http://bugs.winehq.org/show_bug.cgi?id=34359
Bug #: 34359
Summary: CodeSpells crashes on exit
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
To reproduce,
1) download and unzip
fa110e7bfe7a3005bfb2aa0104be051c7fbd1a87 CodeSpells_Windows_Version.zip
from
https://sites.google.com/a/eng.ucsd.edu/codespells/home
2) Run it, accept the resolution, and wait ten seconds for the first grass
scene to be rendered
3) Quit.
It then crashes with
Unhandled exception: page fault on read access to 0x012b7b18 in 32-bit code
(0x005758c0).
Backtrace:
=>0 0x005758c0 in codespells_windows_version (+0x1758c0) (0x0033fdc8)
...
It does not crash on Windows 7.
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http://bugs.winehq.org/show_bug.cgi?id=33454
Bug #: 33454
Summary: Webbrowser "designmode on" doesn't work properly
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Created attachment 44284
--> http://bugs.winehq.org/attachment.cgi?id=44284
Sample source
http://netikka.net/dev/designmode.exe
Click "Designmode on". -> It clears all existing text.
Terminal: err:mshtml:update_window_doc SetDesignMode failed: 80004003
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http://bugs.winehq.org/show_bug.cgi?id=34438
Bug #: 34438
Summary: Rexroth Symbol Modeling Tool fails to start
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45845
--> http://bugs.winehq.org/attachment.cgi?id=45845
Terminal output on wine-1.7.0-346-g1bf936c
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet40 corefonts
3) install D&C Scheme Editor 5
4) wine "Rexroth Symbol Modeling Tool.exe"
Behaviour:
Nothing happens.
Expected behaviour:
Symbol Modeling Tool should start.
Additional info:
Rexroth Symbol Modeling Tool is part of D&C Scheme Editor 5 (URL attached in
header of this bug)
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http://bugs.winehq.org/show_bug.cgi?id=21139
Summary: could install game using wine but will not play
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthewpepperell(a)googlemail.com
CC: matthewpepperell(a)googlemail.com
Created an attachment (id=25385)
--> (http://bugs.winehq.org/attachment.cgi?id=25385)
terminal message
I apologise now if i'm just being an idiot but I am a complete novice to linux.
I am using ubuntu 8.10 having had enough of windows, the one thing I miss with
windows is being able to play my football manager games (kills boredom!) I did
some research and found a utility (wine) that could help with my suffering,
after many hours reaserching i got to know the basics of wine and was able to
install my game with no issues. the problem arrose when trying to play the
game, i tried right clicking on the .exe file which did nothing, i then loaded
it in the terminal and the response i got is in the attachment. being I have
only used linux for 3 days the response has blew my mind and have been unable
to find anything on how to fix problem. any ideas i'd be very grateful.
i understand that it could just be that wine is unable to play this game, and
if so i'd just have to deal with it :(
thanks in advance
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http://bugs.winehq.org/show_bug.cgi?id=19724
Summary: elevated demo has a terrible performance under Wine
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=23049)
--> (http://bugs.winehq.org/attachment.cgi?id=23049)
elevated_1024x768.exe (4K binary)
elevated_1024x768.exe runs in Linux a hundred times slower than in Windows.
native d3dx9_33.dll is required.
This is probably due:
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one
back buffer, this can't
o use double buffering(=1 back buffer) if possible
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http://bugs.winehq.org/show_bug.cgi?id=27771
Summary: Ckeditor not work
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 0001(a)techemail.com
Hello!
Please test demo
wine iexplore http://ckeditor.com/demo
Buttons not work. Editing not work
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https://bugs.winehq.org/show_bug.cgi?id=37313
Bug ID: 37313
Summary: Incorrect processing of post-transform vertex data
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: iamalannoble(a)hotmail.com
When using post-transformed vertex data (using D3DDECLUSAGE_POSITIONT or
D3DFVF_XYZRHW) and a pixel shader, WINE incorrectly applies transforms to the
non-position components of the vertex data. e.g. texgen and texture matrix is
incorrectly applied to texture coordinates.
The specification of post-transformed data is scattered across several pages,
but here's a quote:
D3DDECLUSAGE_POSITIONT
... When a declaration containing this is set, the pipeline does not perform
vertex processing.
D3DFVF_XYZRHW implies the same thing, as this is the output format of
IDirect3DDevice9::ProcessVertices.
At
http://source.winehq.org/git/wine.git/blob/7f29fc7e91aa7eb88cdb3220ebcbb7a4…
wined3d generates a vertex program to match the fragment program, but only the
position is handled differently when settings->transformed is true.
The specification for post-transformed data indicates that lighting is not
evaluated at all and texture coordinates are just copied. The
WINED3DTSS_TCI_PASSTHRU case is not sufficient, as that still applies the
texture matrix.
This function and any related functions should be updated to handle
settings->transformed correctly.
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http://bugs.winehq.org/show_bug.cgi?id=36945
Bug ID: 36945
Summary: Hotel Giant: graphical issues with orm=fbo
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.gamershell.com/download_4141.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49053
--> http://bugs.winehq.org/attachment.cgi?id=49053
screenshot (comparison)
Icons around the minimap in the lower left corner are only visible when the
mouse pointer passes over them.
The window showing the tutorial text has a transparent background.
These issues exist with the default orm=fbo setting. When orm=backbuffer then
those objects appear correctly.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1a8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:ddraw:d3d_vertex_buffer7_Optimize iface 0x76d33a8, device 0x1748c0, flags
0 stub!
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=38057
Bug ID: 38057
Summary: Arcania - Gothic 4: characters have red eyes when
'detailed faces' graphical option enabled
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://www.fileplanet.com/216373/210000/fileinfo/Arcan
ia:-Gothic-IV-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50697
--> https://bugs.winehq.org/attachment.cgi?id=50697
terminal output
When the <Detailed Faces> option is enabled in the video settings menu,
characters have red eyes both in the cutscenes and in midgame.
Installing native d3dx9* libraries doesn't help, but disabling GLSL is a
workaround.
The game needs Windows Media Player 10 and Nvidia Physx to run.
wine-1.7.36-16-g748788f
Fedora 21
Nvidia 250 GTS / binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=37619
Bug ID: 37619
Summary: World of Warcraft: Can't click buttons at the lower
edge of the screen
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
I am runningwine 1.7.31 and tried to play World of Warcraft 6.3 WoD
I can move the cursor to lower parts of the screen where the actionbars are
placed but clicking abilities to use them doesn't work.
It seems that the box that we can interact in is smaller then the actual game
window.
I estimate the box we can interact in to be 5cm smaller than it should be
This happens in fullscreen mode and windowed fullscreen and in windowed mode as
well.
I tried to play with winecfg but so far the only thing that happens is that the
window moves out of the visible screen if i do not let the windowmanager
control the game window.
capture mouse cursor didn't change it either.
Virtual desktop wasn't needed either when i played it before WoD.
There is no dual screen active.
The only way to actually use the buttons is either resize the game window or
use the keyboard shortcuts associated with the buttons.
Neither of the 2 solutions is really great, so i hope for some input on this.
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