www.wbaduk.com/download/WBaduk_20140410A.exe
- Installed in brand new account (no previous .wine directory)
$ wine WBaduk_20140410A.exe
- And run:
$ wine '.wine/drive_c/Program Files/WBaduk/OrO20.exe'
- Login with test account, username: grumly2, pass: foobar
Pick any server.
- Left click on any of the active games in the list on the left,
and choose "observe after joining" from the menu.
- Wbaduk tries to join the game but we keep getting
"Could not obtain OLE control window handle"
popups forever. Terminal output looks like:
...
fixme:ieframe:PersistStreamInit_InitNew (0x5ea3c28)
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -701
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -703
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -704
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -702
It's also broken with the default wine ubuntu packages on ubuntu precise and
trusty (wine 1.4)
If there's some useful info missing please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=37271
Bug ID: 37271
Summary: Applications get IP address of 127.12.34.56 when lo0
is up
Product: Wine
Version: 1.7.26
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jere(a)krischel.org
My testing is specifically with Artemis 2.1.1, but it seems to be true for
other applications as well.
When running Artemis 2.1.1 under a standard OSX Mavericks 10.9.4 install, the
application reports an IP address of 127.12.34.56.
If I specifically shut down the loopback interface (lo0), it reports the IP
address of the box properly (192.168.1.104).
This behavior is *not* seen on Ubuntu 14.04.1, which has a loopback interface,
but seems to prioritize it differently than OSX.
I checked the routing table before and after shutting down the loopback
interface, and this is the line that disappears on OSX after lo0 is down:
Destination Gateway Flags Refs Use Netif Expire
localhost localhost UH 0 0 lo0
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http://bugs.winehq.org/show_bug.cgi?id=20977
Summary: Bad hlp table rendering
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=25145)
--> (http://bugs.winehq.org/attachment.cgi?id=25145)
Help file
Terrible rendering on attached HLP file. Refer to screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=18745
Summary: Wine should support MEM_LARGE_PAGES and related
interfaces for large pages & variable page sizes
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trisk-winehq(a)forkgnu.org
The ability to allocate large pages can improve the performance of applications
with densely populated address spaces. The large page interfaces on Windows
were introduced in Windows Server 2003. However, due to limitations in the NT
VM, large pages are always pinned in memory (not pageable) and become scarce
due to excessive fragmentation. Wine has the advantage of running on platforms
with better support for large pages.
Because the memory is normally pinned, the process must have
SeLockMemoryPrivilege on Windows.
The new interfaces are:
MEM_LARGE_PAGES type for VirtualAlloc (NtAllocateVirtualMemory)
(http://msdn.microsoft.com/en-us/library/aa366720%28VS.85%29.aspx)
SEC_LARGE_PAGES flag for
http://msdn.microsoft.com/en-us/library/aa366543%28VS.85%29.aspx
GetLargePageMinimum
(http://msdn.microsoft.com/en-us/library/aa366568%28VS.85%29.aspx)
/***********************************************************************
* GetLargePageMinimum (KERNEL32.@)
*
* Get the minimum size of a large page.
*
* RETURNS
* Size: Success
* 0: Failure
*/
SIZE_T WINAPI GetLargePageMinimum(void)
The allocated regions must be aligned to the minimum size and MEM_COMMIT must
also be set, or NtAllocateVirtualMemory should return STATUS_INVALID_PARAMETER.
I'm opening this bug to keep notes for my own implementation, although anyone
should feel free to jump in.
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https://bugs.winehq.org/show_bug.cgi?id=38102
Bug ID: 38102
Summary: Process Hacker 2.x needs
winsta.dll.WinStationEnumerateW
Product: Wine
Version: 1.7.0
Hardware: x86
URL: http://processhacker.sourceforge.net/downloads.php
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: abolte(a)systemsaviour.com, dmex04(a)gmail.com,
teras(a)luukku.com, winebug(a)mailinator.com
Depends on: 34318, 34317
Distribution: ---
You'll need winetricks comctl32 to work around bug 34465.
I used the portable binaries. Extract, run the x86 version, then click the
users tab. Boom.
austin@debian-home:~$ sha1sum processhacker-2.33-bin.zip
2738c909fa6b37a22a4aa256e5d7e733449b905e processhacker-2.33-bin.zip
austin@debian-home:~$ du -h processhacker-2.33-bin.zip
2.7M processhacker-2.33-bin.zip
austin@debian-home:~$ wine --version
wine-1.7.36-28-ga679cae
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https://bugs.winehq.org/show_bug.cgi?id=36556
Bug ID: 36556
Summary: valgrind shows a definite leak in
comctl32/tests/syslink.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M comctl32.dll -p
comctl32_test.exe.so syslink && touch syslink.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==26003== 120 bytes in 5 blocks are definitely lost in loss record 507 of 758
==26003== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==26003== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==26003== by 0x7B8457FF: HeapAlloc (heap.c:271)
==26003== by 0x7B845A26: GlobalAlloc (heap.c:364)
==26003== by 0x7B846E63: LocalAlloc (heap.c:967)
==26003== by 0x4FE7A09: ReAlloc (comctl32undoc.c:101)
==26003== by 0x504BDC5: SYSLINK_Render (syslink.c:749)
==26003== by 0x504D69E: SysLinkWindowProc (syslink.c:1596)
==26003== by 0x53B04F5: ??? (winproc.c:173)
==26003== by 0x53B066A: call_window_proc (winproc.c:244)
==26003== by 0x53B2803: WINPROC_call_window (winproc.c:900)
==26003== by 0x536F11C: call_window_proc (message.c:2223)
==26003== by 0x5371FBA: send_message (message.c:3260)
==26003== by 0x53725D8: SendMessageW (message.c:3454)
==26003== by 0x53A1E2B: WIN_CreateWindowEx (win.c:1634)
==26003== by 0x53A2313: CreateWindowExW (win.c:1751)
==26003== by 0x4D29DF0: create_syslink (syslink.c:174)
==26003== by 0x4D2A03E: func_syslink (syslink.c:235)
==26003== by 0x4D64DB9: run_test (test.h:584)
==26003== by 0x4D651A8: main (test.h:654)
==26003==
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http://bugs.winehq.org/show_bug.cgi?id=26268
Summary: we need unimplemented function
ntdll.dll.ZwSetLdtEntries
Product: Wine
Version: 1.3.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jl2001(a)inbox.ru
possible to do this ?
wine: Call from 0x7bc3e820 to unimplemented function ntdll.dll.ZwSetLdtEntries,
aborting
wine: Unimplemented function ntdll.dll.ZwSetLdtEntries called at address
0x7bc3e820 (thread 0026), starting debugger...
Unhandled exception: unimplemented function ntdll.dll.ZwSetLdtEntries called in
32-bit code (0x7bc3e820).
Backtrace:
=>0 0x7bc3e820 __wine_spec_unimplemented_stub+0x50() in ntdll (0x0033f63c)
1 0x7bc21569 in ntdll (+0x11568) (0x0033f63c)
2 0x80000100 (0x0033f6a0)
3 0x00475618 in ruro (+0x75617) (0x0033f6dc)
4 0x00471c52 in ruro (+0x71c51) (0x0033fc5c)
5 0x004727dd in ruro (+0x727dc) (0x0033fc7c)
OR
ruro-programmers said:
"In the last ruro function ZwSetLdtEntries not invoked if it does not exist in
the system. If it exists in the system, it will be called. The only option that
is now possible to crash it if the emulator provides this feature, but it is
called an emulator is completed, due to the fact that it is not implemented. To
get around this, you can either put the emulator, do this for you, or you can
configure it so that it did not export functions are not implemented."
(from Russian language:
В последнем ruro функция ZwSetLdtEntries не вызывается, если она не существует
в системе. Если она существует в системе, она будет вызвана. Единственный
вариант, при котором сейчас возможен вылет, это если эмулятор предоставляет эту
функцию, но на ее вызове эмулятор завершается, из-за того, что она не
реализована. Чтоб это обойти, нужно либо поставить эмулятор, где эта функция
реализована, либо настроить его так, чтоб он не экспортировал не реализованные
функции.)
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